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wargaming destroyed the aircraft carrier playing

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Anti Air in the game is good now! You can hardly play anymore wargaming aircraft carrier has been completely destroyed the aircraft carrier playing :angry: the next update should fix Anti Air and fix the imbalance between Midway and Hakuryu:look:

 

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Weekend Tester
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Anti Air in the game is good now! You can hardly play anymore wargaming aircraft carrier has been completely destroyed the aircraft carrier playing :angry: the next update should fix Anti Air and fix the imbalance between Midway and Hakuryu:look:

 

Good CV players can be very strong and cause fear to enemy ships. I have met good CV on this week that even my AA are strong but CV player is more cunning and manage to sink me on torp. planes and lose HP by dive bombers.

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Only T7, but it's not that bad at this tier, except when the enemy team only has US cruisers and BB, then it sucks alot. My poor T6 TB :(

 

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[FTR]
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Nobody is playing carrier they said, carriers are dying as a class they said. And yet for some magical reason 2 out of 3 high tier battles have carriers

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[SCRUB]
Beta Tester
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Nobody is playing carrier they said, carriers are dying as a class they said. And yet for some magical reason 2 out of 3 high tier battles have  carriers

 

[Citation Needed]

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[KUMA]
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I have some ideas regarding making AA actually involving player and therefore some kind of skill instead of the instead of the diceroll aura surrounding your ship. Don't know where should I make suggestion though.

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Nobody is playing carrier they said, carriers are dying as a class they said. And yet for some magical reason 2 out of 3 high tier battles have carriers

 

 

can you tell me on what server do you play those high tier games?

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[KUMA]
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Don't the higher tier CVs get higher hanger capacities than lower tier ones to compensate for the improved AA? Isn't that how they counter it?

 

Large hangar makes no point when you're able to drop two torpedoes or none.

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my poor Shokaku hasnt seen battle from April :(

 

pretty much the same thing, but with ranger (didn't even bother to upgrade to Lexi, although i have more then enough xp)
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Don't the higher tier CVs get higher hanger capacities than lower tier ones to compensate for the improved AA? Isn't that how they counter it?

 

Imagine you have just 6 torpedo bombers total and AA = 0. 1 Squad of 6 torpedo bombers -> 6 Torpedos will be dropped, usually 4-6 hit (depending on ship size). Repeat to infinity, because no losses

 

Now imagine you have 50 torpedo bombers total (old Midway) and AA is beyond ridiculous.  1 Squad of 6 torpedo bombers -> 1 Torpedos will be dropped, only 1 torpedos hit (if lucky). Repeat 4 times and you're out.

 

Midway won't run out of planes ever really. It is still irrelevant because you just lose so much attacking that the strength of your attack is miniscule compared to lowtier.

 

The problem is that US BBs get insane AA for free (modules and captain skills have no opportunity cost). Cruisers defensive AA fire has no counter and the switch to "make long range AA OP and short range AA weak" makes it impossible to attack anything that isn't 8km away from another ship.

 

The only reason high tier CVs perform still well is because they are driven by experts mostly and they are smart (and skilled enough) to go for DDs, who are very vulnerable, especially to Taiho/Hakuryu. If you devestate 3-4 high tier DDs, the enemy team is considerably crippled.

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Every newbie will jump on this thread with his deep insight. The fact is, any ship drops squads like nothing. Wargaming made anti-air so strong that it rewards solo play. Carriers are good for chasing DDs, then chasing after singled out battleships with not top-tier anti-air. Now, proceed to comment how OP carriers are.

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Anti Air in the game is good now! You can hardly play anymore wargaming aircraft carrier has been completely destroyed the aircraft carrier playing :angry: the next update should fix Anti Air and fix the imbalance between Midway and Hakuryu:look:

 

Are you kidding or trolling?

In the last week I have been sunk by carriers at least 10-12 times.

Imperator got T4 clubbed cos lack of AA and puts in a battle with 2 CVs each side. Yeah thanks MM. Dead in a minute.

Mogami bombed, cross dropped by torps and bombed again.

And of course don't forget that CVs can drop torpedoes right next to a ship if it isn't a T8+ US BB and sink it immediately. Cos "It's a feature".

 

I don't mind if AA is gonna be nerfed but then nerf torpedo bombers too and give some chance us to turn. At least 4-5 seconds till arming.

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Alpha Tester, In AlfaTesters
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The problem is, depending on how the MM is nice to you or not, the CV can be either OP or UP in the battle, never balanced.

 

Not to mention balance between US and IJN CV is bad also. WG really need to make another look at it. Possibly even change a lot of stuff regarding planes and AA.

 

At tier 9 or 10 the problem is the planes are soo fast that they can ignore some ships AA, and other ships just demolize them. No balance. It is either one or the other.

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Good CV players can be very strong and cause fear to enemy ships. I have met good CV on this week that even my AA are strong but CV player is more cunning and manage to sink me on torp. planes and lose HP by dive bombers.

 

​For 1 or 2 atacks after that they dont have any more planes left. I had a case of t5 Cv in a t4 make tying ti atack my Kaiser with 2 full waves. I shot down exactly 1 plane was on fire 2 times  and was hit by 0 Torps. I had games were I atacked an Iowa in my Taiho were i landed 4Torps and 3 Bomb Hits and lost 14 Planes for it and after repair he was back over 75%. I had games were a lone NC wiped out my whole flightdeck of a Shokaku on Trap and was still over 50% then closed in and sunk me with guns.with nothing i could do....and taht was before they decided for whatever reason US BBs Need even more 40mm bofors. 

 

Its very frustrating at time when ships you are suposed to conter either wipe the Floor with your planes or eveade 90% of the atacks even without your mirror Messing your gameplay even more. Once upon a time CVs punished yoloing ships that isolated from their fleet. Now they do that mostly only  if said ship is an DD.

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Sold all CVs, only take out the Saipan sometimes for simple cash grind.

Not only the AA, mostly the clumsy UI, not reacting planes and strafes that go in the wrong direction make me feel like playing a beta-RTS-game.

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Are you kidding or trolling?

In the last week I have been sunk by carriers at least 10-12 times.

Imperator got T4 clubbed cos lack of AA and puts in a battle with 2 CVs each side. Yeah thanks MM. Dead in a minute.

Mogami bombed, cross dropped by torps and bombed again.

And of course don't forget that CVs can drop torpedoes right next to a ship if it isn't a T8+ US BB and sink it immediately. Cos "It's a feature".

 

I don't mind if AA is gonna be nerfed but then nerf torpedo bombers too and give some chance us to turn. At least 4-5 seconds till arming.

 

​Are you kidding or trolling?  Imperator is OP ship which got removed form store - its only weakness is versus aa - poor you :(

To be fair it's at higher tiers where AA gets silly.  Almost better to wait until some of the ships AA guns get destroyed then attack.  Also moaning about manual torpedo drops is so old mate, when you see torpedo planes near, turn into them before they drop.  I bet you have hardly played carriers or couldn't work out manual drop so now just hate on cv players who know how to do this.

 

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Hi op, what utter BS are you talking off? have been sailing my cv's nonstop since German BB's came out. Never had it that easy.

 

You haven't met a german BB with manual AA captain perk or you're playing low tier. My Scharnhorst butt**** any plane that isn't T8 at least with it's Tirpitz Captain at 14 points - no AA modules used. Why would I? AA is so broken I can lol at any CV player all day with my super agile ship while his reserves bleed.

 

Sold all CVs, only take out the Saipan sometimes for simple cash grind.

Not only the AA, mostly the clumsy UI, not reacting planes and strafes that go in the wrong direction make me feel like playing a beta-RTS-game.

 

Beta RTS have usually good UI and everything. It's more like pre-alpha which comes from the fact that it's "tacked on" as a game mode. Games that have more than one mode in it (RTS, FPS, RPG) always have one mode suffer. With <7% CV players it's obvious WG doesn't invest their tiny budget in that area. Even number changes are too much to ask for at the moment.

 

Warships is not popular at all. Not if compared to other games - so they cannot spend a lot of money on it. The bit they spend is put into new content and mostly their artists, because they need so many detailed models. It's how WG puts their priorities.

 

And that's why I say - abandon CVs - it's not getting better, not any time soon. The next time coincidencal changes may come is when british CVs hit the deck and that is a long while from now.

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The big problem with CVs isn't that they are weak as much as they are inconsistent. Top tier against a team that has no AA ships and where the battleships are miles away from anything else? If you get less than 100k damage you're just horrible at playing CVs. Bottom tier against a team with fully AA specced USN BBs and where enemy ships are staying together in big groups? All you can do is hope that the DDs are further than 7.2km away from the AA specced ships in the enemy team to at least be able to do something. But good luck if it's a USN DD with the defensive AA consumable equipped.

 

Imo WG should reduce the effect of overlapping AA auras and guarantee CVs to always be middle tier (unless they have been in queue for more than X minutes?). For example, when two ships would have AA auras with 100dps each overlapping, the DPS of each aura would be reduced by 25 percent so the overall DPS would be reduced to 150, when there would be three ships with such auras overlapping, the AA of each aura would be reduced by 33% so the combined DPS would be 200dps etc. This is just an example and I haven't really put any though into how exactly it should work, but something along the lines of this would be nice. Of course this would have to come with some nerfs to CV, in which respect I would think the damage of torps/bombs would be the most reasonable approach.

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Don't the higher tier CVs get higher hanger capacities than lower tier ones to compensate for the improved AA? Isn't that how they counter it?

 

Well if by hangEr you mean they can hang more hats then sure.... They can hang a ton of hats and maybe even some cloaks:trollface:

And more hangAr space doesnt help much when you lose most of your planes BEFORE they even attack,,,

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You haven't met a german BB with manual AA captain perk or you're playing low tier. My Scharnhorst butt**** any plane that isn't T8 at least with it's Tirpitz Captain at 14 points - no AA modules used. Why would I? AA is so broken I can lol at any CV player all day with my super agile ship while his reserves bleed.

 

 

 

Tier IV - V seem to be fine as far as CV's go, I don't have the experience with cv's at a higher tier. But I do have a New Mex and A Dirpitz full AA setup at my US acc, yes they can eat allot of planes but if the CV player wants to kill you or severely damage you, he can. Anyway's not having CV's in the late tier is not the only problem, camp/no cruisers/torp spam/etc. It is just a small problem to a bigger problem. 

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Are you kidding or trolling?

In the last week I have been sunk by carriers at least 10-12 times.

Imperator got T4 clubbed cos lack of AA and puts in a battle with 2 CVs each side. Yeah thanks MM. Dead in a minute.

Mogami bombed, cross dropped by torps and bombed again.

And of course don't forget that CVs can drop torpedoes right next to a ship if it isn't a T8+ US BB and sink it immediately. Cos "It's a feature".

 

I don't mind if AA is gonna be nerfed but then nerf torpedo bombers too and give some chance us to turn. At least 4-5 seconds till arming.

 

start using A and D on your keyboard, They arent there just for show.

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