[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #1 Posted October 9, 2016 (edited) Am in Fletcher in smoke, enemy Blyskathing comes round corner I drop one set torps dead on all 5 hit... Awesome eh? Not so awesome, he aint dead... he drops his torps and I drop second set of 5 he hits me with one and boom, I hit him with one and boom! Yay but No..... 6 Torp hits and 6 floods for a total of 9k damage which was actually done by last torp..........So it seems 5 of my torps penetrated the hull (flooding) but failed to make big bang...... Edited October 9, 2016 by cherry2blost Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #2 Posted October 9, 2016 >insert meme about beating a dead horse here< Because damage saturation and stuff. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #3 Posted October 9, 2016 >insert meme about beating a dead horse here< Because damage saturation and stuff. one on nose and nicely spaced last of the 5 on stern... was whole ship depleted? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #4 Posted October 9, 2016 Replay? Screenshots? I've had these moments as well, from both sides. Once in Kagero I took a Shima torp at the start of the game and was left on like a few HP. Later on in that match I ate 5 torps from various ships but I didn't take any damage from any of them Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #5 Posted October 9, 2016 Replay? Screenshots? I've had these moments as well, from both sides. Once in Kagero I took a Shima torp at the start of the game and was left on like a few HP. Later on in that match I ate 5 torps from various ships but I didn't take any damage from any of them actually i believe I had shadowplay running at the time........ Share this post Link to post Share on other sites
ajappat Weekend Tester 477 posts 6,353 battles Report post #6 Posted October 9, 2016 That's indeed something that should be fixed. It makes no sense, even if it's working as intended. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #7 Posted October 9, 2016 That's indeed something that should be fixed. It makes no sense, even if it's working as intended. The problem with 'working as intended' is that it's not a 'transparent' game mechanic. You can't see the depletion ( except from coloring, damaged sections appear darker ) you only notice it when you hit. Which with hig rof gun's isn't that much an issue, but since torpedo's are launched in a spread ( and accuracy depends more on the target knowing about WASD hax ) you have no idea what is going to happen. But how would you 'fix' it then? Share this post Link to post Share on other sites
[GLUE_] Fino_93 Players 390 posts 9,642 battles Report post #8 Posted October 9, 2016 That's indeed something that should be fixed. It makes no sense, even if it's working as intended. agree... Btw, looking at the spread of the torps and the fact that a fletche has only 2 torpedo tubes, so you had probably scored 3 hit from the first tube and 3 from the second; how can be possible to hit a small ship like a destroyer with three torps and hit only one part of the ship? even at close range there should be enough distance between the torps that if one of them had hit the extreme aft (or bow) of the destroyer maybe the second could have hit the same compartment but the third should have been too distant from the first to hit the aft compartment again... Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #9 Posted October 9, 2016 Am in Fletcher in smoke, enemy Blyskathing comes round corner I drop one set torps dead on all 5 hit... Awesome eh? Not so awesome, he aint dead... he drops his torps and I drop second set of 5 he hits me with one and boom, I hit him with one and boom! Yay but No..... 6 Torp hits and 6 floods for a total of 9k damage which was actually done by last torp..........So it seems 5 of my torps penetrated the hull (flooding) but failed to make big bang...... Module damage saturation should be replaced with damage overflow mechanics so that when a module has lost all its hitpoints any further damage will be transferred to the neighbouring sections instead. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #10 Posted October 9, 2016 agree... Btw, looking at the spread of the torps and the fact that a fletche has only 2 torpedo tubes, so you had probably scored 3 hit from the first tube and 3 from the second; how can be possible to hit a small ship like a destroyer with three torps and hit only one part of the ship? even at close range there should be enough distance between the torps that if one of them had hit the extreme aft (or bow) of the destroyer maybe the second could have hit the same compartment but the third should have been too distant from the first to hit the aft compartment again... It's definitely possible for the torps to hit the same spot on a DD... http://forum.worldofwarships.com/index.php?/topic/75711-a-funny-and-extreme-example-of-torpedo-damage-on-1-module-gif 1 Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #11 Posted October 9, 2016 Because damage saturation and stuff. It's a mechanic that may make sense with shells, but definitely not with torpedoes. Share this post Link to post Share on other sites
[GLUE_] Fino_93 Players 390 posts 9,642 battles Report post #12 Posted October 9, 2016 It's definitely possible for the torps to hit the same spot on a DD... http://forum.worldofwarships.com/index.php?/topic/75711-a-funny-and-extreme-example-of-torpedo-damage-on-1-module-gif ok, my bad, however i keep find this horrible... Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #13 Posted October 9, 2016 agree... Btw, looking at the spread of the torps and the fact that a fletche has only 2 torpedo tubes, so you had probably scored 3 hit from the first tube and 3 from the second; how can be possible to hit a small ship like a destroyer with three torps and hit only one part of the ship? even at close range there should be enough distance between the torps that if one of them had hit the extreme aft (or bow) of the destroyer maybe the second could have hit the same compartment but the third should have been too distant from the first to hit the aft compartment again... Nope it was 5 from 1st spread as I was hoping to save second bank of tubes for a local Bismark.... had to use second set after he launched his AFTER being hit by the five equally spread all along his hull..... Share this post Link to post Share on other sites
Nekomancer Beta Tester 216 posts 2,578 battles Report post #14 Posted October 9, 2016 At 5 meters the torps wouldn't have done any damage as they wouldn't have been armed yet. They have a minimum distance after which they arm themselves. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #15 Posted October 9, 2016 Not the first time for Blyskawica to eat lots of torps. Maybe WG should check models of these destroyers for how big butt they have.... Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #16 Posted October 9, 2016 Watch this to understand why things like this happen. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #17 Posted October 9, 2016 At 5 meters the torps wouldn't have done any damage as they wouldn't have been armed yet. They have a minimum distance after which they arm themselves. 5m? where did THAT come from was about 1.2KM Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #18 Posted October 9, 2016 But how would you 'fix' it then? Hits on depleted sections should still do some damage, like 10% of max damage. At least for torps. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted October 9, 2016 Hits on depleted sections should still do some damage, like 10% of max damage. At least for torps. Sounds simple, can't think of an counter argument either Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #20 Posted October 9, 2016 well .. that never happens when I sail my Blys. Usually a single torp seals the deal Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #21 Posted October 9, 2016 Hits on depleted sections should still do some damage, like 10% of max damage. At least for torps. Something along these lines would probably make sense While I can understand that the aft section would not have taken any more damage from more torpedo hits, it would also not have been attached to the ship anymore and that should mean game over. I'll forward this for contemplation! 9 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #22 Posted October 9, 2016 saturation dmg is a joke anyways. should be fixed 1 Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #23 Posted October 9, 2016 It's definitely possible for the torps to hit the same spot on a DD... http://forum.worldofwarships.com/index.php?/topic/75711-a-funny-and-extreme-example-of-torpedo-damage-on-1-module-gif Epic! frigging epic!!! If he is so lucky, he deserves to stay alive, honestly! Share this post Link to post Share on other sites
Diabolik__ ∞ Players 286 posts 14,314 battles Report post #24 Posted October 9, 2016 Not the first time for Blyskawica to eat lots of torps. Maybe WG should check models of these destroyers for how big butt they have.... This is just bad, very bad Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #25 Posted October 9, 2016 When you are at it already .. please fix this "Torps just going straight through enemy ships" thing too .. Share this post Link to post Share on other sites