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xenopathia

The most important skills to be a good player.

The most important skills  

173 members have voted

  1. 1. What do you think are the most important attributes of a good player?

    • Situational Awareness (Constantly tracking the minimap)
    • Positional Awareness (Being in the right place at the right time)
    • Anticipation (Anticipating state of the game, opponents movements, your teams situation etc.)
    • Aiming (Making your salvos count)
    • Tactical Awareness (Adapting the situations, changing the plans if needed etc)
    • Knowledge - Experience (e.g. knowing which gun penetrates which armor at which angle etc)
    • Teamwork

73 comments in this topic

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Players
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Hi all,

These are the attributes I think what makes a good player. What do you think the most important 3 are? 

 

(There might be some skills I have forgotten to add - please remind)

 

Best,

xeno

 

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[BUSHI]
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I'd say all of those are pretty important IMO. You must be flexible to adjust to the situation, have enough experience with range, guns, armor, torpedoes, try to guess what the enemy team is doing, have a bit of teamwork, and keep an eye on the minimap. 

 

I voted for: 1.) Situational Awareness, 2.) Anticipation, 3.) Tactical Awareness, since with those three you can be in the right position in the right time (we can discount good old lady luck thou). Teamwork is too unreliable in random battles in my book, and the other two are excellent to have and know, but are subject to RNG (that perfect salvo that just goes off aim and gets you killed. eating a random torp that detonates you etc.)

 

My 2 cents. Have to be brief since I'm at work :D

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I would say most of those skills on list are "situation awereness" - you know where you are, your team is and what the enemy's doing right know.

 

Good shooting is very important because this thing makes damage.

 

And working with others is what brings victory.

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There are no three I would select. They are all important.

 

I agree that all are important nevertheless not equally important.

i.e. I see players with less than 1k games and very high wr and kd. I also see players with 4-5k+ games and below 50% wr and 1 kd. So I think this fact makes experience&knowledge a less important factor to be a really good player.

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[-SBG-]
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Positional Awareness is the result of situational awareness and anticipation.

Positional Awareness will probably result in teamwork, since the best position is where you can shoot at targets your team is already shooting at.

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[KLLCV]
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I would agree with most of the people above. All attributes are important. The difference between them is at which tier u should have learned the basics of them. 

 

Tiers 1-3/4: Aiming

Tiers 3-5: Knowledge, Anticipation, tactical awareness. 

Tiers 4-6: Positional & Situational awareness,  teamwork. 

Tiers 6-10: All of the above. 

 

People have a tendancy to grind to the almighty tier 10's because those are the grandiose ships to have (The final "goal" as you could say). However, when people grind their way up the line, the tend to blast threw the first 2 orso stages, neglecting the important aspects of the game (Tactical awareness). At tiers 2-4 people learn to aim, this means people sail broadside and sit at max distance because they havn't learned the ropes yet (Which leads them to be alive as long as they possibly can, which results in sniping). This behaviour is also shown in tiers 8+, which means that they literally sped threw tiers 1-6 (like anyone else does) and completely forget this is a team based game, thus some tactical awareness is needed. 

 

All the "noobs" in high tiers are simply people who did not have the patience to learn in low tiers how to be tactically aware. They can shoot, sure....... but thats where their knowledge of the game ends. 

 

If you feel you are not contributing in any significant way when you are in high tiers, step it down a notch. There is no shame in playing between tiers 4-6. Learning to mind your surroundings is what makes the big difference between a regular player and a good player. 

Edited by Exustio
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I try to align it by importance to me:

1) Tactical awareness: React to the stuff you see happening on the minimap... (very rare, most just ignore a cap beeing taken and sail away, or chase a single ship to the mapcorner)

2) Stuational Awareness: Look at the minimap and see what is going on. (experienced players also can guess where unspotted ships are). But fine, as long as you can react to something, other players tell you (see 1)

3) anticipation: very advanced skill, if you know where you and the enemy are, you can predict the enemy paths, you can take early countermeasures (disposition, break through) or last-minute-actions (angle to another reaction, turn turrets, launch torps, etc)

4) positional awareness (basically usage of 3)

5-7) nice to have, but aiming is always troublesome with rng and not that much an impact with fast-firing ships. knowledge and teamwork are somewhat required to do the above.

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I'm not sure whether I'd actually differentiate between situational, tactical and positional awareness. All of them are only about having your ship in the right place at the right time and knowing your surroundings. Also tactical awareness is mostly just an extension of anticipation. Anyway, I'd say that these are the most important things.

 

After that comes aiming and knowledge/experience. Knowing which ammo to shoot and where to aim is important, but it's more important that you don't get blown out of the water by a single salvo due to having put yourself in a position where you have to show broadside to a BB.

 

Teamwork is kind of a weird subject in randoms imo. Although I'd note here that once again this is not something that's independent of the others, but just an extension of situational, tactical and positional awareness. You have to know how to help your team members, but it's also important that you don't depend on your team members too much in randoms because they are... well, random.

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something one might add to separate the truly bad from the average players (which isn't really the point of this thread, but I'll mention it regardless): The ability to actually listen to your teammates. You may be convinced pushing this flank on this map is the absolute best tactic you could ever employ, but if your team tells you "no we're going the other way, stick with the team", being able to swallow your pride and listen is a very big skill often times. Come to think about it, that actually also applies to good players - listening to things your team points out and making your own judgement of them instead of just dismissing them as "bah comes from a noob anyway" and then flaming in chat about "WTF TEAM NO SUPPORT NOOBS L2P GO PLAY TETRIS" is sadly common...

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[FATAL]
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 I also see players with 4-5k+ games and below 50% wr and 1 kd. So I think this fact makes experience&knowledge a less important factor to be a really good player.

 

Situational Awareness is probably the main one and, IMO, encompasses several of the others.  

 

However, one key one that is missing is one that I'm struggling to define correctly is something like "the ability to reason & learn"  Others might call this being smart or clever, but I don't think you have to be a genius to play this game well and I'm sure that plenty of smart people are not great at this game.  Others might more abstractedly describe it as "getting it", as in understanding it, and I think that's more accurate.  I think you have to care too, which is something most of us will take for granted - we want to win, we care about it, we want to do well.  But many players might not think like that - they either cannot or just do not care about the same things we care about.

 

So in the example above, which I agree with, the 4-5k+ game player with below 50% WR probably doesn't "get it" or maybe doesn't care.  Alternatively, he\she might care but just might not be able to adequately reason or learn from those battles in order to improve.  Knowledge & experience need to be adequately processed and applied.  Some can do that after 1 battle (did this, got killed, won't do that again) whilst others must be repeating the same mistakes over and over again.

 

Anyway, that's enough mock psychology from me ;-)

 

Edited by krazypenguin

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something one might add to separate the truly bad from the average players (which isn't really the point of this thread, but I'll mention it regardless): The ability to actually listen to your teammates. You may be convinced pushing this flank on this map is the absolute best tactic you could ever employ, but if your team tells you "no we're going the other way, stick with the team", being able to swallow your pride and listen is a very big skill often times. Come to think about it, that actually also applies to good players - listening to things your team points out and making your own judgement of them instead of just dismissing them as "bah comes from a noob anyway" and then flaming in chat about "WTF TEAM NO SUPPORT NOOBS L2P GO PLAY TETRIS" is sadly common...

 

So next time you'll have skybuck in his strike ranger in your team you'll listen to everything he says? :P

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So next time you'll have skybuck in his strike ranger in your team you'll listen to everything he says? :P

 

maybe? just for fun? what could possibly go wrong?

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WG Staff
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maybe? just for fun? what could possibly go wrong?

 

Nothing. And now go cover the strike ranger!

 

@Topic: Aiming usually comes with time, the difference between a good and a bad player is to know when to engage how and where. All of that counts for me as "situational awareness" (you split it up in 3 sections).

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[HAVEN]
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All of the above.

 

Problem is this you cannot pick your teams, so you may have a stellar battle but the rest of your team let you down.

 

My stats are very average, i play everything apart from carriers and have alot of diff ships but i survive alot and get a decent K/D ratio going sometimes.

 

I main DD so my survival is high but it seems to be high no matter what because i do not suicide in public places but randoms is just that, also divisions play a big part if you do well or not, having a 3man div or even 2 can help eliminate a possible 2/3 potatoes on your team.

 

In the end i rarely take notice of stats due to randoms/divisions, ranked was a slightly better measure of a player.

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Beta Tester
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I'm not sure whether I'd actually differentiate between situational, tactical and positional awareness. All of them are only about having your ship in the right place at the right time and knowing your surroundings. Also tactical awareness is mostly just an extension of anticipation.

Or you could say that anticipation comes from knowing what would be logical to do for enemy in that particular position/situation.

 

Like torpedo boat going after carrier after capping C in Fault Line instead of trying to cap B with gunboat and Cleveland in it.

 

 

i.e. I see players with less than 1k games and very high wr and kd. I also see players with 4-5k+ games and below 50% wr and 1 kd. So I think this fact makes experience&knowledge a less important factor to be a really good player.

What makes you think people are even capable to learning with increasing number matches?

First of all learning needs ability to logical thinking.

Something what average Homo Urbanus Consumericus isn't required to practise.

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There should have been concentration in the poll.

Last game in my Lo Yang torped a Tirpitz behind a smoke screen. Got distracted and died by his torps. Small details most of the times matters.

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Beta Tester
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I am a bit surprised that the answer "aiming" is not leading by a bigger margin. Reliably hitting the target at any distance and angle is the single most important skill in this game.

 

BTW nice poll +1

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Beta Tester
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I am a bit surprised that the answer "aiming" is not leading by a bigger margin. Reliably hitting the target at any distance and angle is the single most important skill in this game.

And how long is that firing at enemy possible if showing broadside to half the enemy team?

Or rushing in straight line into first torpedo ambush?

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I agree that all are important nevertheless not equally important.

i.e. I see players with less than 1k games and very high wr and kd. I also see players with 4-5k+ games and below 50% wr and 1 kd. So I think this fact makes experience&knowledge a less important factor to be a really good player.

 

Well, I don't have much more than 1k PVP games and I wouldn't say knowledge isn't important, I spend a lot of time looking for, reading and learning all the mechanics I can about the game, learning things like how armor vs shells work, range and penetration, watching youtube videos and learning some little tricks like suddenly make the ship go on reverse and at the same time to a hard turn to slow down surprisingly kick allowing me to stop and avoid torps in my direction, so learning all you can, and experience is indeed a important factor.

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Players
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Hi all,

These are the attributes I think what makes a good player. What do you think the most important 3 are? 

 

(There might be some skills I have forgotten to add - please remind)

 

Best,

xeno

 

 

you could play ~80% of the game right from the minimap

it cant be stated enough how important it is

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Supertest Coordinator
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Tactical awareness. This includes situational awareness and anticipation by the way :)

 

You can be relatively unskilled but if you are aware of your skill level and tactically aware, you can and will be better than a better "skilled" player who has poor tactical skills

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