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Do carriers ruin games ?

  

396 members have voted

  1. 1. Do carriers ruin games ?

    • Yes
      83
    • No
      296
    • Not sure
      17

243 comments in this topic

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My guess is your a CV player, your words seem so biased that it's obvious, reducing speed would have made no difference, but you already know that

 

 

 

​I can tell you as a BB/CV/DD/CA Player and Tirpitz owner:

You went into an area were your Movment was restricted.

You went there without any backup.

Your reacted to the Planes when the Torps were in the water. not exactly making the Drop hard. (probably could evaded 2 to 3 Torps if you droped Speed while Turning it Does matter)

And after all that Fails you might still disengae and repair some of that damage up. Would you be as Mad if you were hit by a good BB salvo hiting for teh same Damage?

 

Or do you just want to Yolo for youself and be totally imun to your suposed conter? Well then I sugest you Level up a NC

 

.......thogh even with that going on your own wont safe you agist a concentrated Air atack and that is as it should be

 

Edited by Spellfire40
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​I can tell you as a BB/CV/DD/CA Player and Tirpitz owner:

You went into an area were your Movment was restricted.

You went there without any backup.

Your reacted to the Planes when the Torps were in the water. not exactly making the Drop hard. (probably could evaded 2 to 3 Torps if you droped Speed while Turning it Does matter)

And after all that Fails you might still disengae and repair some of that damage up.

 

Or do you just want to Yolo for youself and be totally imun to your suposed conter? Well then I sugest you Level up a NC

 

.......thogh even with that going on your own wont safe you agist a concentrated Air atack and that is as it should be

 

You make it sound like you automatically deserve to get torp hits on the guy...

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Its not like you automatically deserve to get torp hits on the guy? 

 

Actually, if you set up correctly, the receiving player is asleep at the helm and in a bad place, then yes, a CV player deserves to get a good hit on the ship. The same as any other player trying to hit the ship with guns or torps would also deserve to get a good wallop in, in similar circumstances.
Edited by philjd

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Several points:

-Planes are spotted at around 8km. The video starts with them at 0.9km

-At 0.9km you're still not at full rudder. Which means you only started turning about 3-4 secs before the video starts. Which means you only started turning when they were about 3-4km away which is far, far, too late.

-You're at full speed. You're not even attempting to slow down. Ships turn better at half speed, and a ship slowing down tends to throw a drop off (they aim for where you'll be at full speed - which you obligingly were)

-You don't have your AA aimed at them. CTRL + click on them. Unless for some reason you don't like your AA being more effective.

-You have a fighter plane, it's not on cool down but it's not launched. In addition to shooting some planes down it also gives a huge dispersion to their torps.

 

Side notes:

You only have basic damage control. The premium one means you're on fire significantly less.

 

Sorry but it doesn't look OP and unavoidable, it looks like you took no steps to prevent it and only noticed them right as they were about to drop on you.

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Its not like you automatically deserve to get torp hits on the guy? 

​I highly suspects is more a case of the BB Syndrom:

Some BB Players cant cope when they get hit by something they cant do something directly agist like Invis Torp fire or planes.

Ist less the fact that they failed to do Things to reduce prevent damage but the fact that they cant do a Thing agist the Source.

In this case the enemy CV. They consider this cowardly and unfair. In most cases it wouldent matter if someone outplaying them

doing the same damage but they had at least a Chance to fight the "source" directly and not by Extension.

Its really just pychological.

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Well it's situations like this that i decided to post this topic

 

In this clip i was turning full to port (full starboard would have made no difference), these kind of torp drops seem almost impossible to dodge

 

At the beginning of the clip bombers are 0.9km away and you are still trying to turn hard left. You acted here way too late. Its a huge mistake from you and cv is able to do a good drop on you. Its simple as that. If you decided to create a topic according to this, i suggest you to learn how to act to bombers before you open a new thread. And to your question. No they dont ruin the game. Actually we need more cv games.

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​I can tell you as a BB/CV/DD/CA Player and Tirpitz owner:

You went into an area were your Movment was restricted.

 The Tirpitz is supposed to be in the thick of the action, not sniping from long distance.

You went there without any backup.

Yes i had backup, 2 CA's, one got sunk soon before

Your reacted to the Planes when the Torps were in the water. not exactly making the Drop hard. (probably could evaded 2 to 3 Torps if you droped Speed while Turning it Does matter)

No, i was turning hard port when the torps were dropped, if i had gone starboard my ship would have been on the beach, Battleships are not quite like cars, you can't just slam on the brakes and stop, Battleships take a bit more time to stop,

And after all that Fails you might still disengae and repair some of that damage up. Would you be as Mad if you were hit by a good BB salvo hiting for teh same Damage? LOL!!

 

Or do you just want to Yolo for youself and be totally imun to your suposed conter? Well then I sugest you Level up a NC

See above

.......thogh even with that going on your own wont safe you agist a concentrated Air atack and that is as it should be

 

 

 

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It's possible, for example:

If there are two carriers of two tiers;

and the higest tier is AFK.

and the other CVs have mixed setups

 

The one remaining CV will be completely supressed by opposing fighters, the two other CVs have free rule with their strike squads.

 

In that case the high-tier CV has ruined the game, at least for the remaining CV, and probably also for the rest of his team.

 

But, any ship type can ruin a game, under certain conditions. 

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My guess is your a CV player, your words seem so biased that it's obvious, reducing speed would have made no difference, but you already know that

 

 

 

Dropping speed would be guaranteed to allow you to avoid atleast one torp That's simply a fact. You calling me a "CV" player (it's my least played ship class) only tells us you simply have no arguments and is just yet one  more CV hater. The actual bias here is all you.

 

Someone else above actually completely tells you where you failed, the issue here is that you're too bloody arrogant to consider that it might be you.

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Well if you had 2 CA providing cover the enemy did a good Job removing your cover making that air atack posible,(Teamply?) The direction you were turning was ok but you should have started earlyer and reduced Speed during the Turn some of the Torps barly  hit your bow section they would have missed and that were exactly the Toprs that didnt hit your Torpedobelt doing full damage..

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A post that missed my point completely. Touché. 

 

my point was that there are many game mechanics that can "ruin" your game. i had bad luck and got deleted in ca from 15-20km by a bb cause of lucky rng. had times when one ca set 4 fires on me when i have just used repair etc.

 

you mentioned not regretting when you get citadeled cause of decisions you made, but getting hit by CV is also decision you made. not choosing best course of evasion is also your decision. maybe you cant totally avoid all torpedoes, but you can minimize damage to sustainable amount.

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The ONLY ship I have ever felt helpless in against planes is the Ishizuchi, and that's only because it's AA is so weak it can't shoot a single plane down, and because it turns like a whale with terrible deceleration and can't avoid a cross drop.

Even the Arkansas Beta with its no AA can avoid planes since it can turn.

 

Also: -20% to rudder shift (available on all ships from tier 6 onwards) is basically mandatory IMO

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I slowly start to believe, all these casuals are so used to RNG in every part of this game, they can't deal with the fact a CV has to deal with little RNG (AA) and can outplay you simply by skill, without RNG being there to save you - for example cruisers broadsiding like idiots can be saved hard by RNG; making a BB overpen it's citadel with every single shell, so instead of a 30k salvo instant oneshot you do 3k damage. If a CV got you with your pants down, you will suffer, no RNG there to save you.

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The problem I see with CV is this:

 

MM balances the game by overall ship tier but not type, so that in theory Montana + Benson should be as strong as NC + Gearing; adding a T9 CV into that mix totally changes the balance because the Montana will be pretty much immune to the CV thanks to its AA power whilst a lot of the Gearing's power gets eliminated by the spotting ability of the CV.

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The ONLY ship I have ever felt helpless in against planes is the Ishizuchi,

 

Try playing the Bogatyr with all those CV seal hunters atm :look:

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Try playing the Bogatyr with all those CV seal hunters atm :look:

 

Will be honest - skipped the bogatyr, I really don't like low level cruisers. From tier 4 onwards they're my favourite class, but anything below (apart from tenryu), nope, get past them as quickly as possible.

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The Bogatyr is a pre-nerf St. Louis with extras (speed, fire chance) but I admit that tier 3 games get old quite fast.

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I hate CV games a lot. It's not the CVs i hate, but CVs are extremely powerful and can dominate a match completely. The problem is, if a DD or CA or BB is a kinda bad player it is usually not a big deal, because the team can compensate this. But there is only 1 CV per side and if one of them is skill-wise a lot weaker than the CV on the other side, it's almost always a guaranteed loss. There is no way to compensate or counter that superior CV so he can kill ships one by one or perma detect DDs, while the other CV is simply to bad to support the team properly. Very often a match is decided in the first 2 or 3 minutes, when one CV load into the game instantly and start to scout cap points and detect/harass DDs while the other CV loads into the game 2 minutes late, when the enemy team already controls the caps and the map.

Unfortunately this is my experience with pretty much every CV game and i really hate it. :(

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Yes, how do you balance carrier (players) agasint each other and make it fun for all? :hmm: No-one wants to see viceadmiral123 vs SkybuckFlying.

 

My only solution for random battles is 9 ships + carrier vs 12 ships and make AA a bit less effective.

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​I highly suspects is more a case of the BB Syndrom:

Some BB Players cant cope when they get hit by something they cant do something directly agist like Invis Torp fire or planes.

Ist less the fact that they failed to do Things to reduce prevent damage but the fact that they cant do a Thing agist the Source.

In this case the enemy CV. They consider this cowardly and unfair. In most cases it wouldent matter if someone outplaying them

doing the same damage but they had at least a Chance to fight the "source" directly and not by Extension.

Its really just pychological.

 

Emphasis mine, Yes, exactly. Which is why I, and others don't like the CV. 

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I have often thought that maybe carriers sometimes ruin games

 

I have carriers myself and know the torps are OP when using manual, they often drop way too close. But aside from that; if a teams carrier is afk it is a huge advantage to the opposition, this does happen

 

Now this is just my opinion

 

opinion = / = knowledge

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Emphasis mine, Yes, exactly. Which is why I, and others don't like the CV. 

 

[edited]

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK

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Yes, how do you balance carrier (players) agasint each other and make it fun for all? :hmm: No-one wants to see viceadmiral123 vs SkybuckFlying.

 

 

 

actually, I would like to watch that. Heck, I'd buy a ticket for that if it includes some form of interaction between the two players, and between Skybuck and the audience. Bring on the :popcorn:!!!
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