BloodRose13 Players 147 posts 638 battles Report post #276 Posted September 24, 2016 Aye, BB's are taking over, and I am sad to say that I have joined them. Playing Cruisers is just too hard now as even a semi compotent BB captain can cripple you long before you get within torpedo range, and attempting to duke it out with a German or American BB is just asking for trouble. Share this post Link to post Share on other sites
Morgan_Gorgoroth Alpha Tester 2,776 posts Report post #277 Posted September 24, 2016 (edited) Numerous post have been removed. To the few of you intent on causing trouble, your forum conduct is being observed, so behave. The rest of you, keep posts on topic. If you have nothing constructive to post then please do not post it. That being said, be civil to one another and stick to the forum rules. Sry for OT: You missed some. By the way: Could you send someone over to the German forum to deal with his rageposts and insults? Seems like the German "team" is MIA again... Explain what you understand as rubbish. Stil no arguments but personal attacks, that shows a lot about your intelligence to put it plain and simple. After seeing more and more Beta Testers with brain capacity only capable of personal attacks no wonder that this game is more and more UTTERLY NONSENSE !!! You are the king of talking rubbish without any meaning or argument! Your post is only blah blah blah some would declare it as rubbish. Edited September 24, 2016 by Morgan_Gorgoroth 2 Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #278 Posted September 24, 2016 I've actually found that T8+ seems to be a place where the number of BB's queueing isn't "pants on head retarded" and after 14 games my Atago seems to coping "fairly" well and a single game my Moskva, whilst a loss, was a great game. My Molotov on the other hand was a disaster with 4 BB and 1 CA vs 1 BB and me - probably my worst game in the Molotov ever TLR - Stick to T8+ as T4-7 is suicide. Share this post Link to post Share on other sites
Richydog Players 57 posts Report post #279 Posted September 25, 2016 (edited) So WG's answer to the overpopulation of battleships problem seems to be to run a challenge that only battleships can win Superior fire power win 10 games in a battleship runs from 24/09 to 27/09 Why does it feel like I am smashing my head against a brick wall Edited September 25, 2016 by Richydog 1 Share this post Link to post Share on other sites
[SEED] Cyberstorm1981 Players 78 posts Report post #280 Posted September 25, 2016 i love cruisers i have atago and prince eugen both fine ships i use most of time he shells on dd and bbs and for cruiser counter i use ap so i geuss solution for everything ....easy to hit indeed bb cit hit ouch 10 to 20k life gone but other hand if you are good skilled i take down carolina with my atago with evading left to righ and go sail hook and dont let my broadside hit .....i had battles of 110k damag in my cruisers easy.....another good tactic is supporting bbs than they focus more on the bb than on you ......another good tactic i use sometimes is sneak straight to to a bb from his broadside and if i am close enough i fast turn and drop my torps ....with that tactic i shot a north carolina to the bottom and he had full hp ......so cruiser not usefull i think not just whole other gameplay than bb indeed but it is fun to play cruisers just never let your broadside seen by bb player or its short battle ....and if the enemy is too over powered like 6 against 2 turn your ship get to the rest of the team join them and try a new attack grtz Share this post Link to post Share on other sites
JozaVrabac Players 126 posts 32,770 battles Report post #281 Posted September 25, 2016 people you mising the point (didn't read all just skim it tru) how can 1 crusier go against 2 or more bb's tell me pls? Look numbers in MM U r more then 2bbs v 1 ca/cl insteed 1bb v 2 ca/cl They need to fix MM max 3 bb max 3 dd max 1 CV (2 is just to much or 2 but more ships) rest are crusiers. AND FIX MM FINALY !!! it's wurse then it was. Supid bb campers thet never power up the ships or forbid to turn their ship, have bad influance to the game. learn to play (at least the basics) then put your issues withe the game on paper and think for a seconed. Will that be good idea and why? They just conplain now IJN dd after t5 are unplayeable for averige people because they broken them nothin will fix them and they planing to nerf them even more. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #282 Posted September 25, 2016 BB are becoming more and more pointless Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #283 Posted September 25, 2016 BB are becoming more and more pointless late night MM Share this post Link to post Share on other sites
[-END-] SgtToad Beta Tester 100 posts 5,912 battles Report post #284 Posted September 25, 2016 Aye, BB's are taking over, and I am sad to say that I have joined them. Playing Cruisers is just too hard now as even a semi compotent BB captain can cripple you long before you get within torpedo range, and attempting to duke it out with a German or American BB is just asking for trouble. +1 I played cruisers far more than anything, loved them, then i reached tier 8 AND the German BB line landed. I dont know what mechanics they've changed lately but even going down to tiers 5 and 6 now the same things are now much more apparent - you will likely be wiped out in 1-3 salvos from a BB, or have at least 90% health reduced. Often one shotted. I'm a decent cruiser player - win rate across all cruisers of 54%, but i just dont see the point playing them anymore. BBs are so much more powerful, more armour, hugely more HP, more range, and cruisers just don't have enough going for them to compensate. Sure you can have great games sometimes, but often, its garbage - just BB fodder. WG need to make some quite fundamental changes to cruisers - my preferred buff would be about 30% more HP, and a single use heal consumable. Giving them faster rudder (as planned) is a terrible idea - BBs shouldnt have a nightmare hitting cruisers, waggling around like DDs - thats not fun. Cruisers need to be able to take the damage better instead. And buff their speed a touch maybe. By tiers 8 lots of BBs are only 1 or 2 knots slower than cruisers, removing a big element of cruiser advantage. Sometimes historical values need to be *tweaked* to make the game work. WG has a big problem with cruisers, thats why no one is bothering to play them. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #285 Posted September 25, 2016 (edited) WG has a big problem with cruisers, thats why no one is bothering to play them. I think their main problem is the BB players. Their skill in high tiers differ too much and no amount of buffing BBs will be enough. Perhaps it's time to take skill into account in matchmaking, if it's not so already. Edited September 25, 2016 by loppantorkel Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #286 Posted September 25, 2016 I think their main problem is the BB players. Their skill in high tiers differ too much and no amount of buffing BBs will be enough. BB's need buffing.... Perhaps it's time to take skill into account in matchmaking, if it's not so already. No it is not, you would know if you spend a second of searching ( or you're trolling by trying to insinuate it's already part of MM, which would be a stupid transparent troll but meh some people can't troll properly I guess.... ). And no, let's not add skill based MM as it wouldn't solve anything at all. Share this post Link to post Share on other sites
Dejiko_san Players 21 posts Report post #287 Posted September 25, 2016 BB's need buffing.... No it is not, you would know if you spend a second of searching ( or you're trolling by trying to insinuate it's already part of MM, which would be a stupid transparent troll but meh some people can't troll properly I guess.... ). And no, let's not add skill based MM as it wouldn't solve anything at all. I think he's saying that BB players are less skilled on average compared to players who play other classes and consequentially BBs have been overbuffed (and WG will continue to do so) to compensate for BB players being worse on average. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #288 Posted September 25, 2016 BB's need buffing.... No it is not, you would know if you spend a second of searching ( or you're trolling by trying to insinuate it's already part of MM, which would be a stupid transparent troll but meh some people can't troll properly I guess.... ). And no, let's not add skill based MM as it wouldn't solve anything at all. I think you misread that a bit. ..and no, it wasn't meant to be a trollpost, not sure why you'd call it out as such, unless you're trying to bait me. Skill based MM would of course solve some issues, but create some others. Why would completely uneven teams, resulting in bad games be a good thing in you mind? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #289 Posted September 25, 2016 (edited) I think he's saying that BB players are less skilled on average compared to players who play other classes and consequentially BBs have been overbuffed (and WG will continue to do so) to compensate for BB players being worse on average. I think you misread that a bit. ..and no, it wasn't meant to be a trollpost, not sure why you'd call it out as such, unless you're trying to bait me. Skill based MM would of course solve some issues, but create some others. Why would completely uneven teams, resulting in bad games be a good thing in you mind? Ahh sorry, yeah clearly read that wrong, I thought he advocated buffing BB's more ( or nerfing all the others to create the same effect ) Skill based MM will not work because: a: Imagine it being based on skill of EVERY player in the team -> MM needs to find 12 + 12 players of equal skill -> insane queue times b: Imagine it being based on average skill of all players per team -> this will mean there are usually a few 'good' players per team who have been put there to offset the lacking skill levels of their team members. This means 'good' players will always have to carry potato's in order to win. c: How do you measure 'skill'? You can't use win rate, as with a skill based MM everyone is pulled towards the 50% marker. And you can't really use ELO rating's in team games, those are more suited for games like chess. edit: d: I don't see how skill based MM would solve the issue with class balance, as this balance should be done based on average performance already there won't be much change ( since average performance will be roughly the same relative to other classes independent off skill level )? Edited September 25, 2016 by mtm78 Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #290 Posted September 25, 2016 (edited) Stop misreading noob. If skillbased mm is introduced marv, you would play with the newcomers Edited September 25, 2016 by Mister_Greek Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #291 Posted September 25, 2016 Cruiser life = feelsbadman.jpg 1 Share this post Link to post Share on other sites
Myrmix Players 949 posts 4,642 battles Report post #292 Posted September 25, 2016 Since the armor-update, cruisers are doing fine. the devastating strikes have become very rare, because now you have to hit underwater-citadels, otherwise you only get overpens (at any range)..so you can't punish them like before, when they are going broadside. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #293 Posted September 25, 2016 Stop misreading noob. If skillbased mm is introduced marv, you would play with the newcomers I don't think the newcomers would like that very much Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #294 Posted September 25, 2016 Since the armor-update, cruisers are doing fine. the devastating strikes have become very rare, because now you have to hit underwater-citadels, otherwise you only get overpens (at any range)..so you can't punish them like before, when they are going broadside. My recent experiences clearly beg to differ, the random as* citadels still happen out of nowhere while BBs camp at 19-22km. It is really fun and engaging to play CAs these days, DDs > CAs, BBs > CAs, wait defensive out CV > CAs (not speaking of DM and Hindenburg). The amount of bullsh*t CA's have to put up with is pretty nice, fun and engaging for sure 2 Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #295 Posted September 25, 2016 (edited) Since the armor-update, cruisers are doing fine. the devastating strikes have become very rare, because now you have to hit underwater-citadels, otherwise you only get overpens (at any range)..so you can't punish them like before, when they are going broadside. Go tell that the Pensacola captain I deleted from full health this morning in a single Nagato salvo at 19Km: 3 citadels and the poor guy wasn't sure what had happened. I even apologised on chat, which is something I usually don't do. Edited September 25, 2016 by JapLance Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #296 Posted September 25, 2016 I must be the only masochist here but i love CA gameplay. Much more dynamic and adrenaline filled (unless you get oneshotted) than BB gameplay. 1 Share this post Link to post Share on other sites
[TZX] Slezman Weekend Tester 510 posts 2,815 battles Report post #297 Posted September 25, 2016 I must be the only masochist here but i love CA gameplay. Much more dynamic and adrenaline filled (unless you get oneshotted) than BB gameplay. Agree, cruisers are action, especially hunting DDs at higher tiers is real fun. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #298 Posted September 25, 2016 I must be the only masochist here but i love CA gameplay. Much more dynamic and adrenaline filled (unless you get oneshotted) than BB gameplay. CA gaemplox is fine, but class distribution isn't. Doing a CA's job is fun, exiting and thrilling!! Until you see the enemy team has 8 battleships and just 1 cruiser, and you realize there is not real 'job' for you to do anymore 1 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #299 Posted September 25, 2016 Skill based MM will not work because: a: Imagine it being based on skill of EVERY player in the team -> MM needs to find 12 + 12 players of equal skill -> insane queue times b: Imagine it being based on average skill of all players per team -> this will mean there are usually a few 'good' players per team who have been put there to offset the lacking skill levels of their team members. This means 'good' players will always have to carry potato's in order to win. c: How do you measure 'skill'? You can't use win rate, as with a skill based MM everyone is pulled towards the 50% marker. And you can't really use ELO rating's in team games, those are more suited for games like chess. edit: d: I don't see how skill based MM would solve the issue with class balance, as this balance should be done based on average performance already there won't be much change ( since average performance will be roughly the same relative to other classes independent off skill level )? It won't work in your flawed idea of skill based MM. As stated, it would solve some issues and create some other. One simple version to let less skillful BB players play their high tier bbs without being abused in chat for not doing their part and perhaps contribute more to the team would be to introduce 'casual random', 'random' and 'skilled random' in the port and the players themselves could choose whatever category the prefer to play in. 1 Share this post Link to post Share on other sites
SerPurr Beta Tester 722 posts 16,770 battles Report post #300 Posted September 25, 2016 Skill based play is never going to happen for randoms. Ever. Cruisers will get the wiggle-wiggle rudder in the new patch but I don't see that helping a lot since it will come at the expense of concealment. No idea who dreamed that up or what he was smoking at the time but it must have been very potent! I do see it as a small sign WG is aware CA's are currently becoming too niche but I reckon we're a long way from getting them back up to a healthy and enjoyable ship class across all lines and tiers. Given the fact WG seems to be on a sustained LSD trip where it concerns making the new British CA line 'special', we'll probably see things develop for worse in the near future. Share this post Link to post Share on other sites