Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
RoyalColor

Interesting interview with Ev1n on NA

42 comments in this topic

Recommended Posts

Players
385 posts
3,363 battles

Don't know if this had been posted already

 

I found it really interesting and informative. Lot of new (at least to me) stuff, especially on UK cruisers (coming end of sep, or oct, ability to single shoot torps). 

I also like it coz it sounded very honest and he didn't shy away from questions and explained things a little deeper.

And finally, this is something we need! The communication with the production team on why things happen in our game, instead of year dead Q&A threads and corners. Could we have more plz.

Edited by RoyalColor
  • Cool 6

Share this post


Link to post
Share on other sites
[WG]
WG Staff
523 posts

I will be doing more of that.

I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. :sleep_fish:

I blame it on the late hours and lack of video.

 

:hiding:

  • Cool 16

Share this post


Link to post
Share on other sites
Players
2,780 posts
17,292 battles

I will be doing more of that.

I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. :sleep_fish:

 

 

Great news! That was the most interesting interview we've have had for ...well ever?

 

Who cares about voice/video quality. :honoring:

Share this post


Link to post
Share on other sites
[OILUP]
Beta Tester
1,491 posts
11,683 battles

I don't want to sound like a douchebag but I think it would be cool if a transcript of the highlights was also posted with the interview.

Share this post


Link to post
Share on other sites
[MIMI]
Beta Tester
1,338 posts
8,378 battles

30 minutes? Can you summarize the key points, please?

 

Yeah exactly. We want a power point presentation.

:hiding:

Share this post


Link to post
Share on other sites
Players
1,046 posts
13,178 battles

 

Well there is one thing i dont like about WG and they Show that in the Interview again:

It seems like WG is often more concerned about Noobs ( not newbies , i mean the People who refuse to learn the gamemechanik ) than improving the game with Features. Ist not bad to have some more complex Gamemechaniks and dont Keep everything simple. They even change good ( and more complex ) maps so that all play the same ( => make the game worse, i miss old Ilands of Ice, one of the best maps ingame after lauch and one reason for me to Play Hightier ).

The game is alredy to easy in many aspects ( which is good for the most part ) but you dont keep a playerbase intrested if you know everything after 100 games.

 

Another thing i noticed : WG seems to have no clue how to Balance CVs, how to make US CVs work, and how to deal with the hole class. If you see that most CV Players have both lines: just ask them: They will tell you that it´s not the lack of fighters that makes US CVs suck.

 

Share this post


Link to post
Share on other sites
Alpha Tester
2,303 posts
1,149 battles

39GlMxM.jpg?1

This is as good place as anywhere, so here... Friendly reminder that:
1.) Issue with CV controls is a very true thing and going this direction should significantly boost enjoyment of that class. In fact unresponsive, not fluid controls and illogical control scheme were one of the first complains regarding CVs I have seen on this forum when i started playing in beta.
The proposed by WG interface seems to be fitted to the totaly different gameplay and I assume it's the relic from alpha. It's very sluggish and would fit more into the more hands off, strategic like experience. Thing is that in beta CV were a class where precise movement was a key most of the time. It's a mircro sensitive class, small changes do matter and often small timing do matter. I do hope changes are significant enough to marry this concept of strategic gameplay with micro sensitive mechanics in a tight package, because currently interface is fighting with players.

 

2.) People liked Saipan, because it was fast, reactionary and active ship. It wasn't a slog, but at the same time it wasn't very taxing to play as. Just because overall class is in a bad state doesn't mean we can't enjoy it's best itteration so far. It's what people call, desperation. It is good to hear that WG sees our positive feedback towards that ship. I just hope good lessons will be taken from that ship, as while it was success in almost every important aspect just copying it's key features would result in horrible failure. Saipan is quite a complicated little beast.

 

3.) Fighters on itself are a joke and no numerical values will change it. There has to be push from community towards more varied carrier experience. Some coin that ship as a support, but it lacks debuffing, buffing and crowd control powers. There has to be push from defence and offence to the utility. I think WG needs to show community the clear direction with CVs and while it might not be in the close future, we need just little setps towards this Utility expansion to realise this Air Superiority dream devs supposedly have. Step by step approach is great when we can see the end goal.

Overall Q&A was very sincere and I am very glad that WG wish not to sell CV experience as it is, big cudos to that. I just hope they plan to sell it in the future, because I have some cash for the next CV premium in my wallet.

  • Cool 1

Share this post


Link to post
Share on other sites
[TTTX]
[TTTX]
Players
4,608 posts
8,139 battles

I will be doing more of that.

I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. :sleep_fish:

I blame it on the late hours and lack of video.

 

:hiding:

 

now if only we could... you know... trust you

:hiding:

  • Cool 4

Share this post


Link to post
Share on other sites
Players
385 posts
3,363 battles

I will be doing more of that.

I'm also deeply sorry about how monotonous my voice sounds there - i put myself to sleep just reviewing that video. :sleep_fish:

I blame it on the late hours and lack of video.

 

:hiding:

 

I liked the interview a lot and I think you sir are the right person to do it.

 

And we don't ask for much... Blank screen with you mumbling in the background is perfectly fine. We just would like to be informed on why things change in WOWs that way not the other. It lives less room for speculation and unnecessary, far fetched judgements. It all serves for better, healthier relationship between community and production team.

Share this post


Link to post
Share on other sites
[ROGUE]
Beta Tester
268 posts
27,066 battles

Hum... how exactly does this 2 things go along?

 

  • Possible that British Cruisers migh be able to fire single torpedoes, and this will be unique to British Navy
  • For now, the Single Torpedo feature would be just for British Cruisers, if proven to work and that the players like, might be introduced to other nations cruisers.

Share this post


Link to post
Share on other sites
Beta Tester, Players, In AlfaTesters
3,242 posts

single-fire torpedo thingy

 

Maybe the British will get it as default, and other nations as an "upgrade" or as some sort of skill that needs to be acquired.

Share this post


Link to post
Share on other sites
[GRNPA]
Beta Tester
1,296 posts
10,330 battles

This is as good place as anywhere, so here... Friendly reminder that:

1.) Issue with CV controls is a very true thing and going this direction should significantly boost enjoyment of that class. In fact unresponsive, not fluid controls and illogical control scheme were one of the first complains regarding CVs I have seen on this forum when i started playing in beta.

The proposed by WG interface seems to be fitted to the totaly different gameplay and I assume it's the relic from alpha. It's very sluggish and would fit more into the more hands off, strategic like experience. Thing is that in beta CV were a class where precise movement was a key most of the time. It's a mircro sensitive class, small changes do matter and often small timing do matter. I do hope changes are significant enough to marry this concept of strategic gameplay with micro sensitive mechanics in a tight package, because currently interface is fighting with players.

 

2.) People liked Saipan, because it was fast, reactionary and active ship. It wasn't a slog, but at the same time it wasn't very taxing to play as. Just because overall class is in a bad state doesn't mean we can't enjoy it's best itteration so far. It's what people call, desperation. It is good to hear that WG sees our positive feedback towards that ship. I just hope good lessons will be taken from that ship, as while it was success in almost every important aspect just copying it's key features would result in horrible failure. Saipan is quite a complicated little beast.

 

3.) Fighters on itself are a joke and no numerical values will change it. There has to be push from community towards more varied carrier experience. Some coin that ship as a support, but it lacks debuffing, buffing and crowd control powers. There has to be push from defence and offence to the utility. I think WG needs to show community the clear direction with CVs and while it might not be in the close future, we need just little setps towards this Utility expansion to realise this Air Superiority dream devs supposedly have. Step by step approach is great when we can see the end goal.

 

Overall Q&A was very sincere and I am very glad that WG wish not to sell CV experience as it is, big cudos to that. I just hope they plan to sell it in the future, because I have some cash for the next CV premium in my wallet.

 

4. CV damage output is still completly broken and OP effectively ruining the match for everyone else

- CVs snipe/hunt down any ship they want no matter how skilled the opposing player is, making 1 class playing god on the battlefield is bad balance and no fun for the guy that is getting shredded

 

5. CVs have to much utility

- being dmg dealer no.1, being the best scout, having the highest mobility and possessing the highest survivability is balance wise absolutely stupid, in other words they possess the holy trifecta of mobility/firepower/survivability + scouting

 

6. Flooding and fire dmg combo

- no other class can easily cause flooding and fire dmg in such a short amount of time, as attacked player you have either the choice getting flooded or multiple fires, because once you repair the CV will just send in the other TB/DB

Share this post


Link to post
Share on other sites
Alpha Tester
2,303 posts
1,149 battles

5. CVs have to much utility

- being dmg dealer no.1, being the best scout, having the highest mobility and possessing the highest survivability is balance wise absolutely stupid, in other words they possess the holy trifecta of mobility/firepower/survivability + scouting

 

Utility =/= Damage

The only thing from utility box they have is pure scouting which is actually one of the least engaging possible support elements. Other things you talk about are the characteristics of the very straightforward offensive archetype.

So please don’t say lightly things like CVs have too much Utility. In one sentence you complain about their raw power projection, but in the other you block nerfing that. If CVs were to receive more utility options it would come at the cost of raw power, something which you clearly have most issues with.


So understand that best way to get rid of the CVs you hate is to create CVs people would love to play. 

Share this post


Link to post
Share on other sites
Players
118 posts
17,780 battles

 

4. CV damage output is still completly broken and OP effectively ruining the match for everyone else

- CVs snipe/hunt down any ship they want no matter how skilled the opposing player is, making 1 class playing god on the battlefield is bad balance and no fun for the guy that is getting shredded

 

Lol, try hunting a AA cruiser or BB and have a look at your plane count after that. CV OP PLS NERF. You forgot their planes to fly towards the enemy and back towards the CV and rearm as well? While other ships classes can DPM much more effectively than CVs.

 

5. CVs have to much utility

- being dmg dealer no.1, being the best scout, having the highest mobility and possessing the highest survivability is balance wise absolutely stupid, in other words they possess the holy trifecta of mobility/firepower/survivability + scouting

 

CVs are good if they have still surviving planes floating about. Since WG has buffed AA since Bbabies were complaining that CV were nuking them because they were soloing, now they can shoot your planes down while soloing. Surely CV OP.

 

6. Flooding and fire dmg combo

- no other class can easily cause flooding and fire dmg in such a short amount of time, as attacked player you have either the choice getting flooded or multiple fires, because once you repair the CV will just send in the other TB/DB

 

Keep soloing like a scrub and this will happen to you. It's called game sense and common logic. You need to think how to make yourself an uninviting target, and not crying about CV OP PLS NERF.

 

Share this post


Link to post
Share on other sites
Beta Tester
2,119 posts
5,245 battles

Carriers are hilariously weak if any of the following is true

 

  • The enemy has good AA
  • Isn't busy fighting someone and distracted
  • Has barrage

 

Together, this applies to almost all cruisers and the majority of battleships in most situations. The people you can realistically attack in a CV are destroyers, some Japanese BBs and anybody who is totally distracted. You can't attack the majority of targets unless they are braindead and get hit from long range drops.

Share this post


Link to post
Share on other sites
[GRNPA]
Beta Tester
1,296 posts
10,330 battles

*snip*

 

Well, possessing high mobility is useful/beneficial therefore in the end adding to utility, same goes for survivability and firepower. But dont let us waste time on wording, we can at least agree on the fact that CVs need radical changes.

 

 

Lol, try hunting a AA cruiser or BB and have a look at your plane count after that. CV OP PLS NERF. You forgot their planes to fly towards the enemy and back towards the CV and rearm as well? While other ships classes can DPM much more effectively than CVs.

 

CVs are good if they have still surviving planes floating about. Since WG has buffed AA since Bbabies were complaining that CV were nuking them because they were soloing, now they can shoot your planes down while soloing. Surely CV OP.

 

Keep soloing like a scrub and this will happen to you. It's called game sense and common logic. You need to think how to make yourself an uninviting target, and not crying about CV OP PLS NERF.

 

 Would it make you any less hostile if I would link you my stats to show you that I am able to solo 62% WR a T10 cruiser? Maybe I am scrub, maybe not, doesnt change the fact that CVs are disgustingly OP. Btw, it is baBBies, and yeah, they are annoying but there will be always people expecting to solo kill the whole enemy team because muh biggest gun, muh thickest armor.

 

 

Nice common sense and logic in your argumentation, especially the part where you argue against my statements about the utility/trifecta thing, instead of blurting imbecility out. 10/10.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×