Mr_Burke Players 261 posts 3,957 battles Report post #226 Posted December 3, 2016 (edited) 7% of 244m is 17.080000000000002. http://www.percentagecalculator.net/ Alright......so in other words = Aiming mod upgrade for Dunkerque is more or less useless? Edited December 3, 2016 by Mr_Burke Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #227 Posted December 4, 2016 Alright......so in other words = Aiming mod upgrade for Dunkerque is more or less useless? Depends how much importance you place on absolute accuracy. 17m could be the difference between a citadel and an overpenetration... Personally I always take that general accuracy module unless I'm building for secondaries. 2 Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #228 Posted December 4, 2016 The main acc module is basically a jack of all trades mod. It adds to main acc, sec acc, sec Rof, the only thing it doesn't add to is AA. Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #229 Posted December 4, 2016 (edited) Depends how much importance you place on absolute accuracy. 17m could be the difference between a citadel and an overpenetration... Personally I always take that general accuracy module unless I'm building for secondaries. Yes it's a question of personal preferences, my hit ratio fell by 2% but i start engaging from max range, from closer range it's my secondaries which are causing trouble to ennemy ships now, i will see when i get those 130mm to fire as Manual AAA if the trade is really worth it, but so far, if you play aggressive it's a solution. I'm still stocked in Co-Op but i got 8 kills (5/3) in two games, and not only DDs and Cruisers, BBs suffers too when your Secondaries are working for you, front 0* angle to a little angle you always have at least two turrest firing forward and it's HE. I realised i could only get 19 skills as total so i did reshuffle the whole thing a little, i put the emphasis on the 130mm, going for Manual Fire Control for Secondary Armamant, ps during my last game (5mn ago) i scored a citadelle on a North Carolina at 18km, got only one kill but 84.542 damage, my secondaries did hit 26 times, oh yeah and i noticed pen with HE on Cruisers as well occasionaly. This ship ROCKS!!!. Here is how it looks at the moment: Edited December 4, 2016 by ThinderChief 1 Share this post Link to post Share on other sites
[TIPC] Bmsrt Players 310 posts 16,672 battles Report post #230 Posted December 12, 2016 (edited) Reminder,never play after a 15hour night shift Arrived home,lets grab one of the T6 BBs on sale(already got the Anshan,and im sane enough to not buy the Molotov in the current meta),ok Dunk is the cheapest,and I hate to play against it,so picked that one. Lets put flags,flags important...BATTLE!!! ... Hmmm....I forgot something...yup put Zero(0) module upgrades on the ship. (Yet still not lost a single turret in the battle,RNG-esus,or Maginot-line turrets?XD) Still somehow managed to work it out: +3.152.231 Tanked Damage,this thing will be fun What is the most recomended 1 Million module?The DMG control,or the rudder one?(i think about the DMG one atm,because probably this will eat a lot of HE-spam,when playing NC trollmode) Edited December 12, 2016 by Bmsrt 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #231 Posted December 12, 2016 up put Zero(0) module upgrades on the ship. Still somehow managed to work it out: +3.152.231 Tanked Damage,this thing will be fun What is the most recomended 1 Million module?The DMG control,or the rudder one?(i think about the DMG one atm,because probably this will eat a lot of HE-spam,when playing NC trollmode) Damage control never really seems worth it when there's the rudder module on the line. Share this post Link to post Share on other sites
[TIPC] Bmsrt Players 310 posts 16,672 battles Report post #232 Posted December 12, 2016 Damage control never really seems worth it when there's the rudder module on the line. Ok,grabbing that one then,thanks! Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #233 Posted December 12, 2016 I use rudder mod for every BB I use. Prem damage control and anti fire flags do enough to mitigate fires and flooding. 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #234 Posted December 18, 2016 (edited) Reminder,never play after a 15hour night shift Arrived home,lets grab one of the T6 BBs on sale(already got the Anshan,and im sane enough to not buy the Molotov in the current meta),ok Dunk is the cheapest,and I hate to play against it,so picked that one. Lets put flags,flags important...BATTLE!!! ... Hmmm....I forgot something...yup put Zero(0) module upgrades on the ship. (Yet still not lost a single turret in the battle,RNG-esus,or Maginot-line turrets?XD) Still somehow managed to work it out: +3.152.231 Tanked Damage,this thing will be fun What is the most recomended 1 Million module?The DMG control,or the rudder one?(i think about the DMG one atm,because probably this will eat a lot of HE-spam,when playing NC trollmode) Rudder, you will appreciate the difference in agility in a 1vs1... I also can confirm that beefing up her secondaries is worth loosing the extra dispersion, she still can score hits at max range but within the 130mm range, you score loads of hits... Edited December 18, 2016 by ThinderChief Share this post Link to post Share on other sites
[NOBZ] Mehmeds Players 97 posts 11,479 battles Report post #235 Posted December 18, 2016 (edited) Reminder,never play after a 15hour night shift Arrived home,lets grab one of the T6 BBs on sale(already got the Anshan,and im sane enough to not buy the Molotov in the current meta),ok Dunk is the cheapest,and I hate to play against it,so picked that one. Lets put flags,flags important...BATTLE!!! ... Hmmm....I forgot something...yup put Zero(0) module upgrades on the ship. (Yet still not lost a single turret in the battle,RNG-esus,or Maginot-line turrets?XD) Still somehow managed to work it out: +3.152.231 Tanked Damage,this thing will be fun What is the most recomended 1 Million module?The DMG control,or the rudder one?(i think about the DMG one atm,because probably this will eat a lot of HE-spam,when playing NC trollmode) In my opinion, mate, you should go with damage control mod, if you use facetanking tactics alot. Its the only weapon enemies can pull against you in that situation. This thing bounces shells like crazy, if you point bow directly towards enemy. And its rudder shift is insane from get go - its more, than enough to dodge any torp. Also, even tho secondaries on it seem good, that doesnt make me feel any better about getting its squishy side armor close to frontlines intentionally. My 3 cents. Cheers. Edited December 18, 2016 by Gendomaoken Share this post Link to post Share on other sites
[501_3] CNE_Alain_de_Boissieu Players 5 posts 148 battles Report post #236 Posted December 21, 2016 hello all ! I have a question : I have buy the ultime DUNKERQUE in the prenium shop with the exclusive flag of the city attachement base ! I not find it ! ! ! ( some one can help ? ) TY by advency Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #237 Posted December 22, 2016 hello all ! I have a question : I have buy the ultime DUNKERQUE in the prenium shop with the exclusive flag of the city attachement base ! I not find it ! ! ! ( some one can help ? ) TY by advency Go to WoW support and write a ticket, they will help you. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #238 Posted December 22, 2016 Oh. I love the red, white blue on the turrets! It reminds all secondary navies to the colors of the 1 global primary navy! Share this post Link to post Share on other sites
MeTaLMooSe Players 688 posts 5,902 battles Report post #239 Posted January 3, 2017 My Dunkerque has been languishing in port as a harbour queen. The gameplay didn't really attract me although she's a fine looking lady. I needed some kills for a Santa convoy mission so thought what the hell? My impressions have changed somewhat. My team faffed around whilst the enemy team got capping. I tried the normal bow on approach but employed HE which I don't normally do. Pleasantly surprised at the fires. I then got forced out by a bunch of reds and found my fleeing [edited]surrounded by DD's and CL's. Whoah! She can really torpedo beat and shake her booty. I think the swarm were shocked as I eliminated 3 DD's and a CL whilst taking only one torp. I managed to recap two flags and avoid their CV. Won the game by a handful of points in a buttclencher. I have a new respect for this ship. 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #240 Posted January 3, 2017 My Dunkerque has been languishing in port as a harbour queen. The gameplay didn't really attract me although she's a fine looking lady. I needed some kills for a Santa convoy mission so thought what the hell? My impressions have changed somewhat. My team faffed around whilst the enemy team got capping. I tried the normal bow on approach but employed HE which I don't normally do. Pleasantly surprised at the fires. I then got forced out by a bunch of reds and found my fleeing [edited]surrounded by DD's and CL's. Whoah! She can really torpedo beat and shake her booty. I think the swarm were shocked as I eliminated 3 DD's and a CL whilst taking only one torp. I managed to recap two flags and avoid their CV. Won the game by a handful of points in a buttclencher. I have a new respect for this ship. Happy New Year! Share this post Link to post Share on other sites
[MAASS] th3freakie Beta Tester 420 posts 7,746 battles Report post #241 Posted January 3, 2017 My Dunkerque has been languishing in port as a harbour queen. The gameplay didn't really attract me although she's a fine looking lady. I needed some kills for a Santa convoy mission so thought what the hell? My impressions have changed somewhat. My team faffed around whilst the enemy team got capping. I tried the normal bow on approach but employed HE which I don't normally do. Pleasantly surprised at the fires. I then got forced out by a bunch of reds and found my fleeing [edited]surrounded by DD's and CL's. Whoah! She can really torpedo beat and shake her booty. I think the swarm were shocked as I eliminated 3 DD's and a CL whilst taking only one torp. I managed to recap two flags and avoid their CV. Won the game by a handful of points in a buttclencher. I have a new respect for this ship. La chance des débutants Seriously though, the ship has a je ne sais quoi that makes it work much better than she is supposed to based on her raw stats alone. And she completely blindsighted the big name reviewers, maybe because the playstyle calls for some unorthodox things, like showing your back to destroyers or using HE on other battleships sometimes. 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #242 Posted January 4, 2017 La chance des débutants Seriously though, the ship has a je ne sais quoi that makes it work much better than she is supposed to based on her raw stats alone. And she completely blindsighted the big name reviewers, maybe because the playstyle calls for some unorthodox things, like showing your back to destroyers or using HE on other battleships sometimes. LOL! So you figured that one too? Yeah, she is fast and CAN use this tactic, plus they don't pen much from the rear, so it works... I maximised my secondaries and it's lethal. Share this post Link to post Share on other sites