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Cruisers are becoming more and more pointless

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They weren't effective, they were just annyoing as [edited]. All these Shimas promoted was stalled gameplay. Their Alpha strike capability is still just as high, but without spamming torps from 15km away preventing everyone from ever pushing anywhere. 

 

Pretty much this...

They weren't preventing "kemp bush", they were forcing it...

Every freaking high tier game was shimas spamming 20km torps, and half of the game you would spend dodging them left right and center... (eating few of them ofc)

So noone sane would push into 30-60 or whatever torp walls, thus sitting back and hoping that someone will scout that pesky DDs/ torps before they catch up to you... And as much as I'm annoyed by this 6 BBs per side meta, ty but I don't want shima spam back either...

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[RONIN]
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They weren't effective, they were just annyoing as [edited]. All these Shimas promoted was stalled gameplay. Their Alpha strike capability is still just as high, but without spamming torps from 15km away preventing everyone from ever pushing anywhere. 

 

Well, with torpedoes as easy to dodge as right now, and 1 carrier every few games, BBs no longer have a real counter, except another BB.

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Well, with torpedoes as easy to dodge as right now, and 1 carrier every few games, BBs no longer have a real counter, except another BB.

 

Sorry, but that's [edited]. I just recently unlocked Kagero. It is a very effective ship if played right. And I'm playing with stock torpedoes. Still, I'm way above server average. After all those "nerfs".

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[FIFO]
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The problem is that the paper still have to get past scissors and dynamite... and then it is kinda hard to wrap that paper around the rock if it isn't big enough!

 

That being said, if you are a lone DD against a lone BB, you should win easily.

 

you would think that would be the case, but it is in my experience actually relatively rare for the DD to win easily. he will win unless he goofs up somewhere, but generally after a protracted fight lasting 4-5 minutes or even longer..as the best counter against being torped by a DD is simply sailing the other way..

 

barring any method to force the BB to engage, or having the advantage of a totally oblivious BB he is going to try and maintain distance, meaning the DD is down to using its artillery for the dreadfully slow BBQ death, or repeat torp spam for 1 hit every minute or so. the easy wins happen if the BB is completely unaware of the DD's presence (and gets ambushed/stealth torped), or when the BB is forced to engage (trapped in a map corner/forced to attempt a decap..generally endgame stuff in the extremely rare 1v1 scenarios)

 

 

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Actually went back to my cruiser grind in the last week and had pretty even split of games played for cruisers and battleships. Naturally the matchmaking was still largely dominated by battleships, just to make sure the situation didn't change much!

 

The cruisers I played were mostly Yorck and Myoukou (with a couple Atago games in there for captain training), so not exactly the crème de lá crème of cruisers like the Zao or the other tier X beasts. And yes, I absolutely had games were I was one of the only two cruisers on my team with five or more enemy battleships just licking their lips at shooting at the frail little cruisers.

 

Was having a pretty good time. Lots of slow moving, big targets to set on fire and many DDs who think they can farm easy damage on the same victim profile ...

 

I still maintain the current matchmaking is oversaturated with battleships and sorely lacking in cruisers and CVs, but whilst it's undubitably a tough spot for cruisers to face a numerical superiourity of their hardcounters it's far from delegating them to pointlessness or some such. And when I was playing my BBs a properly played cruiser (i.e.: one that's actually running his WASD.exe) is still a nuisance when he's got your number since it's quite hard to hit those little buggers when they actually pay attention.

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First they limited CVs and now there is serious thinking about BBs followed by DDs perhaps? I do not think limiting the number of BBs will happen as there are too many of them, more than the matchmaker could find 'normal' matches for. Bearing that in mind, it might be time for all to acknowledge the fact that some ship classes perform better than others - some ships weigh more than the rest, and forget about the notion that all ships should be equal because they are not.

 

WG should just allow 'better' ships in the game but balance them by adjusting rewards for playing. Simply decrease earnings for BBs (or rather increase for classes that are underrepresented), and give rewards based on expected outcome. I do not think it helped removing BBs' vulnerability vs. CVs. That they could bring back to encourage choosing to play cruisers instead of BBs. None thinks "because cruisers are better vs. planes" when choosing between CAs and BBs in the current version of the game, which is rather telling. However, I understand slightly changing stats would not bring back the CVs, they are in need of a lot more help.

Edited by IVemo

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I do not think limiting the number of BBs will happen as there are too many of them, more than the matchmaker could find 'normal' matches for. 

 

Also I suspect a 3 BB cap would make the number of players wanting to play BB even larger.

 

The only thing that can really hurt a BB at the moment is another BB, if you cap them and especially if you cap DD as well then you're severely limiting the threats to them, so why would you want to play anything else?

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Alpha Tester, In AlfaTesters
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To sum up my experience in cruisers from last 50 battles on randoms:

All cruisers = crap.

Zao = good.

Supporting caps/killing DD's = no way

Sniping BB's from 16 km = expert gameplay

 

They're not useless, certainly not on randoms. But if you think about doing anything more then hugging island, sitting in smoke, sniping from max range and hoping your team will win for you, don't play cruisers.

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[ALONE]
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Indeed. It feels like the game balance has gone really worse since summer. Cruisers have become mostly pointless, except some HE-spamming in Zao or Kutuzov, also have IJN-DDs - and CVs with latest economy patch.

Sure, charging in Scharnhorst is great, but I want to have the fun with the other ships as well, as I had before. :(

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It's nice to "order" BattleBabies to tank and shoot at each other, but most of them exclusively target cruisers, as they are unlikely to switch to HE for angled BBs. And with so many more BBs than intended by devs, it is hard not to turn broadside to at least some of them. Instead of 2-3 now we have 4-5 all seeking easy dmg by shooting/sniping CAs.

On the other hand with so many shots fired, the rng steps in and a total retard, not able to hit a side of a barn from inside shoots, at wiggling WASD hacking CA, and you can see 1 shell de-grouping from the rest of them that are clearly going to miss and citadeling you, from behind...., through an angled side. Even when you watch these super-uniqums and their hard carries one can identify clearly 1 moment in each replay when the enemy team makes a error, or RNG saves their [edited]HARD (getting shot while broadside with minimal dmg) . However when playing, those lucky RNGs seem to happen much less, and miraculous self-guiding shells are much more prevalent. 

Simply too many BBs shooting a diminishing number of CAs = a lot more hits on even the good players

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Oh lookie, another 5 battleboats, 5 destroyers match, how exciting! Seriously, my premium time ran out a while back and I haven't played since. I'm taking another extended break till they fix the current meta, or high tier cruisers in general (let's be frank, that's not gonna happen, right?). Match after match with the same old, same old matchmaking got a little bit too boring. At least in Ao's screen there is a carrier present, I'm impressed!

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At least in Ao's screen there is a carrier present, I'm impressed!

 

Oh, you mean the Hiryuu who was afk for long enough to have the Strike Ranger's snipe attempt find him where he spawned, kill him and then proceed to have free reign over the battlefield ... yeah.

 

Didn't take screenshots but our team managed 6 kills in total before losing, three of those were mine with ~90k damage. :facepalm:

 

And this was one of the better games I had today :teethhappy:

Edited by Aotearas

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[POI--]
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Actually THIS is what's wrong with cruisers right now:

 

You know, I thought that there was a limit to stupid and once more I was proven wrong.

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You know, I thought that there was a limit to stupid and once more I was proven wrong.

If you think rock bottom has been reached there's always someone willing to start digging deeper.

 

 

Oh lookie, another 5 battleboats, 5 destroyers match, how exciting! Seriously, my premium time ran out a while back and I haven't played since. I'm taking another extended break till they fix the current meta, or high tier cruisers in general (let's be frank, that's not gonna happen, right?). Match after match with the same old, same old matchmaking got a little bit too boring. At least in Ao's screen there is a carrier present, I'm impressed!

Playing with T5 Gremlin number of DDs per team varies down to two.

But four seems to be absolute minimum number for BBs.

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Alpha Tester
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They weren't effective, they were just annyoing as [edited]. All these Shimas promoted was stalled gameplay. Their Alpha strike capability is still just as high, but without spamming torps from 15km away preventing everyone from ever pushing anywhere. 

 

They were annoying because of numbers mainly, not because of their abilities. A single Shima on a team did not cause kemping, in fact a stationary BB vs the old 20km torps won't be stationary long. That was the 'attraction' of Shimakaze, 15 long range torps which meant you always had something you could shoot at ( or well, getting in the 'right' location was a lot easier :hiding: I'm still a bit vexed I grinded my Shima and I never got the really play it ( like it was supposed to be played )). 

 

I think the Shimakaze nerf was wrong, just as with current debate about BB oversaturation; WG might not like adding class limits to MM but it would have been better imho. 

 

 

Pretty much this...

They weren't preventing "kemp bush", they were forcing it...

Every freaking high tier game was shimas spamming 20km torps, and half of the game you would spend dodging them left right and center... (eating few of them ofc)

So noone sane would push into 30-60 or whatever torp walls, thus sitting back and hoping that someone will scout that pesky DDs/ torps before they catch up to you... And as much as I'm annoyed by this 6 BBs per side meta, ty but I don't want shima spam back either...

 

I don't want Shima spam either, but 1 ( 2 MAX ) Shima's in a game, I don't think it is what creates static gameplay ( well... if I'm on low HP and can't risk taking a single torp I will kemp in the back if there is a Shima spamming torps... but a Gearing could achieve that as well ).

 

To sum up my experience in cruisers from last 50 battles on randoms:

All cruisers = crap.

Zao = good.

Supporting caps/killing DD's = no way

Sniping BB's from 16 km = expert gameplay

 

They're not useless, certainly not on randoms. But if you think about doing anything more then hugging island, sitting in smoke, sniping from max range and hoping your team will win for you, don't play cruisers.

 

Which is just not a fun way to spend your time :) The versatility of CA play is what makes them attractive, if the meta forces you to do the same things over and over the class loses appeal. 

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You know, I thought that there was a limit to stupid and once more I was proven wrong.

 

Nah, haven't you faced those that not only don't care if someone is in the way like here, but also put their fishes in the water as soon as they can see any enemy? It's too complicated to read all those dumb circles on the map, let me shot torpedos even if it's 12-15km and i am in a cruiser...

It happens especially on open maps like Strait...

Edited by anonym_i2RxUTEMphjW

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Alpha Tester, In AlfaTesters
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 Which is just not a fun way to spend your time :) The versatility of CA play is what makes them attractive, if the meta forces you to do the same things over and over the class loses appeal.

Yup. I slided from my armchair so low, my neighbours started seeing my butt. But, well, I'll not allow myself to be punished in Des Moines over and over again for no mistake made. 

 

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[NIKE]
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Nah, haven't you faced those that not only don't care if someone is in the way like here, but also put their fishes in the water as soon as they can see any enemy? It's too complicated to read all those dumb circles on the map, let me shot torpedos even if it's 12-15km and i am in a cruiser...

It happens especially on open maps like Strait...

Depends on the range of the torps, speed of torps/enemy and what angle the enemy is on.

 

For example 10km torps that go 60kn fired at a target that is heading straight towards you going 30kn  will connect if fired when he's 15km away (assuming he never changes speed, or direction)

In the time it takes your torps to go 10km, the enemy (who's going half as fast) will go 5km so will hit the torps.

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It's too complicated to read all those dumb circles on the map, let me shot torpedos even if it's 12-15km and i am in a cruiser...

 

If the minimap is to complicated for you, just uninstall ;)

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Depends on the range of the torps, speed of torps/enemy and what angle the enemy is on.

 

For example 10km torps that go 60kn fired at a target that is heading straight towards you going 30kn  will connect if fired when he's 15km away (assuming he never changes speed, or direction)

In the time it takes your torps to go 10km, the enemy (who's going half as fast) will go 5km so will hit the torps.

I know such calculations, but would not suspect Konigsberg firing torpedos almost from our spawn zone to enemy appearing on the horizon for them ;)

With me in my Svietlana exactly in the middle, of course...

 

 

If the minimap is to complicated for you, just uninstall ;)

I see i overdid my sarcasm, that was the said cruiser captain's thinking, not mine...

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[ADRIA]
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I have not read the entire thread, so maybe somebody has said this before.

 

I agree that cruisers have a hard time at the moment. The players have gotten better and cruisers are the easiest to punish for their mistakes. I also feel cruisers can have a very hard time being bottom tier compared to DD's and some BB's. So my solution to get more cruisers (and CV's) would be to give some extra incentive like better rewards and preferred matchmaking (already there with CV's)

 

And once it balances out again you could reverse the bonuses for the cruisers. CV's have more problems than just difficulty. It need to have a fun playstyle as well

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