War_spite12334 Players 17 posts 1,195 battles Report post #1 Posted September 21, 2016 Having played 90 battles in this ship I think WG have got it wrong. Lots of debate on the range and the lack of fire resistance but I think we should simply look at history. When these ships came out they were most powerful in the world. That is not true as a Tier 6 ship. If Warspite had its after WW1 refits you could argue for it being here - would have more range more armour more everything. But as a WW1 BB it needs to be against its competition which is Kaiser and Konig - not Bayern (Bayern was developed to kill QE ships ) and Bismarck So I think in the refits etc WG make they should reconsider , no definitely lower it by one tier. Then the R Class BB's should be Tier 6, KGV be tier 7 and Rodney Tier 8. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #2 Posted September 21, 2016 no because Tier 5s always get uptiered also at tier 5 the grand ol' lady would be OP Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #3 Posted September 21, 2016 Warspite is in its WW2 refit tho. Seriously stop asking for warspite buffs. Its a fine ship that can stand on its own in tier 6. Not every premium must be a p2w machine. 1 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #4 Posted September 21, 2016 warp as t6 doing very good even on t7 can do fine but sure vs t8 strugle badly Share this post Link to post Share on other sites
[HRK] Half12Hardcore Players 30 posts 4,746 battles Report post #5 Posted September 21, 2016 It doesn't need buffing or changing tiers, it's problems come from fighting T8's in about 75% of its games. This comes from WG deciding to protect tier 4's from seeing t6's. Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #6 Posted September 21, 2016 No i don't think it's too high a tier, i think being up against T8 is too much for it, bit in no mans land Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #7 Posted September 21, 2016 No, Warspite at T5 would be OP, think about New York and Kongo facing 381mm guns even more often, just no. If Warspite recives some bonus should only get a special +1/-1 MM and that would make more than enough for her, but seeing how the MM works this would be nice for MM in general for all tiers. Yeah, reduced variety of ships and overall a bit more boring, but I think it's better something a bit boring that something that's plain unfair for some ships, like T5s getting T7 every [edited] time. And looking at ranges of T6 BBs if Warspite gets a bonus other than special MM I think a +1 km range won't hurt that much, Warspite wouldn't be able to camp from 20 km still, in fact would have a range similar to Bayern upgraded which is not the worse thing ever, but it's not Fuso either. Not that she's unplayable with the current range but I don't think that would make Warspite OP because of that. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #8 Posted September 21, 2016 I'd like to see her at tier 8 once they fix the citadel hit box. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #9 Posted September 21, 2016 Having played 90 battles in this ship I think WG have got it wrong. Lots of debate on the range and the lack of fire resistance but I think we should simply look at history. When these ships came out they were most powerful in the world. That is not true as a Tier 6 ship. If Warspite had its after WW1 refits you could argue for it being here - would have more range more armour more everything. But as a WW1 BB it needs to be against its competition which is Kaiser and Konig - not Bayern (Bayern was developed to kill QE ships ) and Bismarck So I think in the refits etc WG make they should reconsider , no definitely lower it by one tier. Then the R Class BB's should be Tier 6, KGV be tier 7 and Rodney Tier 8. Really? Player Average for Ships [ at 2016/09/03 ] Nation Class Tier Name Win Damage Kills/Battle Survival US DD 6 Farragut 49.73 18.709 0.54 20.69 KM CA 6 Nurnberg 47.38 19.371 0.41 20.90 SN DD 6 Ognevoi 49.52 21.003 0.56 23.62 JP DD 6 Mutsuki 48.64 21.548 0.52 29.21 US CA 6 Cleveland 49.64 22.932 0.50 26.06 JP CA 6 Aoba 47.88 23.255 0.47 23.23 PA DD 6 Anshan 54.36 26.150 0.70 41.39 SN CA 6 Budyonny 49.40 29.200 0.59 25.12 US CV 6 Independence 47.19 30.646 0.51 64.93 SN CA 6 Molotov 51.31 33.441 0.67 26.08 US BB 6 New Mexico 47.38 35.809 0.63 40.62 JP BB 6 Fuso 48.21 41.138 0.71 42.54 RN BB 6 Warspite 47.97 42.531 0.74 36.62 JP CV 6 Ryujo 51.79 43.363 0.79 67.41 KM BB 6 Bayern 49.90 47.759 0.88 43.24 MN BB 6 Dunkerque 52.26 47.825 0.87 35.97 US BB 6 Arizona 51.67 48.119 0.85 44.36 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #10 Posted September 21, 2016 I've played over 200 games in the Warspite, throughout the stealth nerf period too. She's fine where she is now BUT the current MM is a bit cruel to all T6 ships arguably and not just this one... T7 ships seem to be top tier an awful lot these days. 1 Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #11 Posted September 21, 2016 @War_spite12334 As ColonelPete showed, managed the average player to achieve around 42k damage per match. You achieve 21k on average. Half of the server average. Now, tell me, is this related to a weak ship or a weak captain? Share this post Link to post Share on other sites
shockinhockin Beta Tester 449 posts 3,291 battles Report post #12 Posted September 21, 2016 Wow that's the average for warspite players? Damn now I really do feel like a shiny golden God in this thing hahaSeriously I have no problems doing very well in this ship no matter what i run into. She's a damn good ship with the right captain skills and mods installedEither I really am a golden God with this ship (that's a joke by the way incase it goes over some heads) or everyone else really needs to play better. Fairly sure I'm sitting at 63% win rate with it over a shed load of battles.Warspite is absolutely fine where she is. General points of issues with the ship players have and how I suggest you play Warspite to negate these. One range is bad. Simply launch spotter then you have 19km range. By the time your spotter lands you should have sailed into 16 km or closer if not stop camping Two fires. Warspite is a premium so you can afford the repair and damage control 2s so run them all the time. Her repair fixes all fire damage so play smart as to not get focused and this should not be a problem. Three facing t8s. Warspite carries accurate 15inch guns. These guns can and will sort out t8 ships without a problem if you pick your shots well and also pick your fights correctly again play smart and your guns combined with your extra Hp recovery abilities mean as long as you engaged a t8 bb correctly you should be able to competitively fight and best it. In sort don't show your sides to 16inch guns and your golden, and don't get focused so you can make use of your repairs over the course of the game and again you should have no issues at t8 if your following also step one 1 Share this post Link to post Share on other sites
Bortasqu Beta Tester 939 posts 14,845 battles Report post #13 Posted September 21, 2016 It would've been nice if they could fix the inconsistencies in the armour, espesially the frontal citadel. Share this post Link to post Share on other sites
[HOO] Djansolo [HOO] Beta Tester 229 posts 10,834 battles Report post #14 Posted September 22, 2016 Then the R Class BB's should be Tier 6, KGV be tier 7 and Rodney Tier 8. If the R class come into game, it should sit at same tier as Warspite (QE class), since its basically the same ship with less enginepower. And Warspite is fine at t6. Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #15 Posted September 22, 2016 you are too high a tier Share this post Link to post Share on other sites
[LONR] thestaggy Beta Tester 403 posts 7,718 battles Report post #16 Posted September 22, 2016 (edited) Tier 5 would still see it get hit with awful MM as both tier 5 and 6 ships are struggling post-5.9. What it does need is a buff to either turret traverse or range. It no longer has the claim to biggest guns at tier 6 with the introduction of the Bayern and the Bayern has both superior turret traverse and base range, so using the turret traverse as a balancing factor is now moot. It is quickly becoming the T34/Lowe of WoWs. Once upon a time it was competitive with aspects that set it apart, now its just a big, slow lump of metal that really doesn't stand out, other than being the most beautiful lady in the game. Warspite is absolutely fine where she is. General points of issues with the ship players have and how I suggest you play Warspite to negate these. One range is bad. Simply launch spotter then you have 19km range. By the time your spotter lands you should have sailed into 16 km or closer if not stop camping Two fires. Warspite is a premium so you can afford the repair and damage control 2s so run them all the time. Her repair fixes all fire damage so play smart as to not get focused and this should not be a problem. Three facing t8s. Warspite carries accurate 15inch guns. These guns can and will sort out t8 ships without a problem if you pick your shots well and also pick your fights correctly again play smart and your guns combined with your extra Hp recovery abilities mean as long as you engaged a t8 bb correctly you should be able to competitively fight and best it. In sort don't show your sides to 16inch guns and your golden, and don't get focused so you can make use of your repairs over the course of the game and again you should have no issues at t8 if your following also step one One: 6 minute cooldown on the spotter plane, you can launch it no more than 3-times per battle. Also, you camping isn't the only issue. You see tier 7 and 8 BBs with 19+ km of range and we are all aware of the sniping meta, especially at tier 8+. They have no reason to get close to you. Most of them are faster than you are. Try and force an engagement with a Nagato, Scharnhorst sister, North Carolina, Amagi or Bismarck sister. 30 knot BBs can quite easily stay out of your range while sending 16-inch shells with impunity. I've spent, on numerous occasions, 5+ minutes just trying to get something in my range when in tier 8 battles. Your 16 km range also puts you in the ''burn with fire and murder'' no-mans zone in these battles. Two: Yes, Warspite is a premium, designed to earn credits and train captains. Running 22.5k premium consumables kinda defeats the point. Balancing a premium around premium consumables is idiotic. Three: See point 'One'. In tier 8 you don't get to set, pick or choose engagements. They choose you. A tier 8 BB has no reason to come down to your level and you will have a hard time getting in range of them. And just as easily as your 15-inchers can hurt them, 16-inchers will make a mess of you as it is well known that the Warspite takes massive regular penetrating damage. The buff only fixed the citadel but she is still prone to enormous penetrating damage, especially in the rear areas. She has her moments, but she also has severe drawbacks and this isn't about P2W or a premium being better. Edited September 22, 2016 by thestaggy Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #17 Posted September 22, 2016 Then let them sit at 19 km. Angle your ship and clear out any enemy cruisers around the objective, your DD will thank you --> easy win. Share this post Link to post Share on other sites
mike_864 Players 158 posts 6,568 battles Report post #18 Posted September 22, 2016 She also turns on a dime, Warspite is a ballerina compared to her line dancing opponents, this can be used to great effect when closing the distance, wait for them to fire then simply turn and watch as most if not all of their shells fly harmlessly by, then unleash hell with your super accurate 15" guns, great fun. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #19 Posted September 22, 2016 Using Prem Consumables massively increases your survival in the Warspite. Don't have to agree with it, you can just blow up instead... Even if you get a full suite of consumables you'll still likely earn a profit most battles. Share this post Link to post Share on other sites
Slavniy Players 11 posts 442 battles Report post #20 Posted September 22, 2016 I think that the main problem of Warspite is historical yet weak armor. It needs to be increased, to match the battles in WoWs. Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #21 Posted September 22, 2016 She's fine at Tier VI, but she's not competitive in Tier VIII, which she sees too often since the matchmaker rework. Also she's clearly outmatched by the Bayern. Share this post Link to post Share on other sites
shockinhockin Beta Tester 449 posts 3,291 battles Report post #22 Posted September 22, 2016 Tier 5 would still see it get hit with awful MM as both tier 5 and 6 ships are struggling post-5.9. What it does need is a buff to either turret traverse or range. It no longer has the claim to biggest guns at tier 6 with the introduction of the Bayern and the Bayern has both superior turret traverse and base range, so using the turret traverse as a balancing factor is now moot. It is quickly becoming the T34/Lowe of WoWs. Once upon a time it was competitive with aspects that set it apart, now its just a big, slow lump of metal that really doesn't stand out, other than being the most beautiful lady in the game. One: 6 minute cooldown on the spotter plane, you can launch it no more than 3-times per battle. Also, you camping isn't the only issue. You see tier 7 and 8 BBs with 19+ km of range and we are all aware of the sniping meta, especially at tier 8+. They have no reason to get close to you. Most of them are faster than you are. Try and force an engagement with a Nagato, Scharnhorst sister, North Carolina, Amagi or Bismarck sister. 30 knot BBs can quite easily stay out of your range while sending 16-inch shells with impunity. I've spent, on numerous occasions, 5+ minutes just trying to get something in my range when in tier 8 battles. Your 16 km range also puts you in the ''burn with fire and murder'' no-mans zone in these battles. Two: Yes, Warspite is a premium, designed to earn credits and train captains. Running 22.5k premium consumables kinda defeats the point. Balancing a premium around premium consumables is idiotic. Three: See point 'One'. In tier 8 you don't get to set, pick or choose engagements. They choose you. A tier 8 BB has no reason to come down to your level and you will have a hard time getting in range of them. And just as easily as your 15-inchers can hurt them, 16-inchers will make a mess of you as it is well known that the Warspite takes massive regular penetrating damage. The buff only fixed the citadel but she is still prone to enormous penetrating damage, especially in the rear areas. She has her moments, but she also has severe drawbacks and this isn't about P2W or a premium being better Considering Warspite detection range is considerably less that 19km hells it's a lot less that it's own range of 16km there is still no situation where you should be outranged. T7 /t8 bbs can't hit what they can't see so as I said before pick your engagements, use your head and your spotter when needed. Also I have 4 charges on my spotter with superintendent. And I never need them all in a game. Share this post Link to post Share on other sites
Venom_Too ∞ Players 5,189 posts 7,044 battles Report post #23 Posted September 22, 2016 She's fine at Tier VI, but she's not competitive in Tier VIII, which she sees too often since the matchmaker rework. Also she's clearly outmatched by the Bayern. Share this post Link to post Share on other sites
[PV] Grim_T_Reaper Players 49 posts 11,552 battles Report post #24 Posted October 4, 2016 I've been thinking about picking up the Warspite, so i have a captain ready for the cruiser line, i've not done well in DDs so i won't bother with the Campbeltown, but as some have stated in this thread, it's range is too short for the tier of battles it can get put in, it's speed is another issue, as is it's burn ratio. And lets not forget, the piles of rust that turn the turrets. 72 seconds for 180 is a joke, the Fuso has almost 20 seconds faster turn rate. (though upgrades and cap skills can get it down to about 50-ish, which is....acceptable) The only reason a T8 BB would want to get close to a warspite would be if it's a Bismarck player looking for a piece of prime british steak to roast at 10km That said though, taking all the warspite's faults into account, it makes me wonder what the non-premium british T6 BB will be like. To say nothing of HMS Hood/King George V, depending on which one they use as the premium T8, if they do one. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #25 Posted October 4, 2016 Where is the "NO just learn to play' answer in the poll? I'm reaching 70% wr on Warspite which is close to my 'grossly overpowered' Imperator Nicolai I. My Fuso damage is a little bit higher ( and wr at 67% ), I don't see how Warspite should be a tier 5 unless it was nerfed a lot. If people can't make her work, it's a PEBCAK issue, wetware and not the darn ship. L 2 P 1 Share this post Link to post Share on other sites