fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #1 Posted September 29, 2016 I just wanted to say how much I loved this map when it came up just now and that I finally think WoWs map design is moving in a good direction. The chaos on this map was glorious and the whole game was just 10/10. 4 Share this post Link to post Share on other sites
Ksielvin Alpha Tester 120 posts 2,477 battles Report post #2 Posted September 29, 2016 It's chaotic because people haven't figured out how they want to play it yet. It won't last. Also, looks suspiciously like forced close range hard cover engagements which is what ruined WoT but gotta play it first. Maybe there's enough open lines to it for gameplay. Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #3 Posted September 29, 2016 10/10 all BBs on your team move to A... Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #4 Posted September 29, 2016 10/10 all BBs on your team move to A... lol I doubt even the most potato team would see 3+ BBs head for A though. Haven't seen the map yet, but it does look promising. The 'closer but more dangerous' caps are a slight departure of the usual 'one cap is a noob-trap' setup, and should allow for daring play, but also punishment of stupid play. But I will have to play it some times until I can comment for real. Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #5 Posted September 29, 2016 wtf is this map? low tier map? Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #6 Posted September 29, 2016 Yea, I played this in Coop on the test server in my Bismarck. A and C are deathtraps. and since Bismarck... not so low tier... potentially all the way to the top Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #7 Posted September 29, 2016 wtf is this map? low tier map? I had this map in my Bismarck. So T8. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #8 Posted September 29, 2016 And OBVIOUSLY people headed for A (southeast spawn). You only need eyes to see how bad an idea that is, but thankfully we won because half the enemy team went to C ... like, for real? How can people be so stupid!? First time on a new map, let's all go head for the choke points that make retreat nearly impossible yet the enemy's side is nice and open so they can all shoot you up. CUNNING PLAN!!! Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #9 Posted September 29, 2016 (edited) lol I doubt even the most potato team would see 3+ BBs head for A though. Haven't seen the map yet, but it does look promising. The 'closer but more dangerous' caps are a slight departure of the usual 'one cap is a noob-trap' setup, and should allow for daring play, but also punishment of stupid play. But I will have to play it some times until I can comment for real. Had just a game on this map where enemy NC wedged itself between mountains on A, bow pointing our direction. It held the flank for the most of the game on it's own (until a daring Fubu dropped torps on her from behind) Edited September 29, 2016 by RoyalColor Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #10 Posted September 29, 2016 Had just a game on this map where enemy NC wedged itself between mountains on A, bow pointing our direction. It held the flank for the most of the game on it's own (until a daring Fubu dropped torps on her from behind) Probably unintended, she just couldn't get her wide hips through the channel and got stuck Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #11 Posted September 29, 2016 Too many useless islands that only hampers sailing. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #12 Posted September 29, 2016 Too many useless islands that only hampers sailing. Having islands block maneuvering is the whole point of them being there. Islands aren't supposed to be just cover, they're meant to limit the ability of one side to dodge and maneuver. That's why they're there and it's why this map is so brilliant. Without the islands you marked, the map would play almost like any other map, with marginal differences. It'll take time for the meta to develop, but this is easily the deepest map in the game in terms of strategy. Share this post Link to post Share on other sites
passwordistooshort Players 0 posts 115 battles Report post #13 Posted September 29, 2016 The map is brilliant. Players are not. Share this post Link to post Share on other sites
FloRead Beta Tester 289 posts 11,865 battles Report post #14 Posted September 29, 2016 Played this map at T7, love it! Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #15 Posted September 29, 2016 Can confirm! Two battles (both with the Horst) so far, and it was quite some brawl. I think, due to the Islands at A/C it's difficult to a) long range snipe (for BBs) and b) takes quite a while if you want to go borderhug the 1/2 or 9/10 line. Great map! Greetings Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #16 Posted September 29, 2016 Can confirm! Two battles (both with the Horst) so far, and it was quite some brawl. I think, due to the Islands at A/C it's difficult to a) long range snipe (for BBs) and b) takes quite a while if you want to go borderhug the 1/2 or 9/10 line. Great map! Greetings Yeah, you just don't have any shots on the enemy if you try to camp. It's amazing. Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #17 Posted September 30, 2016 lol I doubt even the most potato team would see 3+ BBs head for A though. Haven't seen the map yet, but it does look promising. The 'closer but more dangerous' caps are a slight departure of the usual 'one cap is a noob-trap' setup, and should allow for daring play, but also punishment of stupid play. But I will have to play it some times until I can comment for real. Oh man, how badly mistaken you are. My first (and gladly only) game on this map, 4/5 BBs sailed behind the islands on A being utterly useless for a whole game ofc. it wasn't 5/5 because I was 5th BB... Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #18 Posted September 30, 2016 Gotten this map twice so far, two glorious times. I love it! Scharnhorst and Atago doing their thing among the cluster of islands. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #19 Posted September 30, 2016 And OBVIOUSLY people headed for A (southeast spawn). You only need eyes to see how bad an idea that is, but thankfully we won because half the enemy team went to C ... like, for real? How can people be so stupid!? First time on a new map, let's all go head for the choke points that make retreat nearly impossible yet the enemy's side is nice and open so they can all shoot you up. CUNNING PLAN!!! For nearby destroyers going to A and (especially) C from between islands is actually possibility. If they're near/fast enough to get there before enemy cruiser can get closer they only need to turn bow toward gaps between islands. After that there's only small distance to shell proof cover of islands if enemy cruisers start getting too close. But for bigger and non-stealthy ships going to cap through those narrow channels is obviously risky.Though battleships can do some bow towards enemy tanking easily. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #20 Posted October 10, 2016 Gotta say I don't like this map (in the Konig anyway). It feels like an incredibly campy map that keeps both teams away from each other then the moment you try anything remotely aggressive you end up being focused and wiped out. Maybe it's just me, is there a way to play this map? Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #21 Posted October 10, 2016 Actually going A is not a bad idea because the enemies spawn a bit further away from it, so you can get there first. The islands also give you some nice cover while going in. So far I've gone A each time I spawned south and C each time I spawned north and usually it were very good games. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #22 Posted October 10, 2016 You can get there first, but you cannot really hold them. Better go for B and distant cap. Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #23 Posted October 10, 2016 (edited) RUSH B CYKA! But for real B is pretty nice because you can't really be punished from A nor C only what's more or less in front of you is able to harm you. Insanely nice map after the latest map introductions weren't the greatest... my favorite maps right now are trident, shards and estuary and why is that? Because these maps force you to play the game in a different way. Really good job by WG enabling these maps on the live server Edited October 10, 2016 by _FTD_ Share this post Link to post Share on other sites
[LONR] thestaggy Beta Tester 403 posts 7,718 battles Report post #24 Posted October 10, 2016 3 tier 8s, 5 tier 7s, 4 tier 6s. All 3 of our tier 8s (2 of them BBs) go to A. All 3 tier 8s are the last ships left and all 3 are at 85% HP or more. Naturally one of the BBs was still full HP. We lost because our biggest guns were unable to assist us. How is it possible that WG can design map after map in both WoT and WoWs with moron traps? Lakeville valley, Overlord beach, C cap on Fault Line and now A cap on Shards. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #25 Posted October 10, 2016 You can get there first, but you cannot really hold them. Better go for B and distant cap. Actually you can hold them pretty well. Once you are controlling the cap you can get behind the islands there and have far better cover than the enemies going for the cap. Share this post Link to post Share on other sites