[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #1 Posted September 29, 2016 Patch 0.5.12.0 put the CVs in position, where an average game will result in credit loss. t10 has 180k flat tax, plus the increase in cost of lost planes (which, strangely, they said will be decreased), plus undocumented nerf to reload times of some squads. Average game will end about 10-12 minutes in, where a CV would have killed 2-4 ships, shot down 20-30 planes, and scouted whatever gives credits/exp with current patch. Average CV will have hard time offsetting 180k plus the increased plane cost. 2 Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #2 Posted September 29, 2016 oh no that's too bad Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #3 Posted September 29, 2016 sad, but i still think it will receive a fix Share this post Link to post Share on other sites
Acetessigester Beta Tester 237 posts 19,475 battles Report post #4 Posted September 29, 2016 Nerf to reload times of some squads? What is the detail? I just heard the TAE skill bugged. Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #5 Posted September 29, 2016 (edited) sad, but i still think it will receive a fix Probably it will. CVs don't get bonus for capping or tanking damage. And while CV is getting nothing for the effort, I am getting TONS of exp/credits in DDs for doing nothing basically. Edited September 29, 2016 by viceadmiral123 1 Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #6 Posted September 29, 2016 You forgot to mention the TAE bug that means your torps are not sped up but your bombs are :p Share this post Link to post Share on other sites
[EDF] Cmdr_Kouta Alpha Tester 236 posts 7,388 battles Report post #7 Posted September 29, 2016 No nerf at all. Plus its ship dependend. 180 k is not for all T10 ships, its for Yamato only, the most expensive one that is. Plus 30 plane kills on CV? You sir did not read what CV should do now to gain money didnt ya? CV's main purpose is not to kill ships, its to keep the air clean from enemy squads, scout enemy's and protect our BB for their push to the enemy. That way you can easily make 300 - 400k flat (my first and atm. only T10 round in my Yamato since yesterday resulted in 500k money against 260k (180 + item's) cost wich is well a big shift against the 300k against 400k repair and ammo cost. Did not test CV thou, yet i belive it will be even better if you dont focus on ship killing rather than protecting the fleet(CV back pre 5.12 earned more money and exp already, so it should not have shifted much rather improved(And yes being top in the team in EXP gain with a CV is normal, exept one or 2 DD rival it with like 2 kill's each)). 1 Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #8 Posted September 29, 2016 No nerf at all. Plus its ship dependend. 180 k is not for all T10 ships, its for Yamato only, the most expensive one that is. Plus 30 plane kills on CV? You sir did not read what CV should do now to gain money didnt ya? CV's main purpose is not to kill ships, its to keep the air clean from enemy squads, scout enemy's and protect our BB for their push to the enemy. That way you can easily make 300 - 400k flat (my first and atm. only T10 round in my Yamato since yesterday resulted in 500k money against 260k (180 + item's) cost wich is well a big shift against the 300k against 400k repair and ammo cost. Did not test CV thou, yet i belive it will be even better if you dont focus on ship killing rather than protecting the fleet(CV back pre 5.12 earned more money and exp already, so it should not have shifted much rather improved(And yes being top in the team in EXP gain with a CV is normal, exept one or 2 DD rival it with like 2 kill's each)). oh no that's too bad blabla keep the spam in their respective topics pls 1 Share this post Link to post Share on other sites
Acetessigester Beta Tester 237 posts 19,475 battles Report post #9 Posted September 29, 2016 You forgot to mention the TAE bug that means your torps are not sped up but your bombs are :p And this could be a buff to some US CVs. Share this post Link to post Share on other sites
[T_D_G] gexstar Players 48 posts 7,515 battles Report post #10 Posted September 29, 2016 No nerf at all. Plus its ship dependend. 180 k is not for all T10 ships, its for Yamato only, the most expensive one that is. Plus 30 plane kills on CV? You sir did not read what CV should do now to gain money didnt ya? CV's main purpose is not to kill ships, its to keep the air clean from enemy squads, scout enemy's and protect our BB for their push to the enemy. That way you can easily make 300 - 400k flat (my first and atm. only T10 round in my Yamato since yesterday resulted in 500k money against 260k (180 + item's) cost wich is well a big shift against the 300k against 400k repair and ammo cost. Did not test CV thou, yet i belive it will be even better if you dont focus on ship killing rather than protecting the fleet(CV back pre 5.12 earned more money and exp already, so it should not have shifted much rather improved(And yes being top in the team in EXP gain with a CV is normal, exept one or 2 DD rival it with like 2 kill's each)). Try out your CVs mate. Rewards for spotting and killing planes are still superbad. Damage still rewards the most credits. So basically nothing changed for CVs, expect they get less credits. Big up! Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #11 Posted September 29, 2016 Thank god i have 80mil+ credits and i dont really care about that number anymore, because no matter what WG does i will never play air superiority and do nothing for 15 minutes but herding enemy planes and keeping my incompetent, clueless teammates alive. What is the point in that a good carrier player has too protect the tomato horde in my team? 1 Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #12 Posted September 29, 2016 No nerf at all. Plus its ship dependend. 180 k is not for all T10 ships, its for Yamato only So the repair price that was identical for all tier 10 battleships up to this point is now only applied differently. I can't speak with authority on the issue, but I very much doubt this. the most expensive one that is. CVs have always been the most expensive high tiered ships to repair. I very much doubt that this has changed. Maybe it has, but I very much doubt it until someone shows me some numbers. lus 30 plane kills on CV? You sir did not read what CV should do now to gain money didnt ya? CV's main purpose is not to kill ships, its to keep the air clean from enemy squads, scout enemy's and protect our BB for their push to the enemy. So a CV is meant to kill enemy planes? The CV on the enemy team also has to kill your CV's planes then? Also to kill your CV's planes? I guess there's no point to attacking enemy ships then. I'll take your word for it, I guess. Also, it's not the CV's job to babysit the battleships. The CV's job is to deal damage first and foremost, then to defend allied destroyers. A BB with tier 10 AA and captain's experience who can't defend themselves against a single CV strike probably isn't worth very much to the team to begin with. CV back pre 5.12 earned more money and exp already, so it should not have shifted much rather improved No. A Saipan, a tier 7 premium, can do 160k damage and come out with barely 400k whilst I'm pretty sure that a Sharnhorst or Atlanta with that result would be raking in a million even with a standard account. 100k damage normally pays out at around 150-250k on a tier 8 carrier max, depending on how many DDs I manage to sink. BBs and CAs will benefit from lower repair costs, but CVs shouldn't get damaged anyways and so this new system will just end up shafting them. 3 Share this post Link to post Share on other sites
[NESI] Elderdaddy Alpha Tester, In AlfaTesters 2,265 posts 7,923 battles Report post #13 Posted September 29, 2016 (edited) well CV are OP for WG there is still too many CV in the game so they trying to make them less and less Edited September 29, 2016 by azell 11 Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #14 Posted September 29, 2016 What is the point in that a good carrier player has too protect the tomato horde in my team? It's very useful for incompetent and useless CV players to ruin the games of their betters. I had a horde of AS Lexingtons in my games last night. I sank DDs, killed their CAs and did 100k damage or more and snatched top billing in XP even with the nerfed XP coefficient for CVs and yet my team has managed to snatch defeat from any advantages we had and pulled a defeat every time because my plane supplies burn out when I really needed to pull a hard save. For the next change to CVs, before even the UI changes, I really want replenishment increases in all CVs. A Shokaku has exactly the same plane numbers as the Hiryu even though she has to face better AA and faster planes. All CVs (apart from the Midway and Saipan) needs to have their plane supplies increased. 1 Share this post Link to post Share on other sites
[IDDQD] Quetak Players 2,099 posts 22,396 battles Report post #15 Posted September 29, 2016 A BB with tier 10 AA and captain's experience who can't defend themselves against a single CV strike probably isn't worth very much to the team to begin with. rly? Have you ever tried defend yourself alone in Yamato against TX CV? One airstrike is okay, second is probably your death. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #16 Posted September 29, 2016 rly? Have you ever tried defend yourself alone in Yamato against TX CV? One airstrike is okay, second is probably your death. And If your CV isnt sleeping the enemy will starting to run dry on strikeplanes after 2 to 3 strikes. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #17 Posted September 29, 2016 And spotting with planes is not counting, as rumors say... Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #18 Posted September 29, 2016 Too many players bragged on the forums that they earn more in their regular CV's than in the premium ships it seems. Now CV have same services cost. 3 Share this post Link to post Share on other sites
[NESI] Elderdaddy Alpha Tester, In AlfaTesters 2,265 posts 7,923 battles Report post #19 Posted September 29, 2016 Too many players bragged on the forums that they earn more in their regular CV's than in the premium ships it seems. Now CV have same services cost. we dont have same cost. We have to pay extra for planes Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #20 Posted September 29, 2016 Too many players bragged on the forums that they earn more in their regular CV's than in the premium ships it seems. Now CV have same services cost. I haven't heard anyone bragging about that for about 9 months or more! Share this post Link to post Share on other sites
[T_D_G] gexstar Players 48 posts 7,515 battles Report post #21 Posted September 29, 2016 I haven't heard anyone bragging about that for about 9 months or more! 9 months is probably the reaction time wargaming needs to get fixes out. Share this post Link to post Share on other sites
T_H_0_R Players 1,015 posts 4,182 battles Report post #22 Posted September 29, 2016 Did someone in WG ask avenger121 how to do CV economy in 0.5.12? 1 Share this post Link to post Share on other sites
kantkantian Players 181 posts Report post #23 Posted September 29, 2016 I used to have average earnings of 50k in my Midway before the patch with a 100k damage match. Now look at what happens. GG WG, time to park Midway, this time for real, since every match is a loss in credits Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #24 Posted September 29, 2016 we dont have same cost. We have to pay extra for planes What part of "services cost" is not understandable for you? Everyone must pay for ammo. Share this post Link to post Share on other sites
[NESI] Elderdaddy Alpha Tester, In AlfaTesters 2,265 posts 7,923 battles Report post #25 Posted September 29, 2016 (edited) What part of "services cost" is not understandable for you? Everyone must pay for ammo. sure but why u pay 20k and i have to pay 85K? if we have socialism than do it but not that crap Edited September 29, 2016 by azell Share this post Link to post Share on other sites