[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted September 5, 2016 Please leave feedback regarding the epicenter maps, and the following points in particular, in this thread: Modified Domination Instead of one cap circle three concentric ones Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #2 Posted September 8, 2016 I've just had my first game in this mode. Capped 1 area alone and helped capping the other 2, but still I thought I got very little XP for what I did. In Domination mode by just doing the caps would have given me a lot of XP. Then, checking the detailed report, I realised I was not awarded a single capture point. Is that a bug? Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,179 battles Report post #3 Posted September 8, 2016 Awful game mode, no point being anything other than a DD. 4 Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #4 Posted September 9, 2016 Yeah I really hate this one too! Give me an option to deselect it please!! It's based all around DDs, if your DDs suck, the game is over. You can't push in in a cruiser, you can't push in in a battleship. The cruisers will get nuked by the enemy battleships behind and by torpedoes and the same goes for the battleships! It's a campy as [edited]gamemode with almost no opportunities for tactics because you have to stay in the zone otherwise the enemy will get all 3 zones and before you will be able to flank around the enemy team win by points! So yeah awesome! Get rid of it or give me the requested option! 1 Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #5 Posted September 9, 2016 (edited) The game mode is as has been said decided by DDs, you have a Gearing on your team or you are the gearing yourself? Great the game is on lock down... you have more DDs in your team? Game is on lock down... not to mention CV's become useless as everything is camping around the Islands and can't be striked because the AA got buffed into obvlivion (and no I don't spam CV). I would like to see this game mode being either reworked or taken out. Don't ask me how to rework it though because I haven thought about it properly yet... I like WG doing new things but how did they not see this coming? I'm a bit sad because to me it seems that WG is putting very little thought into these things... if I'm wrong I'm sorry but this was kind of foreseeable. Edited September 9, 2016 by _FTD_ 1 Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #6 Posted September 9, 2016 (edited) I would like to see this game mode being either reworked or taken out. First game in this mode after patch being public. I get the idea by devs - go to the center or lose. If you do not coop as a team you lose. Enemies got division with 3 (3!) Khabarovsk and my team is total random. Battle starts - in chat someone wrote "end of BB camp and 26km snipe in this mode". The red line is my BBs and yellow the enemy's baBBies. So no BB camp? This mode promote DDs and CVs again (stealth boats with torps). BBs still camps ("I will not go there they will torp me" - actual chat message from this battle!). One thing is better - you will lose faster then in standard mode. I. Do. Not. Like. This. Mode. Maybe in team/ranked battles it will work but not in random. Gamers will get angry more with this mode. EDIT One last thing. At J1 on that screen you can see BB (Tirpitz). He got 2 base XP. Two base expirence points. It was not a bot because we wrote to him and he replied. How on earth a team can handle that kind of players? No, he did not get detonation at the beggining so he cannot do anything. He was just swimming. This is something that WG should take care of. Not game modes. That kind of players should be punished a lot. Another example - the atlanta syndrom at it best: https://www.youtube.com/watch?v=2-WhjXN__lY This Atlanta goes from J4 to CV and he stayed there and did not do a single shot. He got 0 base XP. This is the problem. People that do anything. We all got good and bad games. But 2 base XP? People in Yamato that have 20k dmg after 50 battles. Atlantas ascared of everything. AFKs that wake up after 3-4 minutes and telling the team what to do. Edited September 9, 2016 by ghashpl 1 Share this post Link to post Share on other sites
K_san Players 49 posts 7,386 battles Report post #7 Posted September 9, 2016 Whoever at WG thought that this new "awsome" game mode is what WoWs needs right now ... should really lay off whatever they are smoking ... this thing is BAD .. BAD !!!! .... no point in playing this mode if you are not in a DD .. and a gunboat DD at it .. and a mode thats centered at DD dominance .. well not really what is needed 1 Share this post Link to post Share on other sites
[HELLN] dpo70 Players 66 posts 11,916 battles Report post #8 Posted September 9, 2016 Played that game once. Enemy team captured all 3 circles but the game was counting points until 1.000 to be ended. I found the thick white lines laid over the sea a bit confusing when I tried to navigate through islands in the 2 outter circles. Other than that, the team with the better DDs won. I would like to play it a few more times to decide if its bad or not but I tend to go with the other users and rather dislike it. Share this post Link to post Share on other sites
KPtja Players 273 posts 2,478 battles Report post #9 Posted September 9, 2016 As I understood that in this mode capturing middle small circle should result capturing all other circles. "Players that gain control over the smallest circle are in fact capturing all three areas at the same time." Well that did not happen. We hold just half game the middle and gained only +3 points every second. After enemy was wiped from other circles we could gain control of the two outer circles. I guess this means that if enemy occupies outer circles capping of the middle does not give them to you. 1 Share this post Link to post Share on other sites
NeoJolt Beta Tester 16 posts Report post #10 Posted September 10, 2016 Initial impressions of this game mode aren't very positive, could be a fun game mode if perhaps limited to tiers 1 & 2 though. 1 Share this post Link to post Share on other sites
[HOGS] Hogwild_Gankhammer [HOGS] Players 30 posts 11,555 battles Report post #11 Posted September 11, 2016 (edited) TBH, I'd prefer the option to be able to turn such game modes off. I like the domination concept, less/no draws BUT, Domination with more than 2 cap points for a (mainly) DD player such as myself can be quite frustrating as you spend most of your own battle darting around trying to cap zones only to see your team lose them. My main problem with the epicenter mode is that (this is just my own observation) it makes already camp-orientated BB's even more 'campy' while the DD's scurry around trying to secure the cap. You can't really blame the BB's for hanging back, any BB that (foolishly) makes it into the center circle gets obliterated. Anyway, as I said, personally, I'd prefer an option to turn Epicenter and multi-point Domination modes off. I just want to do dmg, outwit my opponent(s) and play the game. I don't want to run around capping zones. Edited September 11, 2016 by Hogwild_Gankhammer 1 Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,179 battles Report post #12 Posted September 11, 2016 Hogwild, the problem BBs have in the current meta is there is just about nothing they can reliably do to counter any class at this point. Cruiser HE spam melts BBs with perma fire (hit repair party and oh look, you're on fire again 5 seconds later) and just sheer DPM, since cruiser guns are so damn accurate at all ranges, but - quite apart from the atrocious accuracy of BB guns - if the BB fires at a cruiser it's easy for the cruiser to dodge it (which is not true in reverse). And a BB cannot outrun an HE-spamming cruiser, ever, so even just trying to get the hell out of Dodge doesn't work. DDs are so broken, spotting-mechanic-wise, that the whole 'torps out of open water' thing is still rife. Meanwhile it is effectively impossible for BB guns to hit a DD at any range if the DD is actually trying to dodge, while at the same time DDs can pop smoke, and perma HE spam a BB without ever being even visible, let alone hittable (because of the aforementioned 'dodging' thing DDs and cruisers can do and BBs can't). And, again, you can't outrun a DD in a BB. And you still have no means whatsoever of hurting the CV that's cowering at the back of the map in total safety, while its TBs and DBs spam you. Now I know this forum is overrrun with BB-hating elitist stat warriors who will just go 'OMG baBBy git gud' and other mindless crap but these are the actual facts of playing a BB at this stage in the game - we truly are just big, slow XP pinatas for the other classes to farm. If cruiser guns were as farcically inaccurate as BB guns the tsunami of whine from cruiser players would be deafening, likewise if tiny little DD guns didn't set fire to BBs at will from behind their veil of magical invisibility...but we can barely hit anything reliably at any range above about 3km, even though cruisers always loudly whine 'waa waa waa BBs always hit every shell at any range and every BB hit is a citadel too waa waa BBs are so easy waaaaaaa', where the reality is most of the time even if a BB does manage to hit a cruiser it does minimum per-shell dmg, and we can't dodge incoming fire - like ultra-fast reload and extremely accurate cruiser HE spam, for example - and we can't outrun any chasing ship or out-turn planes. The entire point of battleships was to take big guns into combat, yet in the current state of the game BB guns are so bad that, even if you're side on to another BB at 5km, and have a perfectly zeroed-in broadside, with 10 guns firing most of the time maybe 2-3 will hit; shells fly off up, down and at all angles straight out of the gun barrels, it's ridiculous. And citadels are now so rare that even at that sort of range those 2-3 BB hits almost certainly won't be citadels, meanwhile at those ranges the DDs' torps will hit you for max damage and their guns' HE spam will hit you and set you on fire and the cruisers' HE spam will hit you and set you on fire and their torps will hit you for max damage as well. And they can run away from you, but you can't run away from them. So what's left for BBs to do in the game now? Honestly, I'm running out of ideas...the introduction of anti-BB game modes like Epicentre just makes it more glaringly obvious how lacking BBs are in most combat situations now. For all the reasons stated above, I genuinely believe BB guns need to be as accurate as cruiser guns - we'd still not able to dodge or outrun things and cruisers and DDs would still have all their other advantages (speed, dodging, dispersion, spotting range, RoF, torps, smoke, etc etc etc) but at least this would give BBs something. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #13 Posted September 11, 2016 Up to now I had this mode only in Co-Op. Its fun. The inner circle should be a bit bigger Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #14 Posted September 12, 2016 I'm confused by this map. Within a few seconds of starting, I see sectors of the map turning red and wonder how the fcuk the red team got there so quickly. If it's our possesion, why isn't it green? Like every other game mode? Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #15 Posted September 12, 2016 no point being anything other than a DD. Bu..bu..but MM is fixed! Each team has an equal amount of DD's. Not Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #16 Posted September 12, 2016 Hogwild, the problem BBs have in the current meta is there is just about nothing they can reliably do to counter any class at this point. I think every class has it's role. And I do not whine on any of them, because I've played them all, like them all and know their weak and strong points (like many guys here). BUT while the ships are balanced (firepower, armour, speed, camo) the game mechanic is still not (MM, game modes, RNG, economy). And add something called humans. Those nasty creatures bring the best and the worst to this game. Best - every game is quite unique, you can laugh with your teammates, have a nice moments. Worst - I would say that most of gamers are average and below average - take gaussian distribution + those unicums that are to sneaky to play teamwise. There is lack of teamplay and this game need it a lot. You have 20 min or 100 points so you cannot be everywhere on the map (except of CV) so you really depend on your team. This mode should learn people how to play as a team. No more "I will stay back because I'm tier 7 on tier 9 match", "as a BB I do not have cover from CA so I will camp", "I am Des Moines I have paper armour". In this mode all ships should assault each other. Insted players show their bad behaviours (not team play) even more. Epicenter is good idea. But ideas are carried by people and that is why this mode make playing WoWs even more disgusting. Devs should go deeper to understand* why games on higher tiers are more static. Why there is not a team play (on every tier). This mode is a step backward because in first place players should know how to play teamwise (training) while we got a good game mode where we could use the post training skills. *why when you started playing WoWs you played like a bot (push forward, pew pew, die, that was a great battle, go to another battle) and know it is like thinking of dmg, credits, killratio. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #17 Posted September 12, 2016 Hogwild, the problem BBs have in the current meta is there is just about nothing they can reliably do to counter any class at this point. Share this post Link to post Share on other sites
[-RDE-] Parkerzilla [-RDE-] Players 105 posts 26,087 battles Report post #18 Posted September 12, 2016 I'm confused by this map. Within a few seconds of starting, I see sectors of the map turning red and wonder how the fcuk the red team got there so quickly. If it's our possesion, why isn't it green? Like every other game mode? I played in an epicentre game yesterday in a DD and I actually spawned in the outer circle so we were capturing it straightaway. I can't remember which map it was but it was a small one as the rings took up a lot of the playing area. 1 Share this post Link to post Share on other sites
Plaztma Players 141 posts 7,267 battles Report post #19 Posted September 12, 2016 Hogwild, the problem BBs have in the current meta is there is just about nothing they can reliably do to counter any class at this point. Cruiser HE spam melts BBs with perma fire (hit repair party and oh look, you're on fire again 5 seconds later) and just sheer DPM, since cruiser guns are so damn accurate at all ranges, but - quite apart from the atrocious accuracy of BB guns - if the BB fires at a cruiser it's easy for the cruiser to dodge it (which is not true in reverse). And a BB cannot outrun an HE-spamming cruiser, ever, so even just trying to get the hell out of Dodge doesn't work. DDs are so broken, spotting-mechanic-wise, that the whole 'torps out of open water' thing is still rife. Meanwhile it is effectively impossible for BB guns to hit a DD at any range if the DD is actually trying to dodge, while at the same time DDs can pop smoke, and perma HE spam a BB without ever being even visible, let alone hittable (because of the aforementioned 'dodging' thing DDs and cruisers can do and BBs can't). And, again, you can't outrun a DD in a BB. And you still have no means whatsoever of hurting the CV that's cowering at the back of the map in total safety, while its TBs and DBs spam you. Now I know this forum is overrrun with BB-hating elitist stat warriors who will just go 'OMG baBBy git gud' and other mindless crap but these are the actual facts of playing a BB at this stage in the game - we truly are just big, slow XP pinatas for the other classes to farm. If cruiser guns were as farcically inaccurate as BB guns the tsunami of whine from cruiser players would be deafening, likewise if tiny little DD guns didn't set fire to BBs at will from behind their veil of magical invisibility...but we can barely hit anything reliably at any range above about 3km, even though cruisers always loudly whine 'waa waa waa BBs always hit every shell at any range and every BB hit is a citadel too waa waa BBs are so easy waaaaaaa', where the reality is most of the time even if a BB does manage to hit a cruiser it does minimum per-shell dmg, and we can't dodge incoming fire - like ultra-fast reload and extremely accurate cruiser HE spam, for example - and we can't outrun any chasing ship or out-turn planes. The entire point of battleships was to take big guns into combat, yet in the current state of the game BB guns are so bad that, even if you're side on to another BB at 5km, and have a perfectly zeroed-in broadside, with 10 guns firing most of the time maybe 2-3 will hit; shells fly off up, down and at all angles straight out of the gun barrels, it's ridiculous. And citadels are now so rare that even at that sort of range those 2-3 BB hits almost certainly won't be citadels, meanwhile at those ranges the DDs' torps will hit you for max damage and their guns' HE spam will hit you and set you on fire and the cruisers' HE spam will hit you and set you on fire and their torps will hit you for max damage as well. And they can run away from you, but you can't run away from them. So what's left for BBs to do in the game now? Honestly, I'm running out of ideas...the introduction of anti-BB game modes like Epicentre just makes it more glaringly obvious how lacking BBs are in most combat situations now. For all the reasons stated above, I genuinely believe BB guns need to be as accurate as cruiser guns - we'd still not able to dodge or outrun things and cruisers and DDs would still have all their other advantages (speed, dodging, dispersion, spotting range, RoF, torps, smoke, etc etc etc) but at least this would give BBs something. You complain about everything dont you Svartmetall? BBs are working fine in this meta and can easilly take out both DDs and cruisers. You should play coop for a while to improve your game, you may even get some wins there. If you only hit with 3-4 of your 10 shells at 5 km youre not perfectly zeroed in Play Coop Svartmetall, thats the best gamemode for you Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #20 Posted September 13, 2016 This is a great mode, but you need some way of educating people how to play it WG. Just releasing a new mode and 'Here you go, enjoy' does not work. People do not read new, forums and such. Email people with critical info on the mode, and link to a page that describes it all. All too often I hear "I'm not going in there, I don't want to die/be torped/whathaveya" and then of course the handful of us that do gets ganked by the other team which goes all in and we lose because the people playing it safe are 10-20km outside the first ring even. This mode needs dedicated maps, that forces people to navigate in to it and makes it night on impossible to fight at range. You can create such with caldera-type maps. Then there is no way out but to go in and fight, balls on. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #21 Posted September 13, 2016 You can create such with caldera-type maps. Then there is no way out but to go in and fight, balls on. Ocean Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #22 Posted September 14, 2016 Yeah I really hate this one too! Give me an option to deselect it please!! It's based all around DDs, if your DDs suck, the game is over. You can't push in in a cruiser, you can't push in in a battleship. The cruisers will get nuked by the enemy battleships behind and by torpedoes and the same goes for the battleships! It's a campy as [edited]gamemode with almost no opportunities for tactics because you have to stay in the zone otherwise the enemy will get all 3 zones and before you will be able to flank around the enemy team win by points! So yeah awesome! Get rid of it or give me the requested option! If it's all about DDs, then why exactly did I cap this mode on Trident thrice now in a Kongo class BB? *g* It really depends on the map layout. With such a handy island in the middle of the inner circle like on Trident, BBs can do absolutely fine right in the middle, provided their teams understand they will profit from protecting you from DDs, because whichever side anybody else comes around the island they'll show broadside at close range to an angled BB - with very predictable results. This mode is fine, it just needs some time for people to wrap their heads around how to play it. I don't claim it happens every time, nor even regularly, but when you get a good team and this mode: tremendous fun. And lots and lots of citadels as a reward for BB bravery. Ah well, or maybe mindless aggression, but wtf that's how I like it. Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #23 Posted September 14, 2016 A lot of people are crapscared when they see a DD, just because it is a DD. It's not the ship that makes the thread, it's its captain. A muppet in a DD can be outplayed by a regular grunt in a BB. Stop being afraid, these are pixel ships on a screen. It's not like you're going to lose a limb if you take a risk. 1 Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,179 battles Report post #24 Posted September 14, 2016 blah blah blah patronising strawman [edited] And that's just the kind of ignorant, failing-to-answer-ANY-points babble we've come to expect from someone who plays cruisers and DDs almost exclusively. 3/10, could troll harder. 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #25 Posted September 14, 2016 This mode needs dedicated maps, that forces people to navigate in to it and makes it night on impossible to fight at range. You can create such with caldera-type maps. Then there is no way out but to go in and fight, balls on. You mean maps that forces people to play a certain way, like the switch from open maps to corridor type maps in WoT? To 'guide' the masses? Sorry, no forced gameplay for me. Please note that I am not against new game modes per se, but please have players decide if they want to play them or not. This way you can keep both the people that see WoWs as a game of chess (BB/Rook to A8 - checkmate) as well as the people who want to play WoWs like an arcade shooter (*pew* *pew* shooting ma guns left and right) happy. Regarding mode I am not convinced that it is doing what it is supposed to do, namely reducing combat distances and making battles more dynamic. In this mode killing ships is even more important then ever, as you can normally not hold center if your side is outnumbered. I had a couple of games already where one side pushed in, only to get slaughtered by the side patently waiting outside of the cap and giving a c**p about a couple of points lost at the beginning. Also, in deviation to normal Dominion it is no longer possible to outplay your opponents if already at a numerological disadvantage by use of cap. Remember how often you won/lost the game because even if you won/lost the sea battle you failed to take care of the objectives in time? Not here. Once the clash is decided the stronger side will push in and mob up the remains, not caring much that you had the cap occupied for a couple of minutes already. Cap points are rather irrelevant in this game mode. 1 Share this post Link to post Share on other sites