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PhantomSailor

Is Wargaming thinking about long-term support for this game?

Should Wargaming focus on longevity and upgrade the engine?  

54 members have voted

  1. 1. Does Wargaming need to focus on keeping this game alive and upgrade their engine?

    • Yes. I think it will strengthen the game, making it last longer and also perform better.
      37
    • No. I don't see the need for it now, possibly later. (by that time it could be too late)
      14
    • I don't know. Can't form an opinion on this.
      3

26 comments in this topic

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Players
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I really love this game, but oh my god!!!!!!!!
Even a 4790k non overclocked and overclocked, two GTX 1080 isn't good enough for this game, the FPS goes from 25-75 FPS.
Can you guys make this game run on Vulkan API and optimize this game better?

This will be a HUGE benefit for you guys.
So many platforms and different versions of Operating systems... This is a win win situation.
Vulkan is going to be the next thing, and DX9 is so outdated.
To make this game last longer, the platform should be upgraded now before it becomes too big of a job.
Not saying it's not a big job, but the longevity and success for this game should be considered now.
You guys are earned so much from the players and this community, you guys owe us this before we are stuck with a mediocre game.

This post is not a rant or something, but I really wanna keep playing this game and have an awesome experience.

Vulkan API does help a lot for those computers that doesn't have the best components in them, but makes it better.

 

There are so many games focusing on making the game last longer, Battlefield 4 and 1, even Six Siege.. There is a good reason to consider this.

 

Can we please get some Wargaming perspective on this subject?

Are there any plans on not pumping out content and actually strengthen the game?

 

Very good video, and why we should care.

 

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Players
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Q: Like many players I have a very beefy pc I play on and would love support for more ultra graphics settings without having to use nvidia inspector to override the games native settings. Common adjustments are these kind of SGSAA settings Which make the ships look miles better, render the ropes/wires better and I can look at my pretty new belfast in port without seeing jagged lines everywhere. It does have a couple of issues on some maps with shaders but otherwise works great. It does shift my gpu to 60c when running all this in battle but copes with it fine.
____________________________________________________________________________________________________________________________


A: Hello. We do realize that the game can use technical buff for better visuals. We plan to enable MSAA (2/4/8) in 0.5.14 update. Wires and ropes will require additional model rework to be neat, though. Hopefully, we will start this rework in 0.5.14 too and will re-export all ships models gradually. As for 2017, we are working on DX11 support (which will allow us to improve visuals further on) and major FX update. So, I believe there will be some useful load for your PC and you will enjoy better looks in World of Warships in the near future.

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Beta Tester
803 posts
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I may be possible to stall the hackers temporarily by advancing out of DX, as they'll have to rewrite the hacks, if at all possible, for the new code.

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Alpha Tester
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I may be possible to stall the hackers temporarily by advancing out of DX, as they'll have to rewrite the hacks, if at all possible, for the new code.

 

Can you pm me the list of 'hacks' you think are around which rely on intercepting draw calls to the DX runtime? I'll ask you to pm them because it is not allowed to discuss those on public forum, but the question was kind of rhetorical I hope you get that. 

 

Then, about Vulcan... WoT uses BigWorld engine like WoWs but WoT moved to DX11 a couple of patches ago. I expect WoWs to eventually follow suit, even while I think Lesta is doing a stellar job pushing the Dx9 renderer quite far ( there are some flaws, anti aliasing on rigging for instance is really bad ).

 

edit: I can't really cast a vote in the poll, since the choices are to limited. The first option is the most fitting for me, but it raises the suggestion that Lesta needs to do so ASAP and that is a little bit to much urgency imo.

Edited by mtm78
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[YHOF]
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Beta Tester
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Even a 4790k non overclocked and overclocked, two GTX 1080 isn't good enough for this game, the FPS goes from 25-75 FPS.
Can you guys make this game run on Vulkan API and optimize this game better?

 

I'm playing at 4K with all details on max... FPS stays either 58 or 62 (because V-SYNC is enabled) and never dips below it... and I only use one 980Ti. I'd say the game is doing pretty well for being "only" DX9 and 32bit.

 

still DX9 is quite old and isn't taking advantage of latest GPU stuff... and I can imagine a lot more atmospheric effects and more graphical details that would enrich sea battles in WoWs

 

the DX11 update in WoTs certainly worked and delivered performance increases

 

but, if you push the latest APIs like DX12 or Vulcan, a lot of players on slightly older hardware (or older windows versions) will get screwed

 

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[XTDZ]
Players
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I have no issues with fps at all. at 1440p i get 58-60 when its locked at 60 so its pretty good, i have heard others though with the 1070 and 1080 saying this game is running poor for them, and i think that has something to do with the drivers.

 

 

My specs: i7 6700k@4.8. 290x Crossfire, 16 gb ddr4@3200Mhz

 

And to you carlarrows Players with old hardware cant be taken in to consideration.they simply need to understand that systems get old.

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Alpha Tester
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And to you carlarrows Players with old hardware cant be taken in to consideration.they simply need to understand that systems get old.

 

Yeah, nope that's would be incredibly stupid seeing large part of WG's playerbase actually runs on 'old hardware'. 

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[BABBY]
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And to you carlarrows Players with old hardware cant be taken in to consideration.they simply need to understand that systems get old.

 

A large part of WG's playerbase includes Russians and Chinese playing on Win2k potatoes. Catering to these people through low-end compatibility is a big concern for WG and the reason they don't change engine and why we have had, for instance, many periods of effects like AA tracers disappearing and reappearing between updates as they caused issues with low-end machines before being sufficiently optimised.
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[BONI]
Players
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I run it fine with some settings turned up, including AA and shadows, on a laptop with an i3. It's perfectly fine as far as I'm concerned, and I wouldn't want any changes to the engine that would impact the performance.

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[OSWEG]
Players
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I want to bump this thread!

 

Additionally, to all the great stuff being said here, the competition is stiff!!! Meaning the community will move to other games that are following the same principles but more modern. I hate to see such great work go to waste, I really like WoWs - please update engine! 

 

Look at Dota - how are they still surviving, what has been the key to success?

Edited by Yamato_sama

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You cant use 2 gfx in wows. turn one of and it should run fine. 

 

Dizzy

 

 

 

​My rigg is Crossfire 290x x2 but im not the one having issues here,stated above that it runs fine even on CF

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Players
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Yeah, nope that's would be incredibly stupid seeing large part of WG's playerbase actually runs on 'old hardware'. 

Even older API's wouldn't change the old hardware even if you had a newer API.

As for Vulkan, it boost older hardware more than the newer hardware.

So does DX12, you can have a shitty CPU and a good GPU, and it will make your game play very smooth.

But DX12 is only Windows 10, and you guys should really talk more about this.

I mean, this... engine or API change could make or break your game and people won't tolerate the issues this game gives these players.

 

I run it fine with some settings turned up, including AA and shadows, on a laptop with an i3. It's perfectly fine as far as I'm concerned, and I wouldn't want any changes to the engine that would impact the performance.

Changing the engine wouldn't impact the performance on older systems, that's the point of Vulkan!

You should read more about stuff so you can learn about API's and about drawcalls.

 

You cant use 2 gfx in wows. turn one of and it should run fine. 

Even running one GPU doesn't help.
This game is more CPU dependant than GPU.
Just by searching Warships benchmarks.. my 4790k is 292% over the recommended and GTX 1080 755% over recommendation.

If you check remove bottleneck you get this answer:

 Don't panic, this does not mean that the selected PC can or cannot run World of Warships, the rest of the report tells you that.

Every PC has a bottleneck when performing a task, the trick is to put together the right components to minimise the amount of bottlenecked performance in a system.

This new bottleneck feature helps you quickly identify possible hardware bottlenecks in your PC while running World of Warships and suggests ways you could upgrade it.

 

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Beta Tester
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Have you tried it ?. Two gfx make studder in some games = bad framerates and or lags. Else i dont know how to fix it.

 

Regards Dizzy

 

 

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[MIDS]
Players
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WoWS is running on DX9 and its 2016. This definitely needs to change.

At least making a move towards DX11 should be a top priority. WoT has DX11 support so the engine supports it even if its modified for WoWS.

Someone should ask about this in the next AMA to bring it to attention.

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Players
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I hope I can see some changes in the API department soon.

I know I get very frustrated when I end up with 33-167 FPS on a really high rig.

Even my AMD build was performing very similarly, it's not a fun experience.

1080p and 1440p perform the same, so I really hope something will change.

Literally upgraded my entire computer just for this game to perform good.

Now I have bought 2400mhz to see if that get's rid of the bottleneck.

Vulkan would be the safe bet, DX11 would be better than DX9, but if this game is going to last.. You can't rely on older API's anymore.

 

This community doesn't have that large player base, and I really hope we can see Vulkan.

Crossing my fingers and my toes :D

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Players
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I hope I can see some changes in the API department soon.

I know I get very frustrated when I end up with 33-167 FPS on a really high rig.

Even my AMD build was performing very similarly, it's not a fun experience.

1080p and 1440p perform the same, so I really hope something will change.

Literally upgraded my entire computer just for this game to perform good.

Now I have bought 2400mhz to see if that get's rid of the bottleneck.

Vulkan would be the safe bet, DX11 would be better than DX9, but if this game is going to last.. You can't rely on older API's anymore.

 

This community doesn't have that large player base, and I really hope we can see Vulkan.

Crossing my fingers and my toes :D

 

​Well it seems like the player-base growing, but other that that I agree.

​Now after all these news about AMD is out, I read some about the DX12, and as far I understand its also very beneficial for all systems - and very importantly also old ones, as its reduces the CPU load.

So if DX12 was implemented it would only be a future minor upgrade for older rigs to benefit from DX12. than upgrade an entire rig. That will be the same for EU, NA, Asia and RU players. I think WOWs look great as is, so the focus should be on the average performance over shiny bells and whistles. And used that way, it might be a winner?

​Still need to ses some DX12 optimized games on low end systems..

 

​Although DX11 is good and all, DX12 is just much much smarter as it will be benificial to so many, and as DX12 has backwards compatibility for DX11, WG probably looking into that allready, as its gonna be an unavoidable step.

All this talk about DX12 is so hard to write and all.. well, they said that about Playstation 2 or 3 as well... And now its never mentioned.. Lets assume it went well.

 

​But do you know how many DX12 ready graphics cards are out there? Has WG ever published such data?

 

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[FUMP]
Players
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i have an old PC, runing a 32 bit system win7.

I had near no problems on the open beta.

Now i must restart the game after every single match due to avoid game crashes, and even doing it i get some crash.

 

In ranked 7v7, i can play 9 or 10 games without crashes or hull bugs. I play war thunder, which has better graphics, with all medium high at 60 fps. 

But wg will tell me that is problem of my system, old core ( duo 8200 2,66mhz) and due to 32 bit.

 

Is interesting that i get the same fps going all setting low or all settings medium and some high. The performance doesnt CHANGE and i get the same crashes LOL.

 

So seems that is some problem with the refreshing of the video memory or something like this, something isnt refreshing between games.

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Players
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​Well it seems like the player-base growing, but other that that I agree.

​Now after all these news about AMD is out, I read some about the DX12, and as far I understand its also very beneficial for all systems - and very importantly also old ones, as its reduces the CPU load.

So if DX12 was implemented it would only be a future minor upgrade for older rigs to benefit from DX12. than upgrade an entire rig.

​Although DX11 is good and all, DX12 is just much much smarter as it will be benificial to so many, and as DX12 has backwards compatibility for DX11..

Let me lesson you a bit...

DX12 is a Windows 10 EXCLUSIVE, meaning you need to buy Windows 10 and install it for the DX12 to function.

Having said that, Windows 10 isn't liked at all by majority of people because of the whole spying, buggy OS etc.

Yes DX12 is better... but it's better than other previous DX versions..

DX12 isn't better than Vulkan.. and here's why.. the drivers and the support for DX12 is utterly crap.

DX11 API in games performs better than DX12.

Even Vulkan performs better than DX11 and DX12, just look at DOOM.

The problem is that people have older systems and can't upgrade or for somewhat reason.

DX12... you need to upgrade.. Vulkan... you don't!

 

Yes Wargaming should move from the DX9/DX11 API.. and make their Game Engine much better, but throwing a Windows 10 EXCLUSIVE.. not the way to go.

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[SYTHE]
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A large part of WG's playerbase includes Russians and Chinese playing on Win2k potatoes.

 

"Potato" here in the UK, for two reasons:

1. Some of us don't feel the need to spend lots of money upgrading hardware every couple of years. My current PC, while probably near the end of its life, was new in 2010 and is running quite happily at the moment. Some bits have been replaced, but the graphics card is original. I can play WoWs quite well on either mid or high settings (I forget which).

2. When I'm travelling and have a laptop with me, I'm still able to play the game on "low" settings. It's a bit stuttery, and I wouldn't use it for ranked, but it's provided many a night of entertainment in a hotel room. I'm glad that this is one of the few games that is still usable on laptops that are not expressly marketed as "gaming" ones.

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By the way... just saying this.. DX11.. just a bandaid.. DX11 isn't going to keep this game for that much longer than DX9 would have.

Either stick to the ones that is being updated and not being upgraded to newer revisions.

Either go OpenGL, DX12 or Vulkan, these are future proofing the game.

The bottleneck I'm having on my 4790K is because of drawcalls and rendering too much on the screen.

 

Vulkan will remove this and benefits all with near no penalties.

Hopefully the person(s) keeping Warships maxed out of DX9 performance realizes that DX11 isn't the way to go.

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Players
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I really love this game, but oh my god!!!!!!!!
Even a 4790k non overclocked and overclocked, two GTX 1080 isn't good enough for this game, the FPS goes from 25-75 FPS.

 

 

I don't understand that performance issue. What resolution are you playing at? 4K? I'm using an old 6950 on an i5 2500k and my fps remains good for most of the time. Sometimes dip into 30-40 but for the most time 50-60 but I consider 40 very playable in this game. Not a competitive fps after a

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