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krautjaeger

I need to make some kind of sense of this...

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Not the first time I've seen it, or experienced it, but now I just need to try to understand why because I can not get it. In a match, more often that one likes to see you get ships that go around the cap circle and not cap. And not only talking about the odd ship, but columns of ships also. And as they go around it they also keep close to the edge in a fine circle but on the *outside* of the cap circle (?!). If all these ships had gone through the cap circle they would've capped it in no time and while exchanging fire done something useful. Please help me understand what kind of reasoning is behind this... :amazed:

 

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Not the first time I've seen it, or experienced it, but now I just need to try to understand why because I can not get it. In a match, more often that one likes to see you get ships that go around the cap circle and not cap. And not only talking about the odd ship, but columns of ships also. And as they go around it they also keep close to the edge in a fine circle but on the *outside* of the cap circle (?!). If all these ships had gone through the cap circle they would've capped it in no time and while exchanging fire done something useful. Please help me understand what kind of reasoning is behind this... :amazed:

 

Everyone expects someone to cap something, so they can pew pew in peace

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Everyone expects someone to cap something, so they can pew pew in peace

 

Problem with that theory though, while possibly valid for other reasons, is that these people go along the circle deliberately on the outside. Like there is some kind of wall restricting them access. I must have pressed F7 and asked for cap six or seven times and still they navigated around the circle like you would've if you were on the inside and tried to maintain it so you did not go outside. This thus in reverse...

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I hear what your saying, some games its like the cap circles are actually forcefields the way the seem to repel your team.

 

On the other hand there are good reasons for this behaviour in certain circumstances even in a dd.

 

Example 1

 

I'm alone or heavily outnumbered but not spotted. I can make it to the cap before the advancing ships however there is no way to cap before they get to it. In this circumstance I will go around so as to to give away my presence.

 

Example 2

 

Circling the cap is something you will see happen alot at the start of a game, hugging the outside. The reason is simple, dd's head for caps at the start. When 2 dd's hit a cap at the same time one or both almost always gets spotted. Almost always one of them is killed. This flashpoint is THE most dangerous time for any dd. As such you will see them staying near the edge to reduce the chance of being spotted while still capping the point. If your concealment is better than the enemy you will force them to get closer to your teams guns this way as well, the longer they are spotted and you are not the more likely it is you are the ship that is exiting the cap circle intact.

 

Ofc thats from the destroyer perspective, some of it carries over to other classes. However if all dd's are accounted for there is no excuse for not capping so long as it doesn't expose your broadside to the enemy.

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Problem with that theory though, while possibly valid for other reasons, is that these people go along the circle deliberately on the outside. Like there is some kind of wall restricting them access. I must have pressed F7 and asked for cap six or seven times and still they navigated around the circle like you would've if you were on the inside and tried to maintain it so you did not go outside. This thus in reverse...

 

Most people playing this game doesn't care about win, lose, epic battles or improving their play. All they care is firing big guns without being fired upon by big guns.

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I hear what your saying, some games its like the cap circles are actually forcefields the way the seem to repel your team.

 

On the other hand there are good reasons for this behaviour in certain circumstances even in a dd.

 

Example 1

 

I'm alone or heavily outnumbered but not spotted. I can make it to the cap before the advancing ships however there is no way to cap before they get to it. In this circumstance I will go around so as to to give away my presence.

 

Example 2

 

Circling the cap is something you will see happen alot at the start of a game, hugging the outside. The reason is simple, dd's head for caps at the start. When 2 dd's hit a cap at the same time one or both almost always gets spotted. Almost always one of them is killed. This flashpoint is THE most dangerous time for any dd. As such you will see them staying near the edge to reduce the chance of being spotted while still capping the point. If your concealment is better than the enemy you will force them to get closer to your teams guns this way as well, the longer they are spotted and you are not the more likely it is you are the ship that is exiting the cap circle intact.

 

Ofc thats from the destroyer perspective, some of it carries over to other classes. However if all dd's are accounted for there is no excuse for not capping so long as it doesn't expose your broadside to the enemy.

 

In this case, and others, they are already spotted and exchanging fire with the enemy the whole column of them. So they should be in the cap circle at least trying to cap, but avoiding it like the plague. I get the whole stealth thing of course, but this is not that. lol.

 

 

Most people playing this game doesn't care about win, lose, epic battles or improving their play. All they care is firing big guns without being fired upon by big guns.

 

Well, they do care though not to go in to the circle but carefully manoeuvre around it.

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Occasionally I will skirt a cap because I'm stalking something, usually an oblivious CV hiding behind an island.

 

For the more general OMG THE CAP IS LAVA mentality, I have absolutely no idea why people do that. I've even seen people go fully broadside to enemy BB's rather than enter a cap circle when all the other sides DD's are dead & remaining ships are spotted. *scratches head*

 

It is one of the great mysteries of our time.

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[KOOKS]
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Heh.. yeah. Just wonder if there is some kind of tinfoil theories out here about it. I remember a guy who thought the little depot at the cap circle in WoT, if destroyed, would cause the enemy to cap faster so he fired on allies that drove through it and raged. Perhaps there is some urban legend that says beware of the cap circle.

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There used to be a game mode where there was 1 massive cap. And you prevented the enemy from winning by being in the cap yourself. Shooting at people in the cap did not reset it.

 

Even though the cap filled 70% of the map, people still managed to stay out of it and let the enemy win..

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I think people think they are shell magnets when entering an enemy's cap circle. Mostly, they are right. On the other hand, this will give your team the time to shoot those little baddies while they are distracted with "Must make capping noise making ship stop!" I have won a fine battle today doing just that, plus getting a nice number of kills and a Dreadnought reward (yes, I was in a BB).

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For the more general OMG THE CAP IS LAVA mentality, I have absolutely no idea why people do that. I've even seen people go fully broadside to enemy BB's rather than enter a cap circle when all the other sides DD's are dead & remaining ships are spotted. *scratches head*

 

 

I have only two explanations and both involve infinities:

 

1. I have seen ships tying to go inside the cap on a nearly parallel slowly converging course AFTER being told that this cap is the only way to win. All that while in no danger to themselves. So the first explanation involves infinite stupidity and a failure of even elementary schools geometry.

 

2. Second possibilities involve larges amount of "Dark Matter". "Dark Matter" here is a clear give away how bright they are. This so also called stupid matter does not interact with "bright baryonic matter"; like not planing strategy, or requests to stop hiding in chat, not by giving support and certainly not in trying to achieve victory. But it does still have mass, you will notice that painfully if you try to carry their stupid asses to victory. In fact this "Dark Matter" on your team can be so dense it can form a vortex of stupidity. Scientists then call such vortexes of stupidity "Black Holes". I agree with the term, but use a slightly different variant that would probably get censored on the forum. Now, when the "Black Hole" of stupidity manifests itself on your team it can force other bodiess, such as their ships, on a orbit of pure stupidity and cowardice around objectives crucial for winning.

 

 

Just wait until the Epicenter game mode goes live. Oh the fun to be had.

 

I already did prepare myself for that patch:

 

 245EE36D00000578-2898419-During_her_time

 

 

 

Edited by havaduck
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I have only two explanations and both involve infinities:

 

1. I have seen ships tying to go inside the cap on a nearly parallel slowly converging course AFTER being told that this cap is the only way to win. All that while in no danger to themselves. So the first explanation involves infinite stupidity and a failure of even elementary schools geometry.

 

2. Second possibilities involve larges amount of "Dark Matter". "Dark Matter" here is a clear give away how bright they are. This so also called stupid matter does not interact with "bright baryonic matter"; like not planing strategy, or requests to stop hiding in chat, not by giving support and certainly not in trying to achieve victory. But it does still have mass, you will notice that painfully if you try to carry their stupid asses to victory. In fact this "Dark Matter" on your team can be so dense it can form a vortex of stupidity. Scientists then call such vortexes of stupidity "Black Holes". I agree with the term, but use a slightly different variant that would probably get censored on the forum. Now, when the "Black Hole" of stupidity manifests itself on your team it can force other bodiess, such as their ships, on a orbit of stupidity around objectives crucial for winning.

 

 

That black hole you're talking about, does that have a undesired side-effect of making ones head feel like it's going to implode if you're in the vicinity of it too long? Like you feel drained, borderline drooling, moaning and just want to get away from it all fastest way possible? If so I think I've both seen and experienced this, truly frightening phenomena.

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There used to be a game mode where there was 1 massive cap. And you prevented the enemy from winning by being in the cap yourself. Shooting at people in the cap did not reset it.

 

Even though the cap filled 70% of the map, people still managed to stay out of it and let the enemy win..

 

That game mode still exists although, as far as I know, only on the Big Race map. The mode is called Zone, if memory serves.

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If im dd and dont want to give my location away, I will avoid capping.

 

That's a given though in many situations.

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On the other hand there are good reasons for this behaviour in certain circumstances even in a dd.

 

 

 

Example 1

 

 

 

I'm alone or heavily outnumbered but not spotted. I can make it to the cap before the advancing ships however there is no way to cap before they get to it. In this circumstance I will go around so as to to give away my presence.

 

 

 

Example 2

 

 

 

Circling the cap is something you will see happen alot at the start of a game, hugging the outside. The reason is simple, dd's head for caps at the start. When 2 dd's hit a cap at the same time one or both almost always gets spotted. Almost always one of them is killed. This flashpoint is THE most dangerous time for any dd. As such you will see them staying near the edge to reduce the chance of being spotted while still capping the point. If your concealment is better than the enemy you will force them to get closer to your teams guns this way as well, the longer they are spotted and you are not the more likely it is you are the ship that is exiting the cap circle intact.

 

 

 

Ofc thats from the destroyer perspective, some of it carries over to other classes. However if all dd's are accounted for there is no excuse for not capping so long as it doesn't expose your broadside to the enemy.

 

 

 

issue here is that the cases you mentioned are when bordering the cap but on the inner side - aka while still inside of it - op means when they are on the other side of the cap border.......

 

to OP - I thin kthat as someone mentioned - ppl tends to believe that if anyone enters cap it will be fired upon by everyone and weal lknow how ofcusing fire by half a team can be devastating - what they are not taking into consideration that if there are 4 ships in a cap the enemy team won;t be able to focus them down at once and most likely the incoming firepower will spread

 

as for situations when they do it when out of harms way? dunno... habit? :P

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Don't forget that mos of caps are "somewhat" surrounded by islands, so your manevaeurability is severely cut down when entering the cap.

So most of times if you enter the cap at the wrong time, you cannot go back, and you are dead meat.
Also, most of DDs have their detection ~ same size of the cap, so they don't want to get insta detected / focused by whole team as soon as they enter the cap.

 

Just my 2 cents

 

(also, because people are potatoes.)

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It seems like the common denominator here, or one of them, is that people do not want to be targeted so they better stay out of caps. Wow. If this is the case, then that would explain a lot of totally effed up losses. Why are we playing this game again? Rhetorically speaking. :unsure:

 

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 Why are we playing this game again? Rhetorically speaking. :unsure:

 

Cant talk for everybody ofc ......:trollface:

 

 

Honestly I like good tense fight; not those one sided steamroles and certainly not when the outcome is determinated by pure stupidity and cowardice.

 

 

€: Arnold in english is bad, in like really baaaaaaaaad. :hiding:

 

Also the prayer to Crom pretty much sums up standing with a divsion against the hordes of Zombies in this game. ^^

Edited by havaduck
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OK, maybe people are afraid of capping because they don't want to be shot at.

Or: Maybe they want to deny the enemy decap points? Cause if I can't have it, you shan't have it either! :izmena:

Or it's the first time they ever left the map border and they are not sure what to do now?

 

Or the usual: No cap kill all!

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One more thing to note: Being exposed to enemy fire usually doesn't allow for successful capping but can prevent the enemy from gaining any points from said cap zone. Most players do not seem to know that, otherwise they'd surely fight in the zone instead of next to it... :facepalm:

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One more thing to note: Being exposed to enemy fire usually doesn't allow for successful capping but can prevent the enemy from gaining any points from said cap zone. Most players do not seem to know that, otherwise they'd surely fight in the zone instead of next to it... :facepalm:

 

This is a very good point, many players seem unaware of this.

 

The number of times I've been in the enemy base as the clock ticks down and people have been raging at me OMG IDIOT DD NO TIME TO CAP REPORT COWARD DD when being in the cap is going to result in a points win :amazed:

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