[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #1 Posted August 24, 2016 (edited) I thought overpenetrations were 10% of citadel damage, since when Amagi's AP damage became 51400? WG introduced these ribbons so people understand what happened to their shells, but they only made me more confused. One time it's a penetration with 1k damage, another is o-pen with 5k. Oh and, the usual "BBs are weak, nerf o-pens, destroyers need to take more damage blah blah blah." Inb4 they actually buff BBs damage to 50k.... P.S. it's obvious this is about the buggy ribbons system Edited August 24, 2016 by Takeda92 3 Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #2 Posted August 24, 2016 Yeah, noticed that, too... in a similar vein: what's up with those full penetrations that do zero damage? Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #3 Posted August 24, 2016 Yeah, noticed that, too... in a similar vein: what's up with those full penetrations that do zero damage? your hitting a location in the ship that's already saturated with damage Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #4 Posted August 24, 2016 your hitting a location in the ship that's already saturated with damage AP does that? I thought that's for HE only Non-damaging HE shots are listed as non-pens in the ribbons, for example when you shoot at the belt of a battleship. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #5 Posted August 24, 2016 AP does that? I thought that's for HE only Non-damaging HE shots are listed as non-pens in the ribbons, for example when you shoot at the belt of a battleship. It also applies to AP. Another option for getting pens without damage is when you pen modules like the main battery or AA guns. Only said modules will receive damage but the ship will not. But very often when you get a penetration shown and the shell doesn't do damage it's just the ribbon system being buggy. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #6 Posted August 24, 2016 *Offtopic* Why do you not use premium repair kit? Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #7 Posted August 24, 2016 isnt this situation where you overpen one section of the ship and regular pen the other when you hit close to the ship intersection with one AP shell? i have seen this topic raised several times.. Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #8 Posted August 24, 2016 *Offtopic* Why do you not use premium repair kit? maybe he has HA or vigilance instead of SI. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #9 Posted August 24, 2016 (edited) *Offtopic* Why do you not use premium repair kit? There's a ship I want to buy soon, and I want to have enough credits to buy it and all the modules I meant the modifications. I only play Amagi for the daily double anyway, so yeah I could use a premium repair since I don't play her a lot but I don't care much anyway. Most times I play this ship, it's boring. Edited August 24, 2016 by Takeda92 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #10 Posted August 24, 2016 your hitting a location in the ship that's already saturated with damage That sometimes happens when you hit a ship that can't possibly have any loction saturated. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #11 Posted August 24, 2016 That sometimes happens when you hit a ship that can't possibly have any loction saturated. like that full health, right-out-of-spawn new mexico I just penned for 0 damage. mother fu- Share this post Link to post Share on other sites
S4h3L Players 1,593 posts 8,797 battles Report post #12 Posted August 24, 2016 its bug of mechanic when one shell dmg multiple section, so in your case you have pen+overpen in one hit in April happened to me that I made citadel hit for 6,1k with NOrleans, I ve hoped they fixed it but probably not Share this post Link to post Share on other sites
[DSNF] CaptainNorse Beta Tester 115 posts 8,353 battles Report post #13 Posted August 24, 2016 MY guess will be that you overpenned the first section the shell hit, thus it registers as an overpen. But then the shell traveled into an adjacent section and detonated, granting you some extra damage. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,902 battles Report post #14 Posted August 24, 2016 maybe he has HA or vigilance instead of SI. without SI it's even more advisable to use prem consumables Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #15 Posted August 24, 2016 without SI it's even more advisable to use prem consumables if he doesnt have SI, then he has prem consumables Share this post Link to post Share on other sites
KaLeuWillenbrock Players 2,632 posts 3,455 battles Report post #16 Posted August 24, 2016 it must have been a regular hit ... they say, that the ribbons are buggy at the moment. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #17 Posted August 24, 2016 Well, the ribbons are not quite accurate, i got lots of weird things, like showing normal pens as overpens (like OP), dings as normal pens and so on. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #18 Posted August 24, 2016 (edited) We have been dealing with these issues over in this thread for a while now. http://forum.worldofwarships.eu/index.php?/topic/57181-broken-damage-model/ It is a living thing so it has moved on from the initial post and discussions, but it still deals with these confusing hits. I suggesting giving it a read. Edited August 24, 2016 by Unintentional_submarine Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #19 Posted August 24, 2016 MY guess will be that you overpenned the first section the shell hit, thus it registers as an overpen. But then the shell traveled into an adjacent section and detonated, granting you some extra damage. That looks sensible, the numbers almost tie up but not quite. The AP damage for an Amagi is 12,600 so 30% of that for the non-citadel pen is 3,780 + 10% for the over-pen is 1,260, which added together gives us 5,040. Where does the extra 100 come from? Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #20 Posted August 24, 2016 That looks sensible, the numbers almost tie up but not quite. The AP damage for an Amagi is 12,600 so 30% of that for the non-citadel pen is 3,780 + 10% for the over-pen is 1,260, which added together gives us 5,040. Where does the extra 100 come from? maybe values are not so perfectly rounded. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #21 Posted August 24, 2016 maybe values are not so perfectly rounded. I don't think it's that, the game appears to calculate to the nearest point so a rounding error of 100 would seem odd. It's a mystery. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #22 Posted August 24, 2016 That looks sensible, the numbers almost tie up but not quite. The AP damage for an Amagi is 12,600 so 30% of that for the non-citadel pen is 3,780 + 10% for the over-pen is 1,260, which added together gives us 5,040. Where does the extra 100 come from? The value is 33% for a penetration. The 'lost' damage is due to the section hit having reached the 50% damage threshold and some of the damage of the penetration hit being reduced. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #23 Posted August 24, 2016 i just want to point out that penetration mechanism here in wot is close to what gaijin has. Its not just one layer of armour that game counts like in wot. A shell can rip apart anything inside the ship while doing an overpen Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #24 Posted August 24, 2016 I don't think it's that, the game appears to calculate to the nearest point so a rounding error of 100 would seem odd. It's a mystery. meant % values Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #25 Posted August 24, 2016 If only we had a dev reading our threads, or a decent Q&A for us to ask about these stuff... If only! 2 Share this post Link to post Share on other sites