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Kancolle_Kongou

Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

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[THESO]
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On 2/24/2019 at 10:47 AM, CptBarney said:

So excavatus is now a mod? and dat cptminia has made an apperance.

pulp.gif.69847cc0e1318cd04808d98d26926183.gif

 

I am confused, I don't remember appearing here... but if I did I'd inform y'all who is best gurl.

 

Spoiler

660410732834555849.thumb.jpg.f479a009635524ff380e492beb1d003a.jpg

 

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Just now, CptMinia said:

pulp.gif.69847cc0e1318cd04808d98d26926183.gif

 

I am confused, I don't remember appearing here... but if I did I'd inform y'all who is best gurl.

 

  Reveal hidden contents

660410732834555849.thumb.jpg.f479a009635524ff380e492beb1d003a.jpg

 

WHo dat den?

 

Also wasnt expecting a reply.

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[TORAZ]
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Well, she's here.

Spoiler

F3t5F69.png

 

"This remodel requires 2 blueprints, a prototype catapult, an action report, a new model aerial armament material and devmats."

JESUS :etc_swear:ING CHRIST TANAKA!

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26 minutes ago, El2aZeR said:

JESUS :etc_swear:ING CHRIST TANAKA!

 

Yeah boi

 

72d.gif

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1 hour ago, Nechrom said:

I think I'll go with this developer instead:

hqdefault.jpg

I might agree with that. Game is in actual european-common language and can be bit more user demanding than click2rng

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1 hour ago, Nechrom said:

I think I'll go with this developer instead:

 

Honestly if I had to choose between the two I'd probably pick AL as well. It just solves a lot of issues KC has which is likely intentional.

Fortunately I have time to play both, so there is no need for me to choose. :)

 

Also my waifu would owari da me otherwise.

Spoiler

__enterprise_azur_lane_drawn_by_cathamos

 

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[POMF]
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New update, new boatwaifus

Spoiler

Screenshot_20190328_150335.jpg

50 cubes, no regrets

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2 hours ago, Verdius said:

New update, new boatwaifus

  Reveal hidden contents

Screenshot_20190328_150335.jpg

50 cubes, no regrets

 

8 cubes and spare Belfast later...

Spoiler

Screenshot-2019-03-28-14-33-40-648-com-Y

tumblr_lgedv2Vtt21qf4x93o1_40020110725-2

 

also apologems incoming:cap_tea:

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Got my Montpelier for 10 cubes

Spoiler

tumblr_pp3gk69OZk1tpslne_540.jpg

 

4 hours ago, Panocek said:

8 cubes and spare Belfast later...

 

Congrats :cap_horn: I didn't know she was in the contruction. I thought she was drop only. Guess I was wrong :cap_haloween:

 

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[UTW]
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On 3/27/2019 at 6:35 PM, El2aZeR said:

Well, she's here.

  Hide contents

F3t5F69.png

 

"This remodel requires 2 blueprints, a prototype catapult, an action report, a new model aerial armament material and devmats."

JESUS :etc_swear:ING CHRIST TANAKA!

Bunch of new easy quest to get them however. Except the BPs but you get them each month.

Seriously the Protopult is given after two Arsenal Quest and it only requires you some bauxite and craftable planes...

 

Anyway the protopult will go to Shoukaku. I won't level Hyuuga for now.

 

Also I'll never get into AL. Too much mobile-game-y for me. Looks way too easy as well. I like struggling in kancolle. It's just the farm part I wish they would tone down. Also seriously Tanaka, automatic resupply/expedition ffs.

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11 minutes ago, ShinGetsu said:

Also I'll never get into AL. Too much mobile-game-y for me. Looks way too easy as well. I like struggling in kancolle. It's just the farm part I wish they would tone down. Also seriously Tanaka, automatic resupply/expedition ffs.

Later stages and when not using maxed out fleet can put some challenge to "way too easy":Smile_bajan2:

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1 minute ago, Panocek said:

Later stages and when not using maxed out fleet can put some challenge to "way too easy":Smile_bajan2:

Indeed. The general "difficulty" comes from not using top tier oil guzzling fleets.

 

Also there is no barrier to entry, so one could always just try it and not have to guess based on impressions.

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Honestly I have a lot of issue with AL that will makes me never try it.

 

Kancolle is full of historical reference, bar a few bad design they are all nice, there's no loli lewding at all, most characters have their personalities... Game is super grindy and event are salt mines, but I really feels like it's worth it when I finally get my drop.

 

AL... half the design are too much, not even talking about some that just disgust me, and even if it looks like a "better game" I'm just nope-ing about it. Gameplay doesn't look attractive at all for me.

 

Basically :

- I don't like a majority of design.

- Not my kind of gameplay

- No historical stuff

- let me just mine the salt. 

- What I see here is people constantly getting SSR drops, to the point I'm asking myself if there is anything else than SSR in AL. At least I feel like I deserves my Johnston and Nisshin in KC.

 

BTW I'm playing Sekiro Shadow die twice lately and having a blast with it. Should kind of tell you what kind of games I like, really. xD

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5 minutes ago, ShinGetsu said:

- I don't like a majority of design.

Fair enough.

 

5 minutes ago, ShinGetsu said:

- Not my kind of gameplay

At least it's gameplay. :Smile_trollface:

 

6 minutes ago, ShinGetsu said:

- No historical stuff

Not at all true.

I think you could even argue that AL has more.

 

10 minutes ago, ShinGetsu said:

- let me just mine the salt. 

Mine away.

 

11 minutes ago, ShinGetsu said:

- What I see here is people constantly getting SSR drops, to the point I'm asking myself if there is anything else than SSR in AL. At least I feel like I deserves my Johnston and Nisshin in KC.

I think there's like 62 SSRs in AL (less for EN) out of a bit over 400 ships, not counting retrofit variants.

Rarity isn't the be all end all. Good ships are hype to get, which is far from all SSRs.

 

Obviously if it takes a year to get a single ship it feels more rewarding when you get it. Doesn't mean it's a better system.

It feels like a lot of people are suffering from Stockholm syndrome.

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[TORAZ]
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Meh, to each their own.

I would still recommend trying AL since, you know, it doesn't cost you a dime, but don't force yourself if you don't want to. :)

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Agreed with El2aZer, each to their own. I played both and like both of them. But I taking break from the both AL and KC and currently in Bandoori(Bang Dream!) hell because I like rhythm game. The japanese gacha drop rate syndrome is same like KC, give me my 4Star card goddamn Bushiroad. :Smile_izmena:

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8 hours ago, ShinGetsu said:

- No historical stuff

"Main" missions are quite historically themed, (in)famous fox mines are game take-on of battle of Midway. Number of event missions also have historical background like battle of Savo Island or Scharnhorst hunt.

 

Quite a number of characters directly or indirectly mention ship past, most obvious would be Juneau's "five familiar faces" or Mogami tendency to share space and time with other vessels. An then there is ever popular "top heavy" trait, portrayed in certain fashion:Smile_hiding:

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On 3/29/2019 at 6:56 AM, ShinGetsu said:

Honestly I have a lot of issue with AL that will makes me never try it.

 

Kancolle is full of historical reference, bar a few bad design they are all nice, there's no loli lewding at all, most characters have their personalities... Game is super grindy and event are salt mines, but I really feels like it's worth it when I finally get my drop.

 

AL... half the design are too much, not even talking about some that just disgust me, and even if it looks like a "better game" I'm just nope-ing about it. Gameplay doesn't look attractive at all for me.

 

Basically :

- I don't like a majority of design.

- Not my kind of gameplay

- No historical stuff

- let me just mine the salt. 

- What I see here is people constantly getting SSR drops, to the point I'm asking myself if there is anything else than SSR in AL. At least I feel like I deserves my Johnston and Nisshin in KC.

 

BTW I'm playing Sekiro Shadow die twice lately and having a blast with it. Should kind of tell you what kind of games I like, really. xD

Same.

 

So good to see anybody opposing AL popularity.

I play in "it" for few months after which game fall from disc and from smartphone ( with setting strongest characters as PvP opponents to piss off AL players who must face this ) and my conclusions are similar but rather more radical. Luckly I didn't spend single $ on this trash ( sorry but AL has value of trash for me ) and I'm really proud of it.

 

AL characters are unbelievably primitive for me starting from CG's ending at their lines, even characters which I can describe as deeper like Juneau or Tirpitz are no match for my favourite characters from KC in which almost every line of CG, color and word spoken has meaning and reference to history. But it is my taste which is rather higher than AL Belfap... :Smile_sceptic: 

When KC "accidents" like Ro-500 or Maestrale are exceptions I see that majority of AL younger characters are lewd lolis based on various fetishes which I didn't like and can't accept.

 

Typical "deep" of AL lines can be described as almost no character says "put it deeper"... Oh wait, AL Akagi at least can protest...

 

AL and history? Lol. Sometimes I have feeling that only reference with history are names of characters and names of maps. 

 

Gameplay? Primitive but it's mobile game so I shouldn't expect too much from them. Ok, one can like it, other not. Game is unbelievably easy - if I become an endgame after two months of playing that means it isn't any challange for me. No planning, no strategy, no this long term planning which I so like in KC, when like in chess I need to plan few steps forward and each step has consequences. I do not see AL as any kind of challange. Anyway AL is spamming with various characters of low quality so I only wait for moment when KC starts some of non-IJN AL famous vessels and show how to make better characters ( which isn't difficult because level of floor isn't difficult to overcome ) such. Nelson was rather nice example for this.

 

Drop in game? Value of drop? Value of rewards? Musashi, Nisshin or Jonhstonn have infinitely bigger value for me due to effort which I had to put to get them than typical next trash build requiring nothing to do like most of SSR in AL with zero value after building, but it's only my opinion. Finishing of hard map in KC like 5-3, 5-5 or 6-4 was for me infinitely more giving satisfaction than so called "difficult" maps in AL.

 

For me only thing which AL make better is monetization which is much more user friendly, when KC is more or less chashgrab for buying docks or ship slots and when multiple rings, Repair Goddesses and Reinforcement Expansions are more or less P2W, AL allows to get some of gems for most important things like ship slots and dorm slots for free - which allow to rather nice improvement of port - ofc it is too little for buying skins and other crap but enough to very comfortable playing. This is for me only thing which AL makes better.

 

TLDR

Anti AL biased. Everybody has their own tastes, AL extremely didn't hit into my tastes.

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2 hours ago, Marblehead_1 said:

Gameplay? Primitive but it's mobile game so I shouldn't expect too much from them. Ok, one can like it, other not. Game is unbelievably easy - if I become an endgame after two months of playing that means it isn't any challange for me. No planning, no strategy, no this long term planning which I so like in KC, when like in chess I need to plan few steps forward and each step has consequences. I do not see AL as any kind of challange. Anyway AL is spamming with various characters of low quality so I only wait for moment when KC starts some of non-IJN AL famous vessels and show how to make better characters ( which isn't difficult because level of floor isn't difficult to overcome ) such. Nelson was rather nice example for this.

To each their own, but I really cannot find any sophisticated game experience in KC and while AL is maybe not the greatest game of all time, it at least is some sort of game. While I can leave it to auto mode when I farm maps that are way below my fleet level, for challenging maps, I have to actually try put in proper thought for composition and have to put in some skill and it pays off. Not some crap like Spring 2016 E2, which basically was just utter cancer, because regardless of how great your composition was, if RNG decided your Type 3 shell CAs attack the artillery imps instead of supply depot hime, then you basically failed the run... again. That is if you got past the PTSD imps or the Ru wall. At that point, the game basically becomes a matter of "Do I have enough resources to try often enough" and gathering resources is not exactly something most people enoy, as it's repetitive as all hell, no real skill input except knowing what expeditions earn what, just a test of patience basically. And while most other maps are not as terrible, the level of input from player side vs the amount of RNG in KC is one of the main reasons that people rather play a "primitive" game like AL.

 

As to designs... thing is, yes it's nice to have neat designs, but if the gameplay behind it is stale and boring, it still won't make people play for long. e.g. KC Saratoga is to me easily one of the most beautiful ships in KC and beats AL Saratoga by a mile (latter being a loli doesn't really help), however I still rather play AL than KC, because I don't have the time and energy to bash my head against a wall often enough to get Sara through LSC (after hopefully getting Kamoi first) and then just use her to bash it against a wall for whatever other grindfest comes later. I rather go play AL, find characters I enjoy there and have a somewhat fun experience. I guess there is a greater feeling of accomplishment after getting Sara from whatever torturous trial one underwent compared to paying a buck to get AL Sara (or just crafting her from CV pool), but still. If I just want to enjoy the artwork and lines... those I can find on KC wiki.

 

So, while I guess one can hate the designs and one can dislike the "casual" nature, I'm hard-pressed to understand how someone can unironically praise KC over AL by calling AL's gameplay "primitive". Even if I wanted to go and play a grind hell with feeling of accomplishment, I'd rather go play Granblue Fantasy. It's basically what I originally started playing instead of KC when I burned out from that, because I get to actually make plans and execute them without having to watch my lineup hit all the wrong targets and waste all my effort once again. And it might not have ships, but still nice art and boy did I feel accomplished from collecting enough free crystal for a spark to get my Olivia. But this would be the kind of actual gameplay where I'd understand if people call AL "primitive" in comparison (though I still can understand people preferring something more casual over the multi-year comittment GBF can be to just get good), however not with Kancolle that frankly, despite having so many good points, just fails at the fundamental task of being a "game".

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If KC do not require skill input so what level will require AL? Negative? Minus? :Smile_trollface::Smile_trollface::Smile_teethhappy:

 

I agree that KC is very RNG-dependant although devs at least reduced this few months ago by creating clear branching rules for most of maps. OFC KC isn't perfect game and if I will be developer I will change a lot in this production starting from ranking zombies rewards which is extremely stupid thing for whole community to make few endgamers something to do, lasting at RNG-crap maps like 5-5 and RNG influence at all. Anyway existing such production AL is good because maybe this force re.tar.ds. from KC developer team ( I think it is very tamed word for Tanaka team ) for changing their policy towards majority of players.

 

BTW Comparising Card game ( not sure how this genre has name in english ) with Bullet hell game in terms of gameplay is rather purposeless because how many people are, everybody have their own tastes.

 

And yes, AL is extremely primitive for me, if something doesn't fit my tastes I don't touch it.

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13 minutes ago, Marblehead_1 said:

If KC do not require skill input so what level will require AL? Negative? Minus? :Smile_trollface::Smile_trollface::Smile_teethhappy:

I at least get to do something in battle other than keep in mind to send my ships back if one hits the red. All you get in KC is figuring out the optimal setup to send into battle to not get wrecked, but there exist spreadsheets for equipment dpm and tier lists for ships for a reason in AL too. So, yeah, I'm not buying that KC requires more player skill input than AL.

15 minutes ago, Marblehead_1 said:

BTW Comparising Card game ( not sure how this genre has name in english ) with Bullet hell game in terms of gameplay is rather purposeless because how many people are, everybody have their own tastes.

KC is a card game? I mean, if you look at card games, I'd think of stuff like Shadowverse.

22 minutes ago, Marblehead_1 said:

And yes, AL is extremely primitive for me, if something doesn't fit my tastes I don't touch it.

You may not want to touch AL, but I still find it silly to trash talk AL's gameplay as "primitive" when singing praises about KC. 

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