Pawlabear Beta Tester 2 posts 1,149 battles Report post #1 Posted September 17, 2016 So i don't know if im doing something wrong but i feel as though playing a japanese destroyer is like playing the lottery. Jap desi's are all about the torps and the guns are pretty lackluster. But their torps are long range and fairly slow so it requires the enemy to sail in a straight line for 30-60+ plus seconds and although this is fine at lower tiers as players have less experience, at higher tiers it's completely unreliable. I've had games where i've landed 10+ torpedoes and done great. And then i've had games when i've hit with 1, 2 or even 0 torpedoes because the enemy are not stupid and they vary speed or maneuver even when they can't see me. What am i doing wrong? I'm firing from outside detection range then making sure i sail away to avoid being spotted and yet a lot of the time they still dodge them. Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #2 Posted September 17, 2016 (edited) You can Play your IJN DDs as gunboats as well, they are even better than USN in some aspects so dont rely on torps so much [Edit]. ( I played USN and SN DDs because i am bad with Torps / i have no luck with them , just started IJN DDs to test if they can be good gunboats as well ) Edited September 17, 2016 by General_Alexus Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #3 Posted September 17, 2016 So i don't know if im doing something wrong but i feel as though playing a japanese destroyer is like playing the lottery. Jap desi's are all about the torps and the guns are pretty lackluster. But their torps are long range and fairly slow so it requires the enemy to sail in a straight line for 30-60+ plus seconds and although this is fine at lower tiers as players have less experience, at higher tiers it's completely unreliable. I've had games where i've landed 10+ torpedoes and done great. And then i've had games when i've hit with 1, 2 or even 0 torpedoes because the enemy are not stupid and they vary speed or maneuver even when they can't see me. What am i doing wrong? I'm firing from outside detection range then making sure i sail away to avoid being spotted and yet a lot of the time they still dodge them. In my opinion: A Benson would wreck a Fubuki "head to head" at T8 A Fletcher Would wreck a Kagero "head to head" at T9 A Gearing would wreck a Shima "head to head" at T10 From my experience, the USN gunboats are far superior to IJN torp boats, IJN DD's are no match for the gunboats and yes, i have every ship Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #4 Posted September 17, 2016 IJN DDs rely on the enemy making a mistake and playing poorly as much as they do on you playing well. 2 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #5 Posted September 17, 2016 In my opinion: A Benson would wreck a Fubuki "head to head" at T8 A Fletcher Would wreck a Kagero "head to head" at T9 A Gearing would wreck a Shima "head to head" at T10 From my experience, the USN gunboats are far superior to IJN torp boats, IJN DD's are no match for the gunboats and yes, i have every ship Fubuki will own a Benson at 8km+ range can own a Fletcher as well. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #6 Posted September 17, 2016 Fubuki will own a Benson at 8km+ range can own a Fletcher as well. I doubt it. I mean I havent got to tier 8 yet but I doubt WG would change a lines purpose at that far 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #7 Posted September 17, 2016 In my opinion: A Benson would wreck a Fubuki "head to head" at T8 A Fletcher Would wreck a Kagero "head to head" at T9 A Gearing would wreck a Shima "head to head" at T10 Depends on the situation, if the USN DD can get into a close range turning gunfight and avoid the torpedoes then he should win every time, if the IJN can get involved in a 7km+ battle the odds shift in his favour. and yes, i have every ship Odd, WarshipsToday seems to think the highest USN DD you've played is the Sampson. Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #8 Posted September 17, 2016 Fubuki will own a Benson at 8km+ range can own a Fletcher as well. I suppose we all have opinions Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #9 Posted September 17, 2016 Odd, WarshipsToday seems to think the highest USN DD you've played is the Sampson. lol this forum is hilarious at times Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #10 Posted September 17, 2016 lol this forum is hilarious at times Do you have Benson, Fletcher and Gearing or not? Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #11 Posted September 17, 2016 (edited) lol this forum is hilarious at times unhide your account and prove it old chap!!! you constantly claim stuff with no proof.. Edited September 17, 2016 by T0byJug Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #12 Posted September 17, 2016 I suppose we all have opinions Against a US destroyer you'll need a 30% accuracy advantage to sink them faster than they can sink you (your HE DPM is higher) That's fairly easy to achieve at 7-8km. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #13 Posted September 17, 2016 I doubt it. I mean I havent got to tier 8 yet but I doubt WG would change a lines purpose at that far Maneuvering DD at 8km+ is not easy to hit with a Benson.. Fubuki has very low shell ark and are very accurate. and she can go stern on and still have 4 guns!!! benson needs to be a lot more exposed to keep more than 2 guns on target I suppose we all have opinions I suppose we do... Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #14 Posted September 17, 2016 Do you have Benson, Fletcher and Gearing or not? I have the Sampson, that i do Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #15 Posted September 17, 2016 You can Play your IJN DDs as gunboats as well, they are even better than USN in some aspects and dont rely on torps so much. staaaaaaaaaaaahp Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #16 Posted September 17, 2016 unhide your account and prove it old chap!!! you constantly claim stuff with no proof.. Ok, here goes... 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #17 Posted September 17, 2016 (edited) In my opinion: A Benson would wreck a Fubuki "head to head" at T8 A Fletcher Would wreck a Kagero "head to head" at T9 A Gearing would wreck a Shima "head to head" at T10 From my experience, the USN gunboats are far superior to IJN torp boats, IJN DD's are no match for the gunboats and yes, i have every ship Depend on the engadement disstance over 8k You have a Advantage in IJN and force US to disengage or burn to death. Problem is more that you cant stop a pushing US DD and in the end ist about area controll with caps. And Gering vs shima is so a Thing at 6km 15 Torps can be deadly and after that sima can open up the distance. Edited September 17, 2016 by Spellfire40 Share this post Link to post Share on other sites
Pajosaurus Players 472 posts 3,545 battles Report post #18 Posted September 17, 2016 Fubuki will own a Benson at 8km+ range can own a Fletcher as well. I doubt it. I mean I havent got to tier 8 yet but I doubt WG would change a lines purpose at that far No need to doubt. Fubuki will absolutely wreck US DDs at longer ranges. Of course, a smart US captain won't allow to be drawn in such an engagement. If he can't close the distance, he'd better break off. 1 Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #19 Posted September 17, 2016 In other words another way the IJN destroyers rely heavily upon the enemy making mistakes and playing poorly Share this post Link to post Share on other sites
Pajosaurus Players 472 posts 3,545 battles Report post #20 Posted September 17, 2016 (edited) In other words another way the IJN destroyers rely heavily upon the enemy making mistakes and playing poorly Well, it works both ways. A good IJN captain will turn tail and try to kite. In a way, US DDs also require their Japanese counterparts to make a mistake and commit to a fight that works against them. That's why it's usually best, when in a US DD, to hold your fire until the last possible moment before detection (and preferably be on a collision course) so you give IJN DDs the absolute minimum chance to retreat. Edited September 17, 2016 by Pajosaurus 1 Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #21 Posted September 17, 2016 Well, it works both ways. A good IJN captain will turn tail and try to kite. In a way, US DDs also require their Japanese counterparts to make a mistake and commit to a fight that works against them. Yes but when it comes to controlling a cap zone the US DD will happily let the IJN boat run away and consider the encounter a victory because the strategical point is taken. IJN boats on the other hand always have to hope the cap they are headed to is empty 1 Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,929 battles Report post #22 Posted September 17, 2016 So i don't know if im doing something wrong but i feel as though playing a japanese destroyer is like playing the lottery. Jap desi's are all about the torps and the guns are pretty lackluster. But their torps are long range and fairly slow so it requires the enemy to sail in a straight line for 30-60+ plus seconds and although this is fine at lower tiers as players have less experience, at higher tiers it's completely unreliable. I've had games where i've landed 10+ torpedoes and done great. And then i've had games when i've hit with 1, 2 or even 0 torpedoes because the enemy are not stupid and they vary speed or maneuver even when they can't see me. What am i doing wrong? I'm firing from outside detection range then making sure i sail away to avoid being spotted and yet a lot of the time they still dodge them. I am glad that BB's are becoming more aware of torpedos and using skills to evade them, This has to be a good thing, it also means DD's will have to use better prediction methods instead of just firing torps along that grey shadow. The more skillful any player gets the better the game will be. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #23 Posted September 17, 2016 Well, it works both ways. A good IJN captain will turn tail and try to kite. In a way, US DDs also require their Japanese counterparts to make a mistake and commit to a fight that works against them. That's why it's usually best, when in a US DD, to hold your fire until the last possible moment before detection (and preferably be on a collision course) so you give IJN DDs the absolute minimum chance to retreat. A good example from a couple of weeks ago, a Fubuki managed to put a torp into my Benson's bow whilst I was hiding in smoke. So far advantage to the Fubuki, but he then decided to charge the smoke which got him into a 3 km turning battle with me, and his full health Fubuki got mascaraed by my half health Benson with something to spare. He wasn't happy. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #24 Posted September 18, 2016 In other words another way the IJN destroyers rely heavily upon the enemy making mistakes and playing poorly ALL IJN DD has to do is avoid boring straight in and turn away to keep the distance the moment enemy is spotted. USN DDs with super bad ballistics 127mm/38 anti-air mortar rely on enemies doing the mistake of boring in allowing them to get close. Up to 5-6km there's isn't much difference, but past 7 km range trajectory literally skyrockets. Average potato would probably miss over 90% of shots against DD sized target running away because actual needed flight distance would be 8km. Like this Atlanta taking the bait: Maneuvering DD at 8km+ is not easy to hit with a Benson.. Fubuki has very low shell ark and are very accurate. and she can go stern on and still have 4 guns!!! benson needs to be a lot more exposed to keep more than 2 guns on target And if USN DD turns enough to fire all guns IJN DD can just increase the distance. Share this post Link to post Share on other sites
passwordistooshort Players 0 posts 115 battles Report post #25 Posted September 18, 2016 (edited) If you on the badtsuharu atm,be patient and focus on getting the fubuki.It gets way better there.The transition from the yolo t3-5 game style to the more conservative of t6-8 is a slow and painfull one.Tips:-Work on your positioning-Dont rush on cap zones.Let the gunboats do that and assist them when able to.-Torp only when the enemy ship is moving vertically in from of you or parallel to you.-If he is moving parallel to you but slightly away torp a bit infornt of the indicator-When you expect them to change course also shoot a salvo 2-3 predictions before cause he might slow down.-Dont be afraid to shoot on their nose if you have 3 tubes.Tight spread.1 on indicator,1 slightly left,1 slightly right.You will probably score a hit if he does not change course.-Preventive strikes on passages and corners.Even if nothing is spoted.1 out of 20 you are gonna get a lucky hit/kill. -When applying pressure to enemy team,shoot 1 salvo each 30 seconds.-Watch youtube videos and see what people do and score hits.-Dont expect people sailing straight after t6-7. -Most important , learn how and where to position your self.-If you have to decide whether to chase a lone target on the edges of the map and help your team or cap,never go with the lone target.Unless there is strategic reasoning behind that. -Communicate with your cv.He can clear enemy dds so you can cap and move cruisers out of your way so you can flank.Do that in time and not last minute. -Read the terrain.Use it to your advantage.-Dont be afraid to slow down or completely stop and wait. Give it time,notice your mistakes and work on them.Have fun! Edited September 18, 2016 by passwordistooshort 1 Share this post Link to post Share on other sites