RoyalColor Players 385 posts 3,363 battles Report post #1 Posted August 27, 2016 (edited) Don't know if this had been posted already I found it really interesting and informative. Lot of new (at least to me) stuff, especially on UK cruisers (coming end of sep, or oct, ability to single shoot torps). I also like it coz it sounded very honest and he didn't shy away from questions and explained things a little deeper. And finally, this is something we need! The communication with the production team on why things happen in our game, instead of year dead Q&A threads and corners. Could we have more plz. Edited August 27, 2016 by RoyalColor 6 Share this post Link to post Share on other sites
[WG] Ev1n WG Staff 523 posts Report post #2 Posted August 30, 2016 I will be doing more of that. I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. I blame it on the late hours and lack of video. 16 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #3 Posted August 30, 2016 I will be doing more of that. I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. Great news! That was the most interesting interview we've have had for ...well ever? Who cares about voice/video quality. Share this post Link to post Share on other sites
BlueMoon51 Beta Tester 951 posts Report post #4 Posted August 30, 2016 Really good interview lots of interesting stuff and hope there is more to come. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #5 Posted August 30, 2016 Good stuff! Please keep These up - very informative! Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #6 Posted August 30, 2016 30 minutes? Can you summarize the key points, please? 1 Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #7 Posted August 30, 2016 I don't want to sound like a douchebag but I think it would be cool if a transcript of the highlights was also posted with the interview. Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #8 Posted August 30, 2016 I don't want to sound like a douchebag but I think it would be cool if a transcript of the highlights was also posted with the interview. https://thedailybounce.net/2016/08/26/world-of-warships-interview-with-arthur-wg-gpp-digest/ 3 Share this post Link to post Share on other sites
kantkantian Players 181 posts Report post #9 Posted August 30, 2016 Ev1n and WG NA saving WG EU and doing God's work Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #10 Posted August 30, 2016 https://thedailybounce.net/2016/08/26/world-of-warships-interview-with-arthur-wg-gpp-digest/ thanks Fingers! Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #11 Posted August 30, 2016 Brilliant, we need more feedback like this Share this post Link to post Share on other sites
[MIMI] MudMonkey Beta Tester 1,338 posts 8,378 battles Report post #12 Posted August 30, 2016 30 minutes? Can you summarize the key points, please? Yeah exactly. We want a power point presentation. Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #13 Posted August 30, 2016 Well there is one thing i dont like about WG and they Show that in the Interview again: It seems like WG is often more concerned about Noobs ( not newbies , i mean the People who refuse to learn the gamemechanik ) than improving the game with Features. Ist not bad to have some more complex Gamemechaniks and dont Keep everything simple. They even change good ( and more complex ) maps so that all play the same ( => make the game worse, i miss old Ilands of Ice, one of the best maps ingame after lauch and one reason for me to Play Hightier ). The game is alredy to easy in many aspects ( which is good for the most part ) but you dont keep a playerbase intrested if you know everything after 100 games. Another thing i noticed : WG seems to have no clue how to Balance CVs, how to make US CVs work, and how to deal with the hole class. If you see that most CV Players have both lines: just ask them: They will tell you that it´s not the lack of fighters that makes US CVs suck. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #14 Posted August 30, 2016 Carrier gameplay is pretty meh right now, but I still want a Japanese premium carrier. 1 Share this post Link to post Share on other sites
D7v Players 585 posts 13,149 battles Report post #15 Posted August 30, 2016 Carriers piss me off tho Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #16 Posted August 30, 2016 This is as good place as anywhere, so here... Friendly reminder that:1.) Issue with CV controls is a very true thing and going this direction should significantly boost enjoyment of that class. In fact unresponsive, not fluid controls and illogical control scheme were one of the first complains regarding CVs I have seen on this forum when i started playing in beta.The proposed by WG interface seems to be fitted to the totaly different gameplay and I assume it's the relic from alpha. It's very sluggish and would fit more into the more hands off, strategic like experience. Thing is that in beta CV were a class where precise movement was a key most of the time. It's a mircro sensitive class, small changes do matter and often small timing do matter. I do hope changes are significant enough to marry this concept of strategic gameplay with micro sensitive mechanics in a tight package, because currently interface is fighting with players. 2.) People liked Saipan, because it was fast, reactionary and active ship. It wasn't a slog, but at the same time it wasn't very taxing to play as. Just because overall class is in a bad state doesn't mean we can't enjoy it's best itteration so far. It's what people call, desperation. It is good to hear that WG sees our positive feedback towards that ship. I just hope good lessons will be taken from that ship, as while it was success in almost every important aspect just copying it's key features would result in horrible failure. Saipan is quite a complicated little beast. 3.) Fighters on itself are a joke and no numerical values will change it. There has to be push from community towards more varied carrier experience. Some coin that ship as a support, but it lacks debuffing, buffing and crowd control powers. There has to be push from defence and offence to the utility. I think WG needs to show community the clear direction with CVs and while it might not be in the close future, we need just little setps towards this Utility expansion to realise this Air Superiority dream devs supposedly have. Step by step approach is great when we can see the end goal.Overall Q&A was very sincere and I am very glad that WG wish not to sell CV experience as it is, big cudos to that. I just hope they plan to sell it in the future, because I have some cash for the next CV premium in my wallet. 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #17 Posted August 30, 2016 I will be doing more of that. I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. I blame it on the late hours and lack of video. now if only we could... you know... trust you 4 Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #18 Posted August 30, 2016 I will be doing more of that. I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. I blame it on the late hours and lack of video. I liked the interview a lot and I think you sir are the right person to do it. And we don't ask for much... Blank screen with you mumbling in the background is perfectly fine. We just would like to be informed on why things change in WOWs that way not the other. It lives less room for speculation and unnecessary, far fetched judgements. It all serves for better, healthier relationship between community and production team. Share this post Link to post Share on other sites
[ROGUE] SunSkaRe Beta Tester 268 posts 27,066 battles Report post #19 Posted August 31, 2016 Hum... how exactly does this 2 things go along? Possible that British Cruisers migh be able to fire single torpedoes, and this will be unique to British Navy For now, the Single Torpedo feature would be just for British Cruisers, if proven to work and that the players like, might be introduced to other nations cruisers. Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #20 Posted August 31, 2016 single-fire torpedo thingy Maybe the British will get it as default, and other nations as an "upgrade" or as some sort of skill that needs to be acquired. Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #21 Posted August 31, 2016 This is as good place as anywhere, so here... Friendly reminder that: 1.) Issue with CV controls is a very true thing and going this direction should significantly boost enjoyment of that class. In fact unresponsive, not fluid controls and illogical control scheme were one of the first complains regarding CVs I have seen on this forum when i started playing in beta. The proposed by WG interface seems to be fitted to the totaly different gameplay and I assume it's the relic from alpha. It's very sluggish and would fit more into the more hands off, strategic like experience. Thing is that in beta CV were a class where precise movement was a key most of the time. It's a mircro sensitive class, small changes do matter and often small timing do matter. I do hope changes are significant enough to marry this concept of strategic gameplay with micro sensitive mechanics in a tight package, because currently interface is fighting with players. 2.) People liked Saipan, because it was fast, reactionary and active ship. It wasn't a slog, but at the same time it wasn't very taxing to play as. Just because overall class is in a bad state doesn't mean we can't enjoy it's best itteration so far. It's what people call, desperation. It is good to hear that WG sees our positive feedback towards that ship. I just hope good lessons will be taken from that ship, as while it was success in almost every important aspect just copying it's key features would result in horrible failure. Saipan is quite a complicated little beast. 3.) Fighters on itself are a joke and no numerical values will change it. There has to be push from community towards more varied carrier experience. Some coin that ship as a support, but it lacks debuffing, buffing and crowd control powers. There has to be push from defence and offence to the utility. I think WG needs to show community the clear direction with CVs and while it might not be in the close future, we need just little setps towards this Utility expansion to realise this Air Superiority dream devs supposedly have. Step by step approach is great when we can see the end goal. Overall Q&A was very sincere and I am very glad that WG wish not to sell CV experience as it is, big cudos to that. I just hope they plan to sell it in the future, because I have some cash for the next CV premium in my wallet. 4. CV damage output is still completly broken and OP effectively ruining the match for everyone else - CVs snipe/hunt down any ship they want no matter how skilled the opposing player is, making 1 class playing god on the battlefield is bad balance and no fun for the guy that is getting shredded 5. CVs have to much utility - being dmg dealer no.1, being the best scout, having the highest mobility and possessing the highest survivability is balance wise absolutely stupid, in other words they possess the holy trifecta of mobility/firepower/survivability + scouting 6. Flooding and fire dmg combo - no other class can easily cause flooding and fire dmg in such a short amount of time, as attacked player you have either the choice getting flooded or multiple fires, because once you repair the CV will just send in the other TB/DB Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #22 Posted August 31, 2016 5. CVs have to much utility - being dmg dealer no.1, being the best scout, having the highest mobility and possessing the highest survivability is balance wise absolutely stupid, in other words they possess the holy trifecta of mobility/firepower/survivability + scouting Utility =/= Damage The only thing from utility box they have is pure scouting which is actually one of the least engaging possible support elements. Other things you talk about are the characteristics of the very straightforward offensive archetype.So please don’t say lightly things like CVs have too much Utility. In one sentence you complain about their raw power projection, but in the other you block nerfing that. If CVs were to receive more utility options it would come at the cost of raw power, something which you clearly have most issues with. So understand that best way to get rid of the CVs you hate is to create CVs people would love to play. Share this post Link to post Share on other sites
[3X] TeaCupYuri Players 118 posts 17,780 battles Report post #23 Posted August 31, 2016 4. CV damage output is still completly broken and OP effectively ruining the match for everyone else - CVs snipe/hunt down any ship they want no matter how skilled the opposing player is, making 1 class playing god on the battlefield is bad balance and no fun for the guy that is getting shredded Lol, try hunting a AA cruiser or BB and have a look at your plane count after that. CV OP PLS NERF. You forgot their planes to fly towards the enemy and back towards the CV and rearm as well? While other ships classes can DPM much more effectively than CVs. 5. CVs have to much utility - being dmg dealer no.1, being the best scout, having the highest mobility and possessing the highest survivability is balance wise absolutely stupid, in other words they possess the holy trifecta of mobility/firepower/survivability + scouting CVs are good if they have still surviving planes floating about. Since WG has buffed AA since Bbabies were complaining that CV were nuking them because they were soloing, now they can shoot your planes down while soloing. Surely CV OP. 6. Flooding and fire dmg combo - no other class can easily cause flooding and fire dmg in such a short amount of time, as attacked player you have either the choice getting flooded or multiple fires, because once you repair the CV will just send in the other TB/DB Keep soloing like a scrub and this will happen to you. It's called game sense and common logic. You need to think how to make yourself an uninviting target, and not crying about CV OP PLS NERF. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #24 Posted August 31, 2016 Carriers are hilariously weak if any of the following is true The enemy has good AA Isn't busy fighting someone and distracted Has barrage Together, this applies to almost all cruisers and the majority of battleships in most situations. The people you can realistically attack in a CV are destroyers, some Japanese BBs and anybody who is totally distracted. You can't attack the majority of targets unless they are braindead and get hit from long range drops. Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #25 Posted August 31, 2016 *snip* Well, possessing high mobility is useful/beneficial therefore in the end adding to utility, same goes for survivability and firepower. But dont let us waste time on wording, we can at least agree on the fact that CVs need radical changes. Lol, try hunting a AA cruiser or BB and have a look at your plane count after that. CV OP PLS NERF. You forgot their planes to fly towards the enemy and back towards the CV and rearm as well? While other ships classes can DPM much more effectively than CVs. CVs are good if they have still surviving planes floating about. Since WG has buffed AA since Bbabies were complaining that CV were nuking them because they were soloing, now they can shoot your planes down while soloing. Surely CV OP. Keep soloing like a scrub and this will happen to you. It's called game sense and common logic. You need to think how to make yourself an uninviting target, and not crying about CV OP PLS NERF. Would it make you any less hostile if I would link you my stats to show you that I am able to solo 62% WR a T10 cruiser? Maybe I am scrub, maybe not, doesnt change the fact that CVs are disgustingly OP. Btw, it is baBBies, and yeah, they are annoying but there will be always people expecting to solo kill the whole enemy team because muh biggest gun, muh thickest armor. Nice common sense and logic in your argumentation, especially the part where you argue against my statements about the utility/trifecta thing, instead of blurting imbecility out. 10/10. Share this post Link to post Share on other sites