MilkPowder Players 164 posts 3,500 battles Report post #1 Posted September 27, 2016 I love it personally It forces aggression, the team that camps and sits back loses. I know the DD's rush the centre but even as a BB player I like doing the same thing and attempting to flush them out. Dem German secondaries are pretty decent yo! Share this post Link to post Share on other sites
Ewokgod Players 73 posts 2,881 battles Report post #2 Posted September 27, 2016 it forces aggression, but badly. Game starts, DDs have to go into the cap or lose it to the enemy. If they get spotted, the whole enemy team just focuses on them because "We all shoot at DDs" and the enemy haven't spread out at all. Once the DDs are dead, maybe a Cruiser or BB tries to sidle into the cap. Enemy team focuses that guy, because the rest of his team is parked behind a rock. Better to have maybe 3 or more possible epicentres on a map, and one gets revealed after 5 mins. That way, the teams have to spread out more to have some ships in position for the cap, but still close enough to reinforce when the epicentre is revealed. This way, DDs and Cruisers have more room to exploit and BBs who lemming train or YOLO get punished. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted September 27, 2016 I like the mode. Most of the time my team understood what to do. But it is a bit annoying when teammates stay far away from epicenter and watch when their team gets shot up. Share this post Link to post Share on other sites
Kastike Players 188 posts 3,803 battles Report post #4 Posted September 27, 2016 I've said this before, I feel that epicenter needs a bit tweaking. As we all know, good portion of players are very, very afraid of capping. We just make a map where everything but the middle is cap zone. Like this: No more border hugging, all those BBs sailing right into middle and start brawling. 7 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #5 Posted September 27, 2016 hmmm , not even sure , not fan of this mode 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #6 Posted September 27, 2016 Good mode in theory but you still get campers around the edges you end up chasing... Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,768 battles Report post #7 Posted September 27, 2016 Don't like it. Forced clusterf**k with almost no chance for a comeback. Killing is everything, caps do nothing apart from changing colour now and then. Relies even more on your teammates not being tomatos and dying like flies than the other modes. 3 Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #8 Posted September 27, 2016 Apart from tending to accelerate the confrontation, I don't see it as any different really. Like a basic capping game, no one is 'forced' to do anything; usually find the DDs contest the centre area, the other ships are a little closer in support, but as Negativvv states, you still get those ships camping. I don't mind the variety. Share this post Link to post Share on other sites
[ST-EU] Jengkins Supertester, Beta Tester 763 posts 8,395 battles Report post #9 Posted September 27, 2016 Its not the best mode I ever played. The team with the DD advantage wins most of the time. Once your team losses all his DDs the game is as good as over. Would be funny if only BBs can cap the center and DDs and CA/CL are only meant to cap the outer rings. A simple Deathmatch mode would be appreciated. No caps or whatsoever. Until the bitter end. Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #10 Posted September 27, 2016 The lines are ugly... Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #11 Posted September 27, 2016 Doesn't work on tears of the desert at all. To much cover at the edges. Strangely works OK on the map with cover in the middle Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #12 Posted September 27, 2016 I think traditional cap is much better. Personally I would like a mode where you have one normal cap in the beginning and after 5 minutes new cap randomly appears in one of the remaining 3 possible places and 3rd in 10 min mark and 4th cap in 15 min mark. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #13 Posted September 27, 2016 Don't like it Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #14 Posted September 27, 2016 Not the best mode ever. DD's YORO rush the center mostly to die within the first few minutes of the match. A lone cruiser or BB may push in, but overall the pace of the game is slow. Either have several capture points on the map that appear at a fixed time limit, or after one cap is taken. Also, place the cap somewhere that only DD's and fast cruisers can get in time at first. Share this post Link to post Share on other sites
Rufus_Roughcut ∞ Players 98 posts Report post #15 Posted September 27, 2016 (edited) Have had it four times and still to lose. It's ok but I am sure the number of pink DD's has gone up due to torps having more chance of missing or 1 of the spread hitting an enemy and the rest sailing on and catching a team mate, especially in the later part of the battle. All four battles I have seen at least one accidental teamkill/damage by torps. One was me after 5 of the spread hitting an enemy BB and the other damaging a team mate about 30's later. The perils of both teams mostly fighting in a circle. Edited September 27, 2016 by Rufus_Roughcut Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #16 Posted September 27, 2016 Haven't seen this mode enough to form any real opinion yet. The idea is good. Problem is most players have no clue what is going on around them. At least, I don't see any difference in playstyle from most players. It is the same as in WoT with the different gamemodes. Most players don't even realize there are 3 different ones there. Yes, I am extremely cynical regarding the abilities of the general population. 1 Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #17 Posted September 27, 2016 I like the intent, but it doesn't really work. Partly because too many players have trained themselves "CAPS ARE SCARY PLACES, NEVER GO NEAR A CAP" but mostly because once one team captures a zone, it's nearly impossible to take it away from them without destroying their whole fleet first. This means that if neither team has too many campy players the outcome of the game is often decided in the first 30 seconds by the spawn points of the destroyers and whether their captains are awake and/or load slowly. The times when it works are the times when neither team manages any caps, and there's simply an almighty brawl in the middle. Which is fun, unless you're in an Atlanta ;) Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #18 Posted September 27, 2016 Hate it, usually a snowball whitewash that is decided by which team has the dumbest players, no real possibility for tactics or good plays to make a difference. Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #19 Posted September 27, 2016 Doesn't work on tears of the desert at all. To much cover at the edges. Strangely works OK on the map with cover in the middle Would agree that it really is bad on tears of the desert. Personally, not a huge fan in its current format as it relies too much on teamwork and since there isn't much teamwork in this game it can be frustrating. Also, it requires a thorough understanding the game-mode and since a lot of the user-base is apparently really stupid (or wilfully just doesn't care about working as a team to secure a win) you either get too little support or you think you get it and then realise it evaporated because DD #2 went CV hunting or BBs #3, #4 and #5 are on the 1 line. I do kind of like the idea though but changes need to be made including which maps it is on and if WG could change its approach of cap-zones-can-only-be-circular it could be improved. Also DDs with poor detection are at a huge disadvantage with so many ships close together and it usually ends up with only the stealthy boats able to do much and too many ships sat literally unmoving behind an island. Favourite class for this game mode? CV because a good CV can be hugely influential in this game mode. Share this post Link to post Share on other sites
[72] mikelight1805 [72] Beta Tester 453 posts 14,842 battles Report post #20 Posted September 27, 2016 I share the convictions above. In theory the mode is good. in practice, i don't feel it is working as intended in the higher tier. The only time i have enjoyed the mode was in a tier 5 match. Generally you are fighting at a closer range anyway, so i feel it fits better, If there was an option to disable the mode, like in WOT, i think i would! Share this post Link to post Share on other sites
[LONR] thestaggy Beta Tester 403 posts 7,718 battles Report post #21 Posted September 27, 2016 (edited) The idea was good but all I see are ships continuing to sit behind the islands and fiddle with themselves. If you dare try and contest the cap in your battleship you just end up hosting the annual community bonfire and barbecue on your decks. Edited September 27, 2016 by thestaggy Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #22 Posted September 27, 2016 the mode still needs work and people need to learn how to play it ... seeing a BB sail into the middle and then the ENTIRE red team shoot at it was impressive and depressing in equal measure. looked like this but in reverse! Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #23 Posted September 27, 2016 Don't like it. Share this post Link to post Share on other sites
Charaid Players 474 posts 18,541 battles Report post #24 Posted November 16, 2016 Win or lose, I hate this. Please give us an option to not play it. 2 Share this post Link to post Share on other sites
Mario_NL Players 2 posts 2,323 battles Report post #25 Posted November 16, 2016 my thoughts exactly, this map sucks, all players stay out of the center and as said a few times if you dare to come in you get the full hit. Would like to see game mode preferences to in- exclude gametypes/maps Share this post Link to post Share on other sites