[GEMIN] OOAndreasOO Players 399 posts 52,865 battles Report post #1 Posted October 8, 2016 Not only German battleships in real had torpedo tubes. A lot of ships presents in WOW were really equipped by multiple torpedo tubes For example: BBS Kongo class: 4+4 torpedo tubes 533 mm Fuso class: 4+4 torpedo tubes 533 mm Nagato class: 4+4 torpedo tubes 533 mm CA Pensacola: 3+3 torpedo tubes 533 mm Why in game they were removed? Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #2 Posted October 8, 2016 Because they were submerged hull-mounted tubes and not in deck-mounted torpedoe tubes. Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #3 Posted October 8, 2016 (edited) Submerged tubes "dont count", only trainable launchers. And they dont count both ways. You cant get hit on the torpedo tube and the room behind it and have your ship lost due to catastrophic flooding damage from that weakpoint .... Btw: There are a lot more ships with submerged tubes in the game, than just those on your list .... Also balancing. Ships like Kongo, Fuso, Nagato hardly need torpedoes on top of everything else. The thing with balancing should be obvious if you look at Kongos AA-suite; with her historical one being way overpowered for T5 (or not actually since those CVs are OP enough for that ). Edited October 8, 2016 by havaduck 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #4 Posted October 8, 2016 No offence meant, but we really do not want more 'noobs with tubes'.............. Just imagine..... "Sorry, thought I was firing my main guns" when in fact.............. But, 'havaduck' spelt it out very well indeed above Share this post Link to post Share on other sites
Naeron66 Players 62 posts 1,247 battles Report post #5 Posted October 8, 2016 (edited) Because they were submerged hull-mounted tubes and not in deck-mounted torpedoe tubes. Which could be very effective for the forward mounted ones as they would not require the ship to expose its side to fire them. Submerged tubes "dont count", only trainable launchers. And they dont count both ways. You cant get hit on the torpedo tube and the room behind it and have your ship lost due to catastrophic flooding damage from that weakpoint .... Btw: There are a lot more ships with submerged tubes in the game, than just those on your list ... Not an argument for not adding them. If they are added they can be modelled in game. Edited October 8, 2016 by Naeron66 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #6 Posted October 8, 2016 Not only German battleships in real had torpedo tubes. A lot of ships presents in WOW were really equipped by multiple torpedo tubes For example: BBS Kongo class: 4+4 torpedo tubes 533 mm Fuso class: 4+4 torpedo tubes 533 mm Nagato class: 4+4 torpedo tubes 533 mm CA Pensacola: 3+3 torpedo tubes 533 mm Why in game they were removed? They were not removed, they were never in the game. And WG said again and gain why these tubes are not in the game... Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #7 Posted October 8, 2016 (edited) Not an argument for not adding them. If they are added they can be modelled in game. The "main argument" is the thing you left out in the quote ...... And when you put in those submerged tubes on BB, plz also put in that you can disable/destroy (ships in this game are considered destroyed when their fighting capability aka hp is depleted) a modern WW2-Era battleship with 3 hits from a vintage like the Kongo (2 of which "bounced") and some other 23 hits by destroyers and cruisers (again some bouncing or not exploding). That would be nice. Every cruiser/destroyer player would rejoice ...... trust me. Reference: The Admiral later described the cumulative effect of the gunfire damage as to, "render one of our new battleships deaf, dumb, blind, and impotent." Edited October 8, 2016 by havaduck Share this post Link to post Share on other sites
byronicasian Players 391 posts Report post #8 Posted October 8, 2016 Pensacola doesn't have its tubes because it is in a different fit. Those launchers were removed by 1941. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #9 Posted October 8, 2016 1 Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #10 Posted October 8, 2016 Not only German battleships in real had torpedo tubes. A lot of ships presents in WOW were really equipped by multiple torpedo tubes For example: BBS Kongo class: 4+4 torpedo tubes 533 mm Fuso class: 4+4 torpedo tubes 533 mm Nagato class: 4+4 torpedo tubes 533 mm CA Pensacola: 3+3 torpedo tubes 533 mm Why in game they were removed? They are not in the game because IRL they were so inefficient that they were removed historically on ALL these ships. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #11 Posted October 8, 2016 Pensacola doesn't have its tubes because it is in a different fit. Those launchers were removed by 1941. Pepsi with torps would be blatantly OP. /s Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #12 Posted October 8, 2016 Pepsi with torps would be blatantly OP. /s Pepsi players need only one "upgrade": This one "applied" to the stupidly high tripod mast radar responsible for the atrocious camo rating; that doesnt even translate to having radar consumable ingame! 2 Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #13 Posted October 9, 2016 Honestly, I think torps on BBs are a disadvantage. I now often see German BB players blind rushing into the entire enemy team just because they're hoping to torp someone. That's not how a BBs supposed to be played. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #14 Posted October 9, 2016 (edited) Not sure about any submerged fixed tubes on cruisers, but there is only a SINGLE reported hit of a battleship hitting another with its fixed torpedo armament, that being the Nelson on the Bismarck ... after the latter was already a floating wreck and the former was within what amounts to spitting distance in naval warfare engagement distances. And I don't mean it's the only reported hit during that battle. Not even for just WW2. That is exactly one single reported hit in all naval warfare history! The historical importance of said torpedo armament is best exemplified that ALL those submerged torpedo tubes were eschewed in future ship designs and in most cases even removed from ships that originally had them during retrofits. Edited October 9, 2016 by Aotearas 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #15 Posted October 9, 2016 I now often see German BB players blind rushing into the entire enemy team just because they're hoping to torp someone. Hey, did you see me on "Islands of Ice" yesterday? 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #16 Posted October 9, 2016 Not sure about any submerged fixed tubes on cruisers, but there is only a SINGLE reported hit of a battleship hitting another with its fixed torpedo armament, that being the Nelson on the Bismarck ... after the latter was already a floating wreck and the former was within what amounts to spitting damage in naval warfare engagement distances. And I don't mean it's the only reported hit during that battle. Not even for just WW2. That is exactly one single reported hit in all naval warfare history! The historical importance of said torpedo armament is best exemplified that ALL those submerged torpedo tubes were eschewed in future ship designs and in most cases even removed from ships that originally had them during retrofits. ^^ /thread Next guy to open a topic about it is to be sent to the brig for a month. Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #17 Posted October 9, 2016 Hey, did you see me on "Islands of Ice" yesterday? I might have seen your wreck. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #18 Posted October 9, 2016 I might have seen your wreck. How could I know that your whole fleet would meet me there And the 50% of my fleet behind me would chicken out Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #19 Posted October 9, 2016 Also balancing. Ships like Kongo, Fuso, Nagato hardly need torpedoes on top of everything else. But Tirpitz does Share this post Link to post Share on other sites
[HOO] Close_Quarters_Expert Players 323 posts Report post #20 Posted October 9, 2016 If this happened, Mikasa would have 4 18inch tubes... Share this post Link to post Share on other sites
[GEMIN] OOAndreasOO Players 399 posts 52,865 battles Report post #21 Posted October 9, 2016 Because they were submerged hull-mounted tubes and not in deck-mounted torpedoe tubes. False....They were all on the top deck In New Mexico, St.Louis and Wayoming there were submerged...And correctly I not mention it They are not in the game because IRL they were so inefficient that they were removed historically on ALL these ships. False Only in Pensacola were removed in 1941 All other mantain them till sinked Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #22 Posted October 9, 2016 But Tirpitz does Tirpitz is statistically very balanced (the amount of games played is significant enough ^^). Remove her torps, make Tirpitz' guns noticeably more accurate and give her better pen and dmg per shell - I'll take that! Oh wait, we already have the Amagi. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #23 Posted October 9, 2016 False Only in Pensacola were removed in 1941 All other mantain them till sinked Really ?? Kongo : Armament (1913) : 8 × 356 mm (14 in) naval gun (4×2) 16 × 6-inch (15 cm) 50 caliber naval guns (16×1) 8 × 76 mm (3 in) naval guns (8×1)[1] 4 × 6.5 mm (0.26 in) machine gun[3] 8 × submerged 533 mm (21.0 in) torpedo tubes Armament (1944) : 8 × 356 mm (14 in) naval gun (4×2) 8 × 152 mm (6.0 in) naval gun (8×1) 8 × 127 mm (5 in) guns (4×2)[1] 122 × 25 mm Type 96 Antiaircraft autocannon Fuso : Armament (as built) : 6 × twin 356 mm (14 in) guns 16 × single 152 mm (6 in) guns 5 × single 76 mm (3 in) AA guns 6 × 533 mm (21.0 in) torpedo tubes Armament (1944) : 6 × 2 - 356 mm guns 14 × 1 - 152 mm guns 4 × 2 - 127 mm (5 in) dual-purpose guns 95 × 25 mm (1 in) AA guns Nagato : Armament (as built) : 4 × twin 41 cm guns 20 × single 14 cm guns 4 × single 76 mm AA guns 8 × 533 mm (21.0 in) torpedo tubes Armament (1944) : 4 × twin 41 cm guns 18 × single 14 cm guns 4 × twin 127 mm (5 in) DP guns 98 × 25 mm (1 in) AA guns Nagato Torpedo tubes (and some 140 mm guns) were removed on 1926 and 1934 refits. Share this post Link to post Share on other sites
[BM72] Blastmaster1972 Beta Tester 39 posts 1,571 battles Report post #24 Posted October 9, 2016 I now often see German BB players blind rushing into the entire enemy team just because they're hoping to torp someone. That's not how a BBs supposed to be played. Who cares. It's fun! Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #25 Posted October 9, 2016 Tirpitz is statistically very balanced (the amount of games played is significant enough ^^). Remove her torps, make Tirpitz' guns noticeably more accurate and give her better pen and dmg per shell - I'll take that! Oh wait, we already have the Amagi. Because you have cr@pload of players that played 10 games then went to buy Tirpitz, and are sporting huge effing 10k avg damage? And yea, lets take 2 things that Amagi is better at, and ignore all the things that Tirpitz is better at, and call it even. Yup, thats how WG usually balances things, I see they aren't the only ones with that mindset. Share this post Link to post Share on other sites