[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #401 Posted October 4, 2016 To all of you arguing against Dominico's analysis: He is actually pretty damn spot on. And you are all welcome to check my cruisers stats and tell me that i don't know what i am talking about. > plays high tier ships that can invisibly fire or lower tier ships that can fire over islands, and mostly in 2-3 man divisions. "Guys, cruisers are fine, all you have to do is be ever more passive, and have a division mate to use as a shield" If you are being focused by six BBs then you are by definition a terrible player. Or the closest enemy. Which isn't exactly hard when 4 out of your 5 BBs are heroically defending the spawn point. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #402 Posted October 4, 2016 If you are being focused by six BBs then you are by definition a terrible player. Well.. ok... maybe it shows bad situational awareness as I indeed try to not let that happen ever. But there are to many games where allied BB's don't advance enough, making the gap between DD's and BB's so large that CA's can't support the DD's effectively. I don't mind having to hang back if the game allows it, but more often then not this isn't the case. And while I might not be right at your level of cruiser play, I'm not terrible either, so I don't buy your 'CA's are fine, meta is fine, it's a player issue' statement. Maybe you could elaborate on how you think CA's can work in a BB saturated meta where it's often the case that your allied BB's don't advance enough? 1 Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #403 Posted October 4, 2016 (edited) > plays high tier ships that can invisibly fire or lower tier ships that can fire over islands, and mostly in 2-3 man divisions. "Guys, cruisers are fine, all you have to do is be ever more passive, and have a division mate to use as a shield" Or the closest enemy. Which isn't exactly hard when 4 out of your 5 BBs are heroically defending the spawn point. My tier 9-10 Cruiser stats for solo play: Zao WR 62% AvgDam 135k Wonder how i have such a decent win ratio if i am always 16km from the nearest enemy ship DM WR 69% AvgDam 115k Yeah invisifiring with DM at 17km is the easiest way to get 69% win ratio and 41% hit ratio Mosvka WR 62% AvgDam 120k Best invisifire ship ingame! So good i didn't even train Concealment expert or use Concealment Module on it. Ibuki WR 61% AvgDam 85k Baltimore WR 71% AvgDam 74K And yeah those 83 Cleveland games are really buffing my Cruiser stats unless you think that Aoba can lob shells behind islands too? or did you mean Kutuzov or Chapayev as low tier? But hey i get it. It's hard to admit that CAs are hard to play and very skill intensive... much easier to label the entire class as useless and hope someone buffs them or they nerf BBs. Edited October 4, 2016 by Spithas Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #404 Posted October 4, 2016 But hey i get it. It's hard to admit that CAs are hard to play and very skill intensive... much easier to label the entire class as useless and hope someone buffs them or they nerf BBs. No one is asking for this, well I for one aren't. All I want is a 'better' distribution off classes by the matchmaker so I don't end up as only cruiser vs 8 BB's ( or two cruisers vs six BB's even ). It's the oversaturation of BB's, I've always liked playing cruisers and I don't think telling me to l2p is applicable here, I don't want CA's buffed or BB's nerfed ( well I want their AAA nerfed so they can't kemp in the back anymore as that opens them up to air attacks ). 1 Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #405 Posted October 4, 2016 I've stopped playing CA/CL, it drains the fun out of me playing them atm. So i've done the easy thing, and joined the BB's. Average dmg, WR and survival rate have gone up the last 50-60 games, so much skills required to play BB's now-a-adays. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #406 Posted October 4, 2016 My tier 9-10 Cruiser stats for solo play: Zao WR 62% AvgDam 135k Wonder how i have such a decent win ratio if i am always 16km from the nearest enemy ship DM WR 69% AvgDam 115k Yeah invisifiring with DM at 17km is the easiest way to get 69% win ratio and 41% hit ratio Mosvka WR 62% AvgDam 120k Best invisifire ship ingame! So good i didn't even train Concealment expert or use Concealment Module on it. Ibuki WR 61% AvgDam 85k Baltimore WR 71% AvgDam 74K And yeah those 83 Cleveland games are really buffing my Cruiser stats unless you think that Aoba can lob shells behind islands too? or did you mean Kutuzov or Chapayev as low tier? But hey i get it. It's hard to admit that CAs are hard to play and very skill intensive... much easier to label the entire class as useless and hope someone buffs them or they nerf BBs. So I have to take your word for it that you don't stay at max range all match? But hey, I can pull out my out of context stats too ! Zao : average damage of 120k or so, 75% WR, all the fun stuff, and all solo. And my contribution to the matches? Max range burning BBs to pad damage, and shooting DDs while others spot for me. That's not playing cruisers, that's being a glorified incendiary catapult. It's terrible gamelplay, and the only thing we have to blame is the fact that BBs outnumber CAs. And yeah, the Aoba can lob shells behind islands. If I can do it with Russian 152s, you can do it with Japanese 203s. 2 Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #407 Posted October 4, 2016 Hi all, Cruisers are in bad position now... especially when paired with cowardly DDs that do not want to CAP and BBs that camp far far behind... I especially hate this when I, in flimsy and vulnerable Tier VIII "New Orleans", end up 1st in my "potato" team consisting of 5x Tier X's (including "Yamato" and "Montana" BBs) and 2x Tier IX's.... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,635 battles Report post #408 Posted October 5, 2016 It s not only the large numbers of BBs, it s that the BBs can play independently now. When I was grinding the slow crap Colorado, my biggest concern was that I could not keep up with the rest of my team. Now BBs don t need cruisers to defend them from planes or from destroyers, they have very good AA and maneuvrability. Planes, torpedoes? Only minor threat now. Giving Hydro to the GE BBs was the cherry on the top. 2 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,635 battles Report post #409 Posted October 5, 2016 (edited) Baltimore WR 71% AvgDam 74K I find it hard to believe you got 71% on Baltimore playing solo, or maybe this was in a different meta. Edited October 5, 2016 by 22cm Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #410 Posted October 5, 2016 No one is asking for this, well I for one aren't. All I want is a 'better' distribution off classes by the matchmaker so I don't end up as only cruiser vs 8 BB's ( or two cruisers vs six BB's even ). It's the oversaturation of BB's, I've always liked playing cruisers and I don't think telling me to l2p is applicable here, I don't want CA's buffed or BB's nerfed ( well I want their AAA nerfed so they can't kemp in the back anymore as that opens them up to air attacks ). I agree totally. If you now play CA on high tier , it feels like punishment. They realy should reward players who play CA on high tier with favourable MM. No 5 BB's against 2 CA. Give them a lower number of BB's against them. In that case Flanking tactics are legit again. Let BB players wait a bit longer, or give them some BB player only games. With this solution you will get more CA players on High tier in time, and waiting times for BB's will go down again. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #411 Posted October 5, 2016 So I have to take your word for it that you don't stay at max range all match? But hey, I can pull out my out of context stats too ! Zao : average damage of 120k or so, 75% WR, all the fun stuff, and all solo. And my contribution to the matches? Max range burning BBs to pad damage, and shooting DDs while others spot for me. That's not playing cruisers, that's being a glorified incendiary catapult. It's terrible gamelplay, and the only thing we have to blame is the fact that BBs outnumber CAs. Out of context? Do you even know what that means? You can verify my stats for solo at warships.today site. Btw if cruisers can burn down BBs or shoot DDs while others spot for them (aka supporting your DDs) how come they are "more and more pointless"? And you think Cruisers using HE is because of the fact BBs outnumber Cruisers? Hilarious. Feel free to spam my Cruiser with AP when you come across me in your Cruiser, see how well that works out for you. I find it hard to believe you got 71% on Baltimore playing solo, or maybe this was in a different meta. It's all there in warships.today. A ship with strong radar, good concealment and good AA helps the team win more often than not. Add to that due to the fact that it's damage capabilities are the worst of any T9-T10 cruiser i play much more cautiously with it so i survived more and was therefore able to assist when needed. Share this post Link to post Share on other sites
[TKBS] Thejagdpanther Beta Tester 124 posts 3,031 battles Report post #412 Posted October 5, 2016 All I want is a 'better' distribution off classes by the matchmaker so I don't end up as only cruiser vs 8 BB's ( or two cruisers vs six BB's even ). It's the oversaturation of BB's, ...looks like the wg is failing also in this game, buffing/nerfing entire classes instead of put some sort of cap for ships. Im wrong? Share this post Link to post Share on other sites
Ryuuteimaru Players 503 posts 4,703 battles Report post #413 Posted October 5, 2016 My tier 9-10 Cruiser stats for solo play: Zao WR 62% AvgDam 135k Wonder how i have such a decent win ratio if i am always 16km from the nearest enemy ship DM WR 69% AvgDam 115k Yeah invisifiring with DM at 17km is the easiest way to get 69% win ratio and 41% hit ratio Mosvka WR 62% AvgDam 120k Best invisifire ship ingame! So good i didn't even train Concealment expert or use Concealment Module on it. Ibuki WR 61% AvgDam 85k Baltimore WR 71% AvgDam 74K And yeah those 83 Cleveland games are really buffing my Cruiser stats unless you think that Aoba can lob shells behind islands too? or did you mean Kutuzov or Chapayev as low tier? But hey i get it. It's hard to admit that CAs are hard to play and very skill intensive... much easier to label the entire class as useless and hope someone buffs them or they nerf BBs. I've actually been in a few games with you and every time you've camped and camped hard. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #414 Posted October 5, 2016 I've actually been in a few games with you and every time you've camped and camped hard. In exactly how many of the 0 games you've had in T9-10 did you come across me? 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #415 Posted October 5, 2016 ...looks like the wg is failing also in this game, buffing/nerfing entire classes instead of put some sort of cap for ships. Im wrong? Looks like - yes. But mostly because they don't have a concept. As 22cm said - BBs can do more or less all tasks atm - removing the last bit of need for team play. I think WG needs to seriously re-assess the whole concept. Imo this phase now is critical to make the right decisions for this game's success: - class roles & resulting team play - give teams an overall objective - not just damage. There are good examples out there how objectives and team roles promote good team play (Battlefield, etc) I hope WG makes a conscious decision here which route they are talking instead of lingering around (which looks like to be the case at the moment). Fingers crossed 3 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #416 Posted October 5, 2016 Looks like - yes. But mostly because they don't have a concept. As 22cm said - BBs can do more or less all tasks atm - removing the last bit of need for team play. I think WG needs to seriously re-assess the whole concept. Imo this phase now is critical to make the right decisions for this game's success: - class roles & resulting team play - give teams an overall objective - not just damage. There are good examples out there how objectives and team roles promote good team play (Battlefield, etc) I hope WG makes a conscious decision here which route they are talking instead of lingering around (which looks like to be the case at the moment). Fingers crossed Completely and 100% agree! Share this post Link to post Share on other sites
[TKBS] Thejagdpanther Beta Tester 124 posts 3,031 battles Report post #417 Posted October 5, 2016 i find so simple... 4-5 BB // 4-5 cruisers // 2-3 DD // 1-2 CV no? 1 Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #418 Posted October 5, 2016 (edited) So I have to take your word for it that you don't stay at max range all match? But hey, I can pull out my out of context stats too ! Zao : average damage of 120k or so, 75% WR, all the fun stuff, and all solo. And my contribution to the matches? Max range burning BBs to pad damage, and shooting DDs while others spot for me. That's not playing cruisers, that's being a glorified incendiary catapult. It's terrible gamelplay, and the only thing we have to blame is the fact that BBs outnumber CAs. And yeah, the Aoba can lob shells behind islands. If I can do it with Russian 152s, you can do it with Japanese 203s. He's not staying at max range because he abuses my gearing smokes 24/7 Edited October 5, 2016 by _FTD_ 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #419 Posted October 5, 2016 He's not staying at max range because he abuses my gearing smokes 24/7 Uniscum division results should never be used in balance discussions, you're to far off from the median ps, would like Spithas to reply to my last two posts Share this post Link to post Share on other sites
[DSNF] CaptainNorse Beta Tester 115 posts 8,353 battles Report post #420 Posted October 5, 2016 I'll admit the US cruisers are in a tough spot right now, at least at the high tiers. But the IJN ones perform well. Are they harder to play than BBs? Yes. But I also feel they are more fun, as they see more action. I run the Ibuki with low detectability build. Using this and terrain, I do have an exit strategy. If a situation gets to dangerous, I stop firing and my detectability drops to 10 km. Motor away to a better position and reengage, droppng torpedoes to ward off anyone from tailing after me. I've only gotten to the mid-tiers for the German and Russian CAs, and they seem to be a mixed bunch of good and bad ships so far. Only problem I see is currently there is an extra influx of German BBs, meaning that the total number of BBs are higher than normal. Meaning a harder difficulty playing CAs. PErhaps when they release British CAs, the situation will be opposite. Only way to avoid these temporary balance issues would be to release entire tech trees at the same time for new nations introduced (at least BB, CA and DD). 1 Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #421 Posted October 5, 2016 (edited) Uniscum division results should never be used in balance discussions, you're to far off from the median ps, would like Spithas to reply to my last two posts Spithas is one if not the best (rip forgot RNGsama) CA player on EU when it comes to solo as well as division play, there is no reason to question what he says. Edited October 5, 2016 by _FTD_ Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #422 Posted October 5, 2016 I'll admit the US cruisers are in a tough spot right now, at least at the high tiers. But the IJN ones perform well. Are they harder to play than BBs? Yes. But I also feel they are more fun, as they see more action. I run the Ibuki with low detectability build. Using this and terrain, I do have an exit strategy. If a situation gets to dangerous, I stop firing and my detectability drops to 10 km. Motor away to a better position and reengage, droppng torpedoes to ward off anyone from tailing after me. I've only gotten to the mid-tiers for the German and Russian CAs, and they seem to be a mixed bunch of good and bad ships so far. Only problem I see is currently there is an extra influx of German BBs, meaning that the total number of BBs are higher than normal. Meaning a harder difficulty playing CAs. PErhaps when they release British CAs, the situation will be opposite. Only way to avoid these temporary balance issues would be to release entire tech trees at the same time for new nations introduced (at least BB, CA and DD). DM is fine, Baltimore is a bit iffy but still okay, NO is good. German BBs are retarded all in one packages well at least the t8 and t10. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #423 Posted October 5, 2016 (edited) Spithas is one if not the best (rip forgot RNGsama) CA player on EU when it comes to solo as well as division play, there is no reason to question what he says. No no I want him to answer as I hope I might learn something, he claims oversaturation of BB's is not an issue at all, and that CA's are fine when the MM gives them 8 enemy BB's vs 2 CA's on your team ( you being one of them ). At least that is what I think he claimed earlier... You see, I know I am not the best but I think I'm not that bad either, and I surely don't agree with the notion that current oversaturation of BB's isn't impacting CA play. edit: and then he made a claim that people are asking for buffs or nerfs or something, while no one I think has done so so far ( well not in this thread ). Most people seem to agree with me that CA's are being 'shafted' quite a bit with the current BB heavy meta, and that it would be beneficial for more dynamic gameplay to perhaps put more limits to the MM just like they done with CV's. Edited October 5, 2016 by mtm78 Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #424 Posted October 5, 2016 No no I want him to answer as I hope I might learn something, he claims oversaturation of BB's is not an issue at all, and that CA's are fine when the MM gives them 8 enemy BB's vs 2 CA's on your team ( you being one of them ). At least that is what I think he claimed earlier... You see, I know I am not the best but I think I'm not that bad either, and I surely don't agree with the notion that current oversaturation of BB's isn't impacting CA play. edit: and then he made a claim that people are asking for buffs or nerfs or something, while no one I think has done so so far ( well not in this thread ). Most people seem to agree with me that CA's are being 'shafted' quite a bit with the current BB heavy meta, and that it would be beneficial for more dynamic gameplay to perhaps put more limits to the MM just like they done with CV's. First of all i have absolutely no problems with limits to classes. I've been advocating for a DD hard cap for ages and i absolutely have no problems with a BB hard carp if it's needed. Secondly i only argued against the OP, and in conjunction with Dominico's posts, that cruisers are very versatile and quite capable ships as they currently are (the high tier ones specifically). They are anything but pointless. The problem is that they are more skill intensive and that is somewhat made more clear from the current influx of BBs however that doesn't translate that BBs numbers is the problem that people have with the class. It's not as if people were performing any better in them before the arrival of German BBs. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #425 Posted October 5, 2016 I guess now I get your entire stance on the issue that I actually agree with what you're saying, with the only exception that I think for quite a lot of people their performance has gone down in a more BB heavy meta, because the skill requirements for effective CA play goes up with the addition of more BB's on the battlefield. You won't notice this because you're one of the best CA players, so for you the adaptation to a new environment comes naturally. Even for me, it looks like my performance is still going up slightly as I'm still improving, but I have found it more 'frustrating' and less fun ( due to having to work much harder I guess.. maybe I'm to lazy ). And if I feel it already, I can only imagine how enjoyable it probably is for someone from the other side of the spectrum. Which will lead to even less CA's being played, which means players move to other classes ( and I fear BB's -> creating a self sustaining loop which eventually isn't good for the game ). I would love limits to classes, I feel it would make battles more engaging for all people playing if they have clear 'jobs' or tasks which they are intended but also capable of doing. Sometimes the matches where one class is represented more heavily then the others are also fun, but I'm no longer convinced this outweighs the issues which make me want to put limitations on the MM. 1 Share this post Link to post Share on other sites