Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
SkybuckFlying

Starting to wonder about teammate survival rates.

26 comments in this topic

Recommended Posts

Players
1,246 posts
31,660 battles

Don't like playing with players with low survival rates.

 

Can't really see it in game.

 

Developers should take a look at this if not already done and include survival rate in match maker determinations.

Edited by SkybuckFlying

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts

So because you mainly play cv, and sit in the back (thus have a higher survival rate). You don't want DDs that push, cap ... (put their ship and risk, therefore having lower survival rate) in your team.
 

I'd imagine a guy who reached tier IX grasps that part of the game.

 

But let's indulge you, why not add WR to the list as well ( that would mean a lot of people wont want you in their team... )

  • Cool 3

Share this post


Link to post
Share on other sites
[BK]
Players
171 posts
8,741 battles

Don't like playing with players with low survival rates.

 

Can't really see it in game.

 

Developers should take a look at this if not already done and include survival rate in match maker determinations.

 

Look at you rate before speaking for nothing... *crying* don't want to play with low rate players T_T why wg??? Dev already take actions, look you're with teammates with the same low rate as yours.

Share this post


Link to post
Share on other sites
[KLUNJ]
Players
2,870 posts

Skybucks team mates would up their survival rate if he stopped refusing to carry fighters........

 

Edited by bushwacker001

Share this post


Link to post
Share on other sites
Players
1,473 posts

Skybucks team mates would up their survival rate if he stopped refusing to carry fighters........

 

 

I agree with this if it is true, Carriers that refuse to carry fighters have no regard whatsoever for their team mates, all they want to do is sink ships, helping the team is not in their thoughts

 

I very rarely take out a carrier (because i am very bad with them) but would never take out a carrier without fighters, they are badly need to protect the fleet from aerial attack, also they are needed for spotting critical areas, without them a carrier is no use to anyone but the Lone Ranger

Edited by anonym_EFwxJOPWzlER

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

 

I agree with this if it is true, Carriers that refuse to carry fighters have no regard whatsoever for their team mates, all they want to do is sink ships, helping the team is not in their thoughts

 

I very rarely take out a carrier (because i am very bad with them) but would never take out a carrier without fighters, they are badly need to protect the fleet from aerial attack, also they are needed for spotting critical areas, without them a carrier is no use to anyone but the Lone Ranger

 

 

Strike setups are vastly superior to fighter oriented setups in randoms. Check any stats-site and filter for highest damage and plane-kills. Then compare winrates. The difference is so big it isnt even funny.

 

 

Teamplay doesnt mean to be everyones best friend and savior, but to help achieve the common goal of winning. Sinking ships helps the team win. Please stop giving him bad ideas.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
392 posts
5,321 battles

Yes, clearly all those BBs rushing forward like berserkers should hang back and shell the enemy from afar. And those DDs rushing into the caps, don't they know they are bound to meet the enemies there? Quick way to get yourself killed, I tell ya!

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,531 battles

@SkybuckFlying Ok you do a lot of CV so you will naturally have a higher survival rate. But lets compare our New Mexicos

 

Yours

61% survival rate (impresive)

45% winrate

31k average damage (115K top)

 

Me 

55% survival rate (not so impresive)

56% winrate

44.5k average damage (87K top)

Or Fubuki

59.5% survival rate (impresive)

46% winrate

26k average damage (145K top)

 

Me

35% survival rate (crap)

53% winrate

37k average damage (136K top)

 

Who do you think people would prefer in there team?

Its also worth noting if we look at your BB/CA as a hole you survival rate is around 40%. I  am not using stats to say i am a better player i am showing you that Survival rate is not every thing(in fact i would say almost irrelevant) its how dearly you make the enemy Pay to take you Down and so enable your team to win

 

Edited by T0byJug
  • Cool 4

Share this post


Link to post
Share on other sites
Players
94 posts
2,202 battles

Don't like playing with players with low survival rates.

 

Can't really see it in game.

 

Developers should take a look at this if not already done and include survival rate in match maker determinations.

 

Useless threads started everyday. Meta cv and BB camp in back.... whines when rest of team are blitzed by other team working together to push caps.

 

Sure let's spend 15 minutes humping the border just to appease your sudden interest in 1 stat. 

Share this post


Link to post
Share on other sites
Players
1,189 posts
4,745 battles

K/D ratio > survival ratio. I would take a teammate with a high amount of deaths and kills over someone with a low amount of deaths and kills every time. By itself, survival rate doesn't say anything in particular about a player.

  • Cool 2

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

Survival is a lowbobs favourite stat and excuse.

 

Q: Dude, why the hell have you been camping the whole game, achieving nothing?

A: Shut up man, you dead.


 

Because being alive > any significant contribution to the match. Isnt that obvious?

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,678 posts
13,867 battles

<-- survival rate: ~35% -- k/d ratio: 1.45

 

This is a game. I don't care about survival. If I can pull off something gloriously funny while burning/flooding to death, I will gladly take the shot instead of running away to die a coward. Apparently, I still get stuff done before sinking and I simply enjoy playing so I don't mind at all. If this were real combat I would probably be one of the most cowardly captains in the world.

  • Cool 3

Share this post


Link to post
Share on other sites
[INX]
Players
174 posts
9,582 battles

Give me the players with the highest damage counts and highest XP and I'll be happy (as XP means they work for objectives as well as wins and damage means that they have a good aim and fight well).

 

As for survival rate... yes, it can indicate whether the player is good at avoiding damage, but only if he also do a lot of those things I mentioned above. If he just camps all the way back whilst the enemy wins by caps, he is probably the most useless kind of player I know of.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
460 posts

And if you get the asked info. What would you do if you get a team where you don't like your teammates stats? Just leave at the beginning of the  game and cripple your not wanted team from the start? You will be a joy to play with.

 

Some people jut can't handle the reality of online gaming.

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

 

Strike setups are vastly superior to fighter oriented setups in randoms. Check any stats-site and filter for highest damage and plane-kills. Then compare winrates. The difference is so big it isnt even funny.

 

 

Teamplay doesnt mean to be everyones best friend and savior, but to help achieve the common goal of winning. Sinking ships helps the team win. Please stop giving him bad ideas.

 

​thats nice and fine but wont help you If your siting in a DD and are permaspoted after the strike CV is sunk.... The better stats of no fighter CV only help the player of said CV. With a class that is limited most of the time at the cost of your team.

If I meet a 0fighter CV thats. What usally happen:

Share this post


Link to post
Share on other sites
Players
196 posts

 

I agree with this if it is true, Carriers that refuse to carry fighters have no regard whatsoever for their team mates, all they want to do is sink ships, helping the team is not in their thoughts

 

I very rarely take out a carrier (because i am very bad with them) but would never take out a carrier without fighters, they are badly need to protect the fleet from aerial attack, also they are needed for spotting critical areas, without them a carrier is no use to anyone but the Lone Ranger

 

Theres not really need for fighters to protect the fleet(unless very low tier CV battles like T4-T5).

To counter a CV, ur ships just have to sail in packs of 4-6 and the AA will be enough to make them laugh at any plane coming to them.

U dont really use fighters to spot, better use empty dive bombers(they are faster once they drop their load).

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

Theres not really need for fighters to protect the fleet(unless very low tier CV battles like T4-T5).

To counter a CV, ur ships just have to sail in packs of 4-6 and the AA will be enough to make them laugh at any plane coming to them.

U dont really use fighters to spot, better use empty dive bombers(they are faster once they drop their load).

Dont bring Teambattle tactics up as a starting point for CV discussions, -)))))

Share this post


Link to post
Share on other sites
[BAZI]
Beta Tester
2,912 posts
15,294 battles

 

​.. The better stats of no fighter CV only help the player of said CV. 

 

 

Which part of "sinking enemy ships helps your team" do you find hard to understand?

Edited by allufewig

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

Tbf, a lot of the strike setup's higher win rate is also because they are more widely used in divisions ( to make up for lack of fighters ). I think current top players meta is more around balanced setups then pure strike anyway, but I might be wrong as I don't play it. 

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

Which part of "sinking enemy ships helps your team" do you find hard to understand?

This in Essence:

Tbf, a lot of the strike setup's higher win rate is also because they are more widely used in divisions ( to make up for lack of fighters ). I think current top players meta is more around balanced setups then pure strike anyway, but I might be wrong as I don't play it. 

as 0 fighter you have 3 Options:

Hope you can get a Mirror strike CV and get Into a Dps race.

 

Hope to get the enemys fighter out of position and kill him.

 

Having either a Div mate in a AA spec CAor find someone who cares to provide the cover you yourself denys your team.

 

And all the enemy CV needs to do is to kill your Tb and your oh so high Dps is reduced to that of a Fighter build playing RNG with your DBs. 

 

And If the balanced CV has  a CA himself to babysit him your really srewed because now he can actively provide cover or hunt down your planes while sinking you.

 

Only Lexi can look afer itself the rest wont do his team much favor If the enemy is halfway competent. 

Share this post


Link to post
Share on other sites
Players
1,246 posts
31,660 battles

It's not just about carrier survival rate, but any ships survival rate... apperently it's harder to survive in other ships than CV, then again when I do play CV I do notice bad behaviour of people like driving into an out numbered position ! or not even trying to retreat ! Quite bad... risky... but bad ! :P

 

Share this post


Link to post
Share on other sites
[NWP]
Players
4,528 posts

It's not just about carrier survival rate, but any ships survival rate... apperently it's harder to survive in other ships than CV, then again when I do play CV I do notice bad behaviour of people like driving into an out numbered position ! or not even trying to retreat ! Quite bad... risky... but bad ! :P

 

People who do that will learn the limits of their ships and improve. People who sit back and don't put their ship to the test won't.

They might survive more but since they are not using the full potential of the ship, they're letting their team down.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×