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Venatos

RN better Radar instead of Smoke

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since Radar was like their thing in WW2 i would suggest just giving the RN Cruisers better and or earlier Radar, like with the Germans Hydro. leave rest as is and your good. no?

no need to redo all the shells and the shipspeeds etc.

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Beta Tester
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How does that actually help, the idea with smoke was they are light firing, lightly armored ships and it was to give you some protection.  Great I now can have radar to see what's spotting me while anything other than some DD's will be deleting me.

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How does that actually help, the idea with smoke was they are light firing, lightly armored ships and it was to give you some protection.  Great I now can have radar to see what's spotting me while anything other than some DD's will be deleting me.

 

thats kinda the point, if you can see whats spotting you, you and your team can delete it.

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[_VV_]
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We definitely need more radar

 

do i detect a hint of sarcasm?

well maybe if there is a line that exels at radar, we could tone down radar in general?

im pretty sure the recent radar-uberbuff will go away again.

Edited by Venatos

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thats kinda the point, if you can see whats spotting you, you and your team can delete it.

 

And my money with 6inch guns, light armor and high arc you die before the DD. 

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thats kinda the point, if you can see whats spotting you, you and your team can delete it.

 

That'd be kind of like an early game DD battle only this time you can't run away, generally the pattern of those is neither DD does much if any damage to the other ship but both get smacked around hard by the rest of the fleet.  It's not very much fun for the DD players but at least they can still perform a role even with 20% health, what's a cruiser with 20% health supposed to do for the rest of the game?

 

Also, where does the ship get its damage and XP from?  It might perform a valuable service for its team by pressing the Y button and surviving for another 45 seconds but who's going to want to sail a ship that the developers think is unplayable in its current form?

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[_VV_]
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not sure what your talking about tbh.

1. i get spotted by enemy DD

2. i activate Radar and kill the DD in 2-3 salvos

3. go back into stealth

 

what are you going on about? the RN Cruisers are all Atlantaesque DDnightmares from what i´ve seen/heard.

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not sure what your talking about tbh.

1. i get spotted by enemy DD

2. i activate Radar and kill the DD in 2-3 salvos

3. go back into stealth

 

what are you going on about? the RN Cruisers are all Atlantaesque DDnightmares from what i´ve seen/heard.

 

Yes, from what we've seen so far (including my own coverage), that is what they have been. They're changing very soon (MrConway said it himself), and no-one knows for certain in what way. We assume it's a complete shift from high-arc HE smoke spam to low arc, strong 6" AP, but I don't think even the supertesters have seen it yet, so it's all just speculation.

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not sure what your talking about tbh.

1. i get spotted by enemy DD

2. i activate Radar and kill the DD in 2-3 salvos

3. go back into stealth

 

what are you going on about? the RN Cruisers are all Atlantaesque DDnightmares from what i´ve seen/heard.

 

3 solvos 30secs = dead in a light cruiser at higher tiers the thing with the Atlanta is it has many more guns than any of the British light cruisers and a faster reload All that withstanding you pick the one situation where radar might have an edge(although I disagree)how does radar help when your up against a BB or another CA??? 

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i can only assume that the only defense against BBs will be the rof (=fires) and their speed. 

 

Nope..............the rumor is that the RN will not be getting HE at all........................................... as for speed I'm guessing it will still be slower than an 18inch shell!

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not sure what your talking about tbh.

1. i get spotted by enemy DD

2. i activate Radar and kill the DD in 2-3 salvos

3. go back into stealth

 

Ok, so I think the lowest it is possible to get these ships detection down to is about 9km and if you can delete a DD with 2 or 3 salvos at that range then you're a better shot than me, realistically it is possible for a DD to survive focus fire at that range for the 30 seconds or so that radar is up, how long do you think an ultra-squishy cruiser will last under that volume of fire (and RN CL will be the absolute number 1 priority target for all)?  Now, when your 30 seconds is up you're still spotted, he isn't, good luck.

 

Also, what's in it for the RN CL player?  He gets 2 or 3 shots at a DD then if by some miracle he isn't dead his usefulness to the team is over, he can't fight BB, he can't fight other cruisers, what is going to do for the rest of the game?

 

There is also the question of balance.  Radar is somewhat balanced in the USN/IJN ships because they have a relatively slow reload and in Atlanta because of its 127/38 guns, in a ship with rapid firing fairly hard hitting guns the balance is broken.

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[-AWF-]
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Yeah no, not the current "radar" but mayhaps some kind of permanent radar that spots ships 10% (just a number) earlier? That MIGHT work.

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Yeah no, not the current "radar" but mayhaps some kind of permanent radar that spots ships 10% (just a number) earlier? That MIGHT work.

 

Not sure how a system that sometimes spots sometimes would help would the tactic to pop in and out of enemy spotting using your warning and if you don't whats spotting you try to run?

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[HAVEN]
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not sure what your talking about tbh.

1. i get spotted by enemy DD

2. i activate Radar and kill the DD in 2-3 salvos

3. go back into stealth

 

what are you going on about? the RN Cruisers are all Atlantaesque DDnightmares from what i´ve seen/heard.

 

What stealth?

 

They have no smoke, they are cruiser size and have citadels.

 

Once a RN cruiser is spotted hell will rain on it and delete it.

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As people have said the issue with making them a boat focused around good radar is the fact that radar ships generally have to move to the front line to use radar effectively.  The RN cruisers just aren't well enough armored to do that successfully and not lose most/all their health.  Previously smoke would have provided some protection (although counter radar would have been the RN CL's bane).

 

Also HE is regarded as the ammo of choice for DD hunting due to knocking out module's, if the RN are limited to AP then they aren't going to be well suited for this task.  It's kind of amusing that WG promote CL's as DD hunters and yet are considering removing the best ammo for use against a DD from the first full line of CL's.

Edited by Ace_Rimmer01
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Not sure how a system that sometimes spots sometimes would help would the tactic to pop in and out of enemy spotting using your warning and if you don't whats spotting you try to run?

 

Oh it might have been me, what i meant was that the spotting range for all ships are increased with a % in RN CLs to simulate radar, not that ships are spotted 10% of the time!

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Also HE is regarded as the ammo of choice for DD hunting due to knocking out module's, if the RN are limited to AP then they aren't going to be well suited for this task.  It's kind of amusing that WG promote CL's as DD hunters and yet are considering removing the best ammo for use against a DD from the first full line of CL's.

 

My guess is they'll get HE ammo for DD hunting, but the fire chance will be reduced to something ridiculous like 3% to make them useless as HE spammers, which'll be fine if they can find a way to make them effective against BB with AP, but my guess is that whatever changes they implement it'll still end up bouncing off BB from the kind of distances these thing's will need to shoot from to have any chance to survive.

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So a permanent 7 km range radar or super hydro-acoustic, it's an idea but I'm not sure what that's going to give you.

 

I doubt the ships are going to be a priority target for torpedo attacks, sailing to 6 km, smoking up and shredding them from all angles with USN 127mm AP might be entertaining but you'll need someone else spotting for you, and against a ship that relies upon concealment that's going to be problematic.

 

It might be slightly useful, but it isn't going to be a special feature to give the line a unique feel and isn't going to change the fact that they're going to be too weakly armoured to be anything but long ranges spammers of one sort or another.

 

 

Edit, weird, I quoted my own post rather than the one I meant to.

Edited by Capra76

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My guess is they'll get HE ammo for DD hunting, but the fire chance will be reduced to something ridiculous like 3% to make them useless as HE spammers, which'll be fine if they can find a way to make them effective against BB with AP, but my guess is that whatever changes they implement it'll still end up bouncing off BB from the kind of distances these thing's will need to shoot from to have any chance to survive.

 

To be honest that was kind of the line I was thinking myself (except more extreme......0% fire chance) as such they keep HE and the alpha damage that HE can do but loose the ability to set fires. This at least means they can do some damage against an angled target, albeit not much.  I like your idea of 3% fire chance more though :)

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To be honest that was kind of the line I was thinking myself (except more extreme......0% fire chance) as such they keep HE and the alpha damage that HE can do but loose the ability to set fires. This at least means they can do some damage against an angled target, albeit not much.  I like your idea of 3% fire chance more though :)

 

I guess it really depends on what they do with the AP, if they give them amazing ballistics, astonishing penetration and change the bounce angles so that they can citadel Yamato through the bow and smack 20,000 HP salvos into her every 5 seconds then HE becomes irrelevant, but somehow I suspect that isn't going to happen.

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I guess it really depends on what they do with the AP, if they give them amazing ballistics, astonishing penetration and change the bounce angles so that they can citadel Yamato through the bow and smack 20,000 HP salvos into her every 5 seconds then HE becomes irrelevant, but somehow I suspect that isn't going to happen.

 

Lets face it if RN AP could pen BB bow armour and get reliable damage there will just be calls for RN AP to be nerfed.  I honestly don't see how WG can make AP pretty much the only viable option for a cruiser line, they tried to do something similar with the KM line and ended up having to buff the HE due to underperformance.  Why they think it will work now with the same mechanics is beyond me.  

 

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