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Kancolle_Kongou

Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

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1 hour ago, BrigadierRosen said:

 

oh thats a thing?

 

i might be able to get her then, whats so good about enterpresents anyways?

Its so strong that, if you want to build a strong PvP fleet, she is one of the T0 for solo CV/non-duo CV setup.

 

Also the ability to wipe the entire floor.

 

Also OWARI DAA!!

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Okay, question:

 

Those suicide bombing boats, how the hell are you supposed to deal with those?

 

Current daily missions are the suicide boat endurance test and even at the lowest level about half of them still make it past my vanguard (though at this level barely scratch my backline). The level 35 encounter just thoroughly wipes my fleet despite them being level 50s and the level 25 encounter is basically a coin flip on winning by the skin of my teeth or getting wiped.

 

What's the trick to those? I suspect dps, but I haven't found a composition yet that has enough dps or doesn't waste their firepower right in between the intervals only to be stuck reloading when the bomb boats actually charge, it's frustrating as f*ck.

 

 

Also, sweet RNGeesus are exercises slaved to the bot pathfinding. Apparently my shipgirls want to catch every single torpedo that's launched but are so sporting they launch theirs in a way that's basically never going to hit anything.

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2 hours ago, ShinGetsu said:

I really think it's a matter of perspective.

 

Kancolle is great because I don't want to invest time in it, just doing my PVP twice a day and relaunching expeditions as I'm doing something else, while waiting for the next event is good enough for me. I play more in the week-end as I have the part 2 maps to re-clear and some quest to do, but I still play something else or read a book or whatever at the same time.

I like the "lore" of kancolle, and tbh the event we currently have was pretty fun. I like theorycrafting a lot, and kancolle is very nice for that.

 

I just don't want to bother with AL at all. And there are too many design I just don't like in AL. And too many borderline stuff for my liking too.

 

I understand wanting more gameplay, and I do think kancolle staff is trying to make the game more interesting lately, but on the other hand I also understand people who just quits because AL is better for them.

What I think is handicapping kancolle a lot, is how they fail to appeal to other markets. While AL is preparing a PS4 game, they just stick with the kancolle arcade, which is a dead-end concept. I don't know who is in charge of this (publisher ? Kadokawa ? DMM ? Tanaka ?) but they really should think hard about this, or they risk being left in the dust when it comes to being "outside the browser game" despite being the first one on the market.

 

I think Kancolle also doesn't realize the potential this game has oversea.

Same with me. AL is trying to be "we give You all what KC can't give You", but it's doing with way not very acceptable for me.  Starting from CG's which are different ( some good, some bad, some neutral and some disguisting ), personalities of characters ( well, maybe I'm strange but some of AL lines are not even trying to be double-meaning - there are so much sexuality in them. I can stand this but I can't stand wedding line of Vampire which is absolutely disgusting for me ). Creating AL Houshou as prostitute is another example (straight reference to the KC Houshou as mother of fleet to create opposition ). When KC is trying to build quiet neutral universe in which some characters were destroyed by fans ( Suzuya, Kashima ) AL is creating much more straightforward content which is created to be fandomized in worst ways from the start.  Made to fed fans desires. In this way KanColle is much more "pure" with maybe few exeptions ( Atago, Takao, Ro-500 CG ).  

 

In example new introduced AL Taihou is too much radical and too much exaggerated. Radical yandere which is thinking about sex all the time. Really? Sorry but KanColle characters are infinitely more deeper and interesting for me. Exepting CG anything about KanColle Taihou is better in all ways for me. 

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Also, how blatantly does the description for the current RN event lie? Says it recommends ships of level 30-40, but even with two level 50 fleets I'm barely making it through the second stage and getting absolutely hammered by the non-stop aircraft waves DESPITE having decent AA on my ships and running with a San Diego. Just wow!

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2 hours ago, ShinGetsu said:

I just don't want to bother with AL at all. And there are too many design I just don't like in AL. And too many borderline stuff for my liking too.

 

I understand wanting more gameplay, and I do think kancolle staff is trying to make the game more interesting lately, but on the other hand I also understand people who just quits because AL is better for them.

What I think is handicapping kancolle a lot, is how they fail to appeal to other markets. While AL is preparing a PS4 game, they just stick with the kancolle arcade, which is a dead-end concept. I don't know who is in charge of this (publisher ? Kadokawa ? DMM ? Tanaka ?) but they really should think hard about this, or they risk being left in the dust when it comes to being "outside the browser game" despite being the first one on the market.

 

I think Kancolle also doesn't realize the potential this game has oversea.

34 minutes ago, Marblehead_1 said:

Same with me. AL is trying to be "we give You all what KC can't give You", but it's doing with way not very acceptable for me.  Starting from CG's which are different ( some good, some bad, some neutral and some disguisting ), personalities of characters ( well, maybe I'm strange but some of AL lines are not even trying to be double-meaning - there are so much sexuality in them. I can stand this but I can't stand wedding line of Vampire which is absolutely disgusting for me ). Creating AL Houshou as prostitute is another example (straight reference to the KC Houshou as mother of fleet to create opposition ). When KC is trying to build quiet neutral universe in which some characters were destroyed by fans ( Suzuya, Kashima ) AL is creating much more straightforward content which is created to be fandomized in worst ways from the start.  Made to fed fans desires. In this way KanColle is much more "pure" with maybe few exeptions ( Atago, Takao, Ro-500 CG ).  

 

In example new introduced AL Taihou is too much radical and too much exaggerated. Radical yandere which is thinking about sex all the time. Really? Sorry but KanColle characters are infinitely more deeper and interesting for me. Exepting CG anything about KanColle Taihou is better in all ways for me. 

I agree with both of you.

There are tons of things I dislike about AL fanservice-wise, but at the very least the game itself is fun.

And I honestly wish that Tanaka and the KC devs would realise the goldmine they'd have tapped had they released KC in English before AL did the same. Now, though, they're starting to play second-fiddle, and if they do finally release the game in English they run the risk of being called "Azur Lane rip-off, with less creepy fanservice but less gameplay".

It's honestly a shame.

I can only hope that they license their characters out to bushiroad for another run in Weiss Schwarz. At the very least the cards are being translated into English...

 

52 minutes ago, Aotearas said:

Okay, question:

 

Those suicide bombing boats, how the hell are you supposed to deal with those?

[...]

I was going to hold my comment until after I had a go at the level 35 version of the daily, but then your second poost confirmed something to me:

23 minutes ago, Aotearas said:

Also, how blatantly does the description for the current RN event lie? Says it recommends ships of level 30-40, but even with two level 50 fleets I'm barely making it through the second stage and getting absolutely hammered by the non-stop aircraft waves DESPITE having decent AA on my ships and running with a San Diego. Just wow!

I beat the entire Z Fleet side-event with my fleets in the low 30s (including 3-starring them for the 5-star PoW gun).

I don't even use Sandy.

I think you either need better equipment (dont forget you can improve them using parts!), to LMB (limit break) your characters (my characters were pretty much all LMBd twice), or to enhance your characters (feed others into them for stat boosts).

Also, you can change your squad formation to either line ahead (more damage, less evasion, neutral AA), double line (less damage, more evasion, neutral AA) or circle defence (neutral damage, neutral evasion, more AA).

If necessary try rolling for Vestal, she's a repair ship - or just use CVs with the "support carrier" skill. Oh, and using carrier strikes eliminates all shots on screen like a smart bomb (including torpedoes, but not including planes).

 

As for the suicide boats, you can one-shot them with torpedoes or a well-aimed BB shot (they come out fast, so you need to pre-aim).

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8 minutes ago, Captain_LOZFFVII said:

I beat the entire Z Fleet side-event with my fleets in the low 30s (including 3-starring them for the 5-star PoW gun).

I don't even use Sandy.

I think you either need better equipment (dont forget you can improve them using parts!), to LMB (limit break) your characters (my characters were pretty much all LMBd twice), or to enhance your characters (feed others into them for stat boosts).

Also, you can change your squad formation to either line ahead (more damage, less evasion, neutral AA), double line (less damage, more evasion, neutral AA) or circle defence (neutral damage, neutral evasion, more AA).

If necessary try rolling for Vestal, she's a repair ship - or just use CVs with the "support carrier" skill. Oh, and using carrier strikes eliminates all shots on screen like a smart bomb (including torpedoes, but not including planes).

 

As for the suicide boats, you can one-shot them with torpedoes or a well-aimed BB shot (they come out fast, so you need to pre-aim).

 

Only thing here that I'm not doing is LMBing (only ship I LMBed so far is Laffey once for her Barrage skill).

 

But I've continually enhance my ships (Laffey is completely maxed out per level so far), I enhance the equipment plus change it for better ones I got.

For the Z event I use wheel formation.

I am using my airstrikes to clear the screen (or just burst down a large group of enemy shipgirls) and when I can I use my torps against bombing ships but they don't tend to come at neatly torpedo reload intervals ...

 

 

Not sure what ships you used in the low 30s to clear the Z event, but my composition is clearly simply not working:

Laffey, Portland and Indianapolis in vanguard, Long Island, Lexington and California in backline for first fleet

Second fleet is Cygnet, Leander and York in vanguard, Repulse, Renown and Hermes in backline .. all ships around level 50.

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11 minutes ago, Aotearas said:

Only thing here that I'm not doing is LMBing (only ship I LMBed so far is Laffey once for her Barrage skill).

And therein lies the problem.

All vanguard ships have barrage abilities that unlock when LMBd. At two LMBs dds and cruisers that equip torpedoes can pre-load a set (you start the battle with a single launch of torpedoes and can store up to two per ship). Battleships gain a second automated shot after you manually fire one volley. CVs can store up to two launches.

LMBing ships is incredibly useful.

 

I don't remeber exactly what my comp was at the time as I completed the event two weeks ago, but I think it looked like this:

Fleet 1: Javelin, Juno, Helena // Repulse, Yorktown, either Long Island or Vestal.

Fleet 2: Cygnet/Comet, Leander, Indianapolis // Nevada, Saratoga, either Long Island or Shouhou - but more likely Shouhou as I remember the 'plane waves' just became chances for me to heal the vanguard fleet using her support carrier skill.

Edited by Captain_LOZFFVII
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Hmm, the game never mentioned something about pre-loading torps or automated follow-up shots which obviously is a HUGE damage spike.

 

Well, since I didn't use my Bulins I suppose I can go ahead and LMB a few of my mainstay ships and see how it goes.

 

One good thing is the game is just throwing Ranger duplicates at me, so LMBing her isn't going to be an issue :cap_haloween:

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2 minutes ago, Aotearas said:

Hmm, the game never mentioned something about pre-loading torps or automated follow-up shots

It really does.

No screenshots because I'm not on my personal PC right now, but if you go to the limit break option for each ship and look at the little text there (either below the demo vid or in it before you click 'play') it'll say things like "torpedo tubes pre-load +1" or "aircraft capacity +1".

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2 hours ago, IJN_Kitakami said:

Its so strong that, if you want to build a strong PvP fleet, she is one of the T0 for solo CV/non-duo CV setup.

 

Also the ability to wipe the entire floor.

 

Also OWARI DAA!!

*carefully puts smoll potatoe on kitakami’s head*

 


:cap_haloween:

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8 minutes ago, Captain_LOZFFVII said:

"aircraft capacity +1"

You mean "Hangar+1" or "Dive/Torpedo-Bomber+1"? Not quite clear that it means a pre-loaded airstrike.

And I guess I overlooked the torpedo preload one since it was on stage 2 LMB and I merely glanced over it maybe once.

 

Haven't found anything about automated follow-up shots on BBs/BCs though. Is it the "Main Gun Base+1" one or something else entirely (which would then be for ships I don't seem to have yet).

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2 hours ago, Aotearas said:

Okay, question:

 

Those suicide bombing boats, how the hell are you supposed to deal with those?

 

Current daily missions are the suicide boat endurance test and even at the lowest level about half of them still make it past my vanguard (though at this level barely scratch my backline). The level 35 encounter just thoroughly wipes my fleet despite them being level 50s and the level 25 encounter is basically a coin flip on winning by the skin of my teeth or getting wiped.

 

What's the trick to those? I suspect dps, but I haven't found a composition yet that has enough dps or doesn't waste their firepower right in between the intervals only to be stuck reloading when the bomb boats actually charge, it's frustrating as f*ck.

 

 

Also, sweet RNGeesus are exercises slaved to the bot pathfinding. Apparently my shipgirls want to catch every single torpedo that's launched but are so sporting they launch theirs in a way that's basically never going to hit anything.

 

I suggest the BBs! Some of them like Nelson, Rodney etc. are very useful against suicide boats. I wasn't impressed by the BB dmg so I mostly took 3 CVs on JP... my mistake made life a lot worse. After some LBs, they'll deal a lot of damage just like carriers and kill suicide boats for you! 

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2 hours ago, Aotearas said:

Okay, question:

 

Those suicide bombing boats, how the hell are you supposed to deal with those?

 

Current daily missions are the suicide boat endurance test and even at the lowest level about half of them still make it past my vanguard (though at this level barely scratch my backline). The level 35 encounter just thoroughly wipes my fleet despite them being level 50s and the level 25 encounter is basically a coin flip on winning by the skin of my teeth or getting wiped.

 

What's the trick to those? I suspect dps, but I haven't found a composition yet that has enough dps or doesn't waste their firepower right in between the intervals only to be stuck reloading when the bomb boats actually charge, it's frustrating as f*ck.

 

 

Also, sweet RNGeesus are exercises slaved to the bot pathfinding. Apparently my shipgirls want to catch every single torpedo that's launched but are so sporting they launch theirs in a way that's basically never going to hit anything.

BB backline with good secondaries, frontline that either is tanky or evasive enough to ram the buggers it cannot kill.

 

Also, in exercises it really goes both ways.

2 hours ago, Aotearas said:

Also, how blatantly does the description for the current RN event lie? Says it recommends ships of level 30-40, but even with two level 50 fleets I'm barely making it through the second stage and getting absolutely hammered by the non-stop aircraft waves DESPITE having decent AA on my ships and running with a San Diego. Just wow!

What AA equipment do you run? I sadly cannot chime in on ship level, as I run lvl 70+ max LMB Leander that would wipe the floor solo, but AA equipment makes a large difference on whether those planes actually die or not. I'd recommend getting some good AA gun and, if you have one, air search radar on Sandy and watch the planes just die.

27 minutes ago, Aotearas said:

You mean "Hangar+1" or "Dive/Torpedo-Bomber+1"? Not quite clear that it means a pre-loaded airstrike.

And I guess I overlooked the torpedo preload one since it was on stage 2 LMB and I merely glanced over it maybe once.

 

Haven't found anything about automated follow-up shots on BBs/BCs though. Is it the "Main Gun Base+1" one or something else entirely (which would then be for ships I don't seem to have yet).

Hangar +1. Dive/Torpedo bomber +1 indicates one more plane being launched in an air strike.

 

And yes, Main Gun base +1.

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1 hour ago, Aotearas said:

You mean "Hangar+1" or "Dive/Torpedo-Bomber+1"? Not quite clear that it means a pre-loaded airstrike.

And I guess I overlooked the torpedo preload one since it was on stage 2 LMB and I merely glanced over it maybe once.

 

Haven't found anything about automated follow-up shots on BBs/BCs though. Is it the "Main Gun Base+1" one or something else entirely (which would then be for ships I don't seem to have yet).

Those are the ones.

Although it's NOT a pre-loaded airstrike. You have to charge up the second after the first is finished charging.

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Just spend a couple Wisdom Cubes I accumulated (20) on the Special Construction:

 

Had a couple douplicate drops I could use for LMB (including a convenient Portland which is one of my mainstay ships that just got a free LMB, yay) but more importantly I got two very nice CV drops, this was the first one:

 

Hornet.jpg

 

 

This was the second one (and she literally dropped on my last construction attempt!):

 

Spoiler

Illustrious.jpg

 

 

HNNNNNNGGG!!!!

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Also, when I tried to load the game just now, it seems as though the iOS version is having difficulty connecting to the update server. Anyone else having this problem?

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19 minutes ago, Aotearas said:

Just spend a couple Wisdom Cubes I accumulated (20) on the Special Construction:

 

Had a couple douplicate drops I could use for LMB (including a convenient Portland which is one of my mainstay ships that just got a free LMB, yay) but more importantly I got two very nice CV drops, this was the first one:

 

Hornet.jpg

 

 

This was the second one (and she literally dropped on my last construction attempt!):

 

  Hide contents

Illustrious.jpg

 

 

HNNNNNNGGG!!!!

Lusty is not great early game but on the World 10 to 12, you will need her.

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I once promised that I would show my collection of KanColle figures. Here it is:

Spoiler

20180925_154716.thumb.jpg.7dd6f249aea67c2e934917c05b5d901f.jpg

20180925_154804.thumb.jpg.4a62df93846183f0369bc93cbfdf07c7.jpg20180925_154853.thumb.jpg.f6112865d3cbf4183e025a881c24040f.jpg20180925_155005.thumb.jpg.52b6add407f8665df996383abd30267f.jpg

Sorry for cropping, I do what I can but I hope You still enjoy this photos :Smile_Default:

 

Ashigara Kai Ni, Myoukou Kai Ni and Nachi Kai Ni from SEGA. Nice price, quality quiet good ( I not mounted rigging on Myoukou and Nachi because it wasn't very good quality ) - awsome price-quality ratio. Of course I had to buy Waifu figure from obvious reasons and she has best quality among her sisters. Ashigara bought in local otaku shop for about 20 $, Myoukou and Nachi in Mandarake for about 5,3 $ + shipping costs.

 

Shoukaku Kai Ni by SEGA - Nice price, nice quality and very interesting figure with about 20 parts. Zui Zui in version Kai Ni A has been NTR-ed sold and I want to buy Kai Ni Leyte clothing version. Quality very good excluding form seams onto her thighs. Bought in Mandarake for about 6$ + shipping costs.

 

Atago from QuesQ - very expensive figure, IMHO a little bit caricatural due to size of her ekhem, ekhem You know what I mean... :Smile_trollface: My wallet was heavily damaged. I bought her for about 150$. 

 

Maya Kai Ni by Taito - quality isn't very good but not very trash. Bought for about 3$ + shipping costs so no big outgo.

 

Only Haguro left to unite all BEST SISTERS and Admiral sisters-in-law but this will be done soon.

 

 

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2 hours ago, Aotearas said:

Just spend a couple Wisdom Cubes I accumulated (20) on the Special Construction:

 

Had a couple douplicate drops I could use for LMB (including a convenient Portland which is one of my mainstay ships that just got a free LMB, yay) but more importantly I got two very nice CV drops, this was the first one:

 

Hornet.jpg

 

 

This was the second one (and she literally dropped on my last construction attempt!):

 

  Reveal hidden contents

Illustrious.jpg

 

 

HNNNNNNGGG!!!!

Dem tiddies though...

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8 hours ago, BrigadierRosen said:

i might be able to get her then, whats so good about enterpresents anyways?

 

The best CV stats in the game along with an incredibly broken skill (on airstrike double damage and invulnerability for 8 seconds). The one downside to her is that her skill "only" has a 70% proc rate max, making it rely on RNGesus.

 

6 hours ago, Aotearas said:

Those suicide bombing boats, how the hell are you supposed to deal with those?

 

A few things:

- equip long range secondaries on your backline. RoF doesn't matter much as they'll never be able to shoot anything aside from suicide boats anyway

- use torps

- stick close so your frontline attacks them

- RAM (do be careful tho, the damage they deal is pretty high when you're still low level)

 

If all else fails, an air strike with spread TBs + DBs can clear them out pretty easily, but it's a bit of a waste to use it for that.

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2 hours ago, El2aZeR said:

 

The best CV stats in the game along with an incredibly broken skill (on airstrike double damage and invulnerability for 8 seconds). The one downside to her is that her skill "only" has a 70% proc rate max, making it rely on RNGesus.

 

 

A few things:

- equip long range secondaries on your backline. RoF doesn't matter much as they'll never be able to shoot anything aside from suicide boats anyway

- use torps

- stick close so your frontline attacks them

- RAM (do be careful tho, the damage they deal is pretty high when you're still low level)

 

If all else fails, an air strike with spread TBs + DBs can clear them out pretty easily, but it's a bit of a waste to use it for that.

Fookin ell lass gib.

 

but that is pretty nuts though could imagine conqueror setting ships on fire automatically. 

 

Where the hell do you guys get all those anime gifs?

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13 minutes ago, BrigadierRosen said:

Where the hell do you guys get all those anime gifs?

 

Avatar I just googled, the one in my signature I actually created myself from this video:

 

 

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7 minutes ago, El2aZeR said:

 

Avatar I just googled, the one in my signature I actually created myself from this video:

 

 

Ahh right i see.

 

rando question if you guys could be a ship what would it be and why? Doesn’t have to be historical either.

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Yesterday, I finally got my Akagi from 3-4.

Took me long enough, but now I'm worried that Kaga will take even longer :Smile_ohmy:

 

Also, daily contruction brought me Vestal, which finally gives my 5 star repairstation some sense.

 

I also beginn to find my love for the monitors, their skill is beyond broken for farming on the lower maps.

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