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cherry2blost

Torpedoes why is THIS stil happening?

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Beta Tester
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Am in Fletcher in smoke, enemy Blyskathing comes round corner I drop one set torps dead on all 5 hit...

 

Awesome eh?

 

Not so awesome, he aint dead... he drops his torps and I drop second set of 5 he hits me with one and boom, I hit him with one and boom! Yay but No.....

 

6%20torps_zpsjfkvcpct.jpg

 

6 Torp hits and 6 floods for a total of 9k damage which was actually done by last torp..........So it seems 5 of my torps penetrated the hull (flooding) but failed to make big bang......

 

 

Edited by cherry2blost

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>insert meme about beating a dead horse here<

 

Because damage saturation and stuff.

 

one on nose and nicely spaced last of the 5 on stern... was whole ship depleted?

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Alpha Tester
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Replay? Screenshots? I've had these moments as well, from both sides. Once in Kagero I took a Shima torp at the start of the game and was left on like a few HP. Later on in that match I ate 5 torps from various ships but I didn't take any damage from any of them :trollface:

 

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Replay? Screenshots? I've had these moments as well, from both sides. Once in Kagero I took a Shima torp at the start of the game and was left on like a few HP. Later on in that match I ate 5 torps from various ships but I didn't take any damage from any of them :trollface:

 

actually i believe I had shadowplay running at the time........

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Weekend Tester
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That's indeed something that should be fixed. It makes no sense, even if it's working as intended.

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Alpha Tester
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That's indeed something that should be fixed. It makes no sense, even if it's working as intended.

 

The problem with 'working as intended' is that it's not a 'transparent' game mechanic. You can't see the depletion ( except from coloring, damaged sections appear darker ) you only notice it when you hit. Which with hig rof gun's isn't that much an issue, but since torpedo's are launched in a spread ( and accuracy depends more on the target knowing about WASD hax ) you have no idea what is going to happen. 

 

But how would you 'fix' it then?

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[GLUE_]
Players
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That's indeed something that should be fixed. It makes no sense, even if it's working as intended.

 

agree...

 

Btw, looking at the spread of the torps and the fact that a fletche has only 2 torpedo tubes, so you had probably scored 3 hit from the first tube and 3 from the second; how can be possible to hit a small ship like a destroyer with three torps and hit only one part of the ship? even at close range there should be enough distance between the torps that if one of them had hit the extreme aft (or bow) of the destroyer maybe the second could have hit the same compartment but the third should have been too distant from the first to hit the aft compartment again...

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Beta Tester
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Am in Fletcher in smoke, enemy Blyskathing comes round corner I drop one set torps dead on all 5 hit...

 

Awesome eh?

 

Not so awesome, he aint dead... he drops his torps and I drop second set of 5 he hits me with one and boom, I hit him with one and boom! Yay but No.....

 

6%20torps_zpsjfkvcpct.jpg

 

6 Torp hits and 6 floods for a total of 9k damage which was actually done by last torp..........So it seems 5 of my torps penetrated the hull (flooding) but failed to make big bang......

 

 

 

Module damage saturation should be replaced with damage overflow mechanics so that when a module has lost all its hitpoints any further damage will be transferred to the neighbouring sections instead.

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[TTTX]
Players
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agree...

 

Btw, looking at the spread of the torps and the fact that a fletche has only 2 torpedo tubes, so you had probably scored 3 hit from the first tube and 3 from the second; how can be possible to hit a small ship like a destroyer with three torps and hit only one part of the ship? even at close range there should be enough distance between the torps that if one of them had hit the extreme aft (or bow) of the destroyer maybe the second could have hit the same compartment but the third should have been too distant from the first to hit the aft compartment again...

It's definitely possible for the torps to hit the same spot on a DD...

http://forum.worldofwarships.com/index.php?/topic/75711-a-funny-and-extreme-example-of-torpedo-damage-on-1-module-gif

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[PKTZS]
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Because damage saturation and stuff.

 

 

It's a mechanic that may make sense with shells, but definitely not with torpedoes.

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agree...

 

Btw, looking at the spread of the torps and the fact that a fletche has only 2 torpedo tubes, so you had probably scored 3 hit from the first tube and 3 from the second; how can be possible to hit a small ship like a destroyer with three torps and hit only one part of the ship? even at close range there should be enough distance between the torps that if one of them had hit the extreme aft (or bow) of the destroyer maybe the second could have hit the same compartment but the third should have been too distant from the first to hit the aft compartment again...

 

Nope it was 5 from 1st spread as I was hoping to save second bank of tubes for a local Bismark.... had to use second set after he launched his AFTER being hit by the five equally spread all along his hull.....

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Beta Tester
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At 5 meters the torps wouldn't have done any damage as they wouldn't have been armed yet. They have a minimum distance after which they arm themselves.

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Beta Tester
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Not the first time for Blyskawica to eat lots of torps.

Maybe WG should check models of these destroyers for how big butt they have....

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At 5 meters the torps wouldn't have done any damage as they wouldn't have been armed yet. They have a minimum distance after which they arm themselves.

 

5m? where did THAT come from was about 1.2KM

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Beta Tester
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But how would you 'fix' it then?

 

​Hits on depleted sections should still do some damage, like 10% of max damage. At least for torps.

 

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Alpha Tester
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​Hits on depleted sections should still do some damage, like 10% of max damage. At least for torps.

 

 

Sounds simple, can't think of an counter argument either :great:

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[WG]
WG Staff, Alpha Tester
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​Hits on depleted sections should still do some damage, like 10% of max damage. At least for torps.

 

 

Something along these lines would probably make sense :)

 

While I can understand that the aft section would not have taken any more damage from more torpedo hits, it would also not have been attached to the ship anymore and that should mean game over.

 

I'll forward this for contemplation!

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Players
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Not the first time for Blyskawica to eat lots of torps.

Maybe WG should check models of these destroyers for how big butt they have....

 

This is just bad, very bad

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Beta Tester, In AlfaTesters
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When you are at it already .. please fix this "Torps just going straight through enemy ships" thing too .. 

 

kc5hpw8b.jpg

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