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jhonny82

steering gears mod 3

steering gears mod 3  

31 members have voted

  1. 1. steering gear mod 3 is more useful on

  2. 2. steering gear mod 3 works better combined with

    • steering gear mod 2
    • propulsion mod 2
    • depends on ship

33 comments in this topic

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Players
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Hi guys, I'm very interested in this new module and I'd like to have more review as possible on how good it works on CAs before wasting my money... thx!

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Players
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from my experience on Pepsicola a good mobility can keep you alive even with a very bad camo, often survived tier 9 battle avoiding shots from the likes of Izumo and Iowa ( when RNG doesn't hate you..), Pepsi has been my favourite CA at tier 7 so I think this new mod can be useful on higher tier

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[3X]
Players
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camo > steering mod 3

end of story, WG failed on this one terribly

 

Wrong. Russian and German CAs don't rely on detection to survive.
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[BUSHI]
Players
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from my experience on Pepsicola a good mobility can keep you alive even with a very bad camo, often survived tier 9 battle avoiding shots from the likes of Izumo and Iowa ( when RNG doesn't hate you..), Pepsi has been my favourite CA at tier 7 so I think this new mod can be useful even on higher tier

 

Isn't the module reserved for T8 and up CA/CL's? :hmm:

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[BLITZ]
Modder
6,023 posts
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camo > steering mod 3

end of story, WG failed on this one terribly

 

That is only true for IJN cruisers, for CVs, for almost all DDs and some BBs.

 

But it is not a general rule that camo is superior to everything.

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Isn't the module reserved for T8 and up CA/CL's? :hmm:

 

it is! I was just making an example on a ship that has a very bad camo and a good agility

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[BUSHI]
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it is! I was just making an example on a ship that has a very bad camo and a good agility

 

Ah, OK I misunderstood  what you wrote :)

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Ah, OK I misunderstood  what you wrote :)

 

no problem probably it wasn't very clear (not an english expert here..)

 

interesting result so far, thx all for the reply!

i thought the russian CA would receive 0 votes since those ships has very large turning circle

 

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[IDDQD]
Alpha Tester
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Wrong. Russian and German CAs don't rely on detection to survive.

 

so they rely on their superb speed, turn circle, small silhouette and awesome basic camo rating riiight ? anyway its subjective and depends on how you play

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Players
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I think the module has promise, but only because of the possible combo with propulsion in the other slot and the higher rewards for spotting and drawing fire.

 

Both concealment and rudder shift have diminishing returns when stacked. I think ships that can invisifire or that need to invisi-torp will still prefer total concealment (if that's what the player wants). But for other ships that are spotted as soon as they shoot anyway, if you have CE and camo it might be good enough without that last 10% reduction.

 

I think also a lot of the new high tier maps have much more island cover than the older ones, so cruisers can use that to sneak into range instead of concealment and then have the benefit of being fast stopping and hard turning which matters more between those messy island groups.

 

What this module would also allow you to do is keep shooting instead of having to pull your punches and lean on your concealment to survive. You might still bite it in the end, but overall the payoff could be worth it in damage done, enemies distracted and the new spotting and potential damage XP.

 

Top ship IMO for this module is Kutuzov, allowing you to take propulsion and not out-run your own smoke without sacrificing rudder shift. If RN keep smoke and are designed to be aggressive I would think the same logic applies. US depends on your priorities, ambush and DD hunting might still benefit more from concealment but if you like going Pensacola style that could work on NO and her tiny turning circle. No high tier experience with the other two.

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Alpha Tester
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Both concealment and rudder shift have diminishing returns when stacked.

 

Disagree! While the actual detectability reductions only stack multiplicatively, good concealment grows geometrically more powerful the better it is.

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Players
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Lots of potato enemy and not a single BB salvo fired at him. I think that this steering gear mod was introduced mainly to dodge BB salvos.
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Lots of potato enemy and not a single BB salvo fired at him. I think that this steering gear mod was introduced mainly to dodge BB salvos.

 

This is maybe true, i did not pay close attention to this, but the Video gives a general hint on how agile the DM is with this upgrade compared to before and that the absence of the concealment upgrade does not really matter at all, if you play smart and don't pull the attention of 8 BB onto you while broadsiding.

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This is maybe true, i did not pay close attention to this, but the Video gives a general hint on how agile the DM is with this upgrade compared to before and that the absence of the concealment upgrade does not really matter at all, if you play smart and don't pull the attention of 8 BB onto you while broadsiding.

 

This video shows only his aiming skills and that with this mod he managed to evade two islands.

 

He had optimal enemy setup for Des Moines to face, 3 CA and 1 DD on C cap. 

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steering gear mod 3 is more useful on Russian CA .

steering gear mod 3 works better combined with steering gear mod 2.

Edited by ABED1984

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After watching Notser's video, I have selected Des Moines for trial with Propulsion Mod 2 / Steering Gear Mod 3 combo. She is sluggish as is, and often when you commit there is no going back as is. Might as well have some fun abusing WASD hax.

 

Time to say goodbye to Balmer and retrain that 18pt captain back to Des.

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again thx for the reply, seems there's still a debate between which modules works better combined with the rudder mod 3, probably they work both good and is just a personal preference

 

yesterday I tried using the combo of rudder shift on Hipper with very good result: the ship feels much more nimble, helped me being more aggressive, evade torps and brawling at medium range with other CAs, the lost of camo is not really a problem on this ship and the new economy seems to reward the aggressive playstyle better

I'm still wondering if the votes on russian cruiser are only meant to tier 10 or even lower tier, I'm on chappy right now and Im still grinding the captain for CE skill, it probably will be unlocked with donskoy, so I can't use the invisifire window (too small without CE), without CE you suggest to use the new rudder or stick with concealment mod?

 

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 the new economy seems to reward the aggressive playstyle better

 

 

This. The current patch has created a very nice synergy for CAs, better payoff for being aggressive plus the ideal tools to do so. Which exact combo is best is up to the player (still need to test, thank you WG for the module sale!).

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Actually I'd say this mod is quite useless on rushian cruisers. Synergy between concealment and radar is too important to sacrifice it for a few seconds of rudder shift.

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Well, I'm sold on this new trick. Put the new steering mod onto my New Orleans and swapped the propulsion mod into the other slot, it just feels great. If you keep a moderate range you're basically untouchable and you don't have to stop shooting to stay safe so you get more damage, you draw more fire so get rewarded for all the potential damage thrown at you, as I said before excellent synergy with the new reward system. A big :great: from me, this is fun!

Edited by VC381
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Well, I'm sold on this new trick. Put the new steering mod onto my New Orleans and swapped the propulsion mod into the other slot, it just feels great. If you keep a moderate range you're basically untouchable and you don't have to stop shooting to stay safe so you get more damage, you draw more fire so get rewarded for all the potential damage thrown at you, as I said before excellent synergy with the new reward system. A big :great: from me, this is fun!

 

Just wait until you try this on Des Moines. It transformed the ship for me into the most fun I've had in this game for a while. I would compare it with Scharnhorst level of fun. 2 min cooldown on radar, good maneuverability and crazy ROF make for DD nightmare if used properly.

 

Can't tell how useful this would be for other cruisers, but it is a match made in Heaven for Des. In 4/6 games I played with it today were well over 100k dmg and top of the team.

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Just wait until you try this on Des Moines. It transformed the ship for me into the most fun I've had in this game for a while. I would compare it with Scharnhorst level of fun. 2 min cooldown on radar, good maneuverability and crazy ROF make for DD nightmare if used properly.

 

Can't tell how useful this would be for other cruisers, but it is a match made in Heaven for Des. In 4/6 games I played with it today were well over 100k dmg and top of the team.

 

So you agree it's worth the concealment loss? I'm unlikely to get Des for a long time but Balti is realistic, have you tried it on her?

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Well, I've sold my Balmer after retraining her captain back to Des. However, Balmer was reasonably maneuverable and has crazy good radar / concealment combo - the closest match with 9.45 / 9.7 km respectively. If you feel like brawling and using ROF module on Balmer then I'd definitely recommend getting the said combo. If not, I am not sure if it is worth it on her as well.

 

However, you will be able to dodge a lot more and close / hide the broadside with this than before. Des didn't have such great concealment to work with off the bat, so I didn't lose much with as you would with NO and Balmer. Whenever I tried to use it to jump on DDs Des was no matter the better ROF in a disadvantage since her best concealment was like 10.7 or 10.6 IIRC with radar 9.85 IIRC. So a smart DD would have spotted you and started running before radar range.

 

I just dropped the whole concealment idea and started playing Des like I did with Pensa - WASD hax and abusing islands which Des is better suited for due to her ballistics than Pensa which has flatter arcs.

 

 

EDIT: Very much worth the concealment loss on Des that wasn't great to begin with. On the second thought, I'd probably use it now on Balmer as well. Baltimore is more maneuverable, and if you like what you see with NO you will love Balmer. Des Moines is a high skill level for sure, but well worth it. I used to loath it because of her sluggishness and and weak turrets. Now that I can mitigate that by wiggling my arse around between shells - she is a dream worthy of everything you loved on the USN CA line. Yeah, I am probably exaggerating here but still. Go and get your first T10.

Edited by T_H_0_R

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