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mrk421

Earning dubloons in-game

earning dubloons in-game  

176 members have voted

  1. 1. Do you think there should be a way to earn dubloons (the premium currency) through in-game activities?

  2. 2. Would you be more likely to use the premium shop if it was possible to earn dubloons in-game to make up the difference between the price of the ship you're after and the amount of dubloons you purchased?


28 comments in this topic

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Why isn't there a way to consistently earn dubloons in-game - other than some one-time rewards or reaching rank 2 and 1 in ranked. In my opinion there should be. I've been thinking about it recently and frankly I can't see a downside. :hmm: Hopefully the forum will help point it out to me...

 

- I think it would be a really good way of doing things in a F2P game where all the perks that could be obtained could be obtained without spending real money. While being able to instantly obtain the perks if you're willing to spend money.

- If properly implemented, I believe it would actually help increase WGs revenues from the premium shop rather than cut them.

 

I understand that the main argument against rewarding dubloons in-game would be that it would reduce the revenue from the premium shop. It's a valid argument, but I'd like to offer a different perspective.

I have spent money on the premium shop before and am likely to do that again in the future, but like (I suspect) many gamers out there I find it hard to justify spending hundreds and hundreds of euro on a computer game. Yet I do like to have as many goodies as I can. :B Is there a way to have both? I think there is.

Looking at the prices of computer games in general I think it's safe to say that there are a lot of people who're willing to spend 30-50€, maybe even 60€ a pop on a game. The amount of people willing to spend more than that in a single purchase is significantly less. Looking at the premium shop, currently 30€ will give you 7000 dubloons and 50€ will give you a premium ship plus 6000 dubloons. Unfortunately those 6-7000 dubloons are not enough to buy you many of the premium ships you might like to own... My point? I believe a lot more people would jump at those 30-50€ offers if it was possible to earn the missing dubloons in-game. Therefore instead of decreasing them it would help boost the sales in the premium shops markedly! Plus it would probably liven the servers by increasing the number of people playing, which would probably indirectly help increase revenues further - and improve players' experience of the game. Everybody would win!

 

How would it all work?

How fast should the dubloons be earned? I don't know. In my opinion a reasonable rate would be where an active good (not great or a top) player could earn enough dubloons in a year to be able to afford one or two top premium ships. They could be awarded as a reward for the damage you do in battles (1 dubloon per every X amount - say 5000 points - of damage done to ENEMIES) or perhaps as a fraction (maybe 10%) of the BASE (could not be modified by any flags or premium account) free exp you earn. Granted, the very top players would earn an INSANE amount of dubloons this way, but many of them are outside the normal economy anyway and benefit WG in other ways (like they have a youtube or twitch channel where they provide WoWs related content and thus publicity). Or if you think that would be a problem, it could easily be offset by setting a limit to the amount of dubloons you could earn per day. Easy!

 

Thank you if you stuck through to the end of the post. And I'd really appreciate your take on this idea!

Let me know where my logic is flawed :tea_cap:

Edited by mrk421
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Alpha Tester
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the reason imoho a F2P game should not give its primary earning way (dublons this time) is then people will login, do the doblon mission (daily whatever you wana call it) then logout. 

and how the way should wg earn money if you have lots of people doing this way?

the only thing i see is the cost vs what you get is wee bit high but thats wargaming always done to Eu though, 

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Even if it was just 2 doubloons for every 1000 base XP per game would be a great idea, the doubloons would gradually build up for a port slot, and many other things, also exchange credits for doubloons would be good, say 10 doubloons for every 50000 credits.

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Beta Tester, Players, In AlfaTesters
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Before they even think about it: NOT a thing like on the ASIA server:

"win a battle and be in the top-3 of experience earned: receive 1 doubloon"

 

"do 6 consecutive missions (kill 15 ships, do 1M damage, score 25k XP,...), receive 15 doubloons"

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Why isn't there a way to consistently earn dubloons in-game

 

SoonTM there will be something called "crates". You will get signals, consumables or even premium ships just for playing and being a good player.

 

I would like to earn doublons not to buy premium ships but mostly for captain retrain/reset persk, convert free XP or get port slots.

 

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the reason imoho a F2P game should not give its primary earning way (dublons this time) is then people will login, do the doblon mission (daily whatever you wana call it) then logout.

I completely agree! Which is why in the original post I suggested the dubloons would be awarded based either on the damage you do to the enemy team or BASE xp (no daily bonuses of any kind would modify it). Perhaps you missed it, because I put it in the spoilers fearing the post would get too long otherwise. IMO the only way it would make any sense is, if it was based purely on grinding AND not be very efficient at all. Like you'd earn perhaps a few tens of dubloons per day after several hours of play time. Do you think that would be acceptable? Like iJoby said, over time they'd build up...

 

Before they even think about it: NOT a thing like on the ASIA server:

"win a battle and be in the top-3 of experience earned: receive 1 doubloon"

 

"do 6 consecutive missions (kill 15 ships, do 1M damage, score 25k XP,...), receive 15 doubloons"

Like Celandri I don't think it would be good to tie it to any ingame missions. IMO it should be purely grind based.

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Even if it was just 2 doubloons for every 1000 base XP per game would be a great idea, the doubloons would gradually build up for a port slot, and many other things, also exchange credits for doubloons would be good, say 10 doubloons for every 50000 credits.

 

2 doubloons for 1k base xp will net you 1 premium account for a month after 125 hours of playing (2k base xp every 12 minutes)

That's 4 hours a day, every game has to net you 2k base xp, and you have to finish game within 10 minutes (with 2k exp earned) just to maintain premium account. Think of it as earning 7c per hour worth of premium.

 

On the other hand 10 doubloons for 50k cash would net between 60-200 doubloons per game in tier 8 premium so basically never pay for nothing ever again.

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Even if it was just 2 doubloons for every 1000 base XP per game would be a great idea, the doubloons would gradually build up for a port slot, and many other things, also exchange credits for doubloons would be good, say 10 doubloons for every 50000 credits.

 

Are you serious ? :teethhappy: this will never happen

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Are you serious ? :teethhappy: this will never happen

 

Gold to dubloons will never happen, I agree. And shouldn't. Because there's so many ways to efficiently earn gold: premium ships, premium account, signal flags, all of them combined, daily bonuses to name some.

I still haven't heard a convincing argument why a way to grind for dubloons* would be a bad idea though. I mean cold hard physical labour type of grind :smart_fish:

 

Edit: *if implemented reasonably

Edited by mrk421

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SoonTM there will be something called "crates". You will get signals, consumables or even premium ships just for playing and being a good player.

 

 

I expect/fear this to work like Valve's crates, where you have to buy keys.

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Another reward of the daily missions could be 10 doubloons, just like the 500 free XP. Nothing serious, but after a few months of playing could be enough to get you an extra port slot, for example.

 

But it needs to be something that could be done forever. An event that allows you to earn a few doubloons for a few days (as mentioned from SEA server) is not really worth it.

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2 doubloons for 1k base xp will net you 1 premium account for a month after 125 hours of playing (2k base xp every 12 minutes)

That's 4 hours a day, every game has to net you 2k base xp, and you have to finish game within 10 minutes (with 2k exp earned) just to maintain premium account. Think of it as earning 7c per hour worth of premium.

 

On the other hand 10 doubloons for 50k cash would net between 60-200 doubloons per game in tier 8 premium so basically never pay for nothing ever again.

 

I never really thought about that, Oh well flush my idea down the loo. :red_button:

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There was a Doubloon reward for rank 1 and 2 in the last season of ranked battles. It was good enough for the effort. I think it should not be easy to earn the premium currency in-game, but it should be possible. A monthly quest (not something to be done in a day) with some doubloons thrown in the reward chest would be nice.

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There was a Doubloon reward for rank 1 and 2 in the last season of ranked battles.

Exactly!

 

I think it should not be easy to earn the premium currency in-game, but it should be possible. A monthly quest (not something to be done in a day) with some doubloons thrown in the reward chest would be nice.

 

Why not. It wouldn't really matter much how it was implemented exactly, as long as it was at least somewhat impactful.

My claim is, that it would also benefit WG if they did it by increasing sales from the premium shop. I firmly believe that it would attract a lot of new customers who don't want to spend a whole lot of money, but would be willing to spend a little, if it was possible to work up the difference in-game. Looking at the results from the 2nd question of the poll, about 2/3 of the people who have answered share my opinion.

Arguably sales could also be increased by lowering the prices in the premium shop significantly, perhaps 20-30%. That's probably true. But I would argue, that my suggestion would actually result in a bigger impact. Because this way many people would commit harder to playing the game and the more they play, the higher the chances that they'd develop a desire or need for something that can only bought for dubloons (like prot slots, captain retraining or premium ships).

 

Imagine someone who really wants to own the Tirpitz, but is not willing to spend 70€ (or was it 80?) to purchase it. But they might be willing to spend 30! Now they might buckle and spend the 70€ regardless, but would probably feel bad afterwards. OR, if it was possible to grind for Dubloons, they could spend 30€ to buy 7000 dubloons and commit themselves maybe for the next 6 months to earn enough dubloons to eventually buy their shiny ship!

Can you imagine the impact that could have for the game as a whole?!

 

Edited by mrk421

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Since karma is pretty much useless in this game, i had this idea about it: Get 1 doubloon for each karma point u have each month. For example: Let's say i have 25 karma, so i get 25 doubloons every month. That would mean 300 doubloons after a year - enough to buy a port slot. Of course there are players with insane amounts of karma points, so a limit must be implemented ( 150-200 maximum karma points maybe? ). This will also encourage players to be more polite/ helpful. What you guys think of this idea?

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Sure, why not, but something like they do in WoT every now and then. You get 10 gold per completion of some mission, max 50 a day for a handful of days or something like that. Can't remember. But a way to earn all your doubloons, that you need, in-game? No.

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I voted yes, but in no way are they going to implement something that gets you dubloons in game. But maybe they can give away specific rewards that otherwise require dubloons, such as a captain respec or an instant unmount token.

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Since karma is pretty much useless in this game, i had this idea about it: Get 1 doubloon for each karma point u have each month. For example: Let's say i have 25 karma, so i get 25 doubloons every month. That would mean 300 doubloons after a year - enough to buy a port slot. Of course there are players with insane amounts of karma points, so a limit must be implemented ( 150-200 maximum karma points maybe? ). This will also encourage players to be more polite/ helpful. What you guys think of this idea?

 

EDIT: I would rather have doubloons than Karma, but what if it is bad Karma, do you lose doubloons?

Edited by iJoby

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Since karma is pretty much useless in this game, i had this idea about it: Get 1 doubloon for each karma point u have each month. For example: Let's say i have 25 karma, so i get 25 doubloons every month. That would mean 300 doubloons after a year - enough to buy a port slot. Of course there are players with insane amounts of karma points, so a limit must be implemented ( 150-200 maximum karma points maybe? ). This will also encourage players to be more polite/ helpful. What you guys think of this idea?

That would be a token gesture that would have no affect and not benefit anyone. Plus such system could be abused in so many ways... I vote for good old work to earn your dubloons. I like your outside-the-box thinking tho :)

 

Sure, why not, but something like they do in WoT every now and then. You get 10 gold per completion of some mission, max 50 a day for a handful of days or something like that. Can't remember. But a way to earn all your doubloons, that you need, in-game? No.

I agree, it shouldn't be a substitute for the premium shop - but a (meaningful) supplement. If done correctly it could noticeably increase WGs earnings, I believe. And thus benefit the long-term success of a game we all love to play!

 

I voted yes, but in no way are they going to implement something that gets you dubloons in game.

Why wouldn't they - if it put more money in their pockets? Which I strongly believe it would!

Edited by mrk421

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By the way, personally, I've been wanting an Atago for a while now. But since I quite recently made some purchases from the premium shop, for the moment I can't justify spending the amount of money I'd need to to get the amount of dubloons It would take. If WG announced that there would be a permanent way to grind for dubloons in-game I'd spend 30€ tomorrow on the 7000 dubloons pack to get me that much closer tho. I'm probably not the only one. For now however, I'm holding off and making due. ...and WG is missing out on potential income. :hmm:

Edited by mrk421

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well been reading everyones post and the closest i think wargaming will ever do is mission based, like a grind a full month for some gold like the badly setup crate missions we had (where you grinded pearls? or whatever they called it this time) and you need to do that much stuff to get 50 or 100 or 250 or free ship slots and ships like last time just better generated. 

The kamikaze ship mission was also good, even if well it still wasnt the best setup but thats the things i think maximum they will do. 

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You're probably right for now.

I think it's a process. Hopefully WG notices the results of this poll, which I think are quite telling already, and they might get them thinking in the right direction. It will take time, but I think eventually we'll get to a setup which will benefit all parties.

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What is difference between free Campbeltown + port slot (=1950 doublons) obtained in easy mission (did it in two days) and few doublons from some ingame activity. If there will be max 100 doublons per month for example it will not hurt WG sales (~10 years grind to Tirpitz / or one day in work).

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Since the thread seems to have all but died out I thought I'd take this time to share some of the thoughts I got from it, before letting it fade away.

But first I want to thank everybody who participated in the poll and replied to the thread. You were not many, and while I don't fully agree to many of the suggestions your thoughts are still very much appreciated! Hopefully WG has noticed and will consider these results when making future decisions.

 

What did we learn, from the poll especially, in my opinion?

First of all, the results to the first question are probably not a surprise to anyone. Almost everyone likes free stuff, so it's no surprise that more than 75% voted "yes" as to whether dubloons should be obtainable in-game.

The answers to the second question, however, are quite interesting. They show that almost 3/4 of of the people who replied would be more likely to use the Premium shop if there were a supplemental way to earn dubloons in-game. This seems to support my claim that rather than cutting into their sales, such a move would help increase WGs revenues. Granted, the amount of votes cast was not great, but

IF Wargaming are interested in running a successful business, they might want to investigate this possibility.

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Beta Tester, Players, In AlfaTesters
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IF Wargaming are interested in running a successful business, they might want to investigate this possibility.

They are, but we're on the EU, chances that devs see this are null. They only gauge the RU and to a lesser degree the NA-forums (that's also the forums where dev's are actually posting and answering questions/suggestions). On the EU even the CM's don't respond.

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