anonym_1YeUldJS8pjx Players 847 posts Report post #576 Posted November 3, 2016 So lets wait and see if at least some real Torpedoboats stay in game with Kamikaze and Fujin. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #577 Posted November 3, 2016 So lets wait and see if at least some real Torpedoboats stay in game with Kamikaze and Fujin. But they wont ever be sold again if the line minekaze loses 11kn torp Speed to them. Ist unlikely they Change prems directly and it would be a direct nerf if they did. Share this post Link to post Share on other sites
anonym_1YeUldJS8pjx Players 847 posts Report post #578 Posted November 4, 2016 Well most likely they keep them as they are. Having a good T5 premium ship that can be sold for the prices of T6 or T7 ships as they do with the Fujin right now. Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #579 Posted November 4, 2016 (edited) Well, this might be right for the Fujin, as WG does not seem to nerf sold premium ships. As Kamikaze R was an event price I'm not so sure that they will not nerf it like Minekaze. But lets cross fingers and hope for the best. Kamikaze R was sold in the EU. I think that Kamikaze (not R) was only available on the Asia server. But seems that recently some players in the EU received in game offers to buy Kamikaze (not R) for doubloons. I meet at least one of them in the game. Kamikaze I bought is Kamikaze R. The Kamikaze R was sold on EU servers not the Kamikaze (without the R tough it has been available as an in game offer from what I have read). I know this because I won it then I saw it being sold twice because its good and I recommended it to a lot of people wanting something mid tier that is GOOD. Also a lot of frinds of mine that did not win it during the event picked it up so I know the ship they receive is an identical Kamikaze R to the one in the event. WG also stated that people that did not get on during the event could pick it up not long after the event and it was sold like a week after the event ended. The first time it was sold it was a bundle only but at the price at the time it was 10-15% less then the current "standard" Fujin so that bundle was a better offer, I think bundles now starts at 50% higher price for the Fujin so yea its obvious WG wants to milk that cow before its gone. Also removing or nerfing The Kamikaze R or Fujin would be like taking a royal dumb on at least 50% of the player base. The event alone a lot of people got a guaranteed Kamikaze R and it was a LOT more people getting it that way then winning the lottery so I would say there might be in the region of 10K+ out just from the event. Tthen it was sold in the premium shop and the Kamikaze R presence skyrocketed again since a lot of none winners picked it up, most of my frinds won it but the rest bought it just because of how good the Minikaze is at dictating a match and its a good SOLO ship when you dont have frinds to play with since it can hold its own against even shitty odds. Nerfing or removing any of the Minikaze Premiums would probably affect 10-20K user accounts at least, I know some who own both the Fujin and Kamikaze R. I sure as hell would be pissed, sure I won mine but I bought a lot of ships that I feel it would be like robbing me of the most fun the game offers me. Edited November 4, 2016 by G3Virus Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,155 battles Report post #580 Posted November 5, 2016 On EU, around 25k people got the Kamikaze R from the event. Share this post Link to post Share on other sites
Raziel_Walker Players 463 posts 8,787 battles Report post #581 Posted November 7, 2016 Completely missed the Kamikaze R event at the time and bought it at a later time. When will we get more info on the split and it's arrival? Share this post Link to post Share on other sites
[MNF] Littlepea Players 305 posts 14,227 battles Report post #582 Posted November 7, 2016 Am i alone to htink WG are killing the torpedo boat gameplay with this split? The only one ship wich interested me was tha akatsuki then I saw her concealment... 7,4km (SIMS 7,3km... ) 1 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #583 Posted November 7, 2016 Am i alone to htink WG are killing the torpedo boat gameplay with this split? The only one ship wich interested me was tha akatsuki then I saw her concealment... 7,4km (SIMS 7,3km... ) Sims is 7.3 with the camo. Akatsuki is 7.4 without the camo. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,155 battles Report post #584 Posted November 8, 2016 Still, that is RU DD territory without RU DD guns. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #585 Posted November 8, 2016 Akatsuki has similar HE DPM to Leningrad with 1800 alpha and a 6.75s reload. You could give most IJN DD potatoes players Yamato guns with a 1s reload and they'd still never use them. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #586 Posted November 9, 2016 Shimakaze HE is nerfed like others (2100-->1800) Share this post Link to post Share on other sites
anonym_3uGuBefqlaRH Players 24 posts Report post #587 Posted November 9, 2016 What happening now Tier 5- Minekaze and Mutsuki, Used to be best and worse IJN DD, now is average and outright garbage Mutsuki, still the garbage ship she used to be, now even worse with 6km torpedo only, but guess yolo charge might work, huge population of low tier player suck, right? Minekaze, the last good IJN DD turn into nothingness, gun still suck against possible oponent, torpedo become 57knots 10k damage garbage. Note that all IJN with 12.7cm will have their HE shell damage nerf 2100 to 1500. Tier 6, Fubuki and Hatsuharu, Used to be the second best and arguable second worse IJN DD, now both looks OK? Gun 2*2 + Torpedo 3*3 vs Gun 2*2 + Torpedo 2*3 Fubuki, garbage speed, garbage turning radius, garbage concealment, garbage torpedo, OK gun for tier 6 Hatsuharu, serviceable speed, turning radius, garbage concealment, torpedo gun same as Fubuki, gun has slightly higher rof. Both of them get the 6km torpedo stock, 10km 59 knots torpedo up grade, good luck hitting anything tier 7++ average player. You can set more fire letf and right on different ship, pump 8 more shell per min, you still no contents vs same tier USN machine gun and Ruskie 130mm. But considering skill level of tier 5 and tier 6 player (which is increasingly better over time). they might be good? who knows. Btw, Gun on Fubuki has 7.5rpm, on Hatsuharu has 8rpm. Tier 7, Akatsuki and Shiratsuyu. Both new ship, arguably best IJN DD Tier to Tier comparison. (We still got monster named Kiev, Błyskawica and Leningrad roaming around with Stalinium Socialism 130mm) (R.I.P. Mahan, I guess?) Gun 3*2 + Torpedo 3*3 vs Gun 2*2, 1*1 + Torpedo 2*4 Akstsuki, suprising good 38knots speed (But if there is a Hull upgrade that give tier7 hp, but cut the speed to 35knots, then no different, which is very possible according to WG logic), even more garbage turning radius, even more garbage concealment, barely pass torpedo, ok gun. Shirtatsuyu, good old garbage IJN DD low power engine, bad turning radius, good concealment, torpedo and gun same as Akatsuki. But lets face it, we all know IJN Quard Launcher is the worse torpedo setup you can get. These 62 knots Neon sign torpedo is the type 90 mod. something crap, do not expect good result on them. Same gun Hatsuharu get, the 8.0rpm 30second/180degree gun. Set more fire at range, and bring kitting tactic to used, decent enough ship except bad concealment vs slow speed. Note that Shiratsuyu might be able to put on torpedo reload boast and smoke at same time. 360 sec - 120 sec (premium) - 6 sec (5% flag) - 18 sec (15% jack of all trade) = 216sec or 3min 34sec, not sure if trading out 10% concealment worth 18 second on cool down. Stock torpedo reload is 109sec or 1min 49sec. If this consumable has 4 min stock, 2min 30sec premium, the yes, usefull, but as the state right now, garbage. Tier 8, Kagero and Akisuki, most disappointing and hype tier. Looks like turn out to be a meh tier. Kagero might be less disappoint, but still disappointing. Gun now do 8.6rpm stock, 25.7sec/180deg. 10km Torpedo are the Type neon sign mod. 62 knots or Type neon sign mod. 67knots. Top speed 36.8knots. same concealment and maneuverability. Nothing about having torpedo reload boast and smoke at same time, but you arent gona be using these totrpedo most of the time anyway. Range wise no buff, so you are a Old Fubuki with slightly faster speed, 0.6km less range, about 2 rpm buff, best high tier concealment. Any thing special, no, you are still doom at close range, you still dont have the gun range, torpedo still suck. Akatsuki, might not lived up to the hype. 33knots is the best in game Cruiser turning radius on a DD is best in game Only 1*4 torpedo launcher is best in gam Tier 10 concealment at tier 8 is best in game, useless HE is best in game Cannot deal with anytihing angled and anything pass 10km is best in game. She is extreamly powerful at close range (under 8km) AND unangled target, other wise, she is even more useless than British CL, because her AA suck (Serious, no match to tier 9 plane, ok against tier 8 if RNG happen IJN Plane has no hp even at Tier 10), cannot torp stuff, cannot used hydro, IJN worse smoke in game (152mm with WG shell turning technology might be good against angled superstructure, 100mm with IJN DD some of the worst AP turning is the game against angled, nope). She might be able to put on torpedo reload boast and smoke at same time, but again, useless on top of her torpedo armament is garbage. Tier 9 Yugumo, outright buff version of Kagero, might be the best high tier IJN DD Gun, you get best reload out of the line, 5.7 second reload. Torpedo, why am I still talking about torpedo, they suck. end of story, but you get Type neon sign mod. 67knots and Type neon sign mod. 76knots. 7.1km concealment, 35.5knots speed, slightly worse turning radius and rudder shift time comopare to Kagero. But range is super good, some 11km stock. Again, same deal, yop still doom at CQC vs anything, longer range win USN. The truth about IJN 12.7cm "Lazer" only happen at 11km--, pass that range, even CA can manage to dodge these shell reliable. You can get up to 13 some kilometer gun range on Yugumo, but mostly useless.after 11km. But you can now consistant set fire left and right at 10km, why not. Tier 10 Shimakaze has no change, except remove 20km torpedo. Gun is 8.6rpm, not 10.5 rpm, range stay same. So, you are more garbage than Yugumo now. But the again, there were lots of moron at tier 10 still like to sail straight, and with the introduce of new tier 10 premium camo, bad player will flush in and yield some decent result. WG balanced lots of stuff around BB, from Die of CV to Die of Torpedo. Now killing the line that has very unique Torpedo Assault gameplay first chopping the torpedo range by 50%, making usage of torpedo harder, had to go close to target. Then with the introducing Radar, making getting near to target hard, which make time of launching torpedo less often. Finally introducing sonar on BB, buffing exist sonar, buffing 3rd row skill vigilance, buffing TAS 6th slot mod, making torpedo even harder to hit. IJN DD soon becone garbage, Tier 10 Shimakaze is a credit and xp piñata. WG now talking about ways to bring IJN DD back, by making them less torpedo center, more gun capability. First step, nerf the only selling point opf IJ DD, the best HE alpha of small caliber. Then, nerf current Minekaze, gun and torpedo wise, which is arguable best IJN DD in game. Then buff tier 6, by putting over tier DD to respectable tier, and tweek some stat here and there, which looks ok, least now can do damage to opponent, not outright die while seeing other ship. Then buffing tier 7 with lots of shaving, such as bad detection, slow speed, bad torpedo setup, and the so called buff is about 2rpm buff, combine with bad turrut rotation and bad maneuverability, effectively nothing got buff. Tier 8 had the range cut, but overrall is a buff, as shown IJN Shell pass 10km is no Stalinium. Tier 9 is the top tier, considering tier 10 is still 3000 tons of useless steel. 1 Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #588 Posted November 9, 2016 What happening now Tier 5- Minekaze and Mutsuki, Used to be best and worse IJN DD, now is average and outright garbage Mutsuki, still the garbage ship she used to be, now even worse with 6km torpedo only, but guess yolo charge might work, huge population of low tier player suck, right? Minekaze, the last good IJN DD turn into nothingness, gun still suck against possible oponent, torpedo become 57knots 10k damage garbage. Note that all IJN with 12.7cm will have their HE shell damage nerf 2100 to 1500. Tier 6, Fubuki and Hatsuharu, Used to be the second best and arguable second worse IJN DD, now both looks OK? Gun 2*2 + Torpedo 3*3 vs Gun 2*2 + Torpedo 2*3 Fubuki, garbage speed, garbage turning radius, garbage concealment, garbage torpedo, OK gun for tier 6 Hatsuharu, serviceable speed, turning radius, garbage concealment, torpedo gun same as Fubuki, gun has slightly higher rof. Both of them get the 6km torpedo stock, 10km 59 knots torpedo up grade, good luck hitting anything tier 7++ average player. You can set more fire letf and right on different ship, pump 8 more shell per min, you still no contents vs same tier USN machine gun and Ruskie 130mm. But considering skill level of tier 5 and tier 6 player (which is increasingly better over time). they might be good? who knows. Btw, Gun on Fubuki has 7.5rpm, on Hatsuharu has 8rpm. Tier 7, Akatsuki and Shiratsuyu. Both new ship, arguably best IJN DD Tier to Tier comparison. (We still got monster named Kiev, Błyskawica and Leningrad roaming around with Stalinium Socialism 130mm) (R.I.P. Mahan, I guess?) Gun 3*2 + Torpedo 3*3 vs Gun 2*2, 1*1 + Torpedo 2*4 Akstsuki, suprising good 38knots speed (But if there is a Hull upgrade that give tier7 hp, but cut the speed to 35knots, then no different, which is very possible according to WG logic), even more garbage turning radius, even more garbage concealment, barely pass torpedo, ok gun. Shirtatsuyu, good old garbage IJN DD low power engine, bad turning radius, good concealment, torpedo and gun same as Akatsuki. But lets face it, we all know IJN Quard Launcher is the worse torpedo setup you can get. These 62 knots Neon sign torpedo is the type 90 mod. something crap, do not expect good result on them. Same gun Hatsuharu get, the 8.0rpm 30second/180degree gun. Set more fire at range, and bring kitting tactic to used, decent enough ship except bad concealment vs slow speed. Note that Shiratsuyu might be able to put on torpedo reload boast and smoke at same time. 360 sec - 120 sec (premium) - 6 sec (5% flag) - 18 sec (15% jack of all trade) = 216sec or 3min 34sec, not sure if trading out 10% concealment worth 18 second on cool down. Stock torpedo reload is 109sec or 1min 49sec. If this consumable has 4 min stock, 2min 30sec premium, the yes, usefull, but as the state right now, garbage. Tier 8, Kagero and Akisuki, most disappointing and hype tier. Looks like turn out to be a meh tier. Kagero might be less disappoint, but still disappointing. Gun now do 8.6rpm stock, 25.7sec/180deg. 10km Torpedo are the Type neon sign mod. 62 knots or Type neon sign mod. 67knots. Top speed 36.8knots. same concealment and maneuverability. Nothing about having torpedo reload boast and smoke at same time, but you arent gona be using these totrpedo most of the time anyway. Range wise no buff, so you are a Old Fubuki with slightly faster speed, 0.6km less range, about 2 rpm buff, best high tier concealment. Any thing special, no, you are still doom at close range, you still dont have the gun range, torpedo still suck. Akatsuki, might not lived up to the hype. 33knots is the best in game Cruiser turning radius on a DD is best in game Only 1*4 torpedo launcher is best in gam Tier 10 concealment at tier 8 is best in game, useless HE is best in game Cannot deal with anytihing angled and anything pass 10km is best in game. She is extreamly powerful at close range (under 8km) AND unangled target, other wise, she is even more useless than British CL, because her AA suck (Serious, no match to tier 9 plane, ok against tier 8 if RNG happen IJN Plane has no hp even at Tier 10), cannot torp stuff, cannot used hydro, IJN worse smoke in game (152mm with WG shell turning technology might be good against angled superstructure, 100mm with IJN DD some of the worst AP turning is the game against angled, nope). She might be able to put on torpedo reload boast and smoke at same time, but again, useless on top of her torpedo armament is garbage. Tier 9 Yugumo, outright buff version of Kagero, might be the best high tier IJN DD Gun, you get best reload out of the line, 5.7 second reload. Torpedo, why am I still talking about torpedo, they suck. end of story, but you get Type neon sign mod. 67knots and Type neon sign mod. 76knots. 7.1km concealment, 35.5knots speed, slightly worse turning radius and rudder shift time comopare to Kagero. But range is super good, some 11km stock. Again, same deal, yop still doom at CQC vs anything, longer range win USN. The truth about IJN 12.7cm "Lazer" only happen at 11km--, pass that range, even CA can manage to dodge these shell reliable. You can get up to 13 some kilometer gun range on Yugumo, but mostly useless.after 11km. But you can now consistant set fire left and right at 10km, why not. Tier 10 Shimakaze has no change, except remove 20km torpedo. Gun is 8.6rpm, not 10.5 rpm, range stay same. So, you are more garbage than Yugumo now. But the again, there were lots of moron at tier 10 still like to sail straight, and with the introduce of new tier 10 premium camo, bad player will flush in and yield some decent result. WG balanced lots of stuff around BB, from Die of CV to Die of Torpedo. Now killing the line that has very unique Torpedo Assault gameplay first chopping the torpedo range by 50%, making usage of torpedo harder, had to go close to target. Then with the introducing Radar, making getting near to target hard, which make time of launching torpedo less often. Finally introducing sonar on BB, buffing exist sonar, buffing 3rd row skill vigilance, buffing TAS 6th slot mod, making torpedo even harder to hit. IJN DD soon becone garbage, Tier 10 Shimakaze is a credit and xp piñata. WG now talking about ways to bring IJN DD back, by making them less torpedo center, more gun capability. First step, nerf the only selling point opf IJ DD, the best HE alpha of small caliber. Then, nerf current Minekaze, gun and torpedo wise, which is arguable best IJN DD in game. Then buff tier 6, by putting over tier DD to respectable tier, and tweek some stat here and there, which looks ok, least now can do damage to opponent, not outright die while seeing other ship. Then buffing tier 7 with lots of shaving, such as bad detection, slow speed, bad torpedo setup, and the so called buff is about 2rpm buff, combine with bad turrut rotation and bad maneuverability, effectively nothing got buff. Tier 8 had the range cut, but overrall is a buff, as shown IJN Shell pass 10km is no Stalinium. Tier 9 is the top tier, considering tier 10 is still 3000 tons of useless steel. Tragic post again! First of all no final stats! In your post are a lot of deviation from test stats and incompleted informations. I dont know where you got that Akizuki HE cant do anything? Did you saw any gameplay?! Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #589 Posted November 9, 2016 Dude had 115 hits with HE for 6300 dmg. So those HE cant do anything Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #590 Posted November 9, 2016 (edited) -snip-s Some of these stats do seem off from what was leaked. Was there an update? pretty sure most Kagero stats are off (it uses the same top torps as Fubuki, not Hasuharu) among others. Edited November 9, 2016 by Takeda92 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,963 battles Report post #591 Posted November 9, 2016 Some of these stats do seem off from what was leaked. Was there an update? pretty sure most Kagero stats are off (it uses the same top torps as Fubuki, not Hasuharu) among others. He did get torps right. Tier 8, Kagero and Akisuki, most disappointing and hype tier. Looks like turn out to be a meh tier. Kagero might be less disappoint, but still disappointing. Gun now do 8.6rpm stock, 25.7sec/180deg. 10km Torpedo are the Type neon sign mod. 62 knots or Type neon sign mod. 67knots. Top speed 36.8knots. same concealment and maneuverability. Nothing about having torpedo reload boast and smoke at same time, but you arent gona be using these totrpedo most of the time anyway. Range wise no buff, so you are a Old Fubuki with slightly faster speed, 0.6km less range, about 2 rpm buff, best high tier concealment. Any thing special, no, you are still doom at close range, you still dont have the gun range, torpedo still suck. New Kagero will have 62kn torp as stock and 67kn as upgraded version. Its reload rate should be 8.5 rpm, range (with GFCS) 9.4km and turret traverse speed of 30sec/180deg. http://wows-numbers.com/ship/4076746448,Nowaki/ Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #592 Posted November 9, 2016 (edited) He did get torps right. New Kagero will have 62kn torp as stock and 67kn as upgraded version. Its reload rate should be 8.5 rpm, range (with GFCS) 9.4km and turret traverse speed of 30sec/180deg. http://wows-numbers.com/ship/4076746448,Nowaki/ Yeah, torp are right. But gun traverse, range, and top speed isn't. Also, the fact about Shimakaze not getting the 5.7 reload. I never heard that before anywhere. Kagero compared to the new Fubuki will be more versatile but less powerful. It loses on gun traverse, range, torpedo and launcher number, AA compared to Fubuki, but you gain HP, RoF, better torp angles and concealment. The RoF buff won't matter much if you will use the equipment that buffs turret traverse for RoF decrease (MBM2). Something for people to keep in mind, I actually uses that on my current Kagero because you only lose around 0.3 seconds reload time (if you have BFT). This is why I think the RoF changes for mid-tier DDs are not as good as people think because most of them will also get a debuff to their turret traverse (25 seconds to 30 seconds) On Yuugumo, it is much better to get that equipment than the accuracy one. To be honest, 7% increase on a accuracy of a DD that fire at close ranges mostly will not be much. math: with BFT, you get 5.7 - 10% = 5.13 sec with MBM2, you get 5.13 + 5% = 5.4 sec turret traverse with MBM2 is 25.7 + 15% = 22.5 seconds . Not much but it does provide better tracking while turning. Also, on current Kagero, I use the range mod for my tier 9 slot. Since Yuugumo will have quite decent range, you will have more options. I can pick the torpedo loading speed one without having to be sad about losing the much needed extra range. The only 2 DDs that I see that are clear improvements on all catagories are the Yuugumo and Shiratsuyu, and even Shiratuyu loses top speed compared to Hatsuharu. Edited November 9, 2016 by Takeda92 Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #593 Posted November 9, 2016 Has anybody noticed the fire chance on Nowaki according to that previous link has dropped from 9% to 7%, although some of the other new ships are still at 9%. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,159 battles Report post #594 Posted November 9, 2016 decreased fire chance is global on the whole IJN line (save for 2 DD as testing purpose). Lol, in 0.5.15, WG even intends to nerf wakatake torps, and 120 mm HE damage. Please WG, stop this torture, just kill IJN DD once for all ... 1 Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #595 Posted November 9, 2016 Who has ever complained about the Wakatake being OP It was literally my least favourite ship in the entire line when i played it because of how intolerable I found it! Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,963 battles Report post #596 Posted November 9, 2016 (edited) Has anybody noticed the fire chance on Nowaki according to that previous link has dropped from 9% to 7%, although some of the other new ships are still at 9%. Didn't notice but on wows-numbers.com all new (and down-tiered ones) destroyers that use 127mm guns have 7% fire chance. Edited November 9, 2016 by fumtu Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,963 battles Report post #597 Posted November 10, 2016 (edited) From Sea-Group site 120mm HE shell damage decreased from 2000 to 1700, chance of causing fire reduced from 8% to 7%. Affecting: Umikaze, Wakatake, Isokaze, Minekaze, Mutsuki. (Kamikaze and Fuujin not affected. ) Seems there wouldn't be any nerf to Kamikaze and Fujin. If I'm not wrong WG has done the same for Gremy which retained its HE when they nerf 130mm HE from 1900 to 1600. Also seems that IJN dd line could be split in 0.5.15. Edited November 10, 2016 by fumtu Share this post Link to post Share on other sites
[LEWD] tmGrunty Beta Tester 74 posts 9,451 battles Report post #598 Posted November 10, 2016 (edited) Also, the fact about Shimakaze not getting the 5.7 reload. I never heard that before anywhere. It was on the PTS about 2 or 3 patches ago. Edited November 10, 2016 by tmGrunty Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #599 Posted November 10, 2016 Just thought I'd mention the Shimakaze has received a nice little model improvement in the latest patch (0.5.14) receiving a more detailed model which includes a detailed bridge and mast (the bridge even has transparent windows!), 3D degausing cable, hand rails and grab handles, new turret models, improved rigging and an actual range finder ontop of the director control station amongst other things. Much nicer to look at now! Now if only they could improve the god awful Kagero model! Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #600 Posted November 10, 2016 Just thought I'd mention the Shimakaze has received a nice little model improvement in the latest patch (0.5.14) receiving a more detailed model which includes a detailed bridge and mast (the bridge even has transparent windows!), 3D degausing cable, hand rails and grab handles, new turret models, improved rigging and an actual range finder ontop of the director control station amongst other things. Much nicer to look at now! Now if only they could improve the god awful Kagero model! Mind sharing a screenshot? Share this post Link to post Share on other sites