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Do you have any plan to improve Atlanta? It is not a good ship in game.

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I really like Atlanta and I really want to love it in this game. But I can't. This ship in fact don't have any advantage compared with other T6 or higher ship. I was considerring delete this Premium ship from my list and I told my friend not to buy this one. Here is sth I feel like it is wrong with this ship. The frist is the why T7?  Cleveland is T6 and Atlanta is T7? Since the Cleveland is T6, Atlanta should be T5 or 6. It could be a powerful ship at T5 but may still below average at T6. The second thing is about the mian gun. The shell speed is too slow. Atlanta is not able to support its DD when its DD engage enemy DDs at more than 10Km. It is not only about the range, it is also about the shells need long time to get there and the DDs could easily change its heading and speed. So it is not good ship for huntting DDs. And it will be detected by enemy DDs by the same time so it need to keep moving and changing its heading. The damage on DDs are really good but it is not easy to catch one if he didn't make mistake. The chance of cause fires should be increase 2% or more to increase the damage on the BBs. The last thing is the survivability. Or reduce the detected distance might be better.

 

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Hi all,

 

AFAIK the WG officially told us the "Atlanta will be improved somehow" but they didn't provide any timeline nor the possible changes... it was few months ago...

 

BTW, I sincerely hope that giving "Radar" consumable to "Atlanta" wasn't the only thing they considered because that is, simply, not enough...

 

 

Leo "Apollo11"

 

 

P.S.

From "Some interesting info from RU":

 

http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__3160__pid__1037072#entry1037072

 

More info from the 0.5.6. bulletin thread. Source

  • Atlanta is getting buffed (no release date). She won't get better torpedoes since it would encourage players to get closer and she's already very fragile as it is.

 

 

http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__3800__p__1102746#entry1102746

 

News from the stream with JamesWhite (12 June).

. Babykim already talked briefly about this.
  • Atlanta is a bit too difficult to play for below average players, but good players can achieve excellent results with her (better than with the standard ships). Thus it is planned to buff her, but so as she won't be overpowered in good hands. They still don't really know how they will achieve that though.

 

 

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Weekend Tester
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Atlanta is fine... stop asking for buffs for that ship!!!!

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Hi all,

 

 

Atlanta recieved Radar HAX recently

 

 

I sincerely hope (again) that by giving "Radar" consumable to "Atlanta" the WG doesn't think that all is now "Hunky dory" with her and that they "fixed" her...

 

 

Leo "Apollo11"

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Beta Tester
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Atlanta is fine... stop asking for buffs for that ship!!!!

 

I love when find Atlanta in my New Orelans, Atago scope :teethhappy:

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Atlanta is a terrible ship for it's tier, at T7 it's need mountains for cover while firing shells, but in a majority of maps the mountains are too big for Atlanta to use as cover, don't get me wrong,; i own the Atlanta and still use it often, it's fun to play if you can last a decent part of the battle.

 

Shells do little damage, you need a high volume of hits to make it work, if you can get close enough to a CA without being sunk the you can citadel it to death, but getting close enough is the tricky part. the radar is good but not great, you spot the enemy within smoke or behind islands for a short period of time, but that's it.

 

Torpedoes are simply a joke, i have sunk ships with the torps but they are abysmal.

 

The AA is simply brilliant

 

This ship should be T5 at best, yet it's put in battles against T8 and T9 ships, this ship should never ever be in these battles in it's current state.

 

As for the videos above, don't make me laugh, how many battles did it take to make the video, how many times out of 40 battles will you see the results the video suggest

 

The only streamer i really take any notice of is Flamu, he talks sense and is a very good player, but i don't think  even he could not get consistent results out of the Atlanta

 

If the Atlanta had it's armour buffed then it would be able to fight much better in the open seas, but at the moment it would get wrecked in open seas battles, it's simply an awful ship for it's tier, drop it to T5 and you may just see a better ship

 

 

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[TTTX]
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Atlanta is a terrible ship for it's tier, at T7 it's need mountains for cover while firing shells, but in a majority of maps the mountains are too big for Atlanta to use as cover, don't get me wrong,; i own the Atlanta and still use it often, it's fun to play if you can last a decent part of the battle.

 

Shells do little damage, you need a high volume of hits to make it work, if you can get close enough to a CA without being sunk the you can citadel it to death, but getting close enough is the tricky part. the radar is good but not great, you spot the enemy within smoke or behind islands for a short period of time, but that's it.

 

Torpedoes are simply a joke, i have sunk ships with the torps but they are abysmal.

 

The AA is simply brilliant

 

This ship should be T5 at best, yet it's put in battles against T8 and T9 ships, this ship should never ever be in these battles in it's current state.

 

As for the videos above, don't make me laugh, how many battles did it take to make the video, how many times out of 40 battles will you see the results the video suggest

 

The only streamer i really take any notice of is Flamu, he talks sense and is a very good player, but i don't think  even he could not get consistent results out of the Atlanta

 

If the Atlanta had it's armour buffed then it would be able to fight much better in the open seas, but at the moment it would get wrecked in open seas battles, it's simply an awful ship for it's tier, drop it to T5 and you may just see a better ship

 

 

 

At tier 5 it would be horribly OP.
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[HABIT]
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 Do you have any plan to improve Atlanta? I don't know how to play her effectively.

 

Fixed it for you.

 

The Atlanta can be very situational. You either have to have allies who draw all/most of the enemy fire especially from BBs, or you need some islands where you can put the high shell arcs to use without getting counterfire.

She is not supposed to fight DDs from over 10 km (because slow shell speed and high arcs) but she is excellent at spamming HE at them ("throw enough sh*t at a wall and some of it will stick") or at enemy CAs/BBs who will have a hard time to keep up countermeasures. Because of the high amount of guns the fire chance is imo enough (and be aware: if you call for buffs, every Atlanta gets it, not just yours). Besides that she can easily follow DD movements with her fast turning turrets and can spot them even through smoke with radar at about 7 km.

Again: She is not meant to fight one or more enemy ships completely on her own - with some exceptions - but to act as an HE spamming support ship with the capability to counter destroyers and air strikes.

Edited by Tungstonid
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At tier 5 it would be horribly OP.

 

Well at T7 it's horribly underpowered, i think it would still be easily wrecked by T6 ships, it's armour is so incredibly weak, it's HE shells cause little damage, so you need a high volume of hits to get a decent score, it's torps are borderline obsolete

 

It is fun to play if you last long enough, but once fired upon you're doomed if you don't find cover quickly

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[LEWD]
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LoL Atlanta at T5. Sure thing. Would be fun harrasing carriers and T3-T4s :D Might get my goal of 500 shells on target in one match then :D

 

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Fixed it for you.

 

The Atlanta can be very situational. You either have to have allies who draw all/most of the enemy fire especially from BBs, or you need some islands where you can put the high shell arcs to use without getting counterfire.

She is not supposed to fight DDs from over 10 km (because slow shell speed and high arcs) but she is excellent at spamming HE at them ("throw enough sh*t at a wall and some of it will stick") or at enemy CAs/BBs who will have a hard time to keep up countermeasures. Because of the high amount of guns the fire chance is imo enough (and be aware: if you call for buffs, every Atlanta gets it, not just yours). Besides that she can easily follow DD movements with her fast turning turrets and can spot them even through smoke with radar at about 7 km.

Again: She is not meant to fight one or more enemy ships completely on her own - with some exceptions - but to act as an HE spamming support ship with the capability to counter destroyers and air strikes.

 

The problem with being the support ship is the enemy know it's the weakest ship in the fleet and they all offload their shells on Atlanta, i have seen it time and time again, including myself

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Well you comment indicates you own the Atlanta yourself, so enlighten me as to how the Atlanta is fine ?

 

How about even better than some opinion? How about some stats?

Capture.jpg

 

But if you really want my opinion, try watching some videos and reading some tips on how to be effective in the ship, you just might like it and even enjoy it more if you play her differently.

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It's very much a specialist ship, not for everyone. I do own one but it's rare I use it.

 

Played vs a Atlanta div (a pair of them) in my Warspite last night, they island spammed me to the high heavens. I took about 150 hits in total that game, most of which was Atlanta HE rain. Still they didn't kill me and after I floated away from the islands I punished both at 15km with a few 15" salvos :B

 

 

I'm sure I'll give it a bit more time one day but there's easier to access and frankly more fun ships around right now.

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LoL Atlanta at T5. Sure thing. Would be fun harrasing carriers and T3-T4s :D Might get my goal of 500 shells on target in one match then :D

 

Would be fun harrasing everything.

 

Edit: And about your 500 shells goal. You're late. :trollface:

 

Atlanta 4.jpg

Atlanta 4.jpg

Edited by SHDRKN4792
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Hi all,

 

 

How about even better than some opinion? How about some stats?

Capture.jpg

 

But if you really want my opinion, try watching some videos and reading some tips on how to be effective in the ship, you just might like it and even enjoy it more if you play her differently.

 

 

I am covering those stats for some time now (few months - ever since I bought my own "Atlanta")... but they tell one one side of the story...

 

#1

The lowest survival rate of 23%

 

#2

3rd lowest average damage of 29.310

 

and if you take into account whole history (i.e. not just last 2 weeks) the "Atlanta" is at the very bottom....

 

Atlanta.jpg

 

 

Leo "Apollo11"

 

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[BABBY]
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Atlanta needs buff? Oh please :D. That thing is a beast if you know how to play it - oddly enough my best average XP ship despite wanting to sell it at some point (I got really frustrated with the ship at first).

 

Not only that but as far as I am concerned it is also my highest base XP game with it (3500). It really is an amazing ship with a HUGE potential if played right. I think the radar consumable is more than enough of a buff.

It's true, however, that's its a terrible ship for a beginner. It would be a hard ship to buff since it is a double edged sword...

Edited by Snowy_a

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Hi all,

 

 

 

I am covering those stats for some time now (few months - ever since I bought my own "Atlanta")... but they tell one one side of the story...

 

#1

The lowest survival rate of 23%

 

#2

3rd lowest average damage of 29.310

 

and if you take into account whole history (i.e. not just last 2 weeks) the "Atlanta" is at the very bottom....

 

Atlanta.jpg

 

 

Leo "Apollo11"

 

 

 

Considering that Atlanta is a support ship, that is good against DDs and not BBs, I'd say the survivability and average damage are way too generous already. Even then, the differences are so small, they don't require any buffs. It might not be the best tier 7 cruisers, but it doesn't need to be. I think people are way too spoiled by the majority of borderline OP and over-competitve premiums they have been releasing.

 

The all time stats are meaningless in discussions, since they include periods of the game where it was very different.

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Beta Tester
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Atlanta needs buff? Oh please :D. That thing is a beast if you know how to play it - oddly enough my best average XP ship despite wanting to sell it at some point (I got really frustrated with the ship at first).

Different ships have different XP coefficients and it's good bet that Atlanta has high coefficient.

Patch notes tended to have quite often those coefficient changes mentioned in them.

(as "balancing" method for strong/weak ships)

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[BABBY]
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Different ships have different XP coefficients and it's good bet that Atlanta has high coefficient.

Patch notes tended to have quite often those coefficient changes mentioned in them.

(as "balancing" method for strong/weak ships)

 

Well, coefficient or not, it was 180k damage with a tier 7 and I got quite a lot of captures and in the end won the game 1v2.

It was actually a spectacular game btw since the game wasted 19:59 minutes having me kill a BB for the win (we were losing by points). Quite the epic game, sad I probably will never have such an amazing game again and back at the time I wasn't recording my games :\. Which reminds me that I should turn them on now since I still haven't done it - would be nice seeing your best games or sending some replays to jingles ^^

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