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Spuggy

How to implement submarines to the game

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[EXNOM]
Players
557 posts
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Submarines are a popular demand so here is a way to implement them to the game without ruining it.

 

Step 1 - 

Create a 1 km wide boarder around the edge of the map

 

Step 2 -

Any ship which enters this border area will receive the warning of "Enemy submarines operate in this area"

 

Step 3 - 

{INVISIBLE AND RANDOM} Timer of about 2-3 minutes counts down. After the allotted time has expired an AI controlled submarine of applicable tier surfaces and begins to make a torpedo attack on your ship (one torpedo every 20 seconds). You can destroy this submarine if you want but it will continue to attack you until you leave the 1 km border zone where the little blighters are. They will then submerge and disappear. If you leave the border zone before a sub surfaces the timer will be reset.

 

Step 3b -

If you destroy the sub attacking you the invisible timer starts again at 50% amount of time that you had before the spawn of the first submarine (eg if you had 2 mins in border zone before sub spawn you would now have 1 min). If you destroy this 2nd sub the 3rd would spawn 50% of the second timer and so on.

Edited by RogDodgeUK
Red colour is reserved for WG use only - RogDodgeUK
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[1378]
Players
460 posts
3,784 battles

Please, no. People will actively start to play this mini-game, because it sounds like a lot of fun.

 

But props for a reasonable thought-out way of implementing subs. I become a sub every other game myself, anyway.

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[R-D]
Players
734 posts
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Subs are not warships.

Subs never fought with fleets

Subs are too slow.

Subs are too weak.

If you want subs play silent hunter.

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Beta Tester
1,286 posts

pls....no subs.......

they dont fit into actual type of game as much as CVs dont fit into it.

dont give this game TWO artilleries

 

 

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Players
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Yes people want Subs in the game. But I think they want to play the subs themselves.

 

Also I think playing a sub will be boring like hell. Even the fastest subs in WW2 were slow like hell. What was the maximum speed +/- 20 knots (even slower surfaced)? Can you imagine how long it will take to get to the place you wanted even in the high tiers? And all you can do is fire a couple of torps.  Maybe it seems fun in games like Steelocean with comical speeds but in WOWs?

 

Maybe WG should think about  given the player up to 3 (lower tiers) or 5 (highest tiers) subs to command at the same time just like CV with planes. It would still not be something for me but it would be better than 1 slow sub for each player.

Edited by anonym_XGuN6pHmfiJ9

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Beta Tester
1,286 posts

its worse. the most used Sub was the German Type VII submarine.

 

  • 17.7 knots (32.8 km/h; 20.4 mph) surfaced[1]
  • 7.6 knots (14.1 km/h; 8.7 mph) submerged[1]

 

welcome to world of long travel times

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[NIKE]
Beta Tester
3,412 posts
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Best bet would be to put them in as something in PVE that you encounter.

 

If however they're insistent on having them as player controlled you could always have subs spawn significantly further forward. Possibly can only cap while surfaced for balance reasons.

 

Still think they'd be pretty dull though once the initial "wow it's a submarine!" Wears off

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[CHATS]
WoWs Wiki Team
12,258 posts
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Step 4.

 

You don't implant them.

 

I mean, this is World of Warships, not World of Sinking a Convoy.

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Players
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Funny idea, but if I want to see subs I'd rather play them. Recently booted up my modded SH3 again after a loong while and oh boy is it a blast :playing:

Difficult as hell? Yes but sure it's one of the most rewarding games I've ever played.

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Beta Tester
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Just exclude CVs from their target list because they can have actually valid reason to follow border.

 

 

I mean, this is World of Warships

Tell that to border humping coward Balless Boats.

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[EXNOM]
Players
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Yeah... Sometimes it's more like World of "I don't want to damage my paint".

 

I see a select few in this thread see where I was going with this and I am actually trying to get the border humpers off the edge of the map :trollface:

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[ESN]
[ESN]
Beta Tester
311 posts
8,960 battles

Instead of having the submarines pop up and be available to be destroyed, just have random torpedos appear, aimed at the ship hugging the border area.

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[HOO]
Beta Tester
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  1. Subs are not warships.
  2. Subs never fought with fleets
  3. Subs are too slow.
  4. Subs are too weak.
  5. If you want subs play silent hunter.

 

  1. Ummm, yes they are, or the 23 years I spent on them for real was just a very long dream
  2. Ummm, yes they did
  3. Ummm, debatable
  4. Ummm, you having a laugh?
  5. Ummm, yes I have/do

 

Regardless of mine and your comments on this subject, I agree with you and believe subs should NOT be a part of this game. Just not for the reasons you state.

 

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Players
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Usually I charge enemies quite aggressively, as one can see in my survival stats. But with this feature I would totally go hunting subs with a cruiser or destroyer :) Maybe we can finally put those depth bombs to use.

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[B0TS]
Beta Tester
1,806 posts
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LoL

 

How about....

 

1) if your ship is stationary for more than 30 seconds (after the first minute of the battle) you get the following warning.. "hostile submarines are active in your area", 10 seconds later a spread of 8 torps are heading towards the broadside of the ship (from 50m away).

2) Similarly if you're within 50m of the map border (or over it) for 30 seconds the same happens.

 

A stationary ship is dead ship (should be).

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[B0TS]
Beta Tester
1,806 posts
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Subs are not warships.

Subs never fought with fleets

Subs are too slow.

Subs are too weak.

If you want subs play silent hunter.

 

 

  1. Ummm, yes they are, or the 23 years I spent on them for real was just a very long dream
  2. Ummm, yes they did
  3. Ummm, debatable
  4. Ummm, you having a laugh?
  5. Ummm, yes I have/do

 

Regardless of mine and your comments on this subject, I agree with you and believe subs should NOT be a part of this game. Just not for the reasons you state.

 

 

 

2) Only once as a mixed sub/surface tactical combat - Battle of Heligoland Bight in WW1, it was never tried again (subs were attacked by both sides and also attacked ships from both sides). They have been part of a fleet at the strategic level since they were invented. The RN also tried the K class sub in order to deploy subs so that they could be used in a surface combat, they were a tragic mistake.

 

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Players
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LoL

 

How about....

 

1) if your ship is stationary for more than 30 seconds (after the first minute of the battle) you get the following warning.. "hostile submarines are active in your area", 10 seconds later a spread of 8 torps are heading towards the broadside of the ship (from 50m away).

2) Similarly if you're within 50m of the map border (or over it) for 30 seconds the same happens.

 

A stationary ship is dead ship (should be).

 

Might as well bomb it to death by mainland-based high-altitude aircraft with adequate bombs (converted 410mm Nagato AP shells, Tallboys etc). This way you can save the hassle about subs being ingame. On the other hand, this will seriously punish players with disconnects or loading issues. I'd like to see those people join rather late than never.

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Beta Tester
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Subs are not warships.

Subs never fought with fleets

Subs are too slow.

Subs are too weak.

If you want subs play silent hunter.

 

That depends how narrow you define 'Subs never fought with fleets' for they were certainly used both by the Royal Navy and the Kaiserlische Marine during world war one during naval battles operating independently placed in ambush positions along routes the enemy fleet had to take either to conduct deliberate attacks or to place naval mines so there are plenty of examples of them being used as offensive weapons during naval battles but if your definition is that they had to sail on the surface together with the surface fleet then no.

 

On the other hand aircraft carriers, quite contrary to the experience of WoWS, only seldomly came in visual range of the enemy, isn't that good enough reason to remove that class from the game?

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Alpha Tester
489 posts
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Pretty sure it's still a flat plane the game is built on which is why we can't have real heavy seas/storms/waves etc. Maybe if they update the engine in the future we could have your excellent mini game! :)

 

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Players
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LoL

 

How about....

 

1) if your ship is stationary for more than 30 seconds (after the first minute of the battle) you get the following warning.. "hostile submarines are active in your area", 10 seconds later a spread of 8 torps are heading towards the broadside of the ship (from 50m away).

2) Similarly if you're within 50m of the map border (or over it) for 30 seconds the same happens.

 

A stationary ship is dead ship (should be).

 

just no that would be a rather unfair mechanic.

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