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Royal Navy Cruiser line

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@Creamgravy

 

There's a couple of YouTube clips worth watching, one is a short clip from FerdinandNL on a close range brawl using Minotaur the other is Panzerknacker in a game with Flamu in the Neptune, he freecams Flamu through the game so you can see the playstyle adopted (mix of long range HE and short range AP).  No UI on either video, apart from Panzerknackers New Orleans.

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I am surprised to see Leander at T6, i expected the HMS Superb/Swiftsure there. On paper, it looks very similar to the Russian T6 Budyonny. Why did they leave the Swiftsure-class out completely?

 

BTW, the T8 Edinburgh seems on paper similar to Kutuzov - which means, that i am very looking forward to grind it:rolleyes:

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Well not sure what those tables are for. But without it, they are still very viable targets.

 

Total DPS is the ability to defend yourself from attack.

Long range DPS is the ability to protect others from attack.

 

Montana is great at defending herself but is less useful at protecting others, Großer Kurfürst can do a better job in this regard. Neptune and Minotaur have top tier AA, both can be turned into no fly zones that protect themselves and others.

A fully upgraded Neptune has more AA DPS than a standard Hindenburg using the defensive fire consumable. :playing:

 

@Creamgravy

 

There's a couple of YouTube clips worth watching, one is a short clip from FerdinandNL on a close range brawl using Minotaur the other is Panzerknacker in a game with Flamu in the Neptune, he freecams Flamu through the game so you can see the playstyle adopted (mix of long range HE and short range AP).  No UI on either video, apart from Panzerknackers New Orleans.

 

Cheers! :great: Yeah, that's typical CL gameplay. Hug that wafu and hide from BBs/heavy cruisers at all costs.

They just need to to be a bit less punishing to play, I've seen a Tirpitz derp a salvo into smoke and wipe out a near full HP Neptune :ohmy:

 

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Well as for citadels, its like Dropsiq said - its not 100% accurate. Other things that might affect that:

 

- all kinds of slopes. The mentioned Nurnberg is actually pretty hard to citadel at SHORT range. At long range - it gets citadelled like no other ship. But then it shows you broadside at 6km while torping you and suddenty all you get is 1000 dmg overpens. 

- If they underperform they will just add some weight to them and put them deeper in the water.

 

As for AA however, they definitely have rather weak AA. I see you checked t10 Dropsiq - its the exception, it actually has good one. But tier 9 and below have excellent AA , but not excellent ENOUGH to do much without AA skill. Given low torpedo protection and AA still below the level of BBs, I can see them becoming my favorite food on my CVs. Cruisers in general are sitting ducks from a CV point of view if they dont have AA skill, but you never know... - and thats saving grace for those CA captains that decide to use sonar instead - many CVs wont risk going for them. Well with Brit CLs you WILL know they are ripe for plucking :).

 

 

Actually both the TX and the T9 have beastly AA. Fully geared for AA, the T9 is basically gonna have insanely high DPS, well up in the combined 900's. In contrast the TX can only do 800-and-something at most, although most of that firepower is going to come from the 3"/70 DP (in game not DP sadly), and the 6"/50 DP with some 20mm/70's thrown in basically just so you can say you have them, while the T9 will have a good measure of Bofors guns as well.

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Cheers! :great: Yeah, that's typical CL gameplay. Hug that wafu and hide from BBs/heavy cruisers at all costs.

They just need to to be a bit less punishing to play, I've seen a Tirpitz derp a salvo into smoke and wipe out a near full HP Neptune :ohmy:

 

 

 

Types out a message then deletes it instead of posting :facepalm:


 

Shortened version: Smoke is a double edged sword, you can use it offensively but it also becomes a magnet for torps and blind fire (once you get a good idea of where someone is by the pattern of the shots), a heightened map awareness is going to be key for smoke.


 

Also..........I want to see more, I've only seen Edinburgh so far :(


 


 

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I believe the Swiftsure was left out because despite having only 9 guns she is on balance a more modern ship. It would be a bit out of place.

 

To be honest we should have had Southampton instead of Fiji but the difference there is minor.

 

My initial reaction was also that Leander is an odd T6 choice but I've changed my mind. I think she'll be good. But I mostly want Fiji, that ship just looks awesome!

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2. There are no 8" gunned RN cruisers in the line up although their a plenty of historic examples.  Exeter 6 x 8",  Kent 8 x 8" with sub-classes London & Norfolk.  These perfectly line up against Yorke and Hipper. Make space by removing a 6" gunned triple mount cruiser, which cover 5 levels, Fiji, Edinburgh Belfast, Neptune, Minotaur. Belfast & Edinburgh are the same ship and one could be lost. All of these cruisers are really at the Cleveland tier 6 level, maybe Belfast / Edinburgh could go to tier 7 because they were designed with armour against 8" gunned ships.

 

2. I'm actually glad they missed out the 8" ships. To be honest they are an anomaly, the RN felt obliged to build up to the treaty limit but their needs were more suited to the light cruisers they built afterwards. There were plenty of ships to fill the tree and the progression is more logical this way, rather than suddenly jumping to 8" armed ships for a tier or two (probably around T6-7) then back to 6" ships for the Edinburgh. Maybe we'll get them one day as their own dedicated "side line" similar to what IJN DDs have, but without paper ships it would basically be a dead-end line with e.g. York/Exeter at T6 and the County class at T7.

 

Bold part: against Yorck (not Yorke), perhaps; against the Admiral Hipper, not going to happen.

Also, compared with what powers like the USA and the Japanese Empire did, both the absolute number of cruisers armed with 8-inch guns and the number of their classes are not that numerous (especially considering that the subclasses of the Country-class are not that important, at least not enough to warrant Tier separation in-game).

 

Honestly, despite the British being the forerunners of the heavy cruisers (with their Hawkins-class cruisers, which were the models on which the Washington Naval Treaty's definition of 8-inch cruiser was based), they never focused on that (quite rightly), and to be completely honest I was never particularly impressed by the ones they did build.

 

Anyway, paper ships are surely going to be needed for Tiers 8-10; the former can be fitted quite nicely by the Surrey (as this post by Trainspite shows).

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Don't know if it has been mentioned here yet but judging by some of the videos of the new British cruisers it would seem that one of their party tricks will be the ability to launch one torp at a time.

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According to The Armored Patrol, they're changing the RN cruisers:

 In todays twitch the developers mentioned that the RN cruiser line will be reworked, possibly getting Speed Boost, Improved Repair Party, better ballistics, orientation to AP, and may even lose HE.

 

 

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Great to see that the Royal Navy line is getting developed

However, I have a couple of observations

 

1. They seem to be 1 level over tiered from Leander. It is crazy to put Leander in the same tier as Cleveland. Leander was a very light cruiser 8,000 tonnes, Cleveland nearer 14,000 tonnes. A complete mismatch.  Designed in the early 30's it should be at tier 5.  Create space at tier 5 by removing one of the lower cruisers. Caledon, Danae & Emerald are all too alike.

 

2. There are no 8" gunned RN cruisers in the line up although their a plenty of historic examples.  Exeter 6 x 8",  Kent 8 x 8" with sub-classes London & Norfolk.  These perfectly line up against Yorke and Hipper. Make space by removing a 6" gunned triple mount cruiser, which cover 5 levels, Fiji, Edinburgh Belfast, Neptune, Minotaur. Belfast & Edinburgh are the same ship and one could be lost. All of these cruisers are really at the Cleveland tier 6 level, maybe Belfast / Edinburgh could go to tier 7 because they were designed with armour against 8" gunned ships.

 

3. The addition of the Dido class, would be a great comparator for the Atlanta class.

 

 

 

Survivability

Artillery

Torps

AA Def

Maneuv

Conceal

Leander

38

47

20

36

65

68

Cleveland

45

48

 

53

65

50

Aoba

42

61

22

33

73

58

Nurnberg

36

46

14

37

62

56

Budyonny

40

52

15

37

71

51

               

 

G.Range

AP Dam

AP DPM

HE Dam

HE DPM

Rate of Fire

Leander

13.2

3100

198400

2100

134400

8

Cleveland

14.6

3200

288000

2200

198000

7.5

Aoba

14.9

4700

155100

3300

108900

5.5

Nurnberg

16.5

3900

351000

1700

153000

10

Budyonny

16.6

3300

222750

2200

148500

7.5

 

 

H.Points

Gun Casemate

Citadel

Armored Deck

For/Aft Ends

 

Leander

28700

16-100mm

13-100mm

16-32mm

13mm

 

Cleveland

35200

16mm

13-127mm

16-51mm

16mm

 

Aoba

31900

6-25mm

13-76mm

35-48mm

13mm

 

Nurnberg

27000

20-25mm

13-50mm

16-20mm

13-35mm

 

Budyonny

30800

13-19mm

13-140mm

13-40mm

13mm

 

 

 

Max Speed

Turn Radius

Rudder Shift

Air detect

Sea detect

 

Leander

32.5

640

7.8

6.7

10.3

 

Cleveland

32.5

660

7.2

8.1

13.3

 

Aoba

35

710

6.5

7

12.1

 

Nurnberg

32

720

7.6

6.9

12.6

 

Budyonny

35

710

8.6

8.2

13.1

 

 

Comparing Leander to only the Cleveland doesn’t give a full picture. We all know the Cleveland is a little OP for its tier. You need to look beyond the surface to try and get a clearer picture. Obviously the above stats are subject to change before release.

 

Looking at the max gun range of 13.2km, it looks way down on the others at tier 6. But it has a sea detectability of 10.3km, the Cleveland is detected at 13.3km. 3km is a hell of a long way in WoWs. Then look at the Gun Casemate and Citadel armour, which is better than both the Aoba and Nurnberg.

 

The proof of the pudding will be in the eating as they say. We will have to wait and see how it plays. But I think there is way too much doom and gloom around the RN CL’s in general, at the moment.

Edited by anonym_MfZ6T7iwWpUC
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Survivability

Artillery

Torps

AA Def

Maneuv

Conceal

Leander

38

47

20

36

65

68

Cleveland

45

48

 

53

65

50

Aoba

42

61

22

33

73

58

Nurnberg

36

46

14

37

62

56

Budyonny

40

52

15

37

71

51

               

 

G.Range

AP Dam

AP DPM

HE Dam

HE DPM

Rate of Fire

Leander

13.2

3100

198400

2100

134400

8

Cleveland

14.6

3200

288000

2200

198000

7.5

Aoba

14.9

4700

155100

3300

108900

5.5

Nurnberg

16.5

3900

351000

1700

153000

10

Budyonny

16.6

3300

222750

2200

148500

7.5

 

 

H.Points

Gun Casemate

Citadel

Armored Deck

For/Aft Ends

 

Leander

28700

16-100mm

13-100mm

16-32mm

13mm

 

Cleveland

35200

16mm

13-127mm

16-51mm

16mm

 

Aoba

31900

6-25mm

13-76mm

35-48mm

13mm

 

Nurnberg

27000

20-25mm

13-50mm

16-20mm

13-35mm

 

Budyonny

30800

13-19mm

13-140mm

13-40mm

13mm

 

 

 

Max Speed

Turn Radius

Rudder Shift

Air detect

Sea detect

 

Leander

32.5

640

7.8

6.7

10.3

 

Cleveland

32.5

660

7.2

8.1

13.3

 

Aoba

35

710

6.5

7

12.1

 

Nurnberg

32

720

7.6

6.9

12.6

 

Budyonny

35

710

8.6

8.2

13.1

 

 

Comparing Leander to only the Cleveland doesn’t give a full picture. We all know the Cleveland is a little OP for its tier. You need to look beyond the surface to try and get a clearer picture. Obviously the above stats are subject to change before release.

 

Looking at the max gun range of 13.2km, it looks way down on the others at tier 6. But it has a sea detectability of 10.3km, the Cleveland is detected at 13.3km. 3km is a hell of a long way in WoWs. Then look at the Gun Casemate and Citadel armour, which is better than both the Aoba and Nurnberg.

 

The proof of the pudding will be in the eating as they say. We will have to wait and see how it plays. But I think there is way too much doom and gloom around the RN CL’s in general, at the moment.

 

Great work in creating these tables so that the ship data can be compared easily.:honoring:

 

After compliments to the poster, the rant against Wargaming begins....

 

Yes, "the proof of the pudding is in the eating", but given the fact that RN cruisers are NOT going to be delivered with the features that were promised when they were announced (e.g. smoke)  then the Leander is the last Tier 6 cruiser that I'd want to take to battle.

 

A Budyonny would murder it, and the Leander wouldn't even be able to outrun it even with speed boost!

Not to mention the thought of being caught by the Tier 6 Premium Russian cruiser "Molotov" with it's 180mm high-tier railguns. (Speed 36 kts)

 

This RN cruiser fiasco is a "double whammy". I'm fine with WG saying that there are issues in testing the RN cruisers, and that they need to delay their introduction while these are sorted out. That is why you do testing, after all.  What bothers me is the off-the-cuff, half-baked, not-thought-through garbage coming from official sources talking about going for useless junk gimmicks such as

  • speed boost (which isn't going to help a cruiser much),
  • better repair (to delay dying only until the very next salvo),
  • better AP (what use is that for 6" guns at T10 FFS),
  • severely nerfing HE, possibly even removing it altogether.

 

They would have been better off saying nothing, rather than pouring petrol on the fire with this rubbish!:angry:

 

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They would have been better off saying nothing, rather than pouring petrol on the fire with this rubbish!:angry:

 

 

Well lets face it, they are damned if the do and damned if they don't. When WG have kept quiet in the past, the community have gone off on one, because they haven't said anything. I wouldn't believe anything that is said at the moment, no matter who it allegedly comes from. We will have to wait and see. Still, wont stop me from wanting to play them.

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To be honest, they should have known that a line of Kutuzovs would be so broken as to have to be redone.

 

Personally, as long as they get released I don't mind what exactly their "tricks" will be. It will be interesting to see what they do with the ammo.

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http://wows.duowan.com/1609/337862176552.html

 

Some bad news for Belfast :

- AP has low penetration

- HE has low fire chance

- bad shell arc (<10 km range, good arc but >10 km range, same Cleveland shell arc)

- bad acceleration, bleed speed when turning

 

Good point :

- excellent concealment

- very good AA (even without DF), can decimate Saipan planes

- radar/sonar/smoke screen combo

 

If you don't like Atlanta play style, this ship is not for you.

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http://wows.duowan.com/1609/337862176552.html

 

Some bad news for Belfast :

- AP has low penetration

- HE has low fire chance

 

I think those are the stats for the original version that has been binned, the 9% fire chance is the original proposal and it still seems to have smoke.

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Looks like the whole lines going to be garbage with nothing but decent concealment going for them.

 

If they gimp the HE then this line will be dead in games above T6 they simply won't be capable of fighting against Heavy cruisers or Battleships.

Edited by Ryuuteimaru
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Looks like the whole lines going to be garbage with nothing but decent concealment going for them.

 

If they gimp the HE then this line will be dead in games above T6 they simply won't be capable of fighting against Heavy cruisers or Battleships.

 

Heavy cruisers maybe, but agreed on the rest.

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http://wows.duowan.com/1609/337862176552.html

 

Some bad news for Belfast :

- AP has low penetration

- HE has low fire chance

- bad shell arc (<10 km range, good arc but >10 km range, same Cleveland shell arc)

- bad acceleration, bleed speed when turning

 

Good point :

- excellent concealment

- very good AA (even without DF), can decimate Saipan planes

- radar/sonar/smoke screen combo

 

If you don't like Atlanta play style, this ship is not for you.

Played Belfast at Chatham today  and  this is  quite accurate,  except I didn't see any good points..

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Played Belfast at Chatham today  and  this is  quite accurate,  except I didn't see any good points..

 

Well... You've played 182 games, never tier 7 and 2 games at tier 6. Not learned T7+ ships, maps or gameplay yet. More battleships than cruisers. None in destroyer. Not a single game in a ship with smoke or radar. And you may not have ever had to use vision mechanics to keep a ship alive while setting up opportunistic shots.

 

Perhaps you were not ready for Belfast yet. You might come to like that sort of ship in the future.

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Well... You've played 182 games, never tier 7 and 2 games at tier 6. Not learned T7+ ships, maps or gameplay yet. More battleships than cruisers. None in destroyer. Not a single game in a ship with smoke or radar. And you may not have ever had to use vision mechanics to keep a ship alive while setting up opportunistic shots.

 

Perhaps you were not ready for Belfast yet. You might come to like that sort of ship in the future.

One  second,  who are  you to say what  I do and  don't  know?  I have been naval  wargaming  for over 40 years.  I played  Belfast  within  strict parameters  as there is a  hint  that  smoke may be withdrawn. I was concerned with  the durability of the  ship  and  the effectiveness of her guns,  and  I think Darth's  statements  are  accurate.

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One  second,  who are  you to say what  I do and  don't  know?  I have been naval  wargaming  for over 40 years.  I played  Belfast  within  strict parameters  as there is a  hint  that  smoke may be withdrawn. I was concerned with  the durability of the  ship  and  the effectiveness of her guns,  and  I think Darth's  statements  are  accurate.

 

Alright. A lot of players just feel that one needs to relearn and adjust to this game at each step when going up the tiers.

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