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Valinrista

Aircraft Carrier must have a restricted access

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Came back into the game few days ago after a few months break (lots of fews), and some things didn't change.

 

Aircraft Carrier must have a restricted access, I have 2500 games under my belt, many of those playing under T8 (because I enjoy T7 and the most, and because I'm grinding every lines + playing with friend that doesn't have any higher tier, anyway, I don't know why I need to justify  myself).

 

And in those 2500 games, I have NEVER EVER encountered any DECENT (not even talking good, or skilled, but barely decent) Carrier players with the only exception of when I'm playing with T9/10 carriers.

 

I don't know if I'm the unluckiest man on this earth (I'm a ginger, so this is a possible solution) or just every single person playing aircraft carrier has the reflexes [edited]. But something needs to be done about it, either adding WAY MORE exp required to get access to T6+ carrier, maybe a number of games total, ranked season rank or something. 

 

But past my primal anger of seeing idiotic people this is a real issue for everyone and I'm not even complaining about bots but real players not even trying to do what they're supposed to do but still manage to grind up to T6/7/8 with their carrier, how many games did they waste, I don't think people should be able to ruin other people's fun it's as big an issues [edited]

 

I'm bored of seeing flighters following ally bombers when our BBs are getting torped, or seing DD being dive bombed while ally fighters keep doing circles over the aircraft carrier, or even not seeing planes spotting DDs that doesn't have any AA protection because they're trying to take the longest way possible to eventually try to kill the ennemy carrier but end up losing every single planes and deal 7k damage.

Seriously, something has to be done, it's not people playing bad who need to learn, it's people not trying and not playing the game, purposely ruining 11 other players' game and even if they're trying, when you're in a Ranger and don't know your fighters are here to kill ennemy planes and eventually scout things but definitely not here to do circles over you or avoid ennemy bombers, then, you shouldn't be allowed to play CV, not at T7 anyway.

 

This post is full of rage & a bit of hate, but that's a genuine thought I've had since I started playing the game, and I am not lying when I'm saying I have NEVER EVER seen any aicraft carrier being even decent at their job under T9 players. Go on now, you're free to insult me.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK

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[WGP2W]
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This post is full of rage & a bit of hate, but that's a genuine thought I've had since I started playing the game, and I am not lying when I'm saying I have NEVER EVER seen any aicraft carrier being even decent at their job under T9 players. Go on now, you're free to insult me.

I believe you. Had you claimed they weren't in any of those matches, I'd have a lot more trouble.

Why? Because in 239 CV matches I have yet to play above Lex, but I've still had the misfortune of being matched against some of the best CV players on the server.

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To the Op:

 

So a good CV is suposed to do all the "for the team"  things like wiping the [edited]of your sides BBs because they cant find the WASD keys?  

 

CV player surely dont press the battle butom to lose. They play their game. They have to deal with heavy AA  BBs and on the top of that a Mirror that are out there to mess their game up. But its easy to blame your own shortcomings to him because all CVs are godlike and can teleport their planes to any whiner anymore but chose not to just to irk you.....

 

Do a reality Check.

 

CVs 1st job is to survive because Dead CV means the enemy CV "just" have to deal with AA and Chuck Noris brothers in Floatfighters.

 

The 2ed Job is to keep his planes alive vor as long as posible because a CV without planes is as usefull as a whale in death vally.  Its called resource manetment knowing were and when a sacrifice is necessary.

 

The 3rd Job is geting Exp and credits out of the game. And as selfish as that sounds a CV dont have the ability to stop his team from comiting suicide in the 1st few minutes. CV need time to have an Impact.

 

If you have after that Resorces/time left you can pull someones [edited]out of a situation he shouldnt be in the 1st place. 

 

Also remember good CV cancel each other nearly out.

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[LONR]
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If you have after that Resorces/time left you can pull someones [edited]out of a situation he shouldnt be in the 1st place. 

 

I felt your statement was fine up until this point.

 

BBs don't ''choose'' to get in to tough predicaments. I didn't ''choose'' to have both of the enemy CVs focus my Warspite. They singled me out and harried me until I was sunk. Not a damn thing I could do about it because I don't get to pick who the enemy CVs target.

 

Sounds like you are simply justifying selfish gameplay.

Edited by thestaggy
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[SCRUB]
Players, Players, Sailing Hamster
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I agree that the tactically inept should indeed not get access to CV's... Two days ago I lost a game because our CV didn't have the sense to keep the capping enemy DD lit up after he dropped all his bombs and torps (and missed miserably). Our CV was in the bottom third of the teamlist, while the enemy carrier got out of the match with secondmost xp and a devastating strike.

If there's a class that should also be matched based on skill, I think CV's would be it.

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[HOO]
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.....(I'm a ginger......)

Go on now, you're free to insult me.

 

Nah, that's like kicking puppies!!  :(

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Supertester, Players, Sailing Hamster, Privateer
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Why do you demand that people playing CV should be any less selfish than other players?

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I felt your statement was fine up until this point.

 

BBs don't ''choose'' to get in to tough predicaments. I didn't ''choose'' to have both of the enemy CVs focus my Warspite. They singled me out and harried me until I was sunk. Not a damn thing I could do about it because I don't get to pick who the enemy CVs target.

 

Sounds like you are simply justifying selfish gameplay.

 

no i dont a CV who let his team die when he has the resorces to prevent it wont have a good game either but i had my share of Yolo BBs who fought 4 to 1 battles get killed and spam the rest of the game blaming the CV who in the time sunk the enemy CV and keept an enemy DD open and srewed up the enemy Torpedobombers.

 

And being selfish is ok when it further a win nobody plays to get sombody else his the game of his live to finish with 600  exp and 80k credits on a win himself 

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Supertester, Players, Sailing Hamster, Privateer
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It's astonishing to see people demand CV players to do their bidding. Seriously. Do you also demand that DDs smoke you up? Or that cruisers use their Def AA / Radar / Sonar when you want them to? Or that BBs focus down the target you tell them to?

 

When playing CV, you can only be in so many places at the same time. Also, you're out there to have good game as much as anybody else. But for you to have a great game income wise, you need to do damage mostly and you do more damage the longer the game lasts. Hence, it might be in your interest to not help out your teammates but instead ensure that your attack wings make it to the target, similar to a BB which might have to choose between helping out someone by finishing off a low health enemy or trying to lob a salvo into the exposed broadside of a fresher enemy, potentially one-shotting that one. Or the DD who can choose to smoke up the guys around him although he's not spotted anyway etc pp.

 

CVs are just one more shipclass in the game and they are driven by the same people you encounter when they sail any other shipclass. Other people play the game because they want to have a good game, why do you demand that CV players play the game so others can have a good game?

 

Besides, a rather large number of people can be idiots and throw out some nazi speeches, this is in no way limited to Germans.

 

 

Edit: Of course, if someone is out in a fighter heavy loadout with his CV ... there's not much point in him not trying to protect his fleet. That's what that loadout is for.

 

Edit 2: What surprises me more is that the OP apparently runs a strike Ranger, which does not have any fighters at all, yet complains about CVs who do not protect their fleet...

Edited by Takru
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It's astonishing to see people demand CV players to do their bidding. Seriously. Do you also demand that DDs smoke you up? Or that cruisers use their Def AA / Radar / Sonar when you want them to? Or that BBs focus down the target you tell them to?

 

Kinda agree with this, "noob CV no air escort" when playing strike Ranger/Lexington is always amusing.
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Kinda agree with this, "noob CV no air escort" when playing strike Ranger/Lexington is always amusing.

 

All the more reasons for people to address their concerns to WG and not the players using said loadouts because AS doesn't win games. Lately I keep seing many pure strike loadouts on T8 and T7 in Randoms. There really isn't any other way if you wish to win games. And +30% fighter ammo will not change a thing on T7 and T8 where USN strike loadouts have no fighters to begin with.

 

One more reason why IJN CVs are so much more competitive since you can both attack enemy fleet and protect yours with the best allaround 2-2-2 setup.

 

Even from a CVs perpective I much more enjoy games vs. other Hakuryu or Shokaku (CVs that I kept on port) since vast majority of players run balanced / strike and depending on the scenario and battle outcome can easily use their fighers for both escorting own strike force or intercepting the enemy one.

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I take it you are the true CV player always looking out for the team?  Your post would be more understandable if you didn't play CVs but as you do you have first hand experience of their capabilities and limitations (even if you are only a bit above average in them).  I also find it amusing that as someone who played Ranger in strike setup you still seem to think a CV can cover everyone all of the time.  It isn't possible.  It isn't possible with any loadout and as strike it really isn't possible.

 

And once you get to tier 8 CV sniping is largely gone since defensive AA makes it a waste of time in most circumstances.  Even at tier 7 it is often easy to see it coming a mile off and defend against it so it is often a waste of time there.

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All the more reasons for people to address their concerns to WG and not the players using said loadouts because AS doesn't win games. Lately I keep seing many pure strike loadouts on T8 and T7 in Randoms. There really isn't any other way if you wish to win games. And +30% fighter ammo will not change a thing on T7 and T8 where USN strike loadouts have no fighters to begin with.

 

One more reason why IJN CVs are so much more competitive since you can both attack enemy fleet and protect yours with the best allaround 2-2-2 setup.

 

Even from a CVs perpective I much more enjoy games vs. other Hakuryu or Shokaku (CVs that I kept on port) since vast majority of players run balanced / strike and depending on the scenario and battle outcome can easily use their fighers for both escorting own strike force or intercepting the enemy one.

 

Yes, IJN beats just by sheer utility, but I find USN strikes being excellent against capital ships. 3xDB first to cause fires, shave off AA and 20k+ hp with torps following up.

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I felt your statement was fine up until this point.

 

BBs don't ''choose'' to get in to tough predicaments. I didn't ''choose'' to have both of the enemy CVs focus my Warspite. They singled me out and harried me until I was sunk. Not a damn thing I could do about it because I don't get to pick who the enemy CVs target.

 

Sounds like you are simply justifying selfish gameplay.

But you do get to pick who the CV will target. Be a hard target and they won't pick you :)

 

You chose not to keep close to cruisers in a 2 CV per side match. You chose not to ask for AA support after the first strike.

 

Yesterday I got singled out by an Essex in my AA Scharnhorst... So after the first strike I kept close to cruisers and asked for fighter support. It cost him 30 planes from me alone, and more from our CV and cruisers, and 15 minutes to sink me.

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Yes, IJN beats just by sheer utility, but I find USN strikes being excellent against capital ships. 3xDB first to cause fires, shave off AA and 20k+ hp with torps following up.

 

​Depends on Tir. If you field a strike Ranger without a Div with a AA CA you wont survive more than 5 min agist me most of the time, -))) I make a point out of showing any strike ranger they made a poor choise in Deck selection when I meet them.

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​Depends on Tir. If you field a strike Ranger without a Div with a AA CA you wont survive more than 5 min agist me most of the time, -))) I make a point out of showing any strike ranger they made a poor choise in Deck selection when I meet them.

 

It doesn't take degree in rocket science to know USN CV are bad.

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Carriers? I can count the times I got owned by a carrier in a BB with one hand since the huge nerfs they got in openbeta/release. 99% of time I can dodge all but one torpedo and the damage is just miniscule.

Honestly I have more problems with carriers in Atago since getting spotted at unfortunate time is a death sentence and you can't turn into torpedo planes since you will expose your broadside, and everyone knows what happens after that.

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A very specific fix just 4 u: (Because your thought was genuine and actually nice to read.)

 

CVs gain their credits and exp from strategic actions more than tactical actions, plus based off total credit and exp of team, while CV repair fees is based off base repair fee moderated by total repair fees of team. However, satisfied players of the team can choose to waive the CV of most of this burden (and pay the 1-3% "allocated" repair fees with their own credits) if they think the CV was really trying as hard as possible, and was really nice. This choice will also marginally increase the rewards the CV gains (from the team-based part).

 

That should frickin teach them to teamplay. Also everyone will be happy to see CVs in game now, because lower repair fees. Except maybe the CV who sucks, but here's some real motivation to be getting better. 

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A very specific fix just 4 u: (Because your thought was genuine and actually nice to read.)

 

CVs gain their credits and exp from strategic actions more than tactical actions, plus based off total credit and exp of team, while CV repair fees is based off base repair fee moderated by total repair fees of team. However, satisfied players of the team can choose to waive the CV of most of this burden (and pay the 1-3% "allocated" repair fees with their own credits) if they think the CV was really trying as hard as possible, and was really nice. This choice will also marginally increase the rewards the CV gains (from the team-based part).

 

That should frickin teach them to teamplay. Also everyone will be happy to see CVs in game now, because lower repair fees. Except maybe the CV who sucks, but here's some real motivation to be getting better. 

 

i get it right?

You want the CV pay for damage the team received?

Who tells the CVs team not to comit suicide on their own?

 

Its not the CVs Job to hold your Hand. But thanks got a really good laugh from this one. Really brighten my day at work, -))))))

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Title: 

Aircraft Carrier must have a restricted access

OP's point:

Bad CVs need their progression stunted, especially at high tiers.

My Conclusion:

Screw the access of the bad CV players.

 

So lets make a little change. CVs can opt-in to this system. In this system, their progression is normal. Outside this system (so normal repair/reward mechanics) CV line progression is stunted to 20% of normal progression speed.

So current CV line will be 500% the exp and credits requirered to progress. What "special" experience and credits the CV earns as based off team total will count for 500% their value when used on the CV line.

 

Laugh some more, then type something, and help me improve this version until it becomes workable.

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[THESO]
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Well I guess you and I have never encountered one another before then......also if what you're proposing should be implemented then it should be implemented for all other classes aswell....in other words, anyone new would be prevented from playing the game altogether... -.-

 

(also, I've met quite a few competent players at tiers 7 and 8...you must just be unlucky)

Edited by domen3

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More change: 

CV line is now 300% instead of 500% required input. Players can opt in to the reward/repair based partly on team total system, but allowing players to set the % they are willing to "bet" with the team. Of course higher % set will be higher amount for CV progression, however total % is capped per tier, with higher tiers allowing sharing more of team %. Players can set low % if they are unsure, but there will be a minimum % increasing by tier as well.

 

When CV enters a game, team will only be able to see whether the CV has opt-in to the system or not, they cannot see what % the CV has set it to. However, earning a certain amount of team% rewards at a high % setting for a certain CV unlocks a special permanent camo for that CV, which can be seen by the whole team, to purpose similar of the rank 1 flags. This camo may have more than 1 version, similar to the repeated Rank 1 flag, to show deeper mastery of that CV.

To differ from pure grind, a final version of the camo can only be unlocked based on players "commending" the CV, not just on resource grind.

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More change: 

CV line is now 300% instead of 500% required input. Players can opt in to the reward/repair based partly on team total system, but allowing players to set the % they are willing to "bet" with the team. Of course higher % set will be higher amount for CV progression, however total % is capped per tier, with higher tiers allowing sharing more of team %. Players can set low % if they are unsure, but there will be a minimum % increasing by tier as well.

 

When CV enters a game, team will only be able to see whether the CV has opt-in to the system or not, they cannot see what % the CV has set it to. However, earning a certain amount of team% rewards at a high % setting for a certain CV unlocks a special permanent camo for that CV, which can be seen by the whole team, to purpose similar of the rank 1 flags. This camo may have more than 1 version, similar to the repeated Rank 1 flag, to show deeper mastery of that CV.

To differ from pure grind, a final version of the camo can only be unlocked based on players "commending" the CV, not just on resource grind.

 

Not sure if serious or competing with Skybuck for the worst ideas... :trollface:

 

Being serious now - no CV in the right mind would want to play that.

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i dont like this kind of posts.

 

bitching how other ppl cant play crap, wanting to enforce a lowest IQ standard... kinda makes me sick.

 

first of all its a random game. a random game, where people grind the game to get ships and xp.

if it was me, i would ban divisions from random and perma. open team battles for clan scene... they could still host ranked battles and team ranked battles ...

 

but to stay on the topic ... i am not a cv player. I would like to try and I will, probably i will suck at it for a long time. but people like you wont distract me from my fun. its a game and i play it for fun. the way it is for cvs in the game we have to give a blessing for every person playing it.

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