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piritskenyer

What is the bigger threat to you?

Which form of DoT annoys you more?  

145 members have voted

  1. 1. Which one of these two do you hate more?

    • Fire! Aaaah, my face's melting! (detection penalty)
      74
    • Flooding! Glub-glub, damnit! (speed penalty)
      71
  2. 2. Which delivery method is annoying you more?

    • Seaborne! Those pesky DD's and CA/CL's peppering me with fishes and molotov cocktails!
      83
    • Airborne! Damn planes crossdropping me while setting me ablaze!
      62

53 comments in this topic

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Players, Players, Sailing Hamster
3,462 posts
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Hi guys.

 

Just had this little idea while reading a random AA topic.

 

What do you guys percieve as a bigger threat? Fires or flooding? Which one will you let tick out and which one will you repair ASAP?

 

Also which delivery method is more annoying to you? 

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Alpha Tester
5,609 posts
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Fire is more dangerous than flood, because it is way more common, and the repair party CD is long.

 

But airplanes are incredibly more annoying because i can't fight back.

 

And there is smoke camping that joins both of those.

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Players
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Flooding, while you can get set on fire multiple times and more consistently than floods I think floods are worse, because you can kind of prevent being set constantly on fire not rushing the enemy team suicide mode and looking the minimap so you can at least use that to not found you out of position alone surrounded by enemy ships. Floods though... yeah, they're not as common as fires, but the speed penalty it's annoying, also, I'm not sure but a single flood seems to inflict more damage than a single fire, add those things together and you are forced to use your repair to end the flood of your ship. With BBs specially, you can just let a single fire just burn and then heal again, but floods are way more annoying.

 

As for seaborne or airborne... While not 100% efficient, you can dodge seaborne torps by just knowing to push WASD properly, airborne torps... depends on the CV player, the disparity of players seem to be quite huge, you can get the typical CV player that auto drops torps and they are just like regular seaborn torps, as easy to dodge or even more than those, or you can get the "technical" CV player, cross dropping you perfectly, so... I say airborne are more dangerous because of the second type of CV player.

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[CHATS]
WoWs Wiki Team
12,258 posts
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Fun fact.

 

4 fires and a flood will sink a full HP Yamato in 41 seconds.

 

Seems balanced to me. :trollface:

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Players, Players, Sailing Hamster
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Fun fact.

 

4 fires and a flood will sink a full HP Yamato in 41 seconds.

 

Seems balanced to me. :trollface:

 

Just ask TF 58.

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[NWP]
Beta Tester
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Depends on the ship. In a DD the detection penalty is killing you more efficiently than the actual fire is. In a BB you usually don't mind the detection penalty but the damage (multiple fires).

 

Also I rate seaborne torpedoes a much lower thread than airborne ones.

 

In most cases a DD has exactly one chance of catching you unaware and even then you should be able to avoid all but one or two torps by use of WSAD hax. Once you are aware you can sometimes even shut down the DD entirely, even in a BB, e.g. have fun trying to torp a BB running 30kt away from your DD.

 

Any remotely competent CV however can not be avoided as easily. Sure, you can try to go bow-on to one of his torp squads, or quare to his drop bombers but other than that your possibility for active defense is rather limited.

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Players
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DoT doesn't matter which form it takes, if it sticks it's gonna hurt. A flooding when your damage control is on cooldown for a minute or more will do more damage than a single fire, but if your damage control is down and you get a second and third fire on you is just as nasty (if not more, too lazy to do the math).

 

And definately airborne. Less about the direct damage the deal than about forcing your hand. I can typically minimize damage taken from an airstrike halfway decently, but that require me to make hard manouvers ... manouvers that might show a nice flat side for any enemy ships to shoot at, which can more than compensate for any damage avoided from the airstrike itself.

And if a CV is in tune with just a handful teammates, he can turn any strike into a question of whom you want to die to ... either to the airstrike catching a full drop of torpedoes if you don't turn to evade to keep your angling towards the ships, or via enemy ship fire if you turn to evade the airstrike and they just waited for your juicy broadside if you don't happen to have cover you can shield your turn with ...

Edited by Aotearas
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Beta Tester
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Flooding lasts longer and cuts your speed, so even if the actual damage per second is lower than fires at most tiers and you can only have a single flooding, I think it's more dangerous. Fire does not reduce your speed and usually you can still escape and repair. Having a 90s flooding is worse imo.

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[HAVEN]
Players
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Fire if anything, 4 can be set at any one time and only 1 way to stop it if not a BB and half the time if you stop it another fire starts again, can be cause dby all ships and DB can actually miss and have to go back where as ships will spam you.

 

Flooding is a one time moment caused by torps.

 

To those who say you can repair 100% of all fire damage and flooding you can only repair so much with each repair, you cannot repair all the damage in one go so do you choose to burn it out and use 2 heals later or just hit DC and then repair if another fire is caused, if both on cooldown you are fucked.

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Players
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DoT doesn't matter which form it takes, if it sticks it's gonna hurt. A flooding when your damage control is on cooldown for a minute or more will do more damage than a single fire, but if your damage control is down and you get a second and third fire on you is just as nasty (if not more, too lazy to do the math).

 

And definately airborne. Less about the direct damage the deal than about forcing your hand. I can typically minimize damage taken from an airstrike halfway decently, but that require me to make hard manouvers ... manouvers that might show a nice flat side for any enemy ships to shoot at, which can more than compensate for any damage avoided from the airstrike itself.

And if a CV is in tune with just a handful teammates, he can turn any strike into a question of whom you want to die to ... either to the airstrike catching a full drop of torpedoes if you don't turn to evade to keep your angling towards the ships, or via enemy ship fire if you turn to evade the airstrike and they just waited for your juicy broadside if you don't happen to have cover you can shield your turn with ...

 

Super response! :honoring:

I was trying to think up a response along those lines - but I can't improve on the way that you have explained the situation. Excellent!

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Alpha Tester, Players, In AlfaTesters
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Fires should be extinguished by the typhoon!

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[CKK]
Players
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Fire is much much worse!

All those cruisers spamming HE? All those times my flight deck was set on fire and I was left defenceless? All those times I used my damage repair and hp restore to heal multiple fires only to then be set on fire in multiple places yet again and burn to death? Atlanta=burn to death, destroyer, cruiser, battleship, carrier? How many times have you died by flooding, a fair few times, by fire...well so many I couldn't tell you.


 

Though on the flip side there is just something so satisfying about watching an Atlanta kill your aircraft only for it to be hit by torpedo's and flood, use its repair kit then have you dive bomb it, then sit back and watch as that dam pest burns to death =3 RIP aircraft and DD's

*Cough* Not biased in my hate for Cleveland/Atlanta/Flint or anything  ;>.>

Also agree that if its raining the fire chance should be reduced/recovery time decreased.

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Players
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Fires should be extinguished by the typhoon!

 

I thought wind alone intensified fire, not extinguish it... :hmm:

 

Wouldn't that actually make hard to extinguish the fire and maybe even spread it more on the ship IRL?

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Alpha Tester, In AlfaTesters
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I really wish we could have something in our player profiles/summary that state just how much damage we have taken from different sources, like HE, AP, fire and flooding. 

Sure we have in the after action report, but it would be nice to know in total. Just so we can get some actual idea of how we play and what the biggest threat to us is, would allow us to change our play style accordingly.

 

Regarding the poll, deffinetly flooding, due to what it does to you. On the other hand, fires are more frequent, but you can reduce that risk but playing smart.

 

In any case, AP or HE is more dangerous, as I have taken by far more damage from those. Fires are more a minor annoyance, unless I have gotten 3 or 4 fires. But that usually happens when my support is dead and I am caught alone or getting focused by 4 or 5 ships, in which case I am dead anyway. Deffinetly should be if I get focused fire, cause if 4 or 5 ships can't kill me, then they were really bad.

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Alpha Tester, In AlfaTesters
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I thought wind alone intensified fire, not extinguish it... :hmm:

 

Wouldn't that actually make hard to extinguish the fire and maybe even spread it more on the ship IRL?

 

I think he means the rain. Maybe typhoons could reduce fire time by 50% or so, say a fire has 40 sec left to run when I tyhpoon comes is goes down to 20 sec?

 

I don't think it should be instant put out or immunity, as strong fires can survive lots of water. Just look at how difficult some fires can be to put out.

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Beta Tester
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Hi guys.

 

Just had this little idea while reading a random AA topic.

 

What do you guys percieve as a bigger threat? Fires or flooding? Which one will you let tick out and which one will you repair ASAP?

 

Also which delivery method is more annoying to you? 

 

Depends of the class of ship I'm sailing.

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[SCRUB]
Players, Players, Sailing Hamster
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Depends of the class of ship I'm sailing.

 

The question is really just a personal opinion poll, not really an incentive for srsfaced convo. I'm just curious what annoys people more in general, that's all.
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Players
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flooding in overal case maybe it is not really "hurting" me more than fires but it feels like hurting me more......

 

[never knew though that it reduced the speed.....]

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[WGB]
Community Contributor
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Fire is worse, set a ship on fire, aim at next ship, set him on fire, go back to the ship before, etc etc etc.

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