Mr_Snoww Players 865 posts 23,320 battles Report post #1 Posted September 29, 2016 To start this off as we know the nerf for the Khabarovsk is way too hard to even play the ship any more effectively. it cannot do its primary job any more which is to sit at mid range and set things on fire. 2.1km max range nerf is absolutely ridiculous. the reload i can live with but seriously WG has gone too far. but we all knew that before th patch came out anyway. on another note they have actually nerfed ALL of the russian Destroyers from tier 4 upwards which they did not state they would do in the patch notes which i think is completely unacceptable. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #2 Posted September 29, 2016 Khab was fine on the PT that just finished and DD is not even my main. However, perversely the nerf has done just enough to stop me wanting to grind to the Khab. Will stop at the Trashkent 1 Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #3 Posted September 29, 2016 (edited) I have one Problem with the nerf: it is to extrem. Look at the Gnevni T5 SN DD: you have more range with this thing than with the Khaba right now. Only one Example. Why they dont just nerf the Khaba Range to the same 12 km? IF the Khaba would still overperform with that, they could do 11.something as well AFTER that. Problem i have with WG Balance: They Keep ALL the nerfes if they think the ship is fine as it is. So if the Khaba wins go back to 50% they will keep the range so low but maby it would have been fine with 12 km as well? Same Thing with US CV: They nerfed the TBs before they removed the 2nd TB squad. Did they undo the nerf under whitch the current TB squad has a ridiclules Long lock-time before the drop ? NO And they are not even thinking about that. Same thing will happen to Khabba: It got nerfed hard, but by Default ( it will always have better Winrate than Shima, that is played by 1000 Noobs every day ) it will never be in the state to get buffed again, and that is what pisses me off and why i am ALWAYS against WG nerfs because they all end up like this. Sidenote: In a current Q&A they ADMIT that BBs are overperforming and that we have to many BBs because they are OP as [edited]. And they say they dont want to Nerf them amd try something else. I mean WTF That is exectly what i am talking about: you dont want to nerf BBs because they are so fricking OP that you know you woulnd be able to buff them after that anymore. WHY WG WHY? Edited September 29, 2016 by General_Alexus 2 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #4 Posted September 29, 2016 Isn't the assumption that any Khab player is going to use AFT? It's suicide not to use it in any higher tier RU DD no? Considering the huge (not) numbers of Khab players out there I don't see why they had to get the nerf bat out... Share this post Link to post Share on other sites
D7v Players 585 posts 13,149 battles Report post #5 Posted September 29, 2016 13km is still a good range for a fast moving rapid fire high velocity gun high manuev ship... More than it becomes just too op in good hands. Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #6 Posted September 29, 2016 13km is still a good range for a fast moving rapid fire high velocity gun high manuev ship... More than it becomes just too op in good hands. And that is the Problem i am talking about: 13Km is good, but nothing speacial anymore. You can work with that, Khaba will get something around 52% Win ( because said Shimas that are even worse DDs + played by bad Players ) and WG thinks that is fine. But that is not fine because Players want a reward at T10. It has to be fun to Play. Khaba should be something Special for Gun DD Standarts the same as Yamato is something Special for BB Standarts. Yamato: King of BBs is still something speacial with Best Charackteristics of all BBs on this line, top of IJN BBs line. Khaba gets outranged by the Gnevni T5 Russian DD. You see what i want to tell you here? Share this post Link to post Share on other sites
[TWF] Bushpanther Beta Tester 131 posts 23,950 battles Report post #7 Posted September 29, 2016 13km is still a good range for a fast moving rapid fire high velocity gun high manuev ship... More than it becomes just too op in good hands. Gotta agree that the Khabarovsk was a bit OP in the right hands, this nerve however... 13km might not be that bad, but to do some competative damage you gotta stay within range, so you'll be quite a bit closer most of the time. The rapid fire has just become noticably less rapid with this nerf, and the ship is not all that manouvrable. Within 12km you're quite an easy target for every slightly skilled cruiser captain. Summarizing: it's harder to do good damage, and quite a bit harder to avoid good damage too. The Khabarovsk post-nerf might not be a bad ship, but it just has become very....Mediocre. Just another TX prize-ship that you don't take out too often because the running costs are higher than the fun-factor. Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #8 Posted September 29, 2016 im more surprised at the new economy system, won a game in my Hakuryu, did 245k dmg - 200 silver profit (i survived)... think my CV is going to rot in port now. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #9 Posted September 29, 2016 (edited) as we know Interesting way to start off a poll... Especially given the results so far. Edited September 29, 2016 by Unintentional_submarine Share this post Link to post Share on other sites
[BLUMR] ArtyIsWorseThanCorona Players, Players 321 posts 4,707 battles Report post #10 Posted September 29, 2016 Nothing is to extreme. Just as a side info. The Khaba is now more OP then before :^) Just play her with 3x Tier 4 Skill and Ruddershift modules and you will kill everything even easier then before, nobody needs camo anymore on this ship because invisible firing isnt possible anymore. Now you can just wiggle dat booty while giving out 12% fire chance shells every 4 seconds. If you think the nerf is too hard or killed the ship, learn to play. Without the ruddershift module it somewhat killed the ship, but thanks to the module the ship is even more op. 1 Share this post Link to post Share on other sites
[SUOLA] SlimFish0 Players 5 posts 29,796 battles Report post #11 Posted October 1, 2016 Nothing is to extreme. Just as a side info. The Khaba is now more OP then before :^) Just play her with 3x Tier 4 Skill and Ruddershift modules and you will kill everything even easier then before, nobody needs camo anymore on this ship because invisible firing isnt possible anymore. Now you can just wiggle dat booty while giving out 12% fire chance shells every 4 seconds. If you think the nerf is too hard or killed the ship, learn to play. Without the ruddershift module it somewhat killed the ship, but thanks to the module the ship is even more op. I tried without ruddershift. Was not as fun as before. Even Yamato was able to sink me while I was running away about 12km ( and I pressed also A and D every now and then ) ... I guess I need to try with ruddershift before giving up with Khaba. I do not care that much about damage or stats but ship have to be nice and interesting to play. And my first thinking was it if I want to zigzag I play with US DD. If I want longer range accurate guns I play Khaba (or generally Russian DD). Hopefully evolution is not the direction that every ship starts to be similar so that it would be "super fair" for everybody and every ship. That will kill the whole game in my mind. It would be nice to know what was exactly the problem why Khaba was OP. Burn BB or too easy to kill other DD or what? Just generally saying it is OP too simple. Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #12 Posted October 1, 2016 18 point Captain moved to the Kiev, Khaba is sold, and tier 5-9 BBs are burning. 832 battles done in Khaba, was fun. Share this post Link to post Share on other sites
DinkyToy_AW Players 236 posts 4,462 battles Report post #13 Posted October 1, 2016 18 point Captain moved to the Kiev, Khaba is sold, and tier 5-9 BBs are burning. 832 battles done in Khaba, was fun. Great, thats why i lost 18 battles last night its was you !.... come here you litte 4 Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #14 Posted October 1, 2016 (edited) It has hurt my incentive to grind the line further, especially because my Benson is just way more competitive than the Trashkent, especially in ranked and I am going to get fatter, closer and easier to hit as I continue up the line? I already find Trashkent's super easy to hit. I guess maybe I should try the steering module out before giving up hope. Edited October 1, 2016 by Bladezfist 1 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #15 Posted October 1, 2016 The FOTM players moving on to the next thing. 1 Share this post Link to post Share on other sites
[DJMDK] Fionia_DK Players 173 posts 17,112 battles Report post #16 Posted October 1, 2016 I think it nerfed too much. I have decided to sell my Russian DD line. My 18 skilled Khaba captain, will become cruiser captain. It was fun, while it lasted. Fionia 1 Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #17 Posted October 1, 2016 What I dislike about the nerf is basically, that there's no even a small chance to make a non-standard build work now. There should be room for variety, since it's fun to try to make something not quite so obvious work. Then again, fun and tier X seem by all accounts not go together all that well, if I go by what I read and see. If WG carry on like this we'll end up with little incentive for sane persons to even grind past tier 4. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #18 Posted October 1, 2016 What I dislike about the nerf is basically, that there's no even a small chance to make a non-standard build work now. There should be room for variety, since it's fun to try to make something not quite so obvious work. Then again, fun and tier X seem by all accounts not go together all that well, if I go by what I read and see. If WG carry on like this we'll end up with little incentive for sane persons to even grind past tier 4. But do people actually play high tiers to make credits? What if you take some losses. As soon as you play anything else you're going to make that up instantly. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #19 Posted October 1, 2016 It has hurt my incentive to grind the line further, especially because my Benson is just way more competitive than the Trashkent, especially in ranked and I am going to get fatter, closer and easier to hit as I continue up the line? I already find Trashkent's super easy to hit. I guess maybe I should try the steering module out before giving up hope. You will miss Udaloi. You know, that rashian derpstroyer that combines high speed with actual manoeuvrability. And surprisingly decent camo, torpedo armament (and lots of them) and Kebab upgraded guns Share this post Link to post Share on other sites
[SUOLA] SlimFish0 Players 5 posts 29,796 battles Report post #20 Posted October 1, 2016 Gotta agree that the Khabarovsk was a bit OP in the right hands, this nerve however... 13km might not be that bad, but to do some competative damage you gotta stay within range, so you'll be quite a bit closer most of the time. The rapid fire has just become noticably less rapid with this nerf, and the ship is not all that manouvrable. Within 12km you're quite an easy target for every slightly skilled cruiser captain. Summarizing: it's harder to do good damage, and quite a bit harder to avoid good damage too. The Khabarovsk post-nerf might not be a bad ship, but it just has become very....Mediocre. Just another TX prize-ship that you don't take out too often because the running costs are higher than the fun-factor. I think this was well said... . Also make me wonder why should I do all the work to get T10 ships (which is quite many games to get there) and get disappointed like this. They could have just reduce fire change and stats would have been just fine and everybody happy Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #21 Posted October 1, 2016 (edited) I'm sure WG will continue balance the ships over the coming years. Khaba was OP for a long time. Now it might be a bit UP for a while. Nothing like the the New Orleans, but if it underperforms, I'm sure they'll fix it over the coming patches. I don't see a good reason to sell it since they change the game from patch to patch. Nothing new... I think this was well said... . Also make me wonder why should I do all the work to get T10 ships (which is quite many games to get there) and get disappointed like this. They could have just reduce fire change and stats would have been just fine and everybody happy Not really. It was too easy to troll in that ship, no one could catch it. Maybe they could give it slightly better concealment or something. Edited October 1, 2016 by loppantorkel Share this post Link to post Share on other sites
IntelligenceData Beta Tester 191 posts 8,160 battles Report post #22 Posted October 1, 2016 It has hurt my incentive to grind the line further, especially because my Benson is just way more competitive than the Trashkent, especially in ranked and I am going to get fatter, closer and easier to hit as I continue up the line? I already find Trashkent's super easy to hit. I guess maybe I should try the steering module out before giving up hope. Continue your grind m8.Udaloi is a fantastic ship,the RoF nerf for it is not a big deal. I played a couple of Khaba matches last night and she is still stronk,just not hilarious OP anymore.Even if you might not enjoy the Khaba the Udaloi is totally worth it. Carry on and soon you will have 2 of the best and most fun to play DDs. Fletcher,Udaloi and tons of fun incoming,enjoy Share this post Link to post Share on other sites
Bladezfist Players 349 posts 2,320 battles Report post #23 Posted October 1, 2016 Continue your grind m8.Udaloi is a fantastic ship,the RoF nerf for it is not a big deal. I played a couple of Khaba matches last night and she is still stronk,just not hilarious OP anymore.Even if you might not enjoy the Khaba the Udaloi is totally worth it. Carry on and soon you will have 2 of the best and most fun to play DDs. Fletcher,Udaloi and tons of fun incoming,enjoy I'm grinding so many lines now that I'm just not sure I can justify it. I really want to continue as I love the gunboat style but I can do that with my US DDs too. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #24 Posted October 1, 2016 Khabarovsk? What's that? The RU DD line ends at the Udaloi. 1 Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #25 Posted October 1, 2016 The 'balancing' attempt was stupid. If you want to cut range, give back chance to fit range extender mod like gearing has. Then it's a choice of rod mod which everyone uses, or range in slot 3. Remove +2km fitting detection range penalty at least, already has dreadful base visibility. Agree with poster who says it has just made only standard builds viable. The nerf was heavy handed, it's a finger on the scales not a rebalance. Aft is essential so can't run de and we as well. I own khabab but sadly never got to play it pre nerf as was still training up a captain for it. But this is like the aft nerf to CLs, but only inflicted on one or two ships, not universally. The line only had superstars and potatoes. Kiev, udaloi and khabab. Rest were meh. Would not recommend bothering now. Too big, too visible, too generic. 1 Share this post Link to post Share on other sites