Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
ASILAPOMPA3000

Co-op Battle tougher enemies wtf ?

28 comments in this topic

Recommended Posts

[ALONE]
Modder
2,485 posts
15,343 battles

Not tougher, just use different tactics than on PvP. If you stay in the back on domination, they will cap fast and you loose. :playing:

 

Share this post


Link to post
Share on other sites
Quality Poster
1,695 posts
9,500 battles

In the past Destroyed 3-5 ships, and now just 1-2.

 

Sounds like a real challenge..

Share this post


Link to post
Share on other sites
Alpha Tester, Players
5,335 posts
35,510 battles

 

o Lietuviu yra :D

 

Aha yra :)

 

 

True, i have not played co-op for a long time, sometime last year i think. Maybe it's time i popped over to co-op to see what all the fuss is about :)

 

agree , last time did play in alpha coop lol :P

Share this post


Link to post
Share on other sites
Players
255 posts
13,157 battles

After updating the game can not be win

 

OP - Is the problem that half your team are now bots? If so this is because WG changed the max queue time from 90 to 30 seconds. If you play higher tier ships in co-op the best bet is to play them during peak time which usually avoids the problem

 

If it's not that, I've got nothing. Perhaps you are just having run of bad form ...

 

I must confess I like a spot of co-op myself, mainly to get ships upgraded. I hate taking stock ships out in Random battle and am too tight to spend any of my 200K+ free XP I've built up. Also, it's useful for learning enemy ship capabilities IMO.

Share this post


Link to post
Share on other sites
[ST-EU]
Supertester
3,404 posts
35,711 battles

After updating the game can not be win

 

The problem lies with you, the bots are still dumb-[edited], either rushing in or camping. Credit for whining about losing to bots though.

 

As Jiks says above, max wait time has been reduced  to 30 seconds which is far too short so inevitably at higher tiers will lead to bots being added to a team. And with that they battle with the behaviour I said above, all or nothing.

 

Damn, just realised it is a weekend.........

Share this post


Link to post
Share on other sites
Players
2,989 posts
11,824 battles

not even sure who plays coop ,lol

 

I do, a lot. Eg when extremely tired, or wanting to try stuff, or even just because I cant stand the sewer that is random team anymore.

 

 

And before the usual bashing starts:sceptic:: I ve got 2/3 of my games in pvp with good enough results and my profile is not hidden. :rolleyes:

(So everybody bashing co-op players and having worse stats than one might consider un-installing? :hiding::trollface::P)

 

 

OP only does own up to T 6 ships - so high tiers are not the case.

 

@ The OP:  I didnt notice any change, beside me playing the crappy Bayern; and that ship simply has very bad offensive capabilities even in co-op.

Edited by havaduck

Share this post


Link to post
Share on other sites
Beta Tester
237 posts
19,475 battles

There is no change on PVE since 0.5.7.0.

I think AI is doing better than many players. But it should still be improved on dodge of shells and selecting of target. 

By the way, any news about the new PVE mode now?

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,763 posts
16,940 battles

Bayern; and that ship simply has very bad offensive capabilities even in co-op.

 

You are averaging 84k dmg in pvp with Bayern...wtf do you want at tier 6? 

 

 

Stop bashing poor Bayern :(

Edited by aboomination

Share this post


Link to post
Share on other sites
Players
2,989 posts
11,824 battles

 

You are averaging 84k dmg in pvp with Bayern...wtf do you want at tier 6?

 

 

After 5 pvp games Aboo, after 5 games! (Wanna compare the Co-op results with all the Kongo-Variants, that are a whole tier lower?) The last two were very good and pushed said average. Had I had a Fuso or a NM (Or hell even NY and Kongo) in those the result would have even been at least 1/3 higher ......

Also you might consider that I have 75 k avg damage in NM - but after 146 games ....

 

The problems stems from seeing what this ship "can do" in co-op and in trainingroom, but you know I already did that objective<->subjective thing allready over here: http://forum.worldofwarships.eu/index.php?/topic/60510-so-german-bbs-are-not-meant-for-long-range-combat/page__st__40

So far you have to search and will never find me asking for a buff of that ship; but you will certainly find me calling it Seacancer.

 

The wet dream about the Bayern would be putting  4 of those Kongo/NY-turrets on her -> unstoppable.

 

 

 

This one sums up trying to use Bayern guns (on a broadside, straightlining oblivious target - just like in the video); has even a small rage-quit (how realistic!) and at the end it even covers what happens when you go closer to point blank range .....

 

 

 

 

Edited by havaduck

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles

Nice , Co-op battle  enemy ships is Premium ships 8 tier  vs 6 tier NewMexico  , FAIL !\

 

06db406c7708daf15282a374dfbd598f71.png

 

And it's exactly the same in PvP? I don't understand why you are complaining to be honest.

Share this post


Link to post
Share on other sites
Players
2,989 posts
11,824 battles

Nice , Co-op battle  enemy ships is Premium ships 8 tier  vs 6 tier NewMexico  , FAIL !\

 

06db406c7708daf15282a374dfbd598f71.png

 

 

Yes, Atago is a p2w boat. No, you should still able to roflstomp him in NM esp. considering fighting in co-op. Keep practising.

Share this post


Link to post
Share on other sites
Players
2,989 posts
11,824 battles

Autsch .....

 

 

List of "useless" skills on a NM: Last Stand, Expert Rear gunner, Fire prevention.

 

You might want to reconsider those .......

 

 

Module Slot 1 + 2 + 4 are questionable as well, but that at least comes down to preferences.

Edited by havaduck

Share this post


Link to post
Share on other sites
Players
255 posts
13,157 battles

Good spot there, Havaduck! I totally failed to notice the captain skills issue.

 

OP: I would suggest:

 

Basics of Survivability - less time on fire or flooding

Expert Marksman - faster turret traverse for brawling

Superintendent - extra heal

Advanced Firing Training - more range for secondaries & AA

Concealment Expert - they can't shoot you if they see you

 

They may well be better builds but that's what I'm using on my New Mexico currently, being something of a noob with BB's myself I like to keep it simple.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×