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The most useless consumable

What is the most useless consumable in your opinion?  

151 members have voted

  1. 1. What is the most useless consumable in your opinion?

    • Damage Control Party
      0
    • Spotting Aircraft
      81
    • Catapult Fighter
      14
    • Repair Party
      1
    • Smoke Screen
      0
    • Engine Boost
      6
    • Torpedo Reload Booster (didnt know about this one:)))
      43
    • Hydroacoustic Search
      3
    • Defensive AA Fire
      3
    • Surveillance Radar
      0

28 comments in this topic

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Players
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12,776 battles

Looking at the (by now two) votes that the torpedo reload booster consumable has I think that it's not that the consumable is useless. It's just that in order to have the torpedo reload booster you lose the smoke screen, the consumable it's good but the risk of it it's too high because IJN DDs already have the lowest HP pools of DDs overall to risk the smoke no matter how good the torpedo reload booster may be. If for example you can choose between torpedo reload booster and the engine boost more players would use it.

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[GLUE_]
Players
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in my opinion, for now the torpedo reload booster wins but i want to see it when it will be extended to the second ijn dds line...

Well the only thing in wich they seems to excell is invisifiring (nuclear ijn 127mm HE but horrible speed and gun traverse speed, basically a "can't move but great shooting" DDs) and their torpedo armament is the worse of the ijn arsenal, but i'm opened to new tactics.

 

I'm quite surpised spotting plane is considered worse than the fighter, i usually prefer the ability to shoot over the mountains and/or a 20% range more with my cruisers for 1:30 minutes than having more AA in a meta where aircraft carriers doesn't exist (and the only few you encounter have so good captains that can how to damage you even with the fighter) and/or you can simple delete al the enemy ariplanes with your consumable/overpowered AA/teamplay.

Yes the fighter can randomly spot an enemy behind and island but it's appens few times and only when i'm a DD that tries to ambush the enemy, never when i have the fighter in flight, then it is alwais on the opposite side, the same when i'm attacked, yes i cand send it to the enemies using the manual targeting but if i target a squadron my fighter keep flying randomly until the enemy squadron it's in range, then it starts changing direction and when it starts to follow the enemies they have dropped the loadout.

 

The only class of ships that could prefers the fighter could be the ijn BB line, but even in them i have started to take only the spotting at the price of a torpedo/bomb sometimes...

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Players
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Spotting plane. I cannot get the hang of this. It's obviously not "seal friendly".

But that is a personal choice. I've been trying and trying with this for about a year now (first had one on Murmansk) - and I can't hit a damn thing with it - except by pure luck.

The worst thing about it is the weird trajectory of the shells which seem to just die, and then drop almost vertically on the target. You don't seem to get any idea of where one salvo will land, so you have to see what happens AND THEN fire your next salvo (even if you had it ready to go while the previous salvo was on its way to target)

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[2DQT]
Players
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Spotting plane. I cannot get the hang of this. It's obviously not "seal friendly".

But that is a personal choice. I've been trying and trying with this for about a year now (first had one on Murmansk) - and I can't hit a damn thing with it - except by pure luck.

The worst thing about it is the weird trajectory of the shells which seem to just die, and then drop almost vertically on the target. You don't seem to get any idea of where one salvo will land, so you have to see what happens AND THEN fire your next salvo (even if you had it ready to go while the previous salvo was on its way to target)

 

Awhile ago I could aim well with the Spotter, now I've lost it again lol...

 

Maybe it should be buffed to have no angle change? 

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[LONR]
Beta Tester
403 posts
7,718 battles

Spotting plane.

 

It should be changed. Range goes up, angle stays the same and you get an accuracy buff. You can extend the reload if this is deemed too powerful a consumable.

 

If not, at least allow us to cancel it as there is nothing worse than trying to shoot at ships inside your base firing range while the plane is still active, throwing you off.

Edited by thestaggy

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[BAZI]
Beta Tester
2,912 posts
15,294 battles

Spotter plane no doubt.

 

Runtime too short, kills your aim and if you have a constant need of extra range (on BBs), youre probably a potato anyway.

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Players
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Spotting aircraft would be OK if it would allow you to fire normally at ships that appear or surprise you at close range. But instead It makes me wish that it turns off as soon as possible so I can fire normally.

 

Mt thoughts too

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Players
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Never tried the torp reload. Smoke it too important to skip. Should it be instead of turbo I'd give it a try. So I took spotterplane as well.

 

Would it be possible to make a "best consumable poll" as well OP? I'd like to hear peoples opinion about that as well. Or maybe first and second. IMO DCP will be voted as the best in 99% of the cases.

Edited by Ferry_25

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I agree, for me the spotter plane only works on Molotov and Murmansk because of the reload time of those two you can at least take a few ranging shots to get use to the angle of the camera and when you start getting used to that camera angle, Warspite because... well, it's Warspite. I think it's the only BB that can actually aim properly with the spotter plane and the only one that sometimes may be in real need of the extra range when facing T8 BBs sniping from base or something like that. Otherwise...

 

Runtime too short, kills your aim and if you have a constant need of extra range (on BBs), youre probably a potato anyway.

 

This. Catapult fighter barely does something and it's super easy to shot down if a CV wants a good strike on you but I wish ALL BBs could change the spotter plane for the fighter anyways since I'll never use the stupid spotter plane on any BB other than Warspite.

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Beta Tester
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20,419 battles

Are there that many CV these days (esp high tiers) that the AA consumable is stil a thing?

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[SCRUB]
Beta Tester
1,245 posts

Spotter plane for me is the most useless. I ALWAYS pick fighter plane if I have the choice. It lasts longer, can spot things and disrupts attacks (if you play CV, you know a fighter plane can be really annoying).

If you need to use spotter plane, you are most likely already in a wrong position to be honest. Sure, it can be usefull in certain circumstances... I've used it on ships that don't have a choice.

Added to that I have trouble aiming with it, I don't like the top down aiming view.

 

I forgot about the Torp reload one. I've never used it. But why would you take it over smoke? Smoke is life for a DD most battles. As said in one of the other posts here, if it were to replace speed boost I would not hesitate to take it...

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[GLUE_]
Players
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Guys, spotting plane is not only for BBs, i have it on my budyonny, and it's not only for campering: in the initial phase of the match you Can shot 1/2/3 bb salvoes before the enemy, you'll miss with most of your shells but the only few that hit will break the deck thatks to the almost-vertical trajectory, giving you an Easy citadel on every cruiser/bbs at every angle.

 

Even the camera angle Can be good when you have a target behind an Island and you want a clear wiev on him...

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Players
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Guys, spotting plane is not only for BBs, i have it on my budyonny, and it's not only for campering: in the initial phase of the match you Can shot 1/2/3 bb salvoes before the enemy, you'll miss with most of your shells but the only few that hit will break the deck thatks to the almost-vertical trajectory, giving you an Easy citadel on every cruiser/bbs at every angle.

 

Even the camera angle Can be good when you have a target behind an Island and you want a clear wiev on him...

 

good luck with that. By doing that you most likely drop detection and get spotted. Then you become a nice juicy target for some long range BB sniper.

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Weekend Tester
947 posts

Spotter plane would be useful if (a) it actually spotted something by itself, and (b) it could be sent to a specific location to spot. That would make it quite a useful feature, and would enhance gameplay. At present its just a temporary range extender on targets that have been spotted by something else.

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[DPRK]
Beta Tester
298 posts

Torpedo thingy..

 

The idea of it is nice. but there is no way in hell i would give up the smoke for that one.

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[SYTHE]
Players
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I'm quite surpised spotting plane is considered worse than the fighter, i usually prefer the ability to shoot over the mountains and/or a 20% range more with my cruisers for 1:30 minutes than having more AA in a meta where aircraft carriers doesn't exist (and the only few you encounter have so good captains that can how to damage you even with the fighter) and/or you can simple delete al the enemy ariplanes with your consumable/overpowered AA/teamplay.

 

 

Depends a lot on the ship. On Warspite and Colorado I've kept the spotter plane, because the range boost is useful with them. With the Japanese line, and with N Carolina / Tirpitz (my only T8s), they have enough range anyway, on the very rare occasions that I'd like to shoot further the accuracy just isn't good enough to have much chance.

 

The fighter is not for AA purposes, although it can sometimes help a little there, but for spotting destroyers and torps. Sure, it's not guaranteed to be on the right side of the ship, but it's a chance - and it's up for much longer (and circles further out) than the spotter.

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[SICK]
Weekend Tester
5,151 posts
11,809 battles

For the amount of CVs in game, defensive AA fire is just not worth it.

 

Hydro is a great offensive and defensive tool, so there's really little reason not to get it. The little amount of cruisers who have too little armor and agility to actually use it have too little AA for it to actually help, and as soon as you reach tier8, you start having epically good hydro and radar, further sealing the fate of defensive AA.

 

In short, defensive AA is an acceptable choice on the Cleveland, and maybe even the Kirov. The rest have little reason not to use hydro/radar.

 

 

Torpedo booster is a gamble, spotter plane at times useful such as when you have a stock ship and your range could use some boosting, notably as the starting long range skirmishes when a match starts. Defensive AA is just overshadowed by vastly better skills that complement cruiser's flexibility in offense and defense.

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