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RedStorm1

Wargaming PLEASE change the Incoming Fire icon

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Tthe Incoming Fire icon and the spotted icon are so similar, I can hardly distinguish between the two in the heat of the battle.

 

Am I the only one????

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Beta Tester
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Tthe Incoming Fire icon and the spotted icon are so similar, I can hardly distinguish between the two in the heat of the battle.

 

Am I the only one????

 

No, I agree.  On the monthly survey they do I mentioned this as a problem with the "detected" system.  The incoming fire icon and detected messages should be complementary and clearly differentiated.

 

Anyone know if there is a mod that fixes this please? 

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I'm not using it... Detected icon = incoming for me. In 99.9% of the cases I'm right. So I now have 3 skills for free!

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[IDDQD]
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Someone actually uses this skill?

 

Its pretty good skill for cruisers. Im using it for around two weeks on all cruisers and its realy good to know that Yamatos shells are comming from 20+km. Its no.1 survive skill for my cruisers now.

 

And I agree with OP that icon is very similar with detection icon so in heavy battling is harder to notice it.

Edited by Quetak

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Its pretty good skill for cruisers. Im using it for around two weeks on all cruisers and its realy good to know that Yamatos shells are comming from 20+km. Its no.1 survive skill for my cruisers now.

 

I dunno, I'm constantly zig zagging anyways and only zooming in when I'm taking a shot. I guess it could be useful for spammy cruisers where you'll have no time between reloads like Atlanta.

 

I'm not using it... Detected icon = incoming for me. In 99.9% of the cases I'm right. So I now have 3 skills for free!

 

This
Edited by Surmaaja

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I second OPs idea.

 

@Surmaaja: Yes, although only with one captain (my former Pensacola, now New Orleans captain).

 

 

Greetings

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Beta Tester
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Someone actually uses this skill?

 

I use it on all my IJN cruisers and DDs so I know I don't need to steer and mess up my turret angles or maybe waste a smoke charge.  

 

To further blow your mind, I can also honestly tell you that I don't have last stand on any of my ships, except the Yubari.

 

:-)

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No, I agree.  On the monthly survey they do I mentioned this as a problem with the "detected" system.  The incoming fire icon and detected messages should be complementary and clearly differentiated.

 

Anyone know if there is a mod that fixes this please? 

 

Of course there are. Ex. very good, Russian made Black Citadel Mod. included in Aslain Pack (but Aslian it's not updated until now, so you can download it from makers)

 

Example in neon pack: SA icon is big blue icon of ship, and IFA is big purple icon. download neon pack and copy "lamp" directory to your game directory. NOT WORKING NOW! 19.06.16

Edited by Odo_Toothless
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Supertest Coordinator
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Agree with OP. It gets in the way of detected.

 

I really should create a list of small things we'd like changed.

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IS it just me or does the detected icon (plane one) go off when an allied plane flies over you at the moment without enemy planes within 20km... ok so i am detected by my own side. Great.

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Beta Tester
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Or how about remove the skill, this Skill is far to strong on Cruisers since they can dodge anything that would have a 6 second travel time and it tells as soon as someone fires rounds at you.. either it should warn you a few seconds before impact or not at all.

 

 

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Supertest Coordinator
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Or how about remove the skill, this Skill is far to strong on Cruisers since they can dodge anything that would have a 6 second travel time and it tells as soon as someone fires rounds at you.. either it should warn you a few seconds before impact or not at all.

 

 

 

Its not really all that strong. If someone keeps dodging when you fire don't fire salvoes. 

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Or how about remove the skill, this Skill is far to strong on Cruisers since they can dodge anything that would have a 6 second travel time and it tells as soon as someone fires rounds at you.. either it should warn you a few seconds before impact or not at all.

 

 

 

haha - so you want nerfing one of the easiest to kill class of ships, when Lesta is thinking how to buff them ?

Let me ask - are you a  BB driver ?

Edited by Odo_Toothless

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they should have an audio cue for the first round that is fired at u to alert u of incoming long range fire

 

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they should have an audio cue for the first round that is fired at u to alert u of incoming long range fire

 

 

And I am looking on this already. That is a plan for my new mod ;-) You will hear: incoming !

You can mod a lot of things. It's only a matter of be interested in modding a little.

Edited by Odo_Toothless

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guys dont you know the incoming fire alert uses lock-on target system? The system that can be auto or manual(X key)? That means you are spotted so there is no reason to replace them

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Supertest Coordinator
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guys dont you know the incoming fire alert uses lock-on target system? The system that can be auto or manual(X key)? That means you are spotted so there is no reason to replace them

 

If you want to know the second you go undetected. It is a pain. 

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If you want to know the second you go undetected. It is a pain. 

 

well there is the 3 seconds rule. If you are undetected that guy wouldnt trigger your "incoming fire" alert. And when you leave detection zone you have 3 seconds before going invisable.

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Supertest Coordinator
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well there is the 3 seconds rule. If you are undetected that guy wouldnt trigger your "incoming fire" alert. And when you leave detection zone you have 3 seconds before going invisable.

 

3 second rule doesn't apply to SA since 0.5.8. And you might need to know about the other thing keeping you detected that you don't see...

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3 second rule doesn't apply to SA since 0.5.8. And you might need to know about the other thing keeping you detected that you don't see...

 

well SA has been deleted from skills so i m not sure about that

The other thing? You mean a sneaky destroyer? I mean if they can lock on to you that clearly means you are still spotted.

 

Besides knowing most cruisers have incoming fire skill i usually aim and then lose the lock :trollface: 

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guys dont you know the incoming fire alert uses lock-on target system? The system that can be auto or manual(X key)? That means you are spotted so there is no reason to replace them

It doesn't. It will activate if a ship near you is the main target, or if you're in smoke and enemies are trying to shoot you while invisible.

 

On topic. From my opservation, what incoming fire alert does is just make the "detected" icon redder and add the word "incoming!". It doesn't actually have its own icon. I used to use custom detected icon mods (the big red one for surface, yellow for planes and green for radar/sonar), and that one obviously sucked for incoming fire alert. So I just edited the "detected by surface" icon myself and made it white. It worked great like that.

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It doesn't. It will activate if a ship near you is the main target, or if you're in smoke and enemies are trying to shoot you while invisible.

 

On topic. From my opservation, what incoming fire alert does is just make the "detected" icon redder and add the word "incoming!". It doesn't actually have its own icon. I used to use custom detected icon mods (the big red one for surface, yellow for planes and green for radar/sonar), and that one obviously sucked for incoming fire alert. So I just edited the "detected by surface" icon myself and made it white. It worked great like that.

Thanks for info. Black Cytadel is not working now (I attached a link a few posts before).I just did the same with BlueMan's detection. Just wrote to him if he could make some changes like this: If he refuses (once did)- then I will make another icon mod and will publish it soon.

 

SA

SA.jpg

 

IFA

IFA.jpg

Edited by Odo_Toothless

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