[EXNOM] Spuggy Players 557 posts 6,203 battles Report post #1 Posted September 27, 2016 (edited) Submarines are a popular demand so here is a way to implement them to the game without ruining it. Step 1 - Create a 1 km wide boarder around the edge of the map Step 2 - Any ship which enters this border area will receive the warning of "Enemy submarines operate in this area" Step 3 - {INVISIBLE AND RANDOM} Timer of about 2-3 minutes counts down. After the allotted time has expired an AI controlled submarine of applicable tier surfaces and begins to make a torpedo attack on your ship (one torpedo every 20 seconds). You can destroy this submarine if you want but it will continue to attack you until you leave the 1 km border zone where the little blighters are. They will then submerge and disappear. If you leave the border zone before a sub surfaces the timer will be reset. Step 3b - If you destroy the sub attacking you the invisible timer starts again at 50% amount of time that you had before the spawn of the first submarine (eg if you had 2 mins in border zone before sub spawn you would now have 1 min). If you destroy this 2nd sub the 3rd would spawn 50% of the second timer and so on. Edited September 27, 2016 by RogDodgeUK Red colour is reserved for WG use only - RogDodgeUK 2 Share this post Link to post Share on other sites
[1378] Nargoth73 Players 460 posts 3,784 battles Report post #2 Posted September 27, 2016 Please, no. People will actively start to play this mini-game, because it sounds like a lot of fun. But props for a reasonable thought-out way of implementing subs. I become a sub every other game myself, anyway. Share this post Link to post Share on other sites
[R-D] SexyCroat Players 734 posts 18,675 battles Report post #3 Posted September 27, 2016 Subs are not warships. Subs never fought with fleets Subs are too slow. Subs are too weak. If you want subs play silent hunter. 6 Share this post Link to post Share on other sites
IceyJones Beta Tester 1,286 posts Report post #4 Posted September 27, 2016 pls....no subs....... they dont fit into actual type of game as much as CVs dont fit into it. dont give this game TWO artilleries 3 Share this post Link to post Share on other sites
anonym_XGuN6pHmfiJ9 Players 460 posts Report post #5 Posted September 27, 2016 (edited) Yes people want Subs in the game. But I think they want to play the subs themselves. Also I think playing a sub will be boring like hell. Even the fastest subs in WW2 were slow like hell. What was the maximum speed +/- 20 knots (even slower surfaced)? Can you imagine how long it will take to get to the place you wanted even in the high tiers? And all you can do is fire a couple of torps. Maybe it seems fun in games like Steelocean with comical speeds but in WOWs? Maybe WG should think about given the player up to 3 (lower tiers) or 5 (highest tiers) subs to command at the same time just like CV with planes. It would still not be something for me but it would be better than 1 slow sub for each player. Edited September 27, 2016 by anonym_XGuN6pHmfiJ9 Share this post Link to post Share on other sites
IceyJones Beta Tester 1,286 posts Report post #6 Posted September 27, 2016 its worse. the most used Sub was the German Type VII submarine. 17.7 knots (32.8 km/h; 20.4 mph) surfaced[1] 7.6 knots (14.1 km/h; 8.7 mph) submerged[1] welcome to world of long travel times Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #7 Posted September 27, 2016 Best bet would be to put them in as something in PVE that you encounter. If however they're insistent on having them as player controlled you could always have subs spawn significantly further forward. Possibly can only cap while surfaced for balance reasons. Still think they'd be pretty dull though once the initial "wow it's a submarine!" Wears off Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,801 battles Report post #8 Posted September 27, 2016 Step 4. You don't implant them. I mean, this is World of Warships, not World of Sinking a Convoy. 1 Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #9 Posted September 27, 2016 +1 to the idea. I like it. Share this post Link to post Share on other sites
Surmaaja Players 197 posts 2,249 battles Report post #10 Posted September 27, 2016 Funny idea, but if I want to see subs I'd rather play them. Recently booted up my modded SH3 again after a loong while and oh boy is it a blast Difficult as hell? Yes but sure it's one of the most rewarding games I've ever played. Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #11 Posted September 27, 2016 2 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #12 Posted September 27, 2016 Just exclude CVs from their target list because they can have actually valid reason to follow border. I mean, this is World of Warships Tell that to border humping coward Balless Boats. Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,801 battles Report post #13 Posted September 27, 2016 Yeah... Sometimes it's more like World of "I don't want to damage my paint". Share this post Link to post Share on other sites
[EXNOM] Spuggy Players 557 posts 6,203 battles Report post #14 Posted September 27, 2016 Yeah... Sometimes it's more like World of "I don't want to damage my paint". I see a select few in this thread see where I was going with this and I am actually trying to get the border humpers off the edge of the map Share this post Link to post Share on other sites
[ESN] Damanta [ESN] Beta Tester 311 posts 8,960 battles Report post #15 Posted September 27, 2016 Instead of having the submarines pop up and be available to be destroyed, just have random torpedos appear, aimed at the ship hugging the border area. 1 Share this post Link to post Share on other sites
[HOO] Kevbar Beta Tester 687 posts 8,087 battles Report post #16 Posted September 27, 2016 Subs are not warships. Subs never fought with fleets Subs are too slow. Subs are too weak. If you want subs play silent hunter. Ummm, yes they are, or the 23 years I spent on them for real was just a very long dream Ummm, yes they did Ummm, debatable Ummm, you having a laugh? Ummm, yes I have/do Regardless of mine and your comments on this subject, I agree with you and believe subs should NOT be a part of this game. Just not for the reasons you state. Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #17 Posted September 27, 2016 Usually I charge enemies quite aggressively, as one can see in my survival stats. But with this feature I would totally go hunting subs with a cruiser or destroyer Maybe we can finally put those depth bombs to use. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #18 Posted September 27, 2016 LoL How about.... 1) if your ship is stationary for more than 30 seconds (after the first minute of the battle) you get the following warning.. "hostile submarines are active in your area", 10 seconds later a spread of 8 torps are heading towards the broadside of the ship (from 50m away). 2) Similarly if you're within 50m of the map border (or over it) for 30 seconds the same happens. A stationary ship is dead ship (should be). Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #19 Posted September 27, 2016 Subs are not warships. Subs never fought with fleets Subs are too slow. Subs are too weak. If you want subs play silent hunter. Ummm, yes they are, or the 23 years I spent on them for real was just a very long dream Ummm, yes they did Ummm, debatable Ummm, you having a laugh? Ummm, yes I have/do Regardless of mine and your comments on this subject, I agree with you and believe subs should NOT be a part of this game. Just not for the reasons you state. 2) Only once as a mixed sub/surface tactical combat - Battle of Heligoland Bight in WW1, it was never tried again (subs were attacked by both sides and also attacked ships from both sides). They have been part of a fleet at the strategic level since they were invented. The RN also tried the K class sub in order to deploy subs so that they could be used in a surface combat, they were a tragic mistake. Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #20 Posted September 27, 2016 LoL How about.... 1) if your ship is stationary for more than 30 seconds (after the first minute of the battle) you get the following warning.. "hostile submarines are active in your area", 10 seconds later a spread of 8 torps are heading towards the broadside of the ship (from 50m away). 2) Similarly if you're within 50m of the map border (or over it) for 30 seconds the same happens. A stationary ship is dead ship (should be). Might as well bomb it to death by mainland-based high-altitude aircraft with adequate bombs (converted 410mm Nagato AP shells, Tallboys etc). This way you can save the hassle about subs being ingame. On the other hand, this will seriously punish players with disconnects or loading issues. I'd like to see those people join rather late than never. Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #21 Posted September 27, 2016 Subs are not warships. Subs never fought with fleets Subs are too slow. Subs are too weak. If you want subs play silent hunter. That depends how narrow you define 'Subs never fought with fleets' for they were certainly used both by the Royal Navy and the Kaiserlische Marine during world war one during naval battles operating independently placed in ambush positions along routes the enemy fleet had to take either to conduct deliberate attacks or to place naval mines so there are plenty of examples of them being used as offensive weapons during naval battles but if your definition is that they had to sail on the surface together with the surface fleet then no. On the other hand aircraft carriers, quite contrary to the experience of WoWS, only seldomly came in visual range of the enemy, isn't that good enough reason to remove that class from the game? Share this post Link to post Share on other sites
rancidpunk Alpha Tester 489 posts 2,677 battles Report post #22 Posted September 27, 2016 Pretty sure it's still a flat plane the game is built on which is why we can't have real heavy seas/storms/waves etc. Maybe if they update the engine in the future we could have your excellent mini game! Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #23 Posted September 27, 2016 LoL How about.... 1) if your ship is stationary for more than 30 seconds (after the first minute of the battle) you get the following warning.. "hostile submarines are active in your area", 10 seconds later a spread of 8 torps are heading towards the broadside of the ship (from 50m away). 2) Similarly if you're within 50m of the map border (or over it) for 30 seconds the same happens. A stationary ship is dead ship (should be). just no that would be a rather unfair mechanic. Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #24 Posted September 27, 2016 Submarines? That's easy. Give me my Amagi and about five minutes and I have turned her into one. 1 Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,801 battles Report post #25 Posted September 27, 2016 What's about the biggest submarine in the fleet? The mighty Hood? 1 Share this post Link to post Share on other sites