brutus007 Players 145 posts Report post #1 Posted August 12, 2016 As it is now there is nothing to blame on BB's players. Terrible BB's main battery RNG is promoting the annoying gameplay where most powerful ships are camping and max range and praying to RNGesus to score citadel hit. IMHO what could fix this would be change in dispersion mechanics from linear to exponential. It would: - drastically improve accuracy under 5km - improve it a bit under 10km - make it bit worse under 15km - drastically decrease it above 15km This kind of change would be good to implement for every class of ships - with different curve ofc. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted August 12, 2016 No. RNG promotes getting closer, as you do more damage at closer range. It is the players. The good ones get closer to the enemy. 1 Share this post Link to post Share on other sites
Seeigel Beta Tester 158 posts 8,409 battles Report post #3 Posted August 12, 2016 You already can dish out alot of damage at closer range. Most devasting strikes with BBs are at close range, where your APs will penetrate no matter how thick the armor is. No need to push it even further. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #4 Posted August 12, 2016 Ummm should it not be the other way round, RNG discourages camping? I mean if you can't hit at long range, you move up instead of sitting at max range and complain that you can't hit stuff. Share this post Link to post Share on other sites
[HORN] Wolfenbane Players 374 posts Report post #5 Posted August 12, 2016 As has been said it's the players.The usual,"don't hurt my precious BB" as they sit back and let the lesser armoured ships do all the work.Either sitting at the back of the map or either going as far left or right as they can. Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #6 Posted August 12, 2016 camping promotes camping 3 Share this post Link to post Share on other sites
BansheeLemming Beta Tester 214 posts 5,188 battles Report post #7 Posted August 12, 2016 Problem: everybody and their mother want to sit back and be safe. If you are the one going in - and even if you asked for help and got a positive reply - you will die quickly more ofthen than not. So what does such a player do? yep he sits back and waits for other players to go in front. At high tiers there is high repair cost. Problem amplified. Its all down to teamplay and the absence of it Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #8 Posted August 12, 2016 except making it worse accuracy above 15km they have already done that. They increased BB accuracy a lot for close range yet peeps dont like it. And then they keep complaining about rng.... i saw worse rng in WoT i swear Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #9 Posted August 12, 2016 There is actually no reason in most cases to stay at max range, but people still do it. Actually doing well in BBs promotes getting closer. We just need to reinforce that by further shifting rewards from long range combat to medium and short range combat. Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #10 Posted August 12, 2016 Whilst I understand why it is this way (because RL big guns = further range) from a gameplay perspective having the ships that tank shots the best, also having the furthest range makes no sense. Think it would be better if all ships had similar range, that way everyone could hit everyone and at least threaten the campers and you might see battleships get more involved. it is very frustrating being in a support ship to just see half your team camped in a corner doing nothing. Had two games last night, one won and one lost that were both terrible because of this. In one game I was in my Tirpitz and fired my guns like 3 times because at the start of the game I decided to go left and it turned out 90% of the enemy team basically went and hid in the top corner so our team captured all 3 flags pretty much straight away and I had to sail from one end of the map to the other to get a change to shoot something and the game had finished by the time I got there. Then a game in my Mahan, where my team just all went to one corner, didn't provide any support fire on the flags so us destroyers got easily pushed back and then basically the whole enemy team where in a blob pushing us back because there was nothing fighting or distracting them. I just don't get the mindset of these players, they seem very happy doing nothing, like why play a ship combat game to go hide in a corner? Share this post Link to post Share on other sites
[KOKOS] Benaulim Beta Tester 284 posts Report post #11 Posted August 12, 2016 [...] my team just all went to one corner, didn't provide any support fire on the flags [...] Only recently on such an occasion a wannabe forum celebrity providing tactical advice in almost very thread explained to me that battleships had to stick together. That was on Estuary in domination mode. We lost while he survived almost unharmed. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #12 Posted August 12, 2016 OP may have a point. BB dispersion still feels a bit wacky close up - so why get close up?BUT. It's not the primary reason for camping, especially at high tiers. Human psychology is. And BBs should stick together. The problem is getting everyone to stick together in the right place. The problem is unless people coordinate no one will go forward because being "first" is usually bad. Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #13 Posted August 12, 2016 OP may have a point. BB dispersion still feels a bit wacky close up - so why get close up? BUT. It's not the primary reason for camping, especially at high tiers. Human psychology is. And BBs should stick together. The problem is getting everyone to stick together in the right place. The problem is unless people coordinate no one will go forward because being "first" is usually bad. u wot m8? first in line best in line 1 Share this post Link to post Share on other sites
[INX] Omnichr0n Players 174 posts 9,582 battles Report post #14 Posted August 12, 2016 Campers promote camping... that is the problem! 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #15 Posted August 12, 2016 Campers promote camping... that is the problem! Youre not far wrong with this. I think I've noticed something. Every time we get a camping thread or a high tier battles are rubbish thread the same (good) people come in and say "but I don't see a problem" I think a lot of this is because they actually don't have a problem... Because they play in a way which encourages others not to camp. This has prompted me to think - if I'm having a problem in high tiers camping maybe I should look to my own gameplay and see how the good players actually stop it from happening by doing something about it myself. 2 Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #16 Posted August 12, 2016 Youre not far wrong with this. I think I've noticed something. Every time we get a camping thread or a high tier battles are rubbish thread the same (good) people come in and say "but I don't see a problem" I think a lot of this is because they actually don't have a problem... Because they play in a way which encourages others not to camp. This has prompted me to think - if I'm having a problem in high tiers camping maybe I should look to my own gameplay and see how the good players actually stop it from happening by doing something about it myself. I think you might be right. A bad player pushes and dies. Decides pushing is bad so he snipes in future games. A good player pushes and dies. Tries to work out why and then uses that knowledge in future games. 1 Share this post Link to post Share on other sites
Zed_Von_Toza Players 326 posts 1,155 battles Report post #17 Posted August 12, 2016 Whilst I understand why it is this way (because RL big guns = further range) from a gameplay perspective having the ships that tank shots the best, also having the furthest range makes no sense. Think it would be better if all ships had similar range, that way everyone could hit everyone and at least threaten the campers and you might see battleships get more involved. it is very frustrating being in a support ship to just see half your team camped in a corner doing nothing. Had two games last night, one won and one lost that were both terrible because of this. In one game I was in my Tirpitz and fired my guns like 3 times because at the start of the game I decided to go left and it turned out 90% of the enemy team basically went and hid in the top corner so our team captured all 3 flags pretty much straight away and I had to sail from one end of the map to the other to get a change to shoot something and the game had finished by the time I got there. Then a game in my Mahan, where my team just all went to one corner, didn't provide any support fire on the flags so us destroyers got easily pushed back and then basically the whole enemy team where in a blob pushing us back because there was nothing fighting or distracting them. I just don't get the mindset of these players, they seem very happy doing nothing, like why play a ship combat game to go hide in a corner? No. Just No. If you give everybody the same range , people will take out the boats with the most HP and DPM. It will end up even more World of Battleships than it is now. Better match balance through the MM is the answer along with XP for spotting and tanking damage (the last two hopefully coming) Share this post Link to post Share on other sites
Zed_Von_Toza Players 326 posts 1,155 battles Report post #18 Posted August 12, 2016 OK good players. If your own teams BB's are camping and you are in a cruiser and then enemy team is camping too, how do you counter this? I'm not a good player by any means, but I am trying to get better. Talking in chat saying lets push on to a square or a CAP point achieves [edited]all, people just ignore you. If you and say another cruiser or a DD make a move and say we are pushing, do the BB's follow? Do they feck. So how do you overcome this? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #19 Posted August 12, 2016 Yes. Dear Unicums. Please make YouTube videos on how to high tier. Honestly someone needs to. Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #20 Posted August 12, 2016 Yes. Dear Unicums. Please make YouTube videos on how to high tier. Honestly someone needs to. If there is a legit interest in that I'd be willing to stream to exactly show how to overcome these kind of situations, I mean we don't win every game either but you can turn the tides around with good understanding of the flow. Either i stream (i'd do it for exactly the purpose of learning i.e. play certain ships in certain styles to show how to deal with this) or we can do tutorials with Flamu possibly. 3 Share this post Link to post Share on other sites
[PONYD] GrossadmiralThrawn Players 4,995 posts 4,960 battles Report post #21 Posted August 12, 2016 No. RNG promotes getting closer, as you do more damage at closer range. It is the players. The good ones get closer to the enemy. nope... why would i'd like to get closer than XY if RNGesus can still screw me up big time... even more actualyl iwht the combination of miss... Overpen, non pen.. riccoechet and normal pen when the shells should tear the enemy ship apart? had it on 6 to 8 km VS NC and Kutuzow with Tirpitz... misses and overpens all day long... a few penetrations inbetween... RNG therefore ENCOURAGES long range camping because atleast overall you yourself are less likely to be hit and the enemies shells oftne will deal less damage when hit No. Just No. If you give everybody the same range , people will take out the boats with the most HP and DPM. It will end up even more World of Battleships than it is now. Better match balance through the MM is the answer along with XP for spotting and tanking damage (the last two hopefully coming) actually no... if all have the same range cruisers will rule... why? because they will hit... if they then spam HE all the time whil ehte bb has to hope on a lucky hit... while the cruiser will outrun the BBs and therefore dictate the battle... Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #22 Posted August 12, 2016 If there is a legit interest in that I'd be willing to stream to exactly show how to overcome these kind of situations, I mean we don't win every game either but you can turn the tides around with good understanding of the flow. Either i stream (i'd do it for exactly the purpose of learning i.e. play certain ships in certain styles to show how to deal with this) or we can do tutorials with Flamu possibly. There are ship guides and how to play your ship guides. There are map guides. There is a gap. How to play certain team situations. What to do when your team camp, go yolo, lemming/split up. Very much genuine interest. Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #23 Posted August 12, 2016 There are ship guides and how to play your ship guides. There are map guides. There is a gap. How to play certain team situations. What to do when your team camp, go yolo, lemming/split up. Very much genuine interest. Alright we will sort something out, give us a week or 2 due to gamescom being close. 1 Share this post Link to post Share on other sites
[PRAVD] duoinvasion Players 390 posts 9,058 battles Report post #24 Posted August 12, 2016 >blaming RNG when its the players fault this ignorance is real Share this post Link to post Share on other sites
[PONYD] GrossadmiralThrawn Players 4,995 posts 4,960 battles Report post #25 Posted August 12, 2016 (edited) so if of 8 shells that were aimed at the middle of the broadside of a North Caroline 2 land in front of th ebow, to behind the aft... 2 left 2 right its the players fault... sure... Edited August 12, 2016 by GrossadmiralThrawn Share this post Link to post Share on other sites