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Nightdare

Riddle me this,...

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I made a big post about my newly acquired Colorado not making money even if I won a game

but for some reason it only posted the last 2 lines

 

I'm not going to post it all again, I'll keep it short

I already lost 300K in a losing streak, and when I finally got myself a Win, without camo mounted, it netted me a 8137 credit LOSS!

To say I'm furious would be an understatement!

Edited by Nightdare
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Tier 7 battleships repairs are costly especially when you lose a lot of hp and play without premium. Even if you win you are still going to lose some credits.

Edited by Geralt_z_Rivii365

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You have to do a lot more damage per game in your Colorado to break even, unfortunately. Winning on the shoulders of the rest of your team just doesn't cut it at tier 7 anymore. Aim to at least carry your own weight (do 50 to 70k damage) each game, and you should see your credit income increase significantly.

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You are not doing enough damage in your ships.

Damage gives credits... 

- more damage better

- more damage on higher tier opponents better

- it´s not only the total amount of damage that counts, but also the % of health you took from the enemy ship

 

You do <40k average damage with your Colo, that´s simply not enough to earn money.

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You have to do a lot more damage per game in your Colorado to break even, unfortunately. Winning on the shoulders of the rest of your team just doesn't cut it at tier 7 anymore. Aim to at least carry your own weight (do 50 to 70k damage) each game, and you should see your credit income increase significantly.

 

I did 64k damage, and I didn't mount Camo, because I didn't want to lose the 40k when things went as bad as the previous games

if I had done so, I would have ended up with a win of -30K credits

 

and my losing streak happened because I tried to "carry my own weight" getting sunk with barely 20K damage each time, I do not like to win on the shoulders of my team, but with this ship, I might just as well not bother at all

 

My "win" I decided to play it more from the back, but without range and speed upgrade (for which you need  *gasp* Credits! which are only diminishing, not increasing) chugging behind the main battle line, taking potshots, and getting screwed over by dispersion and damage RNG is all that's possible

(for the lack of success in randoms I played a Co-Op, ended with a win with 45K damage, 2 ships sunk, 4 base saves, 1 citadel pen, 1 critical, and still had to hand in 10K)

 

If I can not play this ship on it's own merit, but have to fund it by necessity of playing my lower tiers ships (which I previously did because it was Fun. not a CHORE!!), I'd like a refund

Edited by Nightdare

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You are not doing enough damage in your ships.

Damage gives credits... 

- more damage better

- more damage on higher tier opponents better

 

- it´s not only the total amount of damage that counts, but also the % of health you took from the enemy ship

 

You do <40k average damage with your Colo, that´s simply not enough to earn money.

 

 

Did you get that part about a losing streak?

I have 40K average because I get blown out of the water having done 20K, I can't really improve my damage at the bottom of the ocean can I?

Now if you can make it so the enemy doesn't focus their fire on me, my teammates back me up and RNG doesn't screw me over, I'd be happy to oblige your damage quota

but as it is, I'm forced to follow the battle line from a safe distance to ensure I end the game with a smaller loss

Edited by Nightdare

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You played 14 battles with the Colorado in which

- you did an average damage of 37.862

- you won 28,57% of your matches in it

- most damage in one game was 68.596

 

If you get "blown out of the water" mostly every game, you are doing something wrong.

At Tier7 you neither need premium account or have to be a top player to win credits. If you do average, you´ll be fine.

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You played 14 battles with the Colorado in which

- you did an average damage of 37.862

- you won 28,57% of your matches in it

- most damage in one game was 68.596

 

If you get "blown out of the water" mostly every game, you are doing something wrong.

At Tier7 you neither need premium account or have to be a top player to win credits. If you do average, you´ll be fine.

 

Do you see any other ships of mine that have such an abysmal WR?

From looking at the rest hovering around 50%, doesn't that mean I am by definition an average player?

 

No, 40K average damage is not enough to make money, neither is 65k

which means I have to constantly perform better than average to break even, while this was not the case with previous ships which were even sporting 22K camo

 

Also:this isn't a single player game, because all other players in my team ALSO lost in those 11 games

When supporting cruisers suddenly do a 180 and head off at 30 knots while you are one of the slowest ships in the game, you think I can survive 7 ships blowing me full of holes?

Edited by Nightdare

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I already lost 300K in a losing streak, and when I finally got myself a Win, without camo mounted, it netted me a 8137 credit LOSS!

To say I'm furious would be an understatement!

 

Several people told you that you don´t do enough damage in your Colorado.

I shortly explained how the calculations for credit works.

The repairs / ammunition etc becomes more expensive every tier, wait until you see the repair bill for the NC at T8.

 

What do you want more?

 

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If I can not play this ship on it's own merit, but have to fund it by necessity of playing my lower tiers ships (which I previously did because it was Fun. not a CHORE!!), I'd like a refund

 

Sell your Colorado then. There's your refund.

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Colorado is a very good ship.

You need to learn to play it right, though.

And, you need the full configuration. I presume you have not yet fully researched the ship. That will make a big difference.

 

Search for posts explaining Colorado in this area, they are very helpful  in order to understand how to play this ship.

 

Finally, I agree with you, you hardly make any money after tier 7 in order to bey new ships and equipment without buying premium time or premium ship, preferably both.

If you like battleships, consider buying Texas: cheap, good money maker, excellent guns, excellent AAA. You just missed the discount 50% so wait for Gamescon  offers next week.

Best premium  battleship moneymaker today is the Tirpitz but it will cost you a lot of money (even waiting for Gamescon offers).

 

 

If you want

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Do you see any other ships of mine that have such an abysmal WR?

From looking at the rest hovering around 50%, doesn't that mean I am by definition an average player?

 

No, 40K average damage is not enough to make money, neither is 65k

which means I have to constantly perform better than average to break even, while this was not the case with previous ships which were even sporting 22K camo

 

Also:this isn't a single player game, because all other players in my team ALSO lost in those 11 games

When supporting cruisers suddenly do a 180 and head off at 30 knots while you are one of the slowest ships in the game, you think I can survive 7 ships blowing me full of holes?

 

But you are on your first matches in this ship which means you're still on the crappy A hull and 18,4 ish knots. Each hull and engine upgrade add significantly to this ships' performance, adding among other things AA that not only does a good job defending you, but also is a source of exp-credits. Once you are fully upgraded and have a few more games under your belt, you'll find breaking even is indeed very much possible at T7. I am on a avg 50% winrate, fully non-premium and am hitting USN T8 BB's and DD's atm. Now I don't quite break even, but thats what my minekaze is for.

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I did 64k damage, and I didn't mount Camo, because I didn't want to lose the 40k when things went as bad as the previous games

if I had done so, I would have ended up with a win of -30K credits

 

and my losing streak happened because I tried to "carry my own weight" getting sunk with barely 20K damage each time, I do not like to win on the shoulders of my team, but with this ship, I might just as well not bother at all

 

My "win" I decided to play it more from the back, but without range and speed upgrade (for which you need  *gasp* Credits! which are only diminishing, not increasing) chugging behind the main battle line, taking potshots, and getting screwed over by dispersion and damage RNG is all that's possible

(for the lack of success in randoms I played a Co-Op, ended with a win with 45K damage, 2 ships sunk, 4 base saves, 1 citadel pen, 1 critical, and still had to hand in 10K)

 

If I can not play this ship on it's own merit, but have to fund it by necessity of playing my lower tiers ships (which I previously did because it was Fun. not a CHORE!!), I'd like a refund

 

I don't know what else to tell you but to improve your personal performance in the Colorado and, looking at your stats, BBs as a whole. Work to improve your aim and get a feeling for when to shoot and when to hold your fire until a better opportunity presents itself. Work on your angling and on timing your damage control and repairs to get the most out of your ship's lifespan. And don't bother with Co-op for anything other than practicing correct aiming - you'll never turn a worthwhile profit there on higher tiers, and xp gain stinks.

 

I know stock Colorado is rough, but in her top configuration she plays very similarly to the New Mexico, and comparing your performance in it to your other BBs, it shows that something is wrong with your playstyle, not the ships themselves. New York and especially New Mexico are also capable of much more than you seem to be able to get out of them with your current approach. I'd advise you to check out some gameplay videos of the ships you struggle in to see if maybe you can adjust your game for the better.

 

Here's a good start:

 

 

Edited by Zogash85

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Camo is basically pointless on a BB, there's money saved right there. If you're careful you can do fine without premium consumables as well. Every little helps.

 

Sounds like you need to find a balance between being so aggressive you die first and so passive you don't get anything done. Total damage isn't a good measure of credits earned, because it's skewed by tier and % of target total health.

 

So if you get a devastating strike on a higher tier cruiser that might be 30k damage and if you hit nothing else all game you'll still get more credits than doing 60k damage spread across several lower tier BBs. Also look for achievements, things like shooting ships to deny cap (green flag ribbons) get you credits.

 

But T7 should not be the loss-making point for average non-premium players. If you do fine in other ships it might just be Colorado isn't for you, or I refer you to all the other replies with tips (I don't have this ship). I do have a Nagato though and occasionally make a loss, but no offense I need to be derping pretty hard for that to happen.

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Several people told you that you don´t do enough damage in your Colorado.

I shortly explained how the calculations for credit works.

The repairs / ammunition etc becomes more expensive every tier, wait until you see the repair bill for the NC at T8.

 

What do you want more?

 

 

That doing 64k damage should earn me more than doing 45K damage which included sinking a ship

Apparently stealing kills is the best way to make money

And when it comes to damage, I'll ask my enemies to stop sailing out of reach or bouncing my shots, and preferably not to sink me until I break even, meanwhile praying to the gods of dmg and dispersion RNG to bless me

but it doesn't work like that, does it?

 

What I want is a viable ship that doesn't bankrupt me

 

 

Sell your Colorado then. There's your refund.

 

I will, if you pay the difference I lose when selling it

Also, I'd like you to give me my New York and Omaha back I used to fund this tug and it's consumables

 

Colorado is a very good ship.

You need to learn to play it right, though.

And, you need the full configuration. I presume you have not yet fully researched the ship. That will make a big difference.

 

Guess what I need for upgrades?

XP and Credits

Guess what I'm losing acquiring XP for those upgrades

Credits

Guess what I don't have the credits for anymore

Upgrades

 

Nice vicious circle isn't it?

 

 

But you are on your first matches in this ship which means you're still on the crappy A hull and 18,4 ish knots. Each hull and engine upgrade add significantly to this ships' performance, adding among other things AA that not only does a good job defending you, but also is a source of exp-credits. Once you are fully upgraded and have a few more games under your belt, you'll find breaking even is indeed very much possible at T7. I am on a avg 50% winrate, fully non-premium and am hitting USN T8 BB's and DD's atm. Now I don't quite break even, but thats what my minekaze is for.

 

Yes, now how do I get those upgrades when I have 200K left after buying the radar upgrade

...by not playing the Colorado

 

 

 

I don't know what else to tell you but to improve your personal performance in the Colorado and, looking at your stats, BBs as a whole. Work to improve your aim and get a feeling for when to shoot and when to hold your fire until a better opportunity presents itself. Work on your angling and on timing your damage control and repairs to get the most out of your ship's lifespan. And don't bother with Co-op for anything other than practicing correct aiming - you'll never turn a worthwhile profit there on higher tiers, and xp gain stinks.

 

 

XP gain isn't what's handicapping me, it's not the lack of XP ruining my chance to play my new ship

I tried in the last match, running after Nagatos and Fusos, getting fired at from out of my range (got the range upgrade module, HOPING I could fire a little sooner and score some more points) while my team got killed of 1 by 1

so when most of my team was dead (I was 1 of 3 left) and and the enemy CV's bombers and that North Carolina came along the corner head on, I found myself sinking with 25K of damage done

I'm mostly playing BBs, I've got a decent understanding of lead time, but if you are FORCED to fire at max range and if shots didn't drop AROUND my targets, they either bounced on the broadsides or overpenetrated (Battleships????)

or gave me low damage rolls

another 40K goes down the [edited]drain trying to PLAY THE [edited]GAME!

 

 

Here's a good start:

 

 

 

Perhaps you are unaware, I have the New Mexico, I have a 54% WR with it, I have a 31% WR with the colorado

The NM wasn't nearly as crapstock than the Colorado and at least it could make a profit, I had to do EXCEPTIONALLY bad to run a loss

 

 

Camo is basically pointless on a BB, there's money saved right there. If you're careful you can do fine without premium consumables as well. Every little helps.

 

It saves 22K, funny how I didn't need to skimp on camo on any other ship

 

Sounds like you need to find a balance between being so aggressive you die first and so passive you don't get anything done. Total damage isn't a good measure of credits earned, because it's skewed by tier and % of target total health.
So if you get a devastating strike on a higher tier cruiser that might be 30k damage and if you hit nothing else all game you'll still get more credits than doing 60k damage spread across several lower tier BBs. Also look for achievements, things like shooting ships to deny cap (green flag ribbons) get you credits.

 

Like I already understood very clearly, damage is worth nothing, killstealing is where the money is

How else do you explain a 48K profit with 48K damage and 1 sunk enemy game, compared to a 64K damage and no enemies sunk game making an 8k loss 

 

But T7 should not be the loss-making point for average non-premium players. If you do fine in other ships it might just be Colorado isn't for you, or I refer you to all the other replies with tips (I don't have this ship). I do have a Nagato though and occasionally make a loss, but no offense I need to be derping pretty hard for that to happen.

 

Look, I've had losing streaks with all my BBs, but never this bad or with such a backlash

At least when losing then, I remained competitive in score, which enabled me to keep getting upgrades and improve the ships

I didn't need to keep playing my Omaha to play my Cleveland, or my NY to play my NM, it only took longer to upgrade, but it didn't make it impossible

 

if you can prove that I have a whole game in my hands alone and am not dependent on what my or the enemy team or RNG does, then I'd say you have a point

But you cannot guarantee me that playing it 'less' safe and getting in closer will not get me sunk (experience has proven the contrary MULTIPLE times) or will diminish crappy hits

 

I can't get the hull upgrade anymore, I need to mothball my Colorado until I made enough credits with my others ships (even more to compensate losses during XP grind for the hull) to grant me the 'privilege'

of being allowed to use my new ship

I'm all for working for what you want to get, enjoying what you have achieved, but this is the extreme side of that, I worked for my Colorado, but all I get to do is look at it

I played all my other ships for "fun", but now I MUST play them to have "fun" with the colorado, making this game not "fun" but a bloody CHORE

I quit World of Warcraft because it started looking like my dayjob, a daily Chore as well, but that was because of how I played it, not because the developers forced it upon me

 

Edited by Nightdare

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You do not get credits for kills....

 

Then why did I make a profit with less damage plus a sinking than only damage?

and no, I did not complete a mission in that game

 

Anyways, I got lucky in my last 2 games, and I mean lucky, because apparently things like a beached Mogami at 14km range is too difficult for the guns to zero in on

But at least I'm back at 310K, which will probably enable me to unlock the B-hull somewhere early 2017

Edited by Nightdare

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 Then why did I make a profit with less damage plus a sinking than only damage?

 Because it depends on what you did damage on.

 

If you did 60k damage while only shooting at a Kongo or Fuso, you'll do less credits than doing 30k on three different DDs. Because rewards are calculated according to the % of the health of the ship, not by the direct numbers of damage. So shooting at DDs is more rewarding.

 

Also, I play without premium, and I never had any issues with credits until I reached tier 9 (and I only have trouble with Izumo, cruisers are less expensive to play).

 

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And higher Tier ships give more credits.

Shooting up a New York for 40k damage in a Fuso gives less credits than doing the same damage to an Amagi.

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You've had your question about how you made more credits with less damage answered multiple times, but you choose to ignore this and just repeat the question. Fair enough you want to be able to play the ship without making a loss and you should be able to. But at some point you need to swallow your pride, go play something that makes a good profit and buy the modules if the stock grind is giving you so much pain. Then when it's fully upgraded go to all the other Colorado threads, try to learn to play it and if you still don't like it sell it and forget about it. The credit issue only gets worse from here...

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You do not get credits for kills....

 

No? What happened with the 15% of reward for kill itself? No patchnotes said they were removing that?

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As others have noted, you are doing relatively low damage in your BBs. If I had to guess, I'd say you are staying too far away from battle. US battleships are brawlers. They can inflict some serious pain the closer you get and they have phenomenal armor. On the downside, accuracy is problematic at long ranges so if you try to snipe from long range you're doubly not benefiting your team: (1) due to poor accuracy, you'll rarely have good damage matches; (2) you're not utilising armor, heals, and general tankiness to shift attention from your squishier team mates. 

 

My advice would be: try to get closer, but not suicidally close if opponents have the advantage in the area. Say, 12km is a range where you'll really start doing some serious damage. If the enemy doesn't put up a serious fight, don't be afraid to push even closer. The mere presence of a tanky bastard like the Colorado can often be enough to make the enemies run away. And remember, always angle your ship. If you present broadside, you'll be dead very soon. Colorado has a poor firing angle on its 4th turret so remember to only briefly swing your ship to fire it and immediately angle back. When all is said and done, the trick is not to camp in the back, but you also need to know when to push hard. It does you or the team no good if you charge alone and get burned down by HE spam. Always look to have some support near you.

Edited by Pajosaurus

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No? What happened with the 15% of reward for kill itself? No patchnotes said they were removing that?

I do know about any reward or WG ever publish any specific numbers concerning their reward system.

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I do know about any reward or WG ever publish any specific numbers concerning their reward system.

 

It was long ago, in CBT i think and they never wrote they removed it, and it definitely feels like it's still here, like getting 4-5 kills without much damage rack a higher reward than the similar game without frags.

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 Because it depends on what you did damage on.

 

If you did 60k damage while only shooting at a Kongo or Fuso, you'll do less credits than doing 30k on three different DDs. Because rewards are calculated according to the % of the health of the ship, not by the direct numbers of damage. So shooting at DDs is more rewarding.

 

 

Ok, for starters, that makes things clearer

Though my experience in the game has shown me many times that sinking a ship seems to hand out more credits than merely damage done

 

You've had your question about how you made more credits with less damage answered multiple times, but you choose to ignore this and just repeat the question. Fair enough you want to be able to play the ship without making a loss and you should be able to. But at some point you need to swallow your pride, go play something that makes a good profit and buy the modules if the stock grind is giving you so much pain. Then when it's fully upgraded go to all the other Colorado threads, try to learn to play it and if you still don't like it sell it and forget about it. The credit issue only gets worse from here...

 

No I hadn't, all I got was "you're not doing enough damage" with me retorting that a lower damage game gave me more credits

And I WANT to do more damage, but to do it I only get killed sooner

 

I didn't buy the colorado to mothball it and play my other ships as a chore or sell it at great loss

If anything, if I knew the Colorado would be so harsh in losses, I could have accepted that and wouldn't have sold my omaha and new york

I now lost 2 moneymakers for a lot less money than they cost me which I can now grind for months to get them back and compensate the credits lost when selling them 

 

As others have noted, you are doing relatively low damage in your BBs. If I had to guess, I'd say you are staying too far away from battle. US battleships are brawlers. They can inflict some serious pain the closer you get and they have phenomenal armor. On the downside, accuracy is problematic at long ranges so if you try to snipe from long range you're doubly not benefiting your team: (1) due to poor accuracy, you'll rarely have good damage matches; (2) you're not utilising armor, heals, and general tankiness to shift attention from your squishier team mates. 

 

My advice would be: try to get closer, but not suicidally close if opponents have the advantage in the area. Say, 12km is a range where you'll really start doing some serious damage. If the enemy doesn't put up a serious fight, don't be afraid to push even closer. The mere presence of a tanky bastard like the Colorado can often be enough to make the enemies run away. And remember, always angle your ship. If you present broadside, you'll be dead very soon. Colorado has a poor firing angle on its 4th turret so remember to only briefly swing your ship to fire it and immediately angle back. When all is said and done, the trick is not to camp in the back, but you also need to know when to push hard. It does you or the team no good if you charge alone and get burned down by HE spam. Always look to have some support near you.

 

By the time I get in the 12km range, I end up being sunk without much chance to do damage, since most ships outrange me, and those that don't (which are often lower tier and as such, apparently reap less credits), aren't far off from others

if I try to remain at 18-15km I end up not doing enough damage to break even because even hitting beached ships seems to be too difficult for the Colorado's guns

That to me, looks like a no-win situation when the only chance I have is getting LUCKY

As for support? As examples, I always ask for some AA cover at the start of the game when there are carriers, since I still have the A-hull, guess how that turns out

It also doesn't help when the 4 ships with you decide to do a 180 and steam off at 30 knots leaving you plodding after them getting fragged by 6 enemy ships that can easily keep up with you

or 2 destroyers not taking advantage of me being focused and stay in their smokescreen and run away after I get killed

Again, I can do my best, but I didn't lose 11 games by myself, this game isn't balanced on me alone

I've had bad games in the lower BBs as well, but none of them made it feel USELESS to play them

 

 

Edited by Nightdare

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