[NBS] silence5 Privateer 268 posts 10,540 battles Report post #1 Posted September 9, 2016 (edited) I've seen the topic on NA server (http://forum.worldofwarships.com/index.php?/topic/94935-anti-aircraft-power-creep/) TL;DR version: Back when I originally ground the IJN line the were a couple AA powerhouses (Cleveland, Atlanta, Yubari, Texas, NM, maybe a couple others) that needed to be avoided and a lot of ships with relatively little AA but if they grouped up their AA would make strikes costly. The biggest most recent example of the AA power creep seems to the KM BBs with a very strong long ranged AA that can brutalize squadrons that are not even close to their ships. Probably the best example is currently the Gneisenau which has a crazy amount of long range AA which upgrades extremely well with AFT and Manual AA. Gneisenau Colorado Range (km) Damage Range (km) Damage 5.2 136 4.2 58 3.5 62 3.5 161 2 92 2 133 All this really good AA has two effects on the game: It makes CVs very difficult to use against even solo targets. It devalues ships that are built around the AA escort role. What do you guys think? Nowadays ... all ships (besides the IJN) have very good AA, the only difference being the range. Even the British cruisers are rumoured to be AA machines. This situation is the definition of powercreep. What can be done? Edit: Thx mods Edited September 12, 2016 by silence5 4 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #2 Posted September 9, 2016 I've seen the topic on NA server (http://forum.worldofwarships.com/index.php?/topic/94935-anti-aircraft-power-creep/) TL;DR version: Back when I originally ground the IJN line the were a couple AA powerhouses (Cleveland, Atlanta, Yubari, Texas, NM, maybe a couple others) that needed to be avoided and a lot of ships with relatively little AA but if they grouped up their AA would make strikes costly. The biggest most recent example of the AA power creep seems to the KM BBs with a very strong long ranged AA that can brutalize squadrons that are not even close to their ships. Probably the best example is currently the Gneisenau which has a crazy amount of long range AA which upgrades extremely well with AFT and Manual AA. Gneisenau Colorado Range (km) Damage Range (km) Damage 5.2 136 4.2 58 3.5 62 3.5 161 2 92 2 133 All this really good AA has two effects on the game: It makes CVs very difficult to use against even solo targets. It devalues ships that are built around the AA escort role. What do you guys think? Nowadays ... all ships (besides the IJN) have very good AA, the only difference being the range. Even the British cruisers are rumoured to be AA machines. This situation is the definition of powercreep. What can be done? Add more AA for IJN ships? German bottlesheeps matching Freedom ones in terms of AA is actually one of the least concerns - whole "USN brawling BB" concept is out of the water with ze Germans. Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #3 Posted September 9, 2016 Add more AA for IJN ships? German bottlesheeps matching Freedom ones in terms of AA is actually one of the least concerns - whole "USN brawling BB" concept is out of the water with ze Germans. Yep. US BB seem a bit more obsulete in my opinion. But that could come down to personal preferrence. What I do not like is that even a lone BB can now shoot down a lot of planes and minimize damage taken if he just turns a little. I do not ask to be able to nuke someone, but I would like to punish people caught out of position. Who else should I got for, the big blob covering each other? 1 Share this post Link to post Share on other sites
[NBS] silence5 Privateer 268 posts 10,540 battles Report post #4 Posted September 9, 2016 I havent played enough battles in my Taiho yet so I don't know how high tier CV gameplay goes ... But from the shokaku I know that ... at tier 8 there is a sudden realisation of players that sticking together makes them strong. Which renders my planes useless ... except for north carolina... those sihps don't give a sh*t about planes in the air, and thats ok, but now the germans can rip appart your ships as easily .... and from longer range. And don't get me started on american DDs ... thats a topic for itself(maybe its just my bad luck, but I lost a bomber squadron flying 4km away from from a Gearing in 10 seconds, withouth him activating defensive fire a few matches back) Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #5 Posted September 9, 2016 I havent played enough battles in my Taiho yet so I don't know how high tier CV gameplay goes ... But from the shokaku I know that ... at tier 8 there is a sudden realisation of players that sticking together makes them strong. Which renders my planes useless ... except for north carolina... those sihps don't give a sh*t about planes in the air, and thats ok, but now the germans can rip appart your ships as easily .... and from longer range. And don't get me started on american DDs ... thats a topic for itself(maybe its just my bad luck, but I lost a bomber squadron flying 4km away from from a Gearing in 10 seconds, withouth him activating defensive fire a few matches back) Personally I think that tier 9 and 10 CV (at least the IJN, can't comment on USN) are strong enough. Mostly due to the planes speed, with them being so fast that most enemies can't evade them in time, especially with how poor ships turn at that tier. This means that the planes can stay in AA a lot less. Also, high tier CV can loose more planes with more squadrons in the air and bigger reserve, thus take more risk. Not to say that their aren't dangers to CV at tier 9 and 10, certainly some ships have formiddable AA, especially from cruisers. But tier 7 and 8 can be a huge hurdle, I mean sitting in a tier 7 CV and meeting tier 8 or 9 BB can wreck your planes with AA, same with tier 8 fighting tier 9 and 10. A lot of the time all you can do is try to hunt DD. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #6 Posted September 9, 2016 KM Battleships have KM cruisers for sonar and US cruisers for AA support built in. They just need Stalinium shell and smoke consumables to make every other ship redundant. Personally I think that tier 9 and 10 CV (at least the IJN, can't comment on USN) are strong enough The 2 new lines can have fearsome long range AA at that tier. Total AA (max) DPS Montana 1246 Neptune 1097 Minotaur 926 Des Moines 914 Hindenburg 814 Großer Kurfürst 764 Cleveland 359 Long range AA (max) DPS Range (km) Minotaur 833 7.2 - 8.6 Des Moines 777 7.2 Hindenburg 708 6.5 - 7.2 Großer Kurfürst 670 7.2 - 7.5 Neptune 584 7.2 - 8.6 Montana 475 7.2 Cleveland 220 7.2 Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #7 Posted September 9, 2016 I wouldn't go that far to call it a power creep. Saying it's power creep seems like it's natural progression of things in online games.Naaaah, what we have here is just bad balancing of the flawed mechanic. WG just wanted to have more AAA... that's all. There is no power creep, because it was conscious design choice, it was a buff to global AAA. Share this post Link to post Share on other sites
[NBS] silence5 Privateer 268 posts 10,540 battles Report post #8 Posted September 9, 2016 I wouldn't go that far to call it a power creep. Saying it's power creep seems like it's natural progression of things in online games. Naaaah, what we have here is just bad balancing of the flawed mechanic. WG just wanted to have more AAA... that's all. There is no power creep, because it was conscious design choice, it was a buff to global AAA. Its not like I'm saying that CV's are useless... I'm having my fair share of fun with them. The fact is that AA is slowly getting out of control and if they continue like that, it might make it impossible to avoid all those big AA ships to get any kind of effective damage. PS: No need for stupid pictures of disrespect. Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #9 Posted September 9, 2016 I meant no disrespect. This is just my thing with pictures, don't worry about it. Anyway, CVs are not useless and will never be useless. Still for me it's clear that WG is not happy with them and making new lines with stronger AAA is just a way for them to make sure that CV population is low. There are still issues with CV line that withou big AAA would show up again. This is stalling tactic in a way, because AAA overall is a flawed mechanic. That's what I wanted to say. I doubt it will go out of control, simply because WG is balancing hard by server stats. Their moves regarding AAA are not mistake Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #10 Posted September 9, 2016 The idea is that people can actually do something by playing well. If you angle your ship such that the CV must either accept a poor attack angle, or expect to take losses going around to get a good angle. I don't see the problem here. Even a Montana can be hit by a Lexington if you just go in and out fast. Share this post Link to post Share on other sites
Drunken_Jedi Players 849 posts 2,954 battles Report post #11 Posted September 9, 2016 (edited) The retarded thing is, look at the most recent patch notes. Gneisenau got it's short range AA BUFFED to like 100dps. AAA has just been a joke of late, before I actually read the patch notes I joked to myself "how are they going to buff AAA this time" and bam there it was as at the bottom. I was like... Here's the actual summary from the patch notes: "Gneisenau (A): added 2 20-mm Flakvierling 30 AA guns. As a results of this change the average AA damage on 2 km distance has increased by 12 points (from 89 to 101)." Edited September 9, 2016 by Drunken_Jedi Share this post Link to post Share on other sites
[NBS] silence5 Privateer 268 posts 10,540 battles Report post #12 Posted September 9, 2016 Even a Montana can be hit by a Lexington if you just go in and out fast. No just ... NO does not happen. Yes you would do damage but it would be petty damage. The main point of CV's is damage over time and you simply cannot get enough bombs and torpedoes on a montana with a tier 8 ship to make it worth attacking and loosing all your planes. Either you use all your planes in one wave and do some nice initial damage around 20k and he repairs it all with the use of one repair or you try to force him to use his DCP and wait before runing in with your second wave.... but here is the problem ... if you seperate your air groups in 2 waves he has enough firepower to destroy all your squadrons or 80% of them before you manage to drop reliable. I just wanted to point out the flaws in your thinking. In theory it works in practice it doesn't. Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #13 Posted September 9, 2016 (edited) I've seen the topic on NA server (http://forum.worldofwarships.com/index.php?/topic/94935-anti-aircraft-power-creep/) TL;DR version: Back when I originally ground the IJN line the were a couple AA powerhouses (Cleveland, Atlanta, Yubari, Texas, NM, maybe a couple others) that needed to be avoided and a lot of ships with relatively little AA but if they grouped up their AA would make strikes costly. The biggest most recent example of the AA power creep seems to the KM BBs with a very strong long ranged AA that can brutalize squadrons that are not even close to their ships. Probably the best example is currently the Gneisenau which has a crazy amount of long range AA which upgrades extremely well with AFT and Manual AA. Gneisenau Colorado Range (km) Damage Range (km) Damage 5.2 136 4.2 58 3.5 62 3.5 161 2 92 2 133 All this really good AA has two effects on the game: It makes CVs very difficult to use against even solo targets. It devalues ships that are built around the AA escort role. What do you guys think? Nowadays ... all ships (besides the IJN) have very good AA, the only difference being the range. Even the British cruisers are rumoured to be AA machines. This situation is the definition of powercreep. What can be done? Roll with it, the game has to be balanced player vs. player as teamplay is more or less non existing and combined with a general poor skill level of the average player the consequece of balancing the strike aircraft of the CVs against the AA aura of multiple ships would make them super OP against single isolated ships which would lead to an even more toxic game than it already is because the vast majority of the players would completely defenceless and without any chance of survival as you should remember was the case in closed beta? The game would not be fun if carriers are to be the primary damage dealers of the game as their risk free high damage style of play would be a very disruptive and frustrating game mechanic which is already bad enough as is. Edited September 9, 2016 by atomskytten 1 Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #14 Posted September 10, 2016 No just ... NO does not happen. Yes you would do damage but it would be petty damage. The main point of CV's is damage over time and you simply cannot get enough bombs and torpedoes on a montana with a tier 8 ship to make it worth attacking and loosing all your planes. Either you use all your planes in one wave and do some nice initial damage around 20k and he repairs it all with the use of one repair or you try to force him to use his DCP and wait before runing in with your second wave.... but here is the problem ... if you seperate your air groups in 2 waves he has enough firepower to destroy all your squadrons or 80% of them before you manage to drop reliable. I just wanted to point out the flaws in your thinking. In theory it works in practice it doesn't. I did the other day. I lost a grand total of 3 out of my 15 dive bombers hitting a Montana. I don't know how that happened, but it did. And the strike itself only did about 10k dmg, but 3 fires stuck. That ended up costing him another 35k hp. Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #15 Posted September 10, 2016 I did notice some of this power creep I think.... even in my essex I was like... wow... what's shooting down my planes ? might have been a north carolina or indeed these new german ships or both ! ;) Care must be taken... problem with this german thing is... it's non-stop... hmmm... Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #16 Posted September 10, 2016 I did the other day. I lost a grand total of 3 out of my 15 dive bombers hitting a Montana. I don't know how that happened, but it did. And the strike itself only did about 10k dmg, but 3 fires stuck. That ended up costing him another 35k hp. Was he battered down with shells allready, so he lost most of his AA guns in a process, or was he fresh out of the port?My bet is on first one, cause 2nd one would eat your planes alive (especially if hes smart enough to manual select them) Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #17 Posted September 10, 2016 And from what I've seen @OP, new RN cruisers should have better AA then USN ones?AGAIN? I mean, really, another line of ships with AA better then USN ones? So USN cruisers lost their role completely allready, and will suffer even more... Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #18 Posted September 10, 2016 And from what I've seen @OP, new RN cruisers should have better AA then USN ones? Only the tier 9 and 10 and they don't have defensive fire. Maybe only US ships get defensive fire? Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #19 Posted September 10, 2016 As a carrier player i totally agree. - Every new ship line has insane AA (Roon, Hindenburg, Dmitiri Donskoi, and German BBs as mentioned before can also tear up the sky if they are not completely alone + british cruisers as well) - Carriers have def AA now - Destroyers have def AA now - My mother has def AA now - Fighter barrage ability and stupid OP ammo to go with All this makes me frustrated every time i (try to) play my Hakuryu or Essex, and has gotten to the point that i will go back sealclubbing in a Langley and a Zuiho because WG has no idea whats going on in their own game and they try to balance things staring at server statistics. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #20 Posted September 10, 2016 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #21 Posted September 10, 2016 Even a Montana can be hit by a Lexington if you just go in and out fast. No just ... NO does not happen. Yes you would do damage but it would be petty damage. The main point of CV's is damage over time and you simply cannot get enough bombs and torpedoes on a montana with a tier 8 ship to make it worth attacking and loosing all your planes. Either you use all your planes in one wave and do some nice initial damage around 20k and he repairs it all with the use of one repair or you try to force him to use his DCP and wait before runing in with your second wave.... but here is the problem ... if you seperate your air groups in 2 waves he has enough firepower to destroy all your squadrons or 80% of them before you manage to drop reliable. I just wanted to point out the flaws in your thinking. In theory it works in practice it doesn't. Thing you're missing are AA losses from bombing/HEspamming. So few healthy HE salvos can significantly reduce AA output, same with successful bombing run with TB as AA bait. Share this post Link to post Share on other sites
S4h3L Players 1,593 posts 8,797 battles Report post #22 Posted September 10, 2016 KM Battleships have KM cruisers for sonar and US cruisers for AA support built in. They just need Stalinium shell and smoke consumables to make every other ship redundant. The 2 new lines can have fearsome long range AA at that tier. Total AA (max) DPS Montana 1246 Neptune 1097 Minotaur 926 Des Moines 914 Hindenburg 814 Großer Kurfürst 764 Cleveland 359 Long range AA (max) DPS Range (km) Minotaur 833 7.2 - 8.6 Des Moines 777 7.2 Hindenburg 708 6.5 - 7.2 Großer Kurfürst 670 7.2 - 7.5 Neptune 584 7.2 - 8.6 Montana 475 7.2 Cleveland 220 7.2 Can you add M. Kutuzov please? Share this post Link to post Share on other sites
ulcusrodens Players 347 posts 5,755 battles Report post #23 Posted September 10, 2016 (edited) i still get hopelessly nuked by every carrier a tier above mine, and can barely manage to resist a couple of focused attacks from same tier CVs. the only way for a cruiser to actively protect anything else than itself is using AA consumables, and that can happen a couple of times per battle. i mostly see click...carriers finish battles completely unscathed, with 2-3 kills each. whatever your AA, whatever dodging skills, 2 TB squadrons mean at least 3-4 torpedo hits on a big or simply slow target. so what's the problem, OP? that carriers can't and should be able to erase 10/15ths of the enemy team alone? (single handedly could sound a bit too literal, with carrier players...) for god's sake, an atlanta can't even kill half squadrons from a bloody saipan if the AA alert is in cooldown. and that means that something's got really wrong in AA/CV balance. Edited September 10, 2016 by ulcusrodens Share this post Link to post Share on other sites
ulcusrodens Players 347 posts 5,755 battles Report post #24 Posted September 10, 2016 (edited) As a carrier player i totally agree. - Every new ship line has insane AA (Roon, Hindenburg, Dmitiri Donskoi, and German BBs as mentioned before can also tear up the sky if they are not completely alone + british cruisers as well) - Carriers have def AA now - Destroyers have def AA now - My mother has def AA now - Fighter barrage ability and stupid OP ammo to go with All this makes me frustrated every time i (try to) play my Hakuryu or Essex, and has gotten to the point that i will go back sealclubbing in a Langley and a Zuiho because WG has no idea whats going on in their own game and they try to balance things staring at server statistics. german cruisers have AA that's quite useful for personal defense and not much more. you simply don't fly over them. not that difficult. carriers always had AA. and still sink in 30 seconds every time that someone thinks using an attack loadout is a cool idea. i mean, perma-hovering on an enemy carrier with 3 fighter squadrons could be a neat idea, i wonder why devs made it more difficult than it sounds DDs have AA. lol. who on earth uses C hulls? for a 1% more chance to shoot down a fighter after 5 minutes hovering, for that... killing bombers with DD AA is so hilariously hopeless, unless you try to bomb an hatsuharu with tier 5 planes, [edited] Edited September 11, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #25 Posted September 10, 2016 (edited) WG just wants the CVs to die off with time. Keep an eye on for AA buffs/CV nerfs in every major patch. p.s. I wonder if people really think that the USN fighter buff was really a "cv buff", when in fact it's just another AA buff/cv nerf. Edited September 10, 2016 by viceadmiral123 Share this post Link to post Share on other sites