[GLUE_] Fino_93 Players 390 posts 9,642 battles Report post #1 Posted September 29, 2016 Ok, today i played only my t7 and t5 DDs and cruisers cause i need to prepare myself for the ranked season, no t8 and no t9, however i checked the reports to see how new changes works and i compared the new reports with my old t7 york and kiev incomes and, surprise, i get more money now, i'm the only one? Share this post Link to post Share on other sites
[NBS] silence5 Privateer 268 posts 10,540 battles Report post #2 Posted September 29, 2016 (edited) Either you are a bad player or you are lying. The new system panders the bad players and punishes the good ones. Good players mitigated damage and lowerd their repair cost before the patch. Bad players died and had to pay full repair costs every time. Now it doesn't matter if you are full hp or dead you pay the same price. THats why the good players are complaining. Edited September 29, 2016 by silence5 8 Share this post Link to post Share on other sites
GioIonutz Players 245 posts 13,478 battles Report post #3 Posted September 29, 2016 (edited) Now the DMG doesn't count anymore for the credits. You need to spot ships, torpedoes, be in the first line and push like a crazy m*****f****r killing yourself and taking a lot of potential damage to earn a few extra credits... but you have to get used to this new gameplay now. So the "camping" mode is now giving players even less credits because they are not improving themselfs. Try to change the way you play and be more aggressive. Edited September 29, 2016 by GioIonutz 1 Share this post Link to post Share on other sites
[TOXIC] TomaszuJerzy [TOXIC] Beta Tester 211 posts Report post #4 Posted September 29, 2016 600 personal rating will earn more money, quite opposite result for 1500+ wg is rewarding bad gameplay and no skill Share this post Link to post Share on other sites
[GLUE_] Fino_93 Players 390 posts 9,642 battles Report post #5 Posted September 29, 2016 Either you are a bad player or you are lying. The new system panders the bad players and punishes the good ones. Good players mitigated damage and lowerd their repair cost before the patch. Bad players died and had to pay full repair costs every time. Now it doesn't matter if you are full hp or dead you pay the same price. THats why the good players are complaining. (yes, i'm a bad player) Obviously i compared the fees with the old "full payment" however they are a bit lower, however the incomes are higher now so the medium income is higher. Now the DMG doesn't count anymore for the credits. You need to spot ships, torpedoes, be in the first line and push like a crazy m*****f****r killing yourself and taking a lot of potential damage to earn a few extra credits... but you have to get used to this new gameplay now. So the "camping" mode is now giving players even less credits because they are not improving themselfs. Try to change the way you play and be more aggressive. i can't understand the last phrase: why i should change the wai if i eran more money/exp now? Share this post Link to post Share on other sites
[RALLY] HMS_Antelope Players 309 posts 8,128 battles Report post #6 Posted September 29, 2016 (edited) That's funny, the bad players are better off. No more camping at the back of the bus waiting for team mates to soften up the opposition, spot and then die. I have found more income tonight especially with cruisers, I have an aggressive play style and detest camping with a passion. So if we are to benefit from trying to win as a team rather than worry about win rate and stats then great. If I get more money because I am a bad player - I can live with that. That's so funny bad players getting more credit, made my night.. Well done Lorenzo. Edited September 29, 2016 by 7th_Arm_Div 4 Share this post Link to post Share on other sites
komoo Players 56 posts 10,172 battles Report post #7 Posted September 29, 2016 I am gaining a lot of money. BBs and DDs: much increased gain. CAs: ok, something similar to previous patch, maybe slightly increased. Had to adapt the ninja style of Ibuki to gain some more credits. CV: I play Saipan but I see a slight reduction in income. friend with Essex has had a lot of income reduction. All of this despite having losses upon losses today. Despite this I always got a comfortably net gain. I am running premium time with economy flags. Losses ending almost alwatys on top 3. Also, good players used to mitigate damage. That's right. But now they simply rack up potential damage if they keep playing as always, so I don't believe this economy fix penalizes super good players (except CVs). I feel the gap between an average income and a unicum income is narrower. But best players will be always best. Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #8 Posted September 29, 2016 That's funny, the bad players are better off. No more camping at the back of the bus waiting for team mates to soften up the opposition, spot and then die. I have found more income tonight especially with cruisers, I have an aggressive play style and detest camping with a passion. So if we are to benefit from trying to win as a team rather than worry about win rate and stats then great. If I get more money because I am a bad player - I can live with that. I'm please your getting more credits, made my day lol bad players benefit, you guys kill me.... Same here. Having a blast. Share this post Link to post Share on other sites
[LEGIO] LadyJess Players 154 posts Report post #9 Posted September 29, 2016 So damage does not count. Well then it will be all DD for me then. Share this post Link to post Share on other sites
[RALLY] HMS_Antelope Players 309 posts 8,128 battles Report post #10 Posted September 29, 2016 I haven't tried my carriers tonight but was getting around 400/500k gross for a good game. The Battleships were probably slightly behind the cruisers but that maybe spotting, cap etc. Still thanks WG my Cr grind will be easy after bankrupting myself on the German BB line. Share this post Link to post Share on other sites
Kikkeliina Players 29 posts 6,112 battles Report post #11 Posted September 29, 2016 After today sessions only having positive vibes from 0.5.12. Getting more credits from battles, sometimes barely or slightly negative, but still ~happy face~ overall. So played mainly T8's today which i normally don't unless got -10% repair cost signals. Lexington captain re-trained & AS deck bought, some fights in Bismark & Tashkent and so on. Tashkent battles didn't end up in the usual log off after waitress shows the bill and crawl into Red October mock up in backyard (made from oil drums and stuff) and pretend to send ICBM's to Belarus (beep-blip computer/missile whoosh sounds with mouth) ^^ Think i'll get T8 US CA or BB and play with it too. Atleast until 'good players' complain enough and patch is reversed. Share this post Link to post Share on other sites
GioIonutz Players 245 posts 13,478 battles Report post #12 Posted September 30, 2016 (yes, i'm a bad player) Obviously i compared the fees with the old "full payment" however they are a bit lower, however the incomes are higher now so the medium income is higher. i can't understand the last phrase: why i should change the wai if i eran more money/exp now? Nah my bad didn't ment that to you but to other players that are whining that they are not earning anything. Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #13 Posted September 30, 2016 well i not sure in your kiev , u have avg 800 xp , i hardly believe u earn now more Share this post Link to post Share on other sites
Louis2brosGummer Beta Tester 135 posts 8,696 battles Report post #14 Posted September 30, 2016 I like it, seem to be getting a little more xp also...Might be a placebo effect, dunno. Allways played somewhat aggressive ( thus doing more spotting and capping ), so I guess for me its a bonus as I'm a bit above average and always play solo. Share this post Link to post Share on other sites
[IDDQD] Quetak Players 2,099 posts 22,396 battles Report post #15 Posted September 30, 2016 (edited) I played all my T9s yesterday and didnt see significant difference. On bad game I had -40k, on good game +150k so I think nothing changed so much for me. Also tried Atago few times and same, on good game its still +500/600k. Cannot speak for CVs. Edited September 30, 2016 by Quetak 1 Share this post Link to post Share on other sites
D7v Players 585 posts 13,149 battles Report post #16 Posted September 30, 2016 (edited) Either you are a bad player or you are lying. The new system panders the bad players and punishes the good ones. Good players mitigated damage and lowerd their repair cost before the patch. Bad players died and had to pay full repair costs every time. Now it doesn't matter if you are full hp or dead you pay the same price. THats why the good players are complaining. So wrong Good player does not mean that he she ended game with full hp or survived. Good player has a strategy with the team together. Good player leads a group of players behind him and can make the team win and get sunk in the process.(Considering there is no communication in team it is a random match) Some player can survive whole game without taking damage and sniping from J1 with such a ship like Scharnhorst which is not intended even for sniping (corner of map) and doing very little damage while whole team sacrifices and wins the game. That coward should not earn any credit at all. Edited September 30, 2016 by Vaspurakanian 3 Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,622 posts 20,823 battles Report post #17 Posted September 30, 2016 I picked up a Ryujo and had a game where I earned more than ever before - 170k non-prem. Winning game where I killed 41 planes and got a couple torp and bomb hits, and did some spotting. Good game but nothing too amazing. I'm glad for the update since I've always wanted a AS carrier and now that playstyle is properly rewarded. Share this post Link to post Share on other sites
AussieGiant ∞ Players 31 posts 5,339 battles Report post #18 Posted September 30, 2016 Either you are a bad player or you are lying. The new system panders the bad players and punishes the good ones. Good players mitigated damage and lowerd their repair cost before the patch. Bad players died and had to pay full repair costs every time. Now it doesn't matter if you are full hp or dead you pay the same price. THats why the good players are complaining. Understood but isn't that what's causing passive play? You are incentivising people to try and keep their ship in good health. I'm not saying your statement is wrong, in fact it's entirely accurate. But they are trying, from what I understand, to get high tier games more fluid and dynamic. Share this post Link to post Share on other sites
[HABIT] Tungstonid Beta Tester 1,568 posts Report post #19 Posted September 30, 2016 Either you are a bad player or you are lying. The new system panders the bad players and punishes the good ones. Good players mitigated damage and lowerd their repair cost before the patch. Bad players died and had to pay full repair costs every time. Now it doesn't matter if you are full hp or dead you pay the same price. THats why the good players are complaining. What makes you reach this conclusion? A flat repair fee for all players, no matter the damage they took, doesn't favour bad players. Good players will still survive longer, do more damage and take more potential damage than the stereotypical tomato captain sailing broadside on to half the enemy team. Even when (or especially when?) pushing the enemy lines. So in the end there should be a higher income for good players. Or do I miss something? 3 Share this post Link to post Share on other sites
Zombie_Wizard Players 68 posts 5,774 battles Report post #20 Posted September 30, 2016 I have not played many games since the patch yet, but on average my earnings were more or less the same, maybe slightly increased. In general I really like this chanhge. It doesn't punish good players, just passive players whose main objective is avoiding damage. If you are near the front line most of the time, you will take damage, or at least get shot at, which is already earning credits and xp. Sure, once in a while you'll steamroll the enemy team or find yourself out of position in a slow ship, but those games aren't the norm. And if a game goes badly you can now try risky maneuvres that might turn the game around, without worrying about your bottom line. If it works you are a hero, if it doesn't at least you aren't punished for trying. That said, I feel the flat cost is way to high for aircraft carriers, as they are supposed to not get shot at. 1 Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #21 Posted September 30, 2016 Also increased my income by a good margin. He who risks more,gains more. Like Xevious_Red told in another thread: "Enemies are now throwing you money instead of shells" 2 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #22 Posted September 30, 2016 Essentially at the moment there's two types of "good" players. There's those that play the objective, support caps and generally push. Previously being the guy at the front was fairly thankless, and you got focused a lot. Surviving was done through sensible angling, dodging, breaking off and coming back, good use of repairs etc. The second type was damage farming. You avoid the front lines and let your team get shot instead. You shoot at targets that are engaged with your team. When your team dies you can finish off the low health enemies. When the enemies come for you you have the advantage of being full health while they're not. End the match with large amount of damage, good k/d, and no repair bill. Problem with the second type is that in order for it to work you need a team that will go in front of you. Predictably then no one wanted to be the front guy which is what lead to everyone trying to be the one farming damage and no one being the one pushing. Economy change changed that. Now you want to be the one pushing. The difference is the players who are actually good but previously farmed damage because it was the most efficient will be able to swap to the style that is now the most efficient. The players that had nice shiney damage and K/D but aren't actually able to do anything apart from farm damage from the back won't be able to adapt. EDIT: The CV economy however doesn't make sense. They can't tank or cap or push but now they get a large repair bill. For CV's it needs a rework from what I've seen, unless WG really want them to all just shoot each others planes down all game 10 Share this post Link to post Share on other sites
[VRNG] Prettyhill Players 5 posts 7,827 battles Report post #23 Posted September 30, 2016 I usually have a plan for my match, that never involves just sitting and lobbing shells. Did not see a noticeable change for good games, but less punishment for poor ones. I was pleasantly surprised after a poor Yamato match (as usual, I am among the worst Yamato captains in WOWS), but only had a loss of 25k, as compared to more than 100k before. Received 3.500.000 potential damage that game. In my honest opinion, the economy changes will make for better gameplay. I also see the changes as a much needed buff to CA. Now BB's are incentivized to be more at the front, witch makes them more susceptible for damage and destruction. As BBs are the rock the CA scissor, this is good news for the CA. With the hanging back BB meta, there were many eyes scanning for inattentive CAs. Now BBs need to push, and thus they have to worry about torps, fires etc, instead of using all their perceptive capacity scanning for an opportunity to delete CA's. Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #24 Posted September 30, 2016 Either you are a bad player or you are lying. The new system panders the bad players and punishes the good ones. Good players mitigated damage and lowerd their repair cost before the patch. Bad players died and had to pay full repair costs every time. Now it doesn't matter if you are full hp or dead you pay the same price. THats why the good players are complaining. Man the last time i read that much Bull3hit i think it was something Tony Blair had written 2 Share this post Link to post Share on other sites
[RALLY] HMS_Antelope Players 309 posts 8,128 battles Report post #25 Posted September 30, 2016 Essentially at the moment there's two types of "good" players. There's those that play the objective, support caps and generally push. Previously being the guy at the front was fairly thankless, and you got focused a lot. Surviving was done through sensible angling, dodging, breaking off and coming back, good use of repairs etc. The second type was damage farming. You avoid the front lines and let your team get shot instead. You shoot at targets that are engaged with your team. When your team dies you can finish off the low health enemies. When the enemies come for you you have the advantage of being full health while they're not. End the match with large amount of damage, good k/d, and no repair bill. Problem with the second type is that in order for it to work you need a team that will go in front of you. Predictably then no one wanted to be the front guy which is what lead to everyone trying to be the one farming damage and no one being the one pushing. Economy change changed that. Now you want to be the one pushing. The difference is the players who are actually good but previously farmed damage because it was the most efficient will be able to swap to the style that is now the most efficient. The players that had nice shiney damage and K/D but aren't actually able to do anything apart from farm damage from the back won't be able to adapt. EDIT: The CV economy however doesn't make sense. They can't tank or cap or push but now they get a large repair bill. For CV's it needs a rework from what I've seen, unless WG really want them to all just shoot each others planes down all game This is a great post and I totally agree with it. 2 Share this post Link to post Share on other sites