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Do carriers ruin games ?

  

396 members have voted

  1. 1. Do carriers ruin games ?

    • Yes
      83
    • No
      296
    • Not sure
      17

243 comments in this topic

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I prefer targets that eliminate a set of guns from the enemy team. DD first. Wounded BB's second.

 

I noticed that DF is used less and less, ever since that CA's are becoming a tasty snack on my menu. Still easyer to chew than a NC.

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[FJAKA]
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I prefer targets that eliminate a set of guns from the enemy team. DD first. Wounded BB's second.

 

I noticed that DF is used less and less, ever since that CA's are becoming a tasty snack on my menu. Still easyer to chew than a NC.

 It wont work on t9 and 10. That is where aaa gets supercrazy. CA is basicly no fly zone. 

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[FJAKA]
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You are right, that it's not fun getting nuked by someone you can't shoot back at, and despite the endless cries of OP AA a good CV can still more or less delete who he likes. Also I can see how a "damage race" doesn't actually help. I realise what matters is not the total damage the CV does but the difference in damage between the CVs on each team. If each CV nukes 3 BBs then it looks like each contributed a lot to the team but on balance they've just cancelled each other out, same as if they were both AS and only sunk 1 BB each.

 

So in that sense if AS can swing the relative damage by enough even without doing more damage overall, it would be a winner. And if you say two DB squads plus fires can do that much damage in a game I'm tempted to try it on my Lex. I'm worried though that sending them in one at a time to stack fires would result in quite high plane losses.

 

I've also noticed sometimes playing strike I rack up a lot of damage but I do it later in the game if the enemy CV uses fighters smart early. Given the importance of early snowball especially in Domination games this can lead to a false impression of doing well (high damage) but actually not impacting the game until it's too late, essentially just damage farming a loss. There are arguments for both sides of course and while I personally (for now) prefer strike I'd like to think I'm not too pushy about making people see things my way. As I said, I'm getting more tempted to try the alternative.

 

To be on-topic, I guess AS CVs ruin the game for the enemy carrier(s) while strike CVs (unchecked) ruin the game for everyone else. Neither is healthy in extreme and both need counterplay. But the solution shouldn't be making AS overwhelming in the air so that strike is unplayable, it should be increasing the damage potential of AS so they can meet somewhere in the middle.

 

you should really really try to play single game in t9 or t 10 (as you have 0 game in that bracket) because there CV basicly is hunting solo noobs....and impact on the game is low, statpading on solo yolo ships.....on t 4-5 CV destroys everithing. 6-8 is strongest ship on setup, 9-10 it hunts solo noobs because combinaton of extreme AAA, sticking together and "t" button makes it unposible to hurt anybody than soloers

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[CXIV]
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Carriers are another gameplay element. They force teamplay, punish overly defensive tactics, are allowing organized team to blitz something. Carriers are support vessels, that are making the game so much more dynamic. They don't ruin the game, they make it much better. Even when I'm in Bismarck or Nagato I hope that their will be carriers because having an ok CV in your team is so good to unlock some strategic opportunities. There's so much you can do when a CV is supporting you that you can't when you have no CV. And there are still people complaining about this.

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I have often thought that maybe carriers sometimes ruin games

 

I have carriers myself and know the torps are OP when using manual, they often drop way too close. But aside from that; if a teams carrier is afk it is a huge advantage to the opposition, this does happen

 

Now this is just my opinion

 

 

Since i play USN Cruisers, i make a point at protecting them (and other ships) with my AA cover by getting in the flight path of ennemy A-Cs, it's part of the game as was in real life, i can remember killing a full squadron in one torp attack on a BB this way, i ended up with 7 A-C kills plus support fire vs red ships, my only regret is that i don't get the hang of playing one properly.

Edited by ThinderChief

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you know what actually ruins games? AA deck cv players

 

True

 

He can't defend anyone

he can't defend himself

He is not doing any damage

 

FD CV in ytour team = you have 11 players instead of 12

 

FD do something only when there is complete noob on the other side , but then no one care about FD because that noob on the other side is not doing anything anyways

 

 

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Alpha Tester
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Is this theorethical or practical question?

 

In theory CV's are great addition to the game and i want them to stay.

In practice useless CV against a good CV can absolutely ruin the game for one team (well for both teams since it's not even fun to win like that). Giving that big importance to one single player, especially on higher tiers where you can't see 2 CV's per team, is just stupid.

 

Some game mechanics are broken, like planes spotting torps or ships behind islands, which adds to their importance. Planes can, almost always, replace hydro, radar, vigilance..or ruin your investment in CE skill and upgrades etc.

 

So, yes, carriers are ruining the game in reality. In ideal scenario with good CV players in both teams, game is more fun.

Edited by Slauter

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[3X]
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Is this theorethical or practical question?

 

In theory CV's are great addition to the game and i want them to stay.

In practice useless CV against a good CV can absolutely ruin the game for one team (well for both teams since it's not even fun to win like that). Giving that big importance to one single player, especially on higher tiers where you can't see 2 CV's per team, is just stupid.

 

Some game mechanics are broken, like planes spotting torps or ships behind islands, which adds to their importance. Planes can, almost always, replace hydro, radar, vigilance..or ruin your investment in CE skill and upgrades etc.

 

So, yes, carriers are ruining the game in reality. In ideal scenario with good CV players in both teams, game is more fun.

 

The same way a Domination game is ruined if your team has retarded DDs vs enemy Skilled DDs.

 

No ship ruins the game. Ritardos just ruin it for their team.

Edited by Spithas
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The same game a Domination game is ruined if your team has retarded DDs vs enemy Skilled DDs.

 

No ship ruins the game. Ritardos just ruin it for their team.

 

+1

 

Just made a similar reply in another thread. :)

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Alpha Tester
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The same way a Domination game is ruined if your team has retarded DDs vs enemy Skilled DDs.

 

No ship ruins the game. Ritardos just ruin it for their team.

 

Well that's not true. Other ships can do the spotting and capping too. Especially with stealthy cruisers, radars, hydros and scouts. And there's usually more than one 1 DD per team, so it's not about one player, like with CV's on high tiers.

One CV player is 5x more important than 1 DD player.

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[3X]
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Well that's not true. Other ships can do the spotting and capping too. Especially with stealthy cruisers, radars, hydros and scouts. And there's usually more than one 1 DD per team, so it's not about one player, like with CV's on high tiers.

One CV player is 5x more important than 1 DD player.

 

Other ships can provide AA cover and Torp ships too instead of your CV.

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Alpha Tester
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Other ships can provide AA cover and Torp ships too instead of your CV.

 

No ship can provide as much info as a CV, i hope that's clear and no need to go in detail here.

 

We've played a game yesterday, i was in a Kagero, you were in a Des Moines, which is why i noticed you. You had a terrible CV (auto dropping DD's, not showing on 2/3's of the map almost whole game), so your DD's lost a fight, even though they were in 2 platoons and had 1 US DD more. You lost the game on points with "noobs have to win sometimes", 'proper' comment. Have you had a normal CV in that game, your team would have won the game easily.

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So, yes, carriers are ruining the game in reality.

CVs can ruin games because they are broken.  The balance between the US and Japanese CVs isn't good, the user interface is poor, the learning curve seems to break CV player into two groups... really good and fairly bad.  WG has tried a number of things to address this issue, but arguably might have made it worse.  This was suppose to be the year (2016) of the CV, but nothing has come to fruition.  WG seems to have taken the stance of not added anymore CVs until the issues are addressed.

 

 

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