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Evergreen

Planes outside the map

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[NLD2]
[NLD2]
Beta Tester
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Hello fellow captains, and hopefully someone from the dev team also,

 

I noticed many, many times that CV captains are able to let their planes fly "outside"  the map !

Nobody can see them or spot them, untill ....

I think this is a serious issue that should be fixed asap !

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[HABIT]
Beta Tester
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It is rather a case of letting them fly so close to the border of the map that the symbols are not shown properly on the mini map.

You can't let planes fly outside of the map borders besides from ordering an automatic attack on a border hugging ships and maybe by strafing (not sure).

 

So all that could be done is to slightly increase the observable area of the mini map.

Edited by Tungstonid

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Weekend Tester
947 posts

It is rather a case of letting them fly so close to the border of the map that the symbols are not shown properly on the mini map.

You can't let planes fly outside of the map borders besides from ordering an automatic attack on a border hugging ships and maybe by strafing (not sure).

 

So all that could be done is to slightly increase the observable area of the mini map.

 

Theres a Flamu(?) video up that shows exactly how to fly planes outside the border...

 

 

Edit: his lower-tier Cv guide using the Hosho; 3.10 or so

Edited by cracktrackflak

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[POI--]
Quality Poster
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It's not an 'issue', it's an exploit. You can do it as well: just place your manual torpedo drop on the map border, turn the command wheel outside of the border, then give your plane an order so your plane can fly towards a specific point without registering on the enemy CV's radar.

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[HABIT]
Beta Tester
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Theres a Flamu(?) video up that shows exactly how to fly planes outside the border...

 

Edit: his lower-tier Cv guide using the Hosho; 3.10 or so

 

Shame's on me then. Didn't know about that. Thanks for pointing it out.

 

Well, this is something WG should adress but how to do it without disabling attacks from outside the map which sometimes are necessary?

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Alpha Tester
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As dasCKD this is an exploit. You do it by editing the already set up manual drop in a way that it start from outside the boarded, planes then proceed to fly to that direction, when they are outside you can edit your drop again and move it alongside the boarder so they will keep flying that way. There are videos if you want to really learn it.
 

Though I would advice to ignore this exploit. The situations where it is really useful are so rare and at the same time it's so clunky that it's simply not worth it. Maybe to attack someone close to boarder, but plane crawl outside of map is just that... crawl, it is a bad strategy for such a time sensitive class and at the same time it's pretty obvious when one does it (if you don't see planes for couple of minutes on the map, then it's a dead give away).
 

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[NLD2]
[NLD2]
Beta Tester
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It's not an 'issue', it's an exploit. You can do it as well: just place your manual torpedo drop on the map border, turn the command wheel outside of the border, then give your plane an order so your plane can fly towards a specific point without registering on the enemy CV's radar.

 

Issue or exploit, it should be fixed !

And maybe this is not the right place to discuss it, and it would be wise to report it as a bug.

Edited by Evergreen

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Alpha Tester
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Issue or exploit, it should be fixed !

And maybe this is not the right place to discuss it, and it would be wise to report it as a bug.

zDCEGaJ.jpg?1

It is know by the developer behavior. We did report this couple of times when the edge humping meta was in full swing. That exploit is used pretty much only for CV snipe or to attack people who use boarder to gain unfair advantage against planes. Overall right now in current meta this exploit has very little impact on the game and it's effectivnes is questionable at best.

 

This exploit is a result of interface imperfection and from what we know from WG, there should be CV interface rework this year. It might be resolved during it. This was a good place to start this discussion, but for the moment the best option is to wait for CV interface changes.

  • Cool 1

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[NLD2]
[NLD2]
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Good God, i can't believe there is a discussion going on here on how to cheat, now i have seen it all :amazed:

 

 

This isn't a cheat. Just a exploit that has to be worked on.

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you can fix that when i am allowed to put down a manual drop near the edge of the map with torpedos going towards that edge with no limitations.  there seems to be some invisible wall stopping that.  so the natural response is to send them from outside the map to in

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[TTTX]
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It definitely should be fixed, but I wouldn't call it a cheat. It's just using the options the game gives you in a way not originally intended by the developers.

Along with fixing this it should be made properly possible to drop on people on the map border though.

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you can still manual drop but only from a distance, if you try and drop closer it wont let you.  so the only logical response is to drop outside the map border heading in.  i have raised this with them but nothing was done

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OMG HAX!! :ohmy:

 

Jokes aside, I don't play CVs, I just watched videos and played two or three battles for the typical undestanding how they strike and figure how to avoid them when possible, but that thing of flying outside the border map... I understand that it's not a cheat but... It just doesn't feel right. :trollface: 

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no it doesn't i agree. but there is another bug which is that it you can't get proper manual torpedo drops heading out of the map off close to the map border.  so instead you start outside the map and torp in.  if both exploits are fixed at the same time, i am cool with that

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Beta Tester, In AlfaTesters
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It is rather a case of letting them fly so close to the border of the map that the symbols are not shown properly on the mini map.

You can't let planes fly outside of the map borders besides from ordering an automatic attack on a border hugging ships and maybe by strafing (not sure).

 

So all that could be done is to slightly increase the observable area of the mini map.

 

You can actually. Let them fly straight at the map border, and once they reach the destination point and start to turn back, quickly give them another destination point further away close to the map border. They will then proceed to fly from where they are at the moment (in this case outside the map border) to that point. That way its impossible to see them on the map and makes it very hard to click them with fighters. 

 

*confessionbear* I do that a lot when im in my strike CV against an AS CV that just wont let me do anything. Ill bomb his [edited]...

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You can actually. Let them fly straight at the map border, and once they reach the destination point and start to turn back, quickly give them another destination point further away close to the map border. They will then proceed to fly from where they are at the moment (in this case outside the map border) to that point. That way its impossible to see them on the map and makes it very hard to click them with fighters. 

 

*confessionbear* I do that a lot when im in my strike CV against an AS CV that just wont let me do anything. Ill bomb his [edited]...

 

shiftclick is easier for this one...

but this is 100% legit plane borderhugging what they were talking about is actuall forcing the planes out of the map borders....

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shiftclick is easier for this one...

but this is 100% legit plane borderhugging what they were talking about is actuall forcing the planes out of the map borders....

 

When I read that I imagined the planes engine going off just like with ships and the planes starting to fall. :teethhappy: If WG decides to fix this somehow maybe it would be fun to see something like that with the planes.

 

Bermuda triangle reference confirmed. :trollface: Actually would be a nice "easter egg" since it involved both ships and planes.

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[CKK]
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It has become part of the standard array of tactics to send your aircraft to the map edge and attack using it though it only works under certain circumstances and if the enemy is paying attention it can be thwarted so there is no need to fix this as its not an issue for an alert team.

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Good God, i can't believe there is a discussion going on here on how to cheat, now i have seen it all :amazed:

 

More like "how to render yourself useless" :D The thing is that there is little to no point in using this exploit. Sending your strike around the map edge + getting the trick done is so incredibly time consuming, that the minor advantage you gain is completely lost. I definitely do not recommend this to any CV player because the time loss seriously constrains a carriers damage output  .. so .. considering that .. if anything, you guys should want this exploit to stay in the game :P

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It's not an 'issue', it's an exploit. You can do it as well: just place your manual torpedo drop on the map border, turn the command wheel outside of the border, then give your plane an order so your plane can fly towards a specific point without registering on the enemy CV's radar.

 

Its crap that players do that.

I saw many times how there no enemy planes on the map and sudenly, he appears ~20 km from my CV in my corner of the map.

When player play like coward to save his planes (if he dont have fighters squadron as back up), he will simply avoid enemys team AA's...

Just for the record, I dont like Air Sup. build, I play Bombers and I always drive my planes to map and simply avoiding enemys fighters.

 

Its annoying move but what can we really do about that? Nothing.

Edited by Hades_warrior

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This isn't a cheat. Just a exploit that has to be worked on.

 

An exploit is a cheat, exploiting a glitch to favour an attack is a cheat, what if i found a glitch that made my torps invisible, do you think that is ok too ? imo it is cheating when exploiting glitches

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More like "how to render yourself useless" :D The thing is that there is little to no point in using this exploit. Sending your strike around the map edge + getting the trick done is so incredibly time consuming, that the minor advantage you gain is completely lost. I definitely do not recommend this to any CV player because the time loss seriously constrains a carriers damage output  .. so .. considering that .. if anything, you guys should want this exploit to stay in the game :P

 

I disagree, sending you planes round the border of the map undetected and the taking the enemy carrier by total surpise and sinking it is unsportsmanlike play and therefor is cheating, taking a carrier out the game is a big advantage to your team, using a glitch to do that is totally wrong

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