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rafparis

soon 5.11 with armor viewer

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 Armour layout is displayed only for the ships currently owned by the player

 

WTF?

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Radar cooldown buff is an over kill (if halved), but the most idiotic buff by a long shot is more ammo for USN fighters. Who came up with this nonsense? Is he dumb or just plain stupid???

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 "Shatter" map has been changed. Research results have shown that it is one of the hardest maps to play on, in the game. The elements of this map necessitate high levels of skill, readiness to take risks, and planning your actions in advance. The main goal of the changes was to make gameplay more comfortable for various types of ships while retaining the map's distinctive features.

 

So WG doesn't want maps to require any sort of skill...

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So WG doesn't want maps to require any sort of skill...

 

Which is fairly obvious since a large part of the playerbase is a bunch of numbnuts. :P

 

More seriously though, the players are mostly average, so if they encounter a map that requires high skill, they tend to be on the losing side more often than on other maps, so WG tries to balance this out so that they don't lose that playerbase.

 

As a highly skilled player, you will still be on the winning side more often, regardless of map.

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So same as Ice islands

 

We take awesome map and turn it into garbage . Well p[layed, well played

 

And Epicenter mode will suck , team that will get less campers that can't hadle Shatter map will win  . No other skill required

Edited by KaraMon

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 "Hydroacoustic Search" and "Defensive AA Fire" consumables are now placed in different slots, which will allow cruisers to choose both in order to strengthen their supporting role.

 

Something else from the EU patch notes.

 

Those leaks are looking decently accurate.:trollface:

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What a load of crock.

- Destroy any good map that forces strategic thinking and team gameplay: Check

- Overpower US fighters as if 6 vs 4 US/IJN aerial combat was not frustrating before - only US CVs will remain so they will have to re-buff IJN planes hitpoints: Check

- oversimplify radar use for retarded US CL/CA players so they can spam radar on all tiers, thus actually buffing BBs to OP status: Check

 

The level of product and producer retardiness is overwhelming - the upcoming 5.11 is going to make gamplay worse for all players who have brain

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Yes, I really hope radar cooldown will not be halved. 25% or 33% should be enough though, with such a cooldown it might actually be used more than only ONE time in a match.

 

Btw: also announced on EU as well now http://worldofwarships.eu/en/news/public-test/public-test-0511/

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The good stuff being introduced in 0.5.11 is completely overshadowed by the stupidity of these "balance" changes. If the purpose was to encourage fleet defense then fighter ammo should have been buffed on both sides. Not on the already more powerful side. Furthermore radar was perfect the way it was now - you could bait it out like def. fire and beat the cruiser. OTOH reckless DDs got recked by radar if the user was smart and had good timing. As for Hydro and Def. Fire both available at the same time - not sure how I feel about that. Now everyone and their grandmother can show a middle finger to CVs. Do we get a new slot for it alltogether or does it switches radar on plane slot thus forcing us to choose e.g. between def & hydro combo and plane & radar one...???

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Something else from the EU patch notes.

 

Those leaks are looking decently accurate.:trollface:

 

​Pretty massive buff for KM cruisers (T8-10). For all nations actually.

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Block Quote

 Armour layout is displayed only for the ships currently owned by the player

WTF?

 

Remember that armour design was pretty much consistent across the designs of each nation, + There's only so much that an armour chart is really going to help you in the heat of battle. The classic "Aim for the middle of the ship at water-level for citadel hits" is still the most helpful advice for anyone at any level. Even at 5-6km, it can be fairly difficult aiming for specific weakspots due to the spread of fire (especially in ships with heavier guns).

 

 

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​Pretty massive buff for KM cruisers (T8-10). For all nations actually.

 

More DD nerfs so nothing new.
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More DD nerfs so nothing new.

 

​Which I don't mind at all since the current popularity of DD at tier 8-10 is ruining gameplay. It aint fun for anyone when there are 4-5 DD per side.

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​Which I don't mind at all since the current popularity of DD at tier 8-10 is ruining gameplay. It aint fun for anyone when there are 4-5 DD per side.

 

You don't mind because you don't play any DDs so this is actually World of Battleships to you but I digress, the DDs ruining your gameplay are likely gunboats and those...couldn't care less about radar since they usually go around the map doing pew pew in everything anyway.

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 The armour layout is displayed only for ships that are owned by the player.

 

As Ictogan says... WTF?!?!?

 

Why? Armour viewing is all about planning. This will just mean that gamemodels3d remains better, and I'm sure other sites will set up captures of the armour for each ship in time. So people will still go to a third party site in order to get the proper armour viewing. I can't famepalm enough at this.

People sell their ships all the time, few actually keep all ships, so that means most will lose the option to glean insights into ships they have already finished. But as we all know we can still face them in battles.

 

The map changes... Well, Land of Fire did require a shakeup, but looking at the pictures, this wasn't it. It is way too 'islandy' now. And Shatter was just crap for Ranked, and incredibly constricting in Random. Something needed to done, but once more I'm not sure the actual changes were what it needed. But it looks better than the Land of Fire change.

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You don't mind because you don't play any DDs so this is actually World of Battleships to you but I digress, the DDs ruining your gameplay are likely gunboats and those...couldn't care less about radar since they usually go around the map doing pew pew in everything anyway.

 

Since you apparently checked my stats it should also be obvious I have no trouble dealing with DDs. What I don't like however is boring games with 5 DD per side.

The bulk of teams should consist of cruisers with capital ships and DD being limited to 2-3.

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Since you apparently checked my stats it should also be obvious I have no trouble dealing with DDs. What I don't like however is boring games with 5 DD per side.

The bulk of teams should consist of cruisers with capital ships and DD being limited to 2-3.

 

There should be many scissors in the game, limit the paper.

 

-rock

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WTF?

 

Yeah, dumb. I could understand if they didn't want to do it for every ship. But at least the ones that we've researched. No one keeps every ship they've researched. 

 

Frankly I'm hoping that in the armour model they'd include the penetration levels as a pop up tool tip, ie: Calibre 155/ 203/ 280/ 380 etc. penetrates bow/ citadel/ turret (armour thickness) etc. at 10/15/20km etc. 

 

Actually give players the information they need to understand why how to play their ships effectively, rather than throw shells at a target and see what sticks. 

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Since you apparently checked my stats it should also be obvious I have no trouble dealing with DDs. What I don't like however is boring games with 5 DD per side.

The bulk of teams should consist of cruisers with capital ships and DD being limited to 2-3.

 

Well, I actually didn't check them but you got me curious and I did it just now..I wasn't surprised but don't get me wrong I have no business with what you like playing but it was fairly easy to guess based on your statement.

 

I also agree, 5 DDs per side is probably a bit too much, I would max it out at 4. There is however a difference in capping the max. number of DDs in a game in alternative to an all out nerf to the class.

 

TL;DR:

Too many DDs in a game is boring.

Too many BBs in a game is also boring.

If your beef is with the number of DDs advocate a restriction in the number of DDs and not a nerf to the class.

 

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​Which I don't mind at all since the current popularity of DD at tier 8-10 is ruining gameplay. It aint fun for anyone when there are 4-5 DD per side.

 

Personally, I'd prefer it if CAs didn't get nuked as soon as they popped their heads out of cover by a BB because an enemy DD was withing 12 km and spotted you. But then again if CAs had greater suitability, the HE spam as a DoT tactic would have to be nerf'd to re balance

 

Especially at higher tiers, when the size of CAs increases significantly, but the armour does not follow accordingly. It's why the Zao invisibly spamming HE from 18km away seem to pop up more regularly in high tier games, the meta is currently broken to push for longer range engagements and armour ie: BBs or stealth DD builds, CAs get stuck in the middle and punished by both sides. 

 

I'm glad that they allowed for AA and hydro/ radar to occupy different slots. It was gimping them as the support class. I'm hoping the don't go completely over board with the cool down reductions though.

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Remember that armour design was pretty much consistent across the designs of each nation, + There's only so much that an armour chart is really going to help you in the heat of battle. The classic "Aim for the middle of the ship at water-level for citadel hits" is still the most helpful advice for anyone at any level. Even at 5-6km, it can be fairly difficult aiming for specific weakspots due to the spread of fire (especially in ships with heavier guns).

 

 

 

Nevertheless it is always important information how thick the armor on which parts of a ship is. Especially when it comes to HE pen and overmatching.

 

 

​Which I don't mind at all since the current popularity of DD at tier 8-10 is ruining gameplay. It aint fun for anyone when there are 4-5 DD per side.

 

I rarely see games with less than 4 BBs per side nowadays, but games with less than 4 DDs per side happen most of the time. So DDs are too popular even though they are less popular than BBs?

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