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AlwaysBadLuckWithTeams

So is there any other company that does not want their customers to play high end content ? (Zao, 204k damage, -48k silver w/ premium)

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Weekend Tester
1,469 posts
37,910 battles

So we all have our stories about how the economy at X is beyond fun. (Unless there is a 3x week end, I usually don't even bother taking them out despite having all 12.) But these screenshots from reddit, oh boy, they make me really doubt Wargaming's senses.

 

 

What the heck do you want us to do to break even and kinda enjoy X battles ? Because I am not seeing it. 200k damage for any X ship is far above average, and yet WG is flipping us the bird.

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[QUAK]
[QUAK]
Beta Tester
698 posts
12,455 battles

The reason for WG making tier X ships losing credits is to keep lower tiers alive.

It is the nature of many players to reach top tier and stay there. That way sometime nobody would play tier I to IX anymore, so new players wouldn't find battles anymore. So there would be no more new players. The old ones sometime getting tired of the game and stop playing, so the game would die pretty fast.

When high tier ships lose credits, you're supposed to play lower tiers and thus keep lower tiers alive.

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Players
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Well... without buying every possible premium consumable, most expensive camoflage, and getting sunk on top, this match would have made a good chunk of money.

 

You can't have all of the cake and eat it too. Consumables and camo alone would have still resulted in a positive outcome. So would the fact that the ship sank. Even without premium it would only have been a slight loss for getting sunk. Both together? The whole package of premium content to boost your performance and the warranty to be the highest tier on the match? Yes... I expect it to be very hard to earn a profit on such a loadout.

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Alpha Tester, Players
5,335 posts
35,510 battles

dont have problem play t10, and why u all want earn creds in t10? i m fine even dont lose any , even if u earn 50k its ok, lol go play mid tier earn cred go back to t10?

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Players
557 posts
16,830 battles

it should be impossible to loose money on a win, end of story.

this thing is excatly what encourages the cowardize and camping happening at high tiers.

 

at least make it flat out zero when you win. especially with the [edited] rng mechanics that will oneshot you from time to time.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK
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Beta Tester
4,870 posts
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it should be impossible to loose money on a win, end of story.

this thing is excatly what encourages the cowardize and camping happening at high tiers.

 

at least make it flat out zero when you win. especially with the [edited] rng mechanics that will oneshot you from time to time.

 

Play something other than tier 9-10 as well. Problem solved.
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK

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Players
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theres a difference between a workaround and a solution.

 

You know that this can be turned around? You are suggesting a workaround, as you do not like Wargamings solution. It's a matter of persepctive

 

I don't like Wargamings decisions on a lot of things but I do agree with them that T-X games should be expensive. I prefer their solution over your workaround.

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Players
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theres a difference between a workaround and a solution.

 

 

 

[edited]

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK

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Players
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The reason for WG making tier X ships losing credits is to keep lower tiers alive.

It is the nature of many players to reach top tier and stay there. That way sometime nobody would play tier I to IX anymore, so new players wouldn't find battles anymore. So there would be no more new players. The old ones sometime getting tired of the game and stop playing, so the game would die pretty fast.

When high tier ships lose credits, you're supposed to play lower tiers and thus keep lower tiers alive.

 

There are so many better ways to populate low/mid tier than to try to force it with insane cost on high tier. And i doubt that low/mid tier would be a wasteland when the high tier cost would be on a sane level.

And it is by no means that people want to make big bucks at TX, but all that is asked for is to not lose credits for playing well or even winning a match.

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[GOEPT]
[GOEPT]
Weekend Tester
559 posts

Get tirpitz - no need for premium account need - to sustain ur tiers X battle.

 

FOr me between 2-3 battles with premium boat such for example a "derpitz" i earn enough to play 4-6 tiers X games losing and using consumables.

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Players
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And it is by no means that people want to make big bucks at TX, but all that is asked for is to not lose credits for playing well or even winning a match.

 

Which would have been the case here if the player wouldn't have activated all possible bells and whistles.
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Players
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You know that this can be turned around? You are suggesting a workaround, as you do not like Wargamings solution. It's a matter of persepctive

 

I don't like Wargamings decisions on a lot of things but I do agree with them that T-X games should be expensive. I prefer their solution over your workaround.

 

yeah, no, you're wrong. see the whole lootcrate topic as to why...

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Which would have been the case here if the player wouldn't have activated all possible bells and whistles.

 

Which you have to do in order to have the edge over the enemy and win the match.

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Which you have to do in order to have the edge over the enemy and win the match.

 

And because everyone seems to think like that almost everyone has them at high tiers. It's not an actual edge anymore if everyone has it.

 

While premium consumables do help me from time to time, for most of my matches (and yes, I also do use one or two plus camo in every match) they are simply wasted money.

 

The player already agreed that he could have cut down on some of them within the reddit thread.

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[2DQT]
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I use the -10 and +20 Flag(having hundrets) with (stocked) camouflage, no or one premium consumable and no premium and I am not losing money on the Zao.

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Beta Tester, In AlfaTesters
1,147 posts
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Its really weird becasue in WoT you can easily make profit in Tier 10 if you do about the same dmg that your HP pool is. In WoWs you can do 3x as much and still lose money. 

 

Imo high tier (meaning T8+) is economically broken and gives absolutely no reason to play. 

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Beta Tester
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theres a difference between a workaround and a solution.

 

It's not a workaround. It's the way the game has been designed to work since its inception.

But good try attempting to discredit an opinion different from your own.

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Beta Tester
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The major problem with the prohibitive tier IX and X costs is that it makes it hard to get good games on those tiers as there very few playing and those who play are too afraid to play meaning that most games are bad experiences.

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[PRAVD]
Players
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so this guy posted his earnings and didnt post what he did the whole match, like did he caps at all, what did he shoot, just BBs?
like ive done this exact thing, all prem consumables and prem time and what not, got 200K+ and made a profit.

they really shouldve posted all the other pages :/

 

also if he had prem fighter/spotter, theres a waste of money right there.

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Beta Tester
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Its realyl weird becasue in WoT you can easily make profit in Tier 10 if you do about the same dmg that your HP pool is. In WoWs you can do 3x as much and still lose money. 

 

Imo high tier (meaning T8+) is economically broken and gives absolutely no reason to play. 

 

You can also make profit at Tier 10 in this game. Granted that it is not that easy without premium account, but with good games you usually end up with + credits and you can actually manage to be +-0 with relative ease.

If you hover around the average server stats with your ships you will definetly lose lots of credits though.

 

so this guy posted his earnings and didnt post what he did the whole match, like did he caps at all, what did he shoot, just BBs?

like ive done this exact thing, all prem consumables and prem time and what not, got 200K+ and made a profit.

they really shouldve posted all the other pages :/

 

also if he had prem fighter/spotter, theres a waste of money right there.

 

Pretty much this. 200k damage and 2kills and minus credits is an exception, especially with prem account. The only conclusion, since he does not provide the info you can draw from that screenshot:

 

- 90k for prem consumables  - he used prem defensive AA (or Sonar) and prem plane : 45k unnecessary IMO

- no signal Flag for reduction of repair cost : -10%

- he had 1859 base XP which is good for a loss, but mediocre for a win with those damage numbers

   If  the game was won he did large chunk of his damage to 1 or 2 BBs and hit a lot of fire damage

 

- want an example why his screens says absolutely nothing?:

"Too much credits on T10, omg please lower the income"

shot-16.09.17_22.43.10-0979.jpg

 

 

All in all I think the repair costs for T9/10 should be lowered a bit, like in the testmonths we had. Maybe by 20-30% and everything would be fine.

 

shot-16.09.17_22.43.10-0979.jpg

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