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Torpedo tubes discrimination

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[GEMIN]
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Not only German battleships in real had torpedo tubes.

 

A lot of ships presents in WOW were really equipped by multiple torpedo tubes

 

For example:

BBS

Kongo class: 4+4 torpedo tubes 533 mm

Fuso class: 4+4 torpedo tubes 533 mm

Nagato class: 4+4 torpedo tubes 533 mm

CA

Pensacola: 3+3 torpedo tubes 533 mm

 

Why in game they were removed?

 

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Alpha Tester
2,062 posts
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Because they were submerged hull-mounted tubes and not in deck-mounted torpedoe tubes.

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Players
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Submerged tubes "dont count", only trainable launchers. And they dont count both ways. You cant get hit on the torpedo tube and the room behind it and have your ship lost due to catastrophic flooding damage from that weakpoint ....

Btw: There are a lot more ships with submerged tubes in the game, than just those on your list ....

 

 

Also balancing. Ships like Kongo, Fuso, Nagato hardly need torpedoes on top of everything else. The thing with balancing should be obvious if you look at Kongos AA-suite; with her historical one being way overpowered for T5 (or not actually since those CVs are OP enough for that :hiding::trollface:).

Edited by havaduck
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[ST-EU]
Supertester
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No offence meant, but we really do not want more 'noobs with tubes'.............. Just imagine..... "Sorry, thought I was firing my main guns" when in fact..............

 

But, 'havaduck' spelt it out very well indeed above :great:

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Because they were submerged hull-mounted tubes and not in deck-mounted torpedoe tubes.

 

Which could be very effective for the forward mounted ones as they would not require the ship to expose its side to fire them.

 

Submerged tubes "dont count", only trainable launchers. And they dont count both ways. You cant get hit on the torpedo tube and the room behind it and have your ship lost due to catastrophic flooding damage from that weakpoint ....

Btw: There are a lot more ships with submerged tubes in the game, than just those on your list ...

 

 

Not an argument for not adding them. If they are added they can be modelled in game.

Edited by Naeron66

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[-SBG-]
Players
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Not only German battleships in real had torpedo tubes.

 

A lot of ships presents in WOW were really equipped by multiple torpedo tubes

 

For example:

BBS

Kongo class: 4+4 torpedo tubes 533 mm

Fuso class: 4+4 torpedo tubes 533 mm

Nagato class: 4+4 torpedo tubes 533 mm

CA

Pensacola: 3+3 torpedo tubes 533 mm

 

Why in game they were removed?

 

 

They were not removed, they were never in the game.

And WG said again and gain why these tubes are not in the game...

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Not an argument for not adding them. If they are added they can be modelled in game.

 

 

The "main argument" is the thing you left out in the quote ...... :facepalm:

 

 

And when you put in those submerged tubes on BB, plz also put in that you can disable/destroy (ships in this game are considered destroyed when their fighting capability aka hp is depleted) a modern WW2-Era battleship with 3 hits from a vintage like the Kongo (2 of which "bounced") and some other 23 hits by destroyers and cruisers (again some bouncing or not exploding). That would be nice. Every cruiser/destroyer player would rejoice ...... trust me.

 

Reference: The Admiral later described the cumulative effect of the gunfire damage as to, "render one of our new battleships deaf, dumb, blind, and impotent."

Edited by havaduck

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[CPC]
[CPC]
Quality Poster
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Not only German battleships in real had torpedo tubes.

 

A lot of ships presents in WOW were really equipped by multiple torpedo tubes

 

For example:

BBS

Kongo class: 4+4 torpedo tubes 533 mm

Fuso class: 4+4 torpedo tubes 533 mm

Nagato class: 4+4 torpedo tubes 533 mm

CA

Pensacola: 3+3 torpedo tubes 533 mm

 

Why in game they were removed?

 

 

They are not in the game because IRL they were so inefficient that they were removed historically on ALL these ships.

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Pensacola doesn't have its tubes because it is in a different fit. Those launchers were removed by 1941.

 

Pepsi with torps would be blatantly OP. /s

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Players
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Pepsi with torps would be blatantly OP. /s

 

Pepsi players need only one "upgrade":

 

242?cb=20120714152813

 

This one "applied" to the stupidly high tripod mast radar responsible for the atrocious camo rating; that doesnt even translate to having radar consumable ingame!

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Alpha Tester
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Honestly, I think torps on BBs are a disadvantage.

 

I now often see German BB players blind rushing into the entire enemy team just because they're hoping to torp someone.

 

That's not how a BBs supposed to be played.

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[SCRUB]
Players
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Not sure about any submerged fixed tubes on cruisers, but there is only a SINGLE reported hit of a battleship hitting another with its fixed torpedo armament, that being the Nelson on the Bismarck ... after the latter was already a floating wreck and the former was within what amounts to spitting distance in naval warfare engagement distances. And I don't mean it's the only reported hit during that battle. Not even for just WW2. That is exactly one single reported hit in all naval warfare history!

 

The historical importance of said torpedo armament is best exemplified that ALL those submerged torpedo tubes were eschewed in future ship designs and in most cases even removed from ships that originally had them during retrofits.

Edited by Aotearas
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I now often see German BB players blind rushing into the entire enemy team just because they're hoping to torp someone.

 

Hey, did you see me on "Islands of Ice" yesterday? :trollface:
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Alpha Tester
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Not sure about any submerged fixed tubes on cruisers, but there is only a SINGLE reported hit of a battleship hitting another with its fixed torpedo armament, that being the Nelson on the Bismarck ... after the latter was already a floating wreck and the former was within what amounts to spitting damage in naval warfare engagement distances. And I don't mean it's the only reported hit during that battle. Not even for just WW2. That is exactly one single reported hit in all naval warfare history!

 

The historical importance of said torpedo armament is best exemplified that ALL those submerged torpedo tubes were eschewed in future ship designs and in most cases even removed from ships that originally had them during retrofits.

 

^^ 

 

/thread

 

Next guy to open a topic about it is to be sent to the brig for a month. 

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Alpha Tester
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Hey, did you see me on "Islands of Ice" yesterday? :trollface:

 

I might have seen your wreck.

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I might have seen your wreck.

 

How could I know that your whole fleet would meet me there :( And the 50% of my fleet behind me would chicken out :unsure:

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Also balancing. Ships like Kongo, Fuso, Nagato hardly need torpedoes on top of everything else. :trollface:

 

But Tirpitz does :trollface::rolleyes:

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[GEMIN]
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Because they were submerged hull-mounted tubes and not in deck-mounted torpedoe tubes.

 

False....They were all on the top deck

 

In New Mexico, St.Louis and Wayoming there were submerged...And correctly I not mention it

 

 

They are not in the game because IRL they were so inefficient that they were removed historically on ALL these ships.

 

False

Only in Pensacola were removed in 1941

All other mantain them till sinked

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[SCRUB]
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But Tirpitz does :trollface::rolleyes:

 

Tirpitz is statistically very balanced (the amount of games played is significant enough ^^).

Remove her torps, make Tirpitz' guns noticeably more accurate and give her better pen and dmg per shell - I'll take that! Oh wait, we already have the Amagi.

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[CPC]
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False

Only in Pensacola were removed in 1941

All other mantain them till sinked

 

Really ??

 

Kongo :

Armament (1913) :

8 × 356 mm (14 in) naval gun (4×2)

16 × 6-inch (15 cm) 50 caliber naval guns (16×1)

8 × 76 mm (3 in) naval guns (8×1)[1]

4 × 6.5 mm (0.26 in) machine gun[3]

8 × submerged 533 mm (21.0 in) torpedo tubes

 

Armament (1944) :

8 × 356 mm (14 in) naval gun (4×2)

8 × 152 mm (6.0 in) naval gun (8×1)

8 × 127 mm (5 in) guns (4×2)[1]

122 × 25 mm Type 96 Antiaircraft autocannon

 

Fuso :

Armament (as built) :

6 × twin 356 mm (14 in) guns

16 × single 152 mm (6 in) guns

5 × single 76 mm (3 in) AA guns

6 × 533 mm (21.0 in) torpedo tubes

 

Armament (1944) :

6 × 2 - 356 mm guns

14 × 1 - 152 mm guns

4 × 2 - 127 mm (5 in) dual-purpose guns

95 × 25 mm (1 in) AA guns

 

Nagato :

Armament (as built) :

4 × twin 41 cm guns

20 × single 14 cm guns

4 × single 76 mm AA guns

8 × 533 mm (21.0 in) torpedo tubes

 

Armament (1944) :

4 × twin 41 cm guns

18 × single 14 cm guns

4 × twin 127 mm (5 in) DP guns

98 × 25 mm (1 in) AA guns

 

Nagato Torpedo tubes (and some 140 mm guns) were removed on 1926 and 1934 refits.

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Beta Tester
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I now often see German BB players blind rushing into the entire enemy team just because they're hoping to torp someone.

 

That's not how a BBs supposed to be played.

 

Who cares. It's fun!

 

:playing:

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Tirpitz is statistically very balanced (the amount of games played is significant enough ^^).

Remove her torps, make Tirpitz' guns noticeably more accurate and give her better pen and dmg per shell - I'll take that! Oh wait, we already have the Amagi.

 

Because you have cr@pload of players that played 10 games then went to buy Tirpitz, and are sporting huge effing 10k avg damage?

And yea, lets take 2 things that Amagi is better at, and ignore all the things that Tirpitz is better at, and call it even. Yup, thats how WG usually balances things, I see they aren't the only ones with that mindset.

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