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Brauzeuge

Mutsuki useless?

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Beta Tester
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1,655 battles

It has 2 tiny guns and torpedoes a dead whale in chained to the ocean ground can dodge. Right now a Saipan dodged a triplet from under 5km. What is the sense in torpedoes THAT slow?

 

 

 

 

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[-SBG-]
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Do not get spotted....

 

Ships can sometimes dodge from under 1 km. If you know that you get torped, evasion is easy.

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[_ZEZ_]
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I nearly dropped the entire line when i got to mutsuki after minekaze. I found one very smart dood here on forum who explained that i am actualy doing everything wrong with mutsu. Cap and spot is the primary function of the boat. Good speed and good camo are the strong sides of the mutsu. Due to torps speed u realy need to plan ahead if u decide to attack. I used to hide behind land to intercept target, pop out close, launch and run like a bat from hell....But only when i needed to defend my cap point. Low damage and just a few kills but the exp was good thanks to cap points. Its a pain if u love to shoot up things and hatsuharu follows the same logic. But Fubuki makes up for all that. I just love fubu so much i didnt buy kagero altho i have it unlocked. I would need to sell fubu to get enough credits and i just wont do that. Fubu is a keeper for me, altho i am realy anxious about tier drop its gonna suffer in the near future. With fubuki u really can do everything, cap, spot, kill... Whatever situation dictates. So mutsu and hatsu are a worthy grind. And i would advise against free XP. Playing those 2 to the fullest will teach u how to sneak, when to go full power and when to creep at 1/4, how to stay invisible and use it to surprise ur foes... Its actualy an important segment of fubuki play so arm urself with some nerves of steel and just grind them thru.

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I used Torpedo Acceleration on the Mutsuki. That way you had torps with a reasonable speed, but still 8 km range, enough for stealth torping. I wait for distributing any captain skills on the Japanese DDs however, since I don't know how the big IJN DD Overhaul will turn out. Let's see how useless Mutsuki is thén.

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[BUSHI]
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Just got the ship. No games so far, but looking at her from the port view, she looks really meh. Debating to play her or not, given how close the DD split is.

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[DUDES]
WoWs Wiki Team, Privateer
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The term "useless" is quite harsh. She is, unfortunately, more on the weak side as a DD. I remember it came in really handy when they introduced the torpedo acceleration and with this skill she becomes noticeable more usefull. Like others said, this skill really helps. Her 2x1 gun setup is weird, she gains turret rotation speed, keeps her DPM but loses in punch per salvo. The increase in AA rating is negligible and you would prefer to not put it to test in the first place.

 

Just adapt to her and then you will get along with the Hatsuharu afterwards (more punch in gun salvoes and torpedo salvoes but generally same layout). I had good games with the Hatsuharu and she felt more reliable than the Mutzuki. We will see how they will change them both in the future.

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The increase in AA rating is negligible and you would prefer to not put it to test in the first place.[1]

 

 

 

Just adapt to her and then you will get along with the Hatsuharu afterwards (more punch in gun salvoes and torpedo salvoes but generally same layout). I had good games with the Hatsuharu and she felt more reliable than the Mutzuki. We will see how they will change them both in the future.[2][/]

[1] ironically I used to sail mutsu as Anti-aircraft destroyer at some point - quite decent when you landed with t4-t6 CVs in a game

 

[2] to me hatsuharu is "improved" mutsuki although she drops the AA for the improvement....

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[OP-B]
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Id say mutsuki is really REALLY good ship. but it's quite different from the minikaze. and of course higer tier brings more challenge.

 

That boat is all about stealth, Not sure but it might be the most stealthy ship in game?

 

The only things yuo have to remember:

Do not get spotted ever.

Go close to the border, and steath your way to enemy cap. or hit them from a direction where they dont expect you to hit. Ive had so many lols when I hit enemy BB's and cruisers from behind early in game.

Keep your AA off unless you are surrounded by friendly ships, or the bombers are coming for you.

Use guns only in desperate situations, and or finishing the enemy quickly (less than 2k hp)

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Whoever says Mutsu is a good ship LIES! LIEEEEEEES!:red_button::popcorn:

 

Silliness aside, it really is not good. Yes, you can scout and cap in her, but you can do that in pretty much any IJN destroyer. Mutsuki brings nothing new to the table in that regard. Aside from torp range and a slight increase in damage, her torps are worse in every measurable way from Isokaze's/Minekaze's. Worse speed, abysmal torp detection range, and even worse reload. There's nothing this ship can do that Minekaze can't do better (except torping retreating enemies).

 

So what to do with her? Well, be patient. Obivously, scout and cap. Keep enemy DDs sighted for your larger ships to shoot. Use torps as close as possible to your concealment range to give enemies less time to evade.

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There's nothing this ship can do that Minekaze can't do better (except torping retreating enemies).

 

delaying enemy action - and fully upgraded totally outguns minekaze :P

[not to mention it can actually deal with planes above her head.....

 

It sucks yes....also it has 4 tiny guns, unless you're stupid enough to buy the third hull

 

mutsuki hull C with upgraded guns is really good hull, I dunno why you said "stupid enought"....

it is not fubuki, mutsu C hull gives actuall imporvements :P

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That boat is all about stealth, Not sure but it might be the most stealthy ship in game?

 

I thought the most stealthy ship was the Tachibana or Kagero :unsure:

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Alpha Tester
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I thought the most stealthy ship was the Tachibana or Kagero :unsure:

 

Tachibana is the stealthiest ship at 5.2 before captain+camo. However, 5 km torpedoes. I'd rather be in Umikaze with 5.6 km base detectability and 8 km upgraded torps. Sampson's detectability is 5.9 km.

 

Mutsuki is 6.2 (which is among best in its matchmaking) and Kagero (with the additional T8+ camo equipment included) 6.12 (best in its matchmaking).

 

Kagero with CE captain and camo paint added goes down to 5.34 km. I don't know if Tachibana's 5.2 value has premium camo paint's bonus already included but with captain it would at least reach 4.68 km.

 

for me, it made everything much worse

 

Yeah, just let me keep Minekaze's guns instead of either option please...

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Tachibana is the stealthiest ship at 5.2 before captain+camo. However, 5 km torpedoes. I'd rather be in Umikaze with 5.6 km base detectability and 8 km upgraded torps. Sampson's detectability is 5.9 km.

 

Mutsuki is 6.2 (which is among best in its matchmaking) and Kagero (with the additional T8+ camo equipment included) 6.12 (best in its matchmaking).

 

Kagero with CE captain and camo paint added goes down to 5.34 km. I don't know if Tachibana's 5.2 value has premium camo paint's bonus already included but with captain it would at least reach 4.68 km.

 

Yeah I was just thinking about the stealthiest ship, not its performance :)

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It has 2 tiny guns and torpedoes a dead whale in chained to the ocean ground can dodge. Right now a Saipan dodged a triplet from under 5km. What is the sense in torpedoes THAT slow?

 

-Learn to read what your opponent wants to do. Sometimes you have to stalk the enemy ship for a while to gain this information.

-Learn some patience and don't spam torps when you don't have a good spot or when the target is alert and dodging.

-Learn how to torp from a good position.

-Survive, play spotter and capper for the team.

 

Mutsuki is good practice for torping higher tier DDs. Use her to learn to play IJN DDs while the repair costs are still low.

 

Regarding Mutsuki C guns, the turrets will keep up when you turn the ship and stay locked on target. I think at least 1 turret has 360 degree traverse, so they should both keep up without problems, with no lost firepower issues on swapping broadsides. This way, you don't have a preferred broadside to shoot from and can make yourself harder to hit by being less predictable in gunfight.

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I might point out that when they realign the Japanese DD's, Mutsuki will not only be down tiered (from 6 to 5), but will be have some of it's stats changed. So it's either a little late or a little early to complain about something that may well be different in a month.

Edited by Todger_Fairmile

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[VNOMS]
Beta Tester
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Mutsuki is easy to play - just go to a cap zone, spot enemies and be ready to run without fire. Do it few times and the enemy team will lose its US destroyers. Then you cap and if you have 8K+ HP, jump on enemy battleship without escort. Torp it in close range and game is won with 40-50K damage. 

 

Do it 1-2 times per day and voila, you have Hatsuharu without loosing your nerves. Sadly, I found this formula one year after I used free XP to jump over Mutsuki.

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Yeah, just let me keep Minekaze's guns instead of either option please...

 

b...but.... I prefer those fast rotating fast firing dp guns ;-;

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Alpha Tester
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b...but.... I prefer those fast rotating fast firing dp guns ;-;

 

Burn the heretic! :izmena:

 

Banish them to the USN DDs! :red_button:

 

Here at IJN we turn ships, not guns. :child:

  • Cool 1

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Burn the heretic! :izmena:

 

Banish them to the USN DDs! :red_button:

 

Here at IJN we turn ships, not guns. :child:

 

but USN ships are fugly... >.>

 

also have you ever heard about akizuki class destroyer? :)

da best destroyer of IJN if someone asked me :P

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Mutsuki is my favorite ship, as others have said stealth is the word 5.4k before you are spotted in mine with all the modules and fully trained captain.

Great little DD you just have to learn how to play her.

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Mutsuki is an excercise in patience. You'll just have to accept the fact that you either deal decent or very little damage, depending on the skill level of your opponent.

Hated it from the bottom of my heart.

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