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Third Party Addons

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Because cheats can be made even without an official modding interface and a lot of people(like me) like using mods.

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Why doesn't Wargaming ban third party addons ? It's not significant for the game and plus they make you suspicious for cheating in more than one cases.

 

And I wonder about that too.

Mods are ok, but they should be allowed to download from official site or from the game client (which makes them rather options then mods).

 

I've never used them. I think it is not fair to use mods in human vs human game.

And while the visual mods are ok (I do not mind if you see different skins on ships) then using assists, speed info, consumable info is not fair.

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Beta Tester
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Personally, I hate playing the game without historical flags and while it's a little thing it is something I'm grateful that WG allow to be modded 

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Why doesn't Wargaming ban third party addons ?

 

Why should they ban them?

 

 It's not significant for the game

 

It's actually very significant for the game. WG is obviously mod friendly and capitalises on them (as evidenced by the progressive integration of some of the most popular mods --like crosshairs, damage counter or smoke screen boundaries-- in the vanilla client). WG can use the mod section as an idea box: what gets downloaded is what people want in game.

 

 and plus they make you suspicious for cheating in more than one cases.

 

In more than one case, I've been hackused of cheating by a salty enemy who thought that he could stay stationary broadside to my guns. I'm not the only one, in fact that's probably where 50% of hacks/cheats reports come from (the other half being mostly people having difficulties grasping the detection mechanics).

 

 

About 8-10 months ago there might have been an aimbot issue (evidenced by the fact that many people tended not to aim properly in the days following a patch release). It has been dealt with (and has little to do with mods as they're used by most players), leaving only a few tryhards paying for warpack (which are usually far from being good players)

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Supertester
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And I wonder about that too.

Mods are ok, but they should be allowed to download from official site or from the game client (which makes them rather options then mods).

 

I've never used them. I think it is not fair to use mods in human vs human game.

And while the visual mods are ok (I do not mind if you see different skins on ships) then using assists, speed info, consumable info is not fair.

 

A lot of mods are developed by the devs themselves, it is a way to get them tested without officially putting them in the client. Smoke boundaries for one. 

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Alpha Tester
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 they make you suspicious for cheating in more than one cases.

 

No, the mods do not make anyone suspicious. It's small noobish minds that suspect everyone.

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A lot of mods are developed by the devs themselves, it is a way to get them tested without officially putting them in the client. Smoke boundaries for one. 

 

I know. But still mods should have certificates from WG. Should be available from main www or ingame client, so everyone can easily use.

It is not Farming Simulator.

 

Smoke boundaries - mods have them a long time ago; officially it is in game since couple of weeks.

And still - mods show you the vanishing smoke, which is not in game.

So who has the advantage?

 

I know I know. Smart people mostly wins. Be smart, install mods, do not moan.

But as I said - certificate them, show them officially.

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About mods, where do guys get the mods these days when Aslains is on Vacation? I sawe Flamu had a nice mod where a direction line was visible on the enemy ship you targeted (just as the one on youre ship). 

Anyone knows where you can find this?

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[TTTX]
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I know. But still mods should have certificates from WG. Should be available from main www or ingame client, so everyone can easily use.

It is not Farming Simulator.

 

Smoke boundaries - mods have them a long time ago; officially it is in game since couple of weeks.

And still - mods show you the vanishing smoke, which is not in game.

So who has the advantage?

 

I know I know. Smart people mostly wins. Be smart, install mods, do not moan.

But as I said - certificate them, show them officially.

 

I think any mod that modifies certain scripts needs to be signed with a certificate given out to the modders by the devs, this was the reason why the old minimap with ship names mod was discontinued: http://aslain.com/index.php?/topic/5543-out-of-curiosity/&do=findComment&comment=28600

So mods that change that sort of stuff already need to be approved by the devs.

And please name me the mod that shows vanishing smoke, because I've never seen any such thing. The only mod I'm using that can give me any sort of gameplay advantage is minimap with ship names, which should've been in the game since the beginning imo.

Also most modders just make their work for fun and wouldn't want to bother with the bureaucracy of having any damn skin individually approved by the devs, so the amount of mods would decrease by a lot.

 

About mods, where do guys get the mods these days when Aslains is on Vacation? I sawe Flamu had a nice mod where a direction line was visible on the enemy ship you targeted (just as the one on youre ship). 

Anyone knows where you can find this?

 

http://forum.worldofwarships.eu/index.php?/topic/12780-mod05100-aslains-wows-modpack-installer-wpicture-preview-v510001-23-08-2016/#topmost

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Supertester
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I know. But still mods should have certificates from WG. Should be available from main www or ingame client, so everyone can easily use.

It is not Farming Simulator.

 

Smoke boundaries - mods have them a long time ago; officially it is in game since couple of weeks.

And still - mods show you the vanishing smoke, which is not in game.

So who has the advantage?

 

I know I know. Smart people mostly wins. Be smart, install mods, do not moan.

But as I said - certificate them, show them officially.

 

I wholeheartedly agree, more so with mods that use system files rather than graphical mods such as skins, port redesigns etc.

 

About mods, where do guys get the mods these days when Aslains is on Vacation? I sawe Flamu had a nice mod where a direction line was visible on the enemy ship you targeted (just as the one on youre ship). 

Anyone knows where you can find this?

 

I think (someone else may verify) it was on minimap with ship names, at least a variation of it (Atmaxx and monstrofil for a couple).

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This thread is exactly why this game and its player population have zero integrity, and also why the rest of the gaming world points and laughs.

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This thread is exactly why this game and its player population have zero integrity, and also why the rest of the gaming world points and laughs.

 

I guess spewing nonsense (I mean really? The gaming world laughs at us? Thanks for the chuckle mate but most of the "gaming world" doesn't know or care about us) and attacking everyone is easier than bringing actual opinions and arguments into the discussion :child:

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I think you will find quite a few other gaming communities have openly discussed the use of modifications in WoWs, and its generally garnered a negative view of this game and rightfully so.

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[NAVOC]
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I think you will find quite a few other gaming communities have openly discussed the use of modifications in WoWs, and its generally garnered a negative view of this game and rightfully so.

 

Well, I myself couldn't care less what non WoWs communities have to say about WoWs, so good for them, they are probably jealous or something (AKA jelly in internet).

I think the modding "scene" in WoWs is actually a very cool thing, people can have personalized visuals on the ships, remove camo they don't like, add custom symbols or sounds. 

Also important to note that this is a recurrent whining theme, usually brought up by people that:

- Are confusing mods with cheats;

- And/or don't understand the game enough to understand that having a different loading screen in the game won't make you a better or worst player;

- Don't know how to install mods or where to find them;

- All of the above.

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[TTTX]
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I think you will find quite a few other gaming communities have openly discussed the use of modifications in WoWs, and its generally garnered a negative view of this game and rightfully so.

 

What we have is barely more than skins and pretty much nothing compared to the kind of mods other games have. And people really need to start understanding that mods aren't the same as hacks and that no mods possible doesn't mean no hacks possible.

Although I'd really like you to link somewhere where I can see who is laughing about modding in wows.

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This thread is exactly why this game and its player population have zero integrity, and also why the rest of the gaming world points and laughs.

 

Indeed, the amount of anti-mod paranoia and false cheat accusations are completely ridiculous here.

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And please name me the mod that shows vanishing smoke, because I've never seen any such thing.

 

I mean by that: you popup smoke, and when its ending the boundaries started to fade. There is no such thing in game.

I can search for some vid but I do believe you know what is about now.

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[TTTX]
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I mean by that: you popup smoke, and when its ending the boundaries started to fade. There is no such thing in game.

I can search for some vid but I do believe you know what is about now.

 

Never seen something like that, but I also don't deem it that useful because you can know when smoke will run out by looking at the cooldown timer. Only use I could see in something like that is when using someone else's smoke.

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Thank you all for the replies, or at least for the ones that make sense. Still trying to make the most out of this game and barely i understand the mechanics but there are certain things happening in some matches that, well are either extremely EXTREMELY lucky, or something else. IMO extremely lucky happens once in 100 and i barely have more than 200 games. 

 

For all that matters, i didn't say it's a bad game or that "oh look i'm raging and going to play an other game", yet i didn't find any use of the addon system personally, thus the question.

Again thank you for your time.

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[TSUN]
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Why doesn't Wargaming ban third party addons ? It's not significant for the game and plus they make you suspicious for cheating in more than one cases.

 

If you come from BF2 onto BF3 you would realize the importance of a mod friendly game (maybe you have, who knows?).

Granted, wows doesn't really provide for fully fledged conversions, so it's not necessarily the same.

I, for one, don't usually use mods for wows. I had smoke boundaries and a few visual things like damage counter, viewable premium ships and ingame clock. Most of those have already been implemented. I am glad for that. For this kind of development to continue, I would argue that mods should stay.

The argument that people "will accuse one more of cheating than without mods" is a bit weak to issue a global ban on modding.

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Beta Tester
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There are some really nice cosmetic mods out there for this game that do enhance the visual playing experience, historical flags being but one ( why WG wont let players choose this in game is beyond me but thats another thread). At the end of the day, in a game where each match is a unique experience with lots of random stuff happening, you will see things that seem dodgy, but that doesnt mean its mod abuse, just probability in action. If someone does use an aimbot mod, the only person they cheat is themselves, as they are proving nothing other than a computer can do a job they cant, i.e. they are not competant and lack the core skills to compete at even a basic level.So dont feel bad if you do fall victim to a bot clicker, instead pity them, because truely their is nothing sadder.

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I can recommend  3 mods from a gameplay perspective:

 

a) Ships names on minimap - Instead of just symbols you get the actual name of the ship on your minimap so you can quickly see which ship is where.

b) "Running lights" - Tells you if a ship is moving forward, stationary or reversed. It's especially useful against ships bow on to you because it can be tricky to read the smoke from the smoke stacks but also saves those annoying times you forget to check the stacks and fire forward of a reversing target.

c "Navigator" It gives you a representation of the angle of the target you are aiming at. I was surprised how off my reading of angle was without the mod. It's useful because you can tell from the changing angle when someone is starting to  turn much quicker than just looking at them. You can save shooting ahead on a target that has just started to turn.

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