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Big differents in "skill" between the team's

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Im just confused what I DO WRONG, finally last friday i reached again my global winrate 53% and here we go again the streak of loses have the upperhand, so when the battle start and you type in the chat: Good luck and have fun all, the first player is already erased from the battle....:amazed:

 

There is so big differents in skill between my team and the opposite team .......

The opposite side plays very well and they work as a team its looks very originised.
But what i see arround me in the battle wile its going on, im just stunned :facepalm: that i just get the idea MM picks/select players to be the perfect target practice for the opposite team for easy farming xp and credits, i really feel sorry for my teammates because they dont have a single chance against the opposite team.

 

 

I dont say i have all the wisdom here but im working my [you know] off to do what i can to have a good battle but thats is not possible.

We all know, you win some and lose some, so win every battle isn't a must atleast not for me i ike to have a good battle between fellow gamers thats is why i play this game, trying to be smarter or get out smarted this is what i like about this game :) and thats is impossible to get iff you keep joing these MM team setups..
 

I can skip a day or so, i do take breaks etc, but when i click on the battle button, im back in the same nightmare :sceptic:.

 

Just in case, euuhhh, Wargaming are you mad at me or so ... :amazed:  .....:teethhappy:

 

 

See you all soon back on the battefield .... :honoring:

 

 

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Fun thing is, I have thought the very same .... and also discussed the topic with my friends ... say 2-3 months ago?

 

Edit: Its a little odd I think ^^

 

We will probably never know what triggers what hehe : )

Edited by DarkPhariah

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The only tip I can give you: try to play in divisions with voice comm. Instead of having you and 11 others, there's 3 of you and 9 others, now you can somewhat rely of 25% of your team. That is pretty good odds.

 

For the rest, RNG is terrible, also in match making. But I doubt WG is actively haunting your battles. ;)

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It can feel frustrating knowing that if you've had a few wins you know the losses are on their way no matter what. I believe it's the balance game WG play. Only thing is if it went by skill rather than win rate you would still hit a level where you would win some and lose some (just not so many in a row maybe?).

 

That's life I guess, if I can see things going downhill I try to focus on the battle I'm in and win that, rather than focus on the war that is going badly and get depressed. Even those small victories count! :honoring:

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[NIKE]
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If you're going to play solo, play a ship that can carry solo. It needs to be able to cap (because your team wont), remove enemy destroyers, possibly kill a BB and avoid being dead.

 

Usually for me that's a cruiser but the current line up of tons of BB make them a less appealing choice. DD are the best for carrying a game on your own since you can operate on your own, and you can cap even if your team are playing how-many-ships-fit-into-A1

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For me there are sometimes some winning streaks, sometimes losing streaks, everybody has both of them. But I have to admit that lately, either if it's my team or the enemy, I see a lot (and by a lot I mean TONS) of battles where one team gets steamrolled. One team gets utterly destroyed with 7 or 8 remaining ships on the other team. I had streaks of battles like that too (winning some, losing some), for some reason there are a lot of teams that only get their [edited] handed to them. Something feels really wrong.

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For me there are sometimes some winning streaks, sometimes losing streaks, everybody has both of them. But I have to admit that lately, either if it's my team or the enemy, I see a lot (and by a lot I mean TONS) of battles where one team gets steamrolled. One team gets utterly destroyed with 7 or 8 remaining ships on the other team. I had streaks of battles like that too (winning some, losing some), for some reason there are a lot of teams that only get their [edited] handed to them. Something feels really wrong.

 

I know what you mean had a battle the other day were we only lost 1 DD and completely crushed the other team. Personally I find battles like that boring I find the ones that run close all the way to the end are a lot more fun :izmena:
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I will be online this weekend (Euro 10am-2pm time frame). Come play with me and we will see what YOU do wrong. 

P.S. You will also see that I do dumb sh...oot all the time too.

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"Come play with me and we will see what YOU do wrong". 

 

I dont want to be that guy what say in the forums everyone els doing it wrongso i said: What can i do better :honoring:

 

 

 

For me there are sometimes some winning streaks, sometimes losing streaks, everybody has both of them. But I have to admit that lately, either if it's my team or the enemy, I see a lot (and by a lot I mean TONS) of battles where one team gets steamrolled. One team gets utterly destroyed with 7 or 8 remaining ships on the other team. I had streaks of battles like that too (winning some, losing some), for some reason there are a lot of teams that only get their [edited] handed to them. Something feels really wrong.

 

Exactly thediffrents between the teams is so big your teammates dont get destroyed in the battle but there simply erased of the battle, so for me it doesn't look fair to me...

Example if i check some player stats after the battle, you're already see the huge diffrents in statistics of the opposing team and your team.

Why not keep there a sertain balance in the ammount of stats: Say 50-50 it feels now like 20-80

 

 

 

 

You have Yamato player and a Yamato player, but 1 of them is skilled and the other one is struckling, now MM dicide to take both Yamato's in to action and place them seperate as MM want to balance things out.

But its not its not the ship what does the work, its the player.

 

So when you have 2 "bad players in a Yamato put them in both teams and not together, so at the end they have both a fair chance to win.

Then you have more feeling of a battle instead of to being a target practice....

 

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You have Yamato player and a Yamato player, but 1 of them is skilled and the other one is struckling, now MM dicide to take both Yamato's in to action and place them seperate as MM want to balance things out.

But its not its not the ship what does the work, its the player.

 

So when you have 2 "bad players in a Yamato put them in both teams and not together, so at the end they have both a fair chance to win.

Then you have more feeling of a battle instead of to being a target practice....

 

 

Since this is becoming of those dozens of "skill based MM" threads, I just wanna point out a flaw in that reasoning:

 

All stats we have now, are measured against player base as a whole. If everyone would be thrown against their equal, whether they be good or bad, would sooner or later be looking at same stats that their "worse" or "better" counterparts. Just imagine putting a very bad player versus a very bad player, after few hundred games their stats would hover around current average. Same would result after putting an unicum versus a unicum. Soon that "skill based MM" would start returning exactly the same results as current one.

 

And if you want to bring front an idea on how to avoid this, choose any of previous "skill MM" threads, that seems to pop up at least twice a day - read the through and post your ideas on them.

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I find you have to be proactive in chat. Asking what's the plan or suggesting it. Pinging your carrier to move.  Pinging any early ships who get too far ahead.  Some people just have bad tactical knowledge so try to help them. Of course some will tell you to stfu some will ignore you but some will listen.

 

It can get frustrating sometimes but that's world of warships.

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There is actually a Conspiracy thing related to the 50/50 winratio.. someone brought it up way back in the world of tank forums and pointed out that WG acutally had an IP (intelectual property) related to how their MM worked..

if i remember correctly the MM took into consideration players with high and low winrations making sure that there was a balance in wins and loses overall so that even the worst of players could taste the feel of victory and the best of players would suffer the bitter taste of a loss...

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Since this is becoming of those dozens of "skill based MM" threads, I just wanna point out a flaw in that reasoning:

 

All stats we have now, are measured against player base as a whole. If everyone would be thrown against their equal, whether they be good or bad, would sooner or later be looking at same stats that their "worse" or "better" counterparts. Just imagine putting a very bad player versus a very bad player, after few hundred games their stats would hover around current average. Same would result after putting an unicum versus a unicum. Soon that "skill based MM" would start returning exactly the same results as current one.

 

And if you want to bring front an idea on how to avoid this, choose any of previous "skill MM" threads, that seems to pop up at least twice a day - read the through and post your ideas on them.

 

Indeed, and one could easily name quite a few frequent forum posters who endlessly whines about losing due to bad teams, but fail to realise that a "balanced" skill based MM would actively reduce their chances to win.
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Your chances to win would pretty much be the same no matter what. In skill based perfect world it would be 50 50 plus your ability to over perform.   Now its the same 50 50 because you get bad teams as much as good teams then add in your ability to perform again. 

 

Also the conspiracy bobbins is stupid lol. I read a lot of that in wot. It's just simply minded people with persecution complex who think the game singles them out personally lol.

 

Talking of persecution the game does single me out in my warspite.  It sits me alone from everyone else at the start of the game so often. What's that about!?!

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There is actually a Conspiracy thing related to the 50/50 winratio.. someone brought it up way back in the world of tank forums and pointed out that WG acutally had an IP (intelectual property) related to how their MM worked..

if i remember correctly the MM took into consideration players with high and low winrations making sure that there was a balance in wins and loses overall so that even the worst of players could taste the feel of victory and the best of players would suffer the bitter taste of a loss...

 

You remember wrong, it didn't check players skill really, only if they'd lost more than X in a row and then would give them top tier. Which would be rather detrimental for your team if you were a bad player.

 

However they've stated that this has never actually been used. And for the tinfoil hat brigade.. if they wanted to do it secretly they wouldn't have applied for a patent, which would make everything public.

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during my grind to the campbeltown I tracked my games (100 total) to see just what was happening. mostly just for LOLs although its probably my OCD running wild again.

 

longest winning streak - 7 games

longest losing streak - 6 games over 2 days

best performance over 2 days - 13W and 4L

worst performance over 2 days - 3W and 6L

 

mission 1 (xp) ... 36W and 26L

mission 2 (damage) ... 22W and 16L

total for missions ... 58W and 42L

 

final tally was a win rate of 58% which is slightly more than I average in normal play these days (55.6%). So while there were streaks, the numbers eventually average out.  

 

Edited by ShuggieHamster
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Since this is becoming of those dozens of "skill based MM" threads, I just wanna point out a flaw in that reasoning:

 

All stats we have now, are measured against player base as a whole. If everyone would be thrown against their equal, whether they be good or bad, would sooner or later be looking at same stats that their "worse" or "better" counterparts. Just imagine putting a very bad player versus a very bad player, after few hundred games their stats would hover around current average. Same would result after putting an unicum versus a unicum. Soon that "skill based MM" would start returning exactly the same results as current one.

 

And if you want to bring front an idea on how to avoid this, choose any of previous "skill MM" threads, that seems to pop up at least twice a day - read the through and post your ideas on them.

 

Im not saying MM is broken, campers or els related forum threads.

 

My point i wanna express/share that its not fair for thóse players, its no fun to play against them or with them, as they dont make any chance and yes i dont have the answer how to make it better im just a furniture maker :P.

 

And i start with my self "What can i do" instead pointing a finger to everyone els, even these "bad" players deserve a fair chance as im out of idea's to make those battles a bit better... Win or Lose it doesn't matter here just the fun you could have in a battle...

 

 

Edited by DinkyToy_AW

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Im just confused what I DO WRONG, finally last friday i reached again my global winrate 53% and here we go again the streak of loses have the upperhand, so when the battle start and you type in the chat: Good luck and have fun all, the first player is already erased from the battle....:amazed:

 

There is so big differents in skill between my team and the opposite team .......

The opposite side plays very well and they work as a team its looks very originised.

But what i see arround me in the battle wile its going on, im just stunned :facepalm: that i just get the idea MM picks/select players to be the perfect target practice for the opposite team for easy farming xp and credits, i really feel sorry for my teammates because they dont have a single chance against the opposite team.

 

 

I dont say i have all the wisdom here but im working my [you know] off to do what i can to have a good battle but thats is not possible.

We all know, you win some and lose some, so win every battle isn't a must atleast not for me i ike to have a good battle between fellow gamers thats is why i play this game, trying to be smarter or get out smarted this is what i like about this game :) and thats is impossible to get iff you keep joing these MM team setups..

 

I can skip a day or so, i do take breaks etc, but when i click on the battle button, im back in the same nightmare :sceptic:.

 

Just in case, euuhhh, Wargaming are you mad at me or so ... :amazed:  .....:teethhappy:

 

 

See you all soon back on the battefield .... :honoring:

 

 

 

Fun thing is, I have thought the very same .... and also discussed the topic with my friends ... say 2-3 months ago?

 

Edit: Its a little odd I think ^^

 

We will probably never know what triggers what hehe : )

 

During the summer there have been a massive influx of new players, my best guess is ca. a 50% increase in player population based on server peak population which has gone from @20k to @30k players. This of course means an increase in inexperienced and lower skill players than the hitherto playerbase and on average 1/2 of your team will now consist of bad low skill inexperienced players compared to about 1/3 before. This should make an overall decrease in individual solo player winrates as it is increasingly harder to carry a team having 50% bad players compared to having 1/3 of the team being bad.

So nothing odd or unexpected in an increase in losses.

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You win some, you lose some.

 

And this is exactly the attitude we need to have in this game. 'You win some, you lose some' is great advice. @OP forget about your winrate as much and just play the game. There are things in life far more important, like for instance the date they'll be releasing the Belfast? Anyone know?
Edited by Shaka_D
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Fun thing is, I have thought the very same .... and also discussed the topic with my friends ... say 2-3 months ago?

 

Edit: Its a little odd I think ^^

 

 

 

 

I would be odd if players didnt discuss that. I have not yet seen a videogame in which it was "Oh god why am I winning so much? It must be rigged in my favor!" The phenomenon is called selective perception. In our minds we win because we naturally deserve it, but we lose because someone or something cheats us.

 

Fact is: Everyone gets those unlucky streaks and sometimes they can be pretty long. A manipulated matchmaker would probably try to avoid such streaks as they do not look random to the human brain, when in fact they are. I have witnessed 13x red in roulette in casino btw and I dont even go there often. The day the streaks end, I will open a rigged mm thread.

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Since this is becoming of those dozens of "skill based MM" threads, I just wanna point out a flaw in that reasoning:

 

All stats we have now, are measured against player base as a whole. If everyone would be thrown against their equal, whether they be good or bad, would sooner or later be looking at same stats that their "worse" or "better" counterparts. Just imagine putting a very bad player versus a very bad player, after few hundred games their stats would hover around current average. Same would result after putting an unicum versus a unicum. Soon that "skill based MM" would start returning exactly the same results as current one.

 

And if you want to bring front an idea on how to avoid this, choose any of previous "skill MM" threads, that seems to pop up at least twice a day - read the through and post your ideas on them.

 

That is 'easily' avoided, example:-

To qualify for the Top stream - must have unlocked (say) 2 T10 ships AND have a win rate of 55%+.

Once a player 'unlocks' the criteria, then that would be permanent for that account. E-bay accounts would probably be problematic in the future, but not so much currently. But even then, the account could get kicked out of the stream if it's global rate fell below (Say) 45% and would not get back in until it's rating was back to the 55%. 

 

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According to my observations WG deliberately controls the mm depending on the consumption habits of players.

 

My experience -where this claim comes from- is the fact that my WR decreases drastically after purchasing premium time bundles(30 days). 

This is the third time it happens and it can easily be observed from the wows-stats sites. My win rate declines correspond to my premium time purchases.

(I was doing really fine before the purchase with a 60% WR.)

 

I believe mm and winning(or losing) accordingly is a very powerful tool and WG uses this to manipulate customers behaviors.

One of the reason I am facing this weird situation might be WG sees me(and such players) as a bird in the hand after the purchase and throws me to losing teams.

 

I must also indicate that this pattern doesn't necessarily have to apply to all customers since all have their own, diverse spending habits.

 

Some other facts about my claim are:

-I do well in those losing streak games and mostly finish in top 3 in my team. (Except the last 1-2 games. I play poorly due to frustration)

-Even tough I do my best there is no chance of winning the games. (Usually there is a huge gap between the teams)

-When I write in chat that I am in a losing streak, 2-3 players respond immediately that they are in the same situation too.

 

An example from yesterday:

Losing streak starts. I try to keep myself calm and start a new game with my Indianapolis.  I check the opponents and see EsaTuunanen with his Gremmy on the opponent team. (Almost a certain loss again - he has 74% WR and plays only Gremy, 4k games already) Nevertheless I don't give up, salute him and warn my team that Esa is a dangerous opponent and we must kill him to win the game. Somehow through the second half of the game we manage to kill him.  As a team we do good job but still we can not win because of the amount of potatoes in our team (a kamikaze running after their cv whole game and not doing anything else etc.). I finish on top - 2 kills 60k damage 2 base caps...

 

Not frustrated enough, I start another game with my Udaloi. Check the the opponents and see Xinyue in his Yamato.

A certain loss. (We have a 10% of winning chance since he won 90% of his game on the same day)

Frustration increases, resistance drops, again I write in chat to focus on Xinyue. Still trying to do my best. Surely doesn't work and we lose with a big margin. I finish in the top 3.

In this very game I mention about my losing streak and 2 players reply that they are having the same issue. (as if mm puts the players that wg has thrown away in a pool of potatoes and or maybe bots)

 

With a frustration I turn off my pc and go to sleep.

Have another try in the morning and 3 losses again (the third one being a yolo with my Blys on a Fletcher due to extreme frustration)

I turn off wows and uninstall it. Maybe I can reinstall when ranked starts.

 

Solutions such as playing in divisions or playing with ships that are capable of carrying are irrelevant to these statistic and observations. 

 

PS: This post is based solely on my observations and I hope you find it helpful.

And I really hope that I'm wrong and what I am experiencing is purely bad luck. Otherwise what is more frustrating than already decided matches?

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i agree that sometimes the WG MM Servers decide that you suddenly only get the 100% potatoes in your team

you cannot do anything about it but quit playing

yesterday a team of mine managed to lose a game, where i killed 6 alone before i died.

 

they MUST have been bots! otherwise you cannot explain this incompetence.

 

 

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