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Stretch71

Friendly torpedo alerts

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[OLDG]
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As an inexperienced player in the game, one of the major issues I see is with friendly torpedo fire. Either ships not looking for friendlies when they fire, but also friendly ships not being aware when they have been fired (for example, doing an about face into a torpedo spread that had been legitimately fired into open water).

 

The ability to warn friendly players that a spread had been launched would be good. An automated 'fish in the water' that also pings the ship on the minimap would be good. Or alternatively make it a manual shortcut message on the F keys (do we really need both 'support required' and 'SOS' for example). This could work in a similar way to WoT when arty players ping the target they are firing at.

 

That's my thought for the day - I hope this is the right forum, I couldn't see a specific 'feedback' one. 

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Alpha Tester
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It gets a lot rarer when you move up the tiers. People generally tend to get more sense the more they play so it's not much of an issue at the higher tiers. Welcome by the way

Edited by anto64w

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Beta Tester
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If other ship has time for U-turn then torpedo launching ship is simply too far from enemy to demand player in first line to pay attention to torps.

 

While good for more coordinated teamwork adding warning messages would end up being just used as excuse for firing torps even more irresponsibly.

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[ODIUM]
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there's no such thing as a friendly torpedo.

 

This

Anybody who fires into 'empty water' that could be occupied by a freindly by the time the torps get there is taking a risk as once fired mr torpedo is nobodies friend 

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[MORIA]
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This

Anybody who fires into 'empty water' that could be occupied by a freindly by the time the torps get there is taking a risk as once fired mr torpedo is nobodies friend 

 

Yes, and why not implement OPs idea? I dont get it. I think its a great suggestion

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[MORIA]
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I don't agree with the idea because it is after the launch, perhaps forcing your ally to show broadside to an enemy. The only thing that will work is coordination with the ally prior to launch thru chat or 'battle-speak'. Torps should simply never been launched when there is a clear potential danger for an ally 

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Players
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It's not a bad idea to have an automated (or even a pre-set shortcut) message to warn other players. I cannot count the times I've been shot by friendly torps. I completely endorse the OP's suggestion.

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This would just encourage people to carelessly fire off torps in front of allies and blame them for not paying attention to the warning when they get TK.

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[OLDG]
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Anything that encourages shooting torpedo's from the 2nd line is a bad idea 

 

This. Torping from second line is a significant problem. there is no such thing as "open water" if there is even a remote possibility of hitting an ally. You dont solve that problem by introducing measures to encourage more torping from behond. You just dont.

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[IRQ]
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I'm on both sides of this. On one hand, it would be a useful tool for responsible torpers. On the other hand, as mentioned, it would be used as an excuse for less responsible torpers. I'm not sure which argument is stronger. Probably the former, since less responsible torpers would just blame something/someone else anyway.

 

Personally I say it in chat if there's a chance someone could get into my line of fire. Usually that would involve the potential ally suiciding into the enemy (since, you know, that's where my torps are swimming), but there's always the risk of someone making that choice, and usually it's one of the longer ranged torps I'm using then.

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[WGB]
Community Contributor
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Really bad idea, alarms would be going off every few minutes.

Always check your minimap, any chance that an ally ship could reach your torps by the time they reach their intended target, then don't fire.

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Alpha Tester
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As an inexperienced player in the game, one of the major issues I see is with friendly torpedo fire. Either ships not looking for friendlies when they fire, but also friendly ships not being aware when they have been fired (for example, doing an about face into a torpedo spread that had been legitimately fired into open water).

 

The ability to warn friendly players that a spread had been launched would be good. An automated 'fish in the water' that also pings the ship on the minimap would be good. Or alternatively make it a manual shortcut message on the F keys (do we really need both 'support required' and 'SOS' for example). This could work in a similar way to WoT when arty players ping the target they are firing at.

 

That's my thought for the day - I hope this is the right forum, I couldn't see a specific 'feedback' one. 

 

How about no?

 

There is no legitimate second line torping. If you want to use torps ALWAYS make sure there are no allies you could POSSIBLY hit. Those allies are closer to the enemy, you got NO RIGHT limiting their movement. 

 

Having this WILL ONLY make second line torping ........ feel legitimized :angry:

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How about no?

 

There is no legitimate second line torping. If you want to use torps ALWAYS make sure there are no allies you could POSSIBLY hit. Those allies are closer to the enemy, you got NO RIGHT limiting their movement. 

 

Having this WILL ONLY make second line torping ........ feel legitimized :angry:

 

How about situations later in the game with a DD on the flank torping at right angles to slow enemy BBs advance.

 

I recently was in position in one cap in my Fletcher and torping an Iowa slowly moving through the next cap together with a hostile fletcher. 

South of the other cap, a friendly NC was bow in, but he suddenly decided to go full steam ahead to brawl with a dd and a higher tier BB. He is a apparently not so talented, since he managed to lose 50k hp on the way in while dishing out less than 5k in return.

In the end, he keeps going straight into my torps despite warnings in chat and loses the last 3k hp to my torps.

Then start raging in chat, while I'm like...duh. 

He could have slowed, he could have gone on the other side of the Iowa and let my torps hit home, or he could have not taken a bad fight in the first place...or he could realize he was dead already, before my torps hit. Nope! 

 

More communication is never a bad thing. Idiots will be idiots and blame others for their own mistakes.

A simple "caution" ping will do (can be used to warn suicide-by-going-solo players too).

In the heat of battle I've missed several warnings in chat about torps and other stuff, while pings are less likely to be missed, so I like the idea.

 

 

Edited by GulvkluderGuld

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[MORIA]
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How about no?

 

There is no legitimate second line torping. If you want to use torps ALWAYS make sure there are no allies you could POSSIBLY hit. Those allies are closer to the enemy, you got NO RIGHT limiting their movement. 

 

Having this WILL ONLY make second line torping ........ feel legitimized :angry:

 

  Not entirely true, there is a lot of legitimate second line torping in divisions, where i tell on beforehand "dont turn right mate, im torping" etc. Ofcourse, this is when there are only us in the area.

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  Not entirely true, there is a lot of legitimate second line torping in divisions, where i tell on beforehand "dont turn right mate, im torping" etc. Ofcourse, this is when there are only us in the area.

 

If you're allready communicating via TS, division chat, or whatever, why would you need a hot key for this? The only people to use this feature would be careless fools, smashing the button from the moment the battle starts.

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[POP]
Beta Tester
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Your torps, your responsibility. Use the map ping and chat before if you want to do an risky launch. Tools are already there, only thing limiting their use is one's lazyness.

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[MORIA]
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Your torps, your responsibility. Use the map ping and chat before if you want to do an risky launch. Tools are already there, only thing limiting their use is one's lazyness.

 

and people not reading, or react to what they are reading, or for christ sake not able to read english at all?

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Alpha Tester
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and people not reading, or react to what they are reading, or for christ sake not able to read english at all?

 

I am sorry but main game language is English, if you can't speak English on an online multiplayer server I am sorry but that is not my problem. And if they are not reading, or reacting, well again that is out of your hands. Launching torps however takes an action, you choose to do it or not. 

 

 

  Not entirely true, there is a lot of legitimate second line torping in divisions, where i tell on beforehand "dont turn right mate, im torping" etc. Ofcourse, this is when there are only us in the area.

 

You answered your own question I guess + that you're most likely aware of what the other is doing. There is coordination in divisions, that already changes the situation entirely. 

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Alpha Tester
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As an inexperienced player in the game, one of the major issues I see is with friendly torpedo fire. Either ships not looking for friendlies when they fire, but also friendly ships not being aware when they have been fired (for example, doing an about face into a torpedo spread that had been legitimately fired into open water).

 

The ability to warn friendly players that a spread had been launched would be good. An automated 'fish in the water' that also pings the ship on the minimap would be good. Or alternatively make it a manual shortcut message on the F keys (do we really need both 'support required' and 'SOS' for example). This could work in a similar way to WoT when arty players ping the target they are firing at.

 

That's my thought for the day - I hope this is the right forum, I couldn't see a specific 'feedback' one.

 

 

When you drop your torpedoes in the first line, as you should do, there is no need to send a warning message or alert!!!

I had a Situation, where a friendly DD and I, in a DD too, was in a knife fight with a red DD. A friendly Atago drops all her torpedoes into that Group of 2 friendly DD's and an enemy, he said he send a message to warn us, but in knife fight I have no time to read messages. the result of this sh...t? the other friendly DD was forced to show broadside to the enemy and my DD was sunk by "friendly" torpedoes.

 

I think, you have always to watch out before droping the torpedoes, you are always responsible for "your" torpedoes!

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Players
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I would like a different torpedo alert for friendly fire. Now i get the warnings so much and often they are friendly ones. Now i play cruisers with torps and DD (and a tirpitz) And  I hit only 1 other player during all 2k+ games and that was also the one who sunk by flooding (other DD) It to bad the replay doesn't work as the patch was the day after because i still don't know how i hit him. The Map was Straight and the one i sunk was not the DD next to me but the one raced to our position after 3-4 minutes i think as i was capping A battleing two other DD firing Torps and gun at them (towards B) together with my ally i did miss who i saw within 10km.

So i got a warning i killed a team member i was what how is that possible my ally was next to me (and still was) So if i could give a warning would be nice but a friendly torp warning towards you would be beter.

Edited by Onsterfelijke

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