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SexyCroat

Suggestion for CV gameplay

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Hello folks,

Now just an idea i came upon while playing my cvs, as i play that class more than others every now and then i end up with fighters after enemy planes or cv are gore, ergo only able to use them to spot, which is usefull for the game but how about we get more out of them?

Inspired by recent uns loadout buff, to give something to ijn aswell

 

Proposal:

Enable option on ijn cvs that fighters can kamikaze themselves to enemy ships making xy dmg to them, ofc lower then DB or TB but still few k dmg or knock out modules....

 

Opinions?

  • Cool 1

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[BLOBS]
Beta Tester
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Topic came up quite often and each time it was considered as useless. Perhaps usable in a CV snipe but even there unbalancable.

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As told by WG, kamikaze will enter this game.  You might want to use those planes to spot for your team

 

 

 

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[R-D]
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Topic came up quite often and each time it was considered as useless. Perhaps usable in a CV snipe but even there unbalancable.

 

pls explain why useless...

Imagine you depleted enemy cvs planes and your tb and db are also dead, only fighters left and enemy bb is sailing around on the edge of map out of range on low hp... Boom kamikaze

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[WG]
WG Staff
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We also don't like a situation where you have ammo, but no gun (or fighters, but nothing to use them on). 

 

Partially a remedy to this situation will come in the form of better incentives for spotting, to give fighters an alternative role, but i do acknowledge that this might not be fun enough for fighter deck captains. We've thought of allowing fighters to use strafe against sea-borne targets, but haven't yet taken that idea any further.

 

I'm not a big fan of the kamikaze idea, because it would either be limited to a tiny list of circumstances (making it seem logically out of place) or it would be a general option for fighters (or even all planes) in which case it would likely simply become another tool for more alpha strike damage.

 

We'll be addressing that along with other carrier concerns in a general rework of the carrier class in the not too distant future.

 

:honoring:

  • Cool 3

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[R-D]
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We also don't like a situation where you have ammo, but no gun (or fighters, but nothing to use them on). 

 

Partially a remedy to this situation will come in the form of better incentives for spotting, to give fighters an alternative role, but i do acknowledge that this might not be fun enough for fighter deck captains. We've thought of allowing fighters to use strafe against sea-borne targets, but haven't yet taken that idea any further.

 

I'm not a big fan of the kamikaze idea, because it would either be limited to a tiny list of circumstances (making it seem logically out of place) or it would be a general option for fighters (or even all planes) in which case it would likely simply become another tool for more alpha strike damage.

 

We'll be addressing that along with other carrier concerns in a general rework of the carrier class in the not too distant future.

 

:honoring:

 

very mich appretiated, kamikaze or strafe on sea trgts either worsk for me. Implrment it!!: D

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pls explain why useless...

Imagine you depleted enemy cvs planes and your tb and db are also dead, only fighters left and enemy bb is sailing around on the edge of map out of range on low hp... Boom kamikaze

 

you still have to deal with Floatfighters most of the time in a heavy AA Aura. You still have to keep DDs open this time without worrying about your or your teams savety. On top of that real kamikaze were fited with jamed bombs to actually deal more than cosmetic damage. Why turn to Kamikaze If you have the concept of fighter bomber?

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[FIFO]
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Kamikaze planes would surely be high damage?

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Kamikaze planes would surely be high damage?

 

in this case no, lower amount of dmg as they would just ramm them. But this idea if fighters strafing ships is great, even better couse you domt lose planes (if aa doesnt get them)

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in this case no, lower amount of dmg as they would just ramm them. But this idea if fighters strafing ships is great, even better couse you domt lose planes (if aa doesnt get them)

 

They could count like a cruiser HE shell with chance to make fire.

 

But you really want to see your fighters do a suicide? You don't have feelings? How about those pilots, their families. You are a cruel captain :P

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More like an excuse to go full yolo and not suporting the team for a little extra damage , -))). If you have the option would you wait till the enemy CV is really dead?

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More like an excuse to go full yolo and not suporting the team for a little extra damage , -))). If you have the option would you wait till the enemy CV is really dead?

 

any good cv player would wait, others would abuse it, just like any other option.

Pls read my posts properly to see the agenda.

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We'll be addressing that along with other carrier concerns in a general rework of the carrier class in the not too distant future.

 

 Guess I'll be back playing the game in the not too distant future then. Glad that WoW just had a new addon, that will keep me busy a year or so.

 

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Yes, but spotting itself is boring, you can spot and while spotting do some ship dmg with your remaining fighters. But i agree xp and creds for spotting is a MUST

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XP for spotting is the way to resolve this - would encourage better team play - especially DD spotting

 

Would solve nothing. Slapping some extrinsic reward on a mechanic doesn't suddenly make CVs fun. It also helps nothing that CVs abuse targets that are in bad spots and make them feel helpless and cheated. It also does nothing against the lack of choice when it comes to AFT - a skill that shouldn't provide defense against DDs and CVs at the same time. It also does nothing against the lack of skill in AA and AA consumable. It does nothing against the BS interface. It does nothing to fix that you can't punish a lone BB, no matter if US IJN or KM. It does nothing to improve the fun of a class that clearly noone likes to play, save for ~2% of players.

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Btw, we need more cvs ingame. At least another cv line like british or french, or single prem cvs like german or italian ones.

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Btw, we need more cvs ingame. At least another cv line like british or french, or single prem cvs like german or italian ones.

 

Yes, my Texas has far too little targets to shoot at as it is now. :trollface:

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We also don't like a situation where you have ammo, but no gun (or fighters, but nothing to use them on). 

 

Partially a remedy to this situation will come in the form of better incentives for spotting, to give fighters an alternative role, but i do acknowledge that this might not be fun enough for fighter deck captains. We've thought of allowing fighters to use strafe against sea-borne targets, but haven't yet taken that idea any further.

 

I'm not a big fan of the kamikaze idea, because it would either be limited to a tiny list of circumstances (making it seem logically out of place) or it would be a general option for fighters (or even all planes) in which case it would likely simply become another tool for more alpha strike damage.

 

We'll be addressing that along with other carrier concerns in a general rework of the carrier class in the not too distant future.

 

:honoring:

 

Okay. First writing with cellphone so not that good.

 

 I truly hope that not only fighters but also TB and DB will be reworked.

Like let one choose himself the range of the torpedos. Longer range but then fewer damage but i can avoid more of the aa. Maybe same for speed. Not over a caCaptain skill like now but over the ship itself with many options so someone can experiment whats the best for his playstyle.

DB option of AP bombs to citadel a ship. Maybe also the weight of the bombs like haevy bombs will result in slower planes...

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Beta Tester
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Btw, we need more cvs ingame. At least another cv line like british or french, or single prem cvs like german or italian ones.

 

British line would be viable, but French would presumably be majority paper ships? I'd be surprised if we saw more than 3 countries with cvs albeit, US could have some additional CVs (sub line) albeit suspect we may see more premium

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Beta Tester
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The only thing that crossed my mind is whether CV could launch all planes at once - I.e. If cv has 72 planes then it could launch 9 squads of 8. Would make managing planes more interesting (no reserves) and lead to some interesting tactics... Just a thought but could be an idea...

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A additional thought:

Ev1n, can WG please make it that I will be able to see the distance to a ship from my planes!?

As of now I only see as far away a ship is from my carrier...

It would be a great help for me as a normal CV player.

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