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Remove Detonation

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[ST-EU]
Supertester, Players, Sailing Hamster
1,920 posts
4,621 battles

Doesn't matter, WG did not need your money anyway. 

 

But in simple terms, No. I like the aspect actually, it doesn't happen all that often to me, and adds to the atmosphere a bit. Especially when they implement a huge explosion and different sinking animations to differentiate it. Think Jutland style explosions, Invincible, Defence, S35 & Pommern etc.

 

 

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Beta Tester
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Doesn't matter, WG did not need your money anyway. 

 

But in simple terms, No. I like the aspect actually, it doesn't happen all that often to me, and adds to the atmosphere a bit. Especially when they implement a huge explosion and different sinking animations to differentiate it. Think Jutland style explosions, Invincible, Defence, S35 & Pommern etc.

 

 

 

You're prejudiced with Wargaming, it's hard to take non-bias from a collaborate that's already working with them.

 

I have never liked this completely and skill-less game mechanic ever, it's like throwing a needle trough a through the great wall of china from 1km away. It's like close to once in a million chance.

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[ST-EU]
Supertester, Players, Sailing Hamster
1,920 posts
4,621 battles

 

You're prejudiced with Wargaming, it's hard to take non-bias from a collaborate that's already working with them.

 

I have never liked this completely and skill-less game mechanic ever, it's like throwing a needle trough a through the great wall of china from 1km away. It's like close to once in a million chance.

 

Trying to pull out that line? :facepalm:

 

There are many things I like and dislike about the game. Detonations fall into the category I like, but stuff like the IJN DD changes, or the changes to Islands of Ice, the removal of Kongo's A hull and the current state of carrier, battleship and cruiser balance etc. , I don't like to varying degrees. 

Sorry I can't fulfill your stereotype of a Supertester, but I can't defend every decision that WG makes. I only give feedback on new updates.

 

Why I like detonations? Well, I like my history. That should be known. Historical-ish aspect of the game? Yes please. I also mostly forget about them in battle, but I like little random aspects like magazine detonations, that add that little bit of chance into the game. If the game was purely based on skill, I would be tempted to stop playing, since it would be too boring for my liking. Removal of aspects like Detonations sets the game on a slope towards that, and that, I do not want.

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Players
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Well, I was obviously angry when I wrote the initial posting, so my apologies for the tone. Basically, I am in line with what Sturmtiger wrote.

Aside from the issue of the skill-lessness of such a random mechanism, it is also neither fair towards the player suffering from it nor his team suffering from the loss of one ship. And while it very rarely happens to a single player, it see it happening all the time in my games.

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[SCRUB]
Beta Tester
4,811 posts
13,808 battles

 

You're prejudiced with Wargaming, it's hard to take non-bias from a collaborate that's already working with them.

 

I have never liked this completely and skill-less game mechanic ever, it's like throwing a needle trough a through the great wall of china from 1km away. It's like close to once in a million chance.

 

So what do you base that 1:1000000 chance on?

 

Given the Hood alone, are you suggesting there were 999999 other naval battles during WWII?

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Players
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Well, I was obviously angry when I wrote the initial posting, so my apologies for the tone. Basically, I am in line with what Sturmtiger wrote.

Aside from the issue of the skill-lessness of such a random mechanism, it is also neither fair towards the player suffering from it nor his team suffering from the loss of one ship. And while it very rarely happens to a single player, it see it happening all the time in my games.

 

No need to apologise, this subject has been covered a lot recently, Detonation is the worst feature in the game, no skill involved, your ship just blows up.

So many players detest this detonation farce

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[ST-EU]
Supertester
3,404 posts
35,711 battles

 

RNG is the big problem, it's influencing battle results

 

Couldn't be truer, well at least the bizarre dispersion we all suffer at times, with this I mean at shorter distances. One instance, at around 3km from a just about to die CA in my Bayern, fired one turret only to see one shell drop below the waterline and the other shot a seagull out of the sky. I hate the fact that once you have pressed the mouse button, it is then solely up to the server whether you hit no matter your accuracy.

 

As for the OP's original post, keep detonation as it is nowhere near as common as it used to be and adds and not detracts from the experience.

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[GOEPT]
[GOEPT]
Weekend Tester
559 posts

Though detonation to a full health ship its quite a sad thing to happen... if half health or 20% did understand but 100%? quite sucks.

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Though detonation to a full health ship its quite a sad thing to happen... if half health or 20% did understand but 100%? quite sucks.

 

Spot on +1

100% detonation is simply cruel and not needed in the game, ok maybe once in a blue moon it does happen, but that's it, it would be more acceptable at 20 or 30% health i think

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Players
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Keep it in. It's realistic. It's great when you detonate someone else. When you get blown-up you get 10 Potions of Detonation Invulnerability.

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[TTTX]
Players
1,841 posts
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Couldn't be truer, well at least the bizarre dispersion we all suffer at times, with this I mean at shorter distances. One instance, at around 3km from a just about to die CA in my Bayern, fired one turret only to see one shell drop below the waterline and the other shot a seagull out of the sky. I hate the fact that once you have pressed the mouse button, it is then solely up to the server whether you hit no matter your accuracy.

 

As for the OP's original post, keep detonation as it is nowhere near as common as it used to be and adds and not detracts from the experience.

 

To you it might not detract from game experience but to me it sure does, cause I get pissed when I get detonated and when I detonate someone it's also shitty because I don't take joy in sinking ships in a way that takes no skill whatsoever.
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Players
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To the OP:

 

It's a great feature and is explainable to most that want to at least understand the mechanic.

 

Leave it.  If you don't like it then you have missed one of the basic tenants of the game..."some aspect of the game are about skill and some aspects of the game is simply chance." 


That's life and war.

 

If you want to power game, go and play AD&D and make up a 18 stat character and get yourself a +10 vorrpal sword...then win all the time.  Far more satisfying for you I'd say.

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[1378]
Players
460 posts
3,784 battles

I have detonated and have been detonated quite a few times. It happens to all of us. It is part of a game mechanic that works most of the time. Plus. these things did happen in real life. WG shouldn't dumb down the game more just because people don't like their paint scratched.

 

When it happens it sucks, but when you are the detonator you feel good, or were you just shooting blanks at that enemy ship? You meant to sink it, right? Well, you did.

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[FIFO]
[FIFO]
Beta Tester
2,451 posts
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I got detonated this morning from 90% hp in my Bayern.  It made me incredibly angry... but then I do love doing it to other people :D

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[ST-EU]
Supertester
3,404 posts
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To you it might not detract from game experience but to me it sure does, cause I get pissed when I get detonated and when I detonate someone it's also shitty because I don't take joy in sinking ships in a way that takes no skill whatsoever.

 

Well that is your opinion as I offered mine. It was plain awful when it was more commonplace than it is now, but I would accept having none at all as much as it is present now as it is a fair event whether you give it or take it, that is all.

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Beta Tester
516 posts
4,160 battles

In 1839 games played, I have been detonated a grand total of 19 times. And only two of those times were any more annoying than being one-shot by other means: my full-health Kolberg blowing up to a singular Yubari shell hit, and my full-health New Mexico taking one single air-dropped torpedo on the nose and going boom. I can live with that.

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Players
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My Sims got detonated at 100% HP by Bismarck's secondaries 10km away yesterday. :trollface:

 

I think I've gone from 50 to almost 100 detonation achievements since the DD armour patch. Tashkent detonation probability is around 30% for the first 5 minutes of a game, amazing for farming Juliet Charlie flags (over 400 stockpiled now :D)

 

 

 

 

 

 

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Players
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Ok pretty needless and obvious conclusion: Op is frustrated. Deto is not nice but not that common either. I got 1 in 1%-ish number of battles. Yeah it sucks when you get 1 in the opening phase from a lucky bomb drop. Quite often a detonation was my mercy blow anyway. So those flags are amusing in that situation. Though I cannot reproduce numbers I have the feeling I'm on the dealing side approximately as frequent as in the receiving.

it's annoying but not to be overcome IMO.

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Players
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what I want being done with detonations is making their kaboom much bigger :P

 

[few days ago when I landed with my fubu in tX battle and when going from capping one point to the other I've stumbled upon two evemy fletchers, knowing I have no chance to win this I tried to escape while damaging the closest one as much as possible and then......

 

bams devastating strike - during that gunfight the other fletcher turned behindisland so he did not have line of fire on me.....

chat reactions of literally everyone was.. interesting :)

 

although I've felt a little bit bad for that fletcher....]

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[SKIDZ]
Players
1,030 posts

Detonation is skill less that`s what people dont like being taken out by blind luck just sucks

if it only happens 1% of the time you will see a detonation once every 4 games they are not rare

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