Ph3lan WG Staff 419 posts 1,295 battles Report post #1 Posted August 29, 2016 Please leave all your feedback concerning the cap circle border visual changes in this thread! Share this post Link to post Share on other sites
[THESO] Mandyxx Weekend Tester, In AlfaTesters 561 posts 29,499 battles Report post #2 Posted August 30, 2016 On standard battle, circles are visible. Anyway, in old version was way much better. On domination, white circles are almost invisible. 5 Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #3 Posted August 30, 2016 The new circles looks just awful!! Thx for the pics Mandyxx. The old ones where much better fitting into this game! Just make the buoys react to the ships so they get pushed a little away and are not sliding through the ship. Decrease their numbers by half and it would be just fine. But the new circles destroy a lot of the immersion. 6 Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #4 Posted August 30, 2016 I agree with the gents above me. The minimap changes are fine, but the on map circles were much better visible in the old version. Share this post Link to post Share on other sites
[THESO] Mandyxx Weekend Tester, In AlfaTesters 561 posts 29,499 battles Report post #5 Posted August 30, 2016 On a sunny map, white circles are almost invisible. Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #6 Posted August 30, 2016 The new circles looks just awful!! Thx for the pics Mandyxx. The old ones where much better fitting into this game! Just make the buoys react to the ships so they get pushed a little away and are not sliding through the ship. Decrease their numbers by half and it would be just fine. But the new circles destroy a lot of the immersion. ^^ This. Just looked really out of place. 1 Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #7 Posted August 30, 2016 Oh, that explains why I couldn't find the map edge.. Was looking for the buoys and couldn't find them. For a while was wondering if this had anything to do with the new game mode. Agreed, the on map change doesn't work at all. I never really liked the buoys as they make no sense, I don't like the idea of cap zones in the first place, but if we're going to have them, we need to be able to see them clearly, including from a distance. Share this post Link to post Share on other sites
[IDLOS] ChaosD Beta Tester 60 posts 6,988 battles Report post #8 Posted August 30, 2016 I concur with the rest here. Don't mind circles instead of buoys, but please make them more visible. Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #9 Posted August 30, 2016 After many games now, the circles instead of buoys just breaks the immersion for me personally. Feels completely out of place. Perhaps a toggle in settings, circle or buoys? Like with the smokescreen setting. Pretty please... 5 Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #10 Posted August 30, 2016 The new boundaries aren't visible enough. I would prefer a combination of the old bouys with the new circles. Share this post Link to post Share on other sites
4venger Players 52 posts 4,138 battles Report post #11 Posted August 30, 2016 (edited) Not the best picture, but in the same time, the torpedo targeting assistant became very poorly visible with some new lighting setting of the map: -> Same goes for the circle border not being visible at all at C cap. Update: I would strongly suggest making the new domi borders much thicker aswell, the current stripes are too thin. (tbh, smoke borders have the same problem on certain maps with certain lighting) Edited August 30, 2016 by 4venger 1 Share this post Link to post Share on other sites
[THROW] Lunegx Weekend Tester 13 posts 10,582 battles Report post #12 Posted August 30, 2016 Maybe allow a custom colour selection for the cap? When overlapping with my smoke its hard to find out which border is which, or give the smoke circle a diffent colour Share this post Link to post Share on other sites
[SPI] Alex_Krycek Beta Tester 11 posts 3,738 battles Report post #13 Posted August 30, 2016 Came here specifically to note that the loss of the buoys is hindering visibility dramatically IMO. Please leave them, at the very least as a (default) option. Visibility is way too important and its not working this way. The minimap is fine though. Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #14 Posted August 31, 2016 The minimap is fine yeah, but I'm still missing a transparency switch for it! Especially on small monitors the minimap covers a lot of the space and not being able to adjust the transparency is just bad. 3 Share this post Link to post Share on other sites
sompet Players 20 posts 21,320 battles Report post #15 Posted August 31, 2016 The cap circle border is not visible enough, even when I'm close to it. It's just invisible from far. 1 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #16 Posted August 31, 2016 On standard battle, circles are visible. Anyway, in old version was way much better. On domination, white circles are almost invisible. Yes, good job with the pictures. I couldnt even see the rings in Domination? So they need to be much much clearer or maybe a setting the player can choose on the minimap option. Share this post Link to post Share on other sites
[THESO] Mandyxx Weekend Tester, In AlfaTesters 561 posts 29,499 battles Report post #17 Posted August 31, 2016 I think they fixed something, now are more visible (the white circles). Or is vecause the map was darker.... But still don`t like them Share this post Link to post Share on other sites
Szatanshow Beta Tester 150 posts 2,626 battles Report post #18 Posted August 31, 2016 Pls make it optional new display of cap circle on minimap and in game it only obscure vision when circles geting capped making minimap hard to read And 1 black circle above cap counter is enought we dont need anotherone present in the middle of the screen Screen is now clogged with lines and other stuff that is only making it ugly Buoys were much more imersive Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #19 Posted August 31, 2016 Hi all, I also agree - new circles are worse than old (i.e much less visible)! Leo "Apollo11" Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #20 Posted August 31, 2016 Screen is now clogged with lines and other stuff that is only making it ugly Buoys were much more immersive Just thinking about it making the buoys blink / glow in either green or red if one team is capping / has capped! You will get great visibility of the cap circle, immersion isn't destroyed and you know exactly with one look at a buoy who gets the cap / has the cap! What do you guys think about this one? If you reduce their numbers a bit and make them react to ships (getting pushed away if a ship hits them) it would be perfect! But forget about the ugly lines for gods sake please! 12 Share this post Link to post Share on other sites
Szatanshow Beta Tester 150 posts 2,626 battles Report post #21 Posted August 31, 2016 Just thinking about it making the buoys blink / glow in either green or red if one team is capping / has capped! You will get great visibility of the cap circle, immersion isn't destroyed and you know exactly with one look at a buoy who gets the cap / has the cap! What do you guys think about this one? If you reduce their numbers a bit and make them react to ships (getting pushed away if a ship hits them) it would be perfect! But forget about the ugly lines for gods sake please! I like this idea very much Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #22 Posted August 31, 2016 Just thinking about it making the buoys blink / glow in either green or red if one team is capping / has capped! You will get great visibility of the cap circle, immersion isn't destroyed and you know exactly with one look at a buoy who gets the cap / has the cap! What do you guys think about this one? If you reduce their numbers a bit and make them react to ships (getting pushed away if a ship hits them) it would be perfect! But forget about the ugly lines for gods sake please! #this Share this post Link to post Share on other sites
mrk421 Players 430 posts 4,269 battles Report post #23 Posted August 31, 2016 What was wrong with the buoys? We want the buoys back! Share this post Link to post Share on other sites
[PST] Erik_Aukan Players 185 posts 18,645 battles Report post #24 Posted August 31, 2016 I liked it better as it was before. Minimap changes are great, but I liked the buoys better, maybe in a reduced number and able to intereact (push away) when a ship hits them. Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 19,869 battles Report post #25 Posted August 31, 2016 It is good to see how the cap borders change their colour dependent on the cap status. But I think in the current version of the test server the cap borders are not visible enough. Those green/grey/red lines should be thicker and additionally the old buoys should still be there. Share this post Link to post Share on other sites